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Digital Foundry - Witcher 3 performance analysis XO/PS4

hemo memo

Gold Member
We've seen the game running live in two much larger environments.

Simply increasing the size isn't going to tank performance. It's not as if the game will be drawing everything at once.

Just because it's a larger zone doesn't mean it will be rendered in its entirety.

I doubt size will make a difference on performance.

The Witcher 3 is one massive world, I think MGS:TTP is one large area - helicopter - another large area which defeat the purpose of open-world to be honest. Other than that there's no way they can achieve 60FPS. I'm not a tech expert by any stretch so I could be wrong.
 

kiguel182

Member
It's the patch that's supposed to fix frame rates and glitches the one installed or is that one still supposed to come at a later date? This doesn't seem like the ideal performance at all.
 

impact

Banned
Any Blighttown moments?

Game being locked to 20fps might as well be.... holy fuck thats bad

If I ever play this it was always going to be on PC but damn it sucks seeing games made this technically poor on consoles so frequently. Bloodborne FPS issues and loading still left a sour taste in my mouth.
 
Game being locked to 20fps might as well be.... holy fuck thats bad

If I ever play this it was always going to be on PC but damn it sucks seeing games made this technically poor on consoles so frequently. Bloodborne FPS issues and loading still left a sour taste in my mouth.

Holy shit do you even read the article ? 20fps only in cut scenes...
 
The game is 99% at 30fp, why sacrifice 30% of the pixels and picture clarity for a 1% increase in fps. ( CDPR can iron the issue via a patch)

I would agree with your statement if PS4 version was averaging at 15fps which is not

On a technical level it clearly doesn't run at 30fps 99% of the time as that counter in the video is often showing 29 or 28.

However thats not exactly a noticeable drop to most people.

Drops in the 20-25 range are when it gets really irritating to me personally. These videos only show that happening in the cut scenes which is less of an issue.

I'm just curious to the posts by people saying later in the game these larger drops occur. I would find that to annoying to put up with personally.
 

Falcker

Member
The Witcher 3 is one massive world, I think MGS:TTP is one large area - helicopter - another large area which defeat the purpose of open-world to be honest. Other than that there's no way they can achieve 60FPS. I'm not a tech expert by any stretch so I could be wrong.

Uhh pretty sure witcher is broken up by its large areas as well.
 

dark10x

Digital Foundry pixel pusher
The Witcher 3 is one massive world, I think MGS:TTP is one large area - helicopter - another large area which defeat the purpose of open-world to be honest. Other than that there's no way they can achieve 60FPS. I'm not a tech expert by any stretch so I could be wrong.
I don't think that's quite right. You do use a helicopter between areas but each area is extremely large and all areas are accessible without loading.

There are plenty of loading points in Witcher 3 as well.

The helicopter isn't used to overcome tech problems - it's a design decision to allow the player to visit multiple countries and environments.
 
Yeah the cinematic framerate is pretty bad

the gameplay framerate seems fine. When it does drop, it does so for about a millisecond and then returns to 30. That is not really an issue.

Very odd about the cutscene framerate.
 

Zil33184

Member
How do you think they'll accomplish that? The magic of to the metal coding?

IF they improve things, they'll accomplish it by sacrificing some visuals for better performance.

Why would you assume that the game can't be further optimized post launch? It happened to GTA V without any visual sacrifice.

It's historically been the case with console development that you extract better performance over time as familiarity with the hardware increases.
 

TGO

Hype Train conductor. Works harder than it steams.
The Witcher 3 is one massive world, I think MGS:TTP is one large area - helicopter - another large area which defeat the purpose of open-world to be honest. Other than that there's no way they can achieve 60FPS. I'm not a tech expert by any stretch so I could be wrong.
The world is broken up and I wouldn't say it's that big either, as I've not played TPP I can't really comment on its area sizes but I was constantly coming to the world's end in the Witcher which confused me as I thought due to it being advertised that it was just one big map with no loading, which isn't the case.
 

Javin98

Banned
Why would you assume that the game can't be further optimized post launch? It happened to GTA V without any visual sacrifice.

It's historically been the case with console development that you extract better performance over time as familiarity with the hardware increases.
Don't mind him. He seems to think that some of us console peasants are delusional to expect any performance improvements as the gen progresses.
 

Skilletor

Member
No offense, Dark10x, but look at what DF's wording has led to in this thread. Criticizing the horrible performance in cutscenes is fine, but because of their wording, many misinterpreted it as gameplay having horrible performance as well.

Yeah, blame DF for people not reading. That makes sense.
 

hemo memo

Gold Member
I don't think that's quite right. You do use a helicopter between areas but each area is extremely large and all areas are accessible without loading.

There are plenty of loading points in Witcher 3 as well.

The helicopter isn't used to overcome tech problems - it's a design decision to allow the player to visit multiple countries and environments.

Is it the engine or world size? I'm very interested to know how could Kojiteam going for an open-world at 60FPS.. And the game looks beautiful too.
 

VGA222

Banned
Does Sony enforce 1080 on all it's games? Puzzles me as a lower res would have hugely benefited them.

Not necessarily. Lowering the resolution would improve performance if the GPU was the cause of the frame rate drops, but that may not be the case.
 
How do you think they'll accomplish that? The magic of to the metal coding?

IF they improve things, they'll accomplish it by sacrificing some visuals for better performance.

GTAV managed it without sacrificing visuals on PS4, same thing here, in game it will be a streaming problem like the city junctions used to be, and the videos will be a vsync bug.

Don't mind him. He seems to think that some of us console peasants are delusional to expect any performance improvements as the gen progresses.

Yeah, I usually skim read his posts, there's not much depth to him once you get past the 'console peasants' snark. I think he has a duff API.
 

Pop

Member
Goddamn, so much hyperbole in this thread.

Every thread ever.

27-30fps during gameplay when the game is capped at 30, not going to notice them drops. 25fps in Novigrad for a second, again, is no big deal. The cutscene issue seems like a bug.
 

dark10x

Digital Foundry pixel pusher
No offense, Dark10x, but look at what DF's wording has led to in this thread. Criticizing the horrible performance in cutscenes is fine, but because of their wording, many misinterpreted it as gameplay having horrible performance as well.
No offense taken since I didn't write it but I thought the wording was perfectly clear. Readers seemingly spotted that 20fps bit and went crazy without reading the entire thing or watching the videos.
 
Another clear winner for ps4, sucks for the bone, I can't imagine playing this in 900p. The crisp visuals really help suck me into the world it's really beautiful.
 
The whole point of the performance analysis is that it's a in-depth analysis.

10 more fps doesn't automatically make it a better experience. And IQ matters to a lot of people. I just wonder if they will do another run at it with the new patch.

Hopefully they will, I just think DF always find a way to give the PS4 the nod no matter what - just my opinion
 
Hopefully they will, I just think DF always find a way to give the PS4 the nod no matter what - just my opinion

Buh?! Out of interest, for what reasons wouldn't you give the PS4 version the nod here?

And DF have hardly hammered the xbone version here, they've pointed out positives and negatives for both and not made any major recommendations at this point.

I think the winner of this one (as usual) is in the eye of the beholder, there's no losers really - it's an impressive achievement by CDPR that just needs a few tweaks on consoles.

Ha ha, I love this quote.

I read this as 'PS4 wins!'. Typical DF subterfuge.
 
After playing for 20 hours, I'm not convinced by this analysis.

The beginning of the game doesn't push the engine to it's limit. Fighting through the swamps with explosive gas while raining is probably the worst case scenario, and for me it feels worse then 20 fps.

They should analyse those situations. Although the entire quest with Keira inside the cave looking for Ciri performed perfectly, and was amazing.
 

mario_O

Member
Yeah...

It clearly states

To start with cut-scenes

and the next paragraph

Actual gameplay paints a slightly different picture

Not DF, but people not reading properly.

It's kinda strange to start the article with the performance of the cutscenes, and then go for the most important part of the game, the gameplay. It's bizarre.
 

Begaria

Member
Sounds like both console versions need some extra work to nail down the performance. A capped frame rate on XBO and checking in on that 30 to 20 insta drops on PS4 would be nice. In other news, misterxmedia's blog is having a field day with this one compared to any other analysis DF has put up. It's quite entertaining.
 
Game being locked to 20fps might as well be.... holy fuck thats bad

If I ever play this it was always going to be on PC but damn it sucks seeing games made this technically poor on consoles so frequently. Bloodborne FPS issues and loading still left a sour taste in my mouth.
its not all sunshine and rainbows on PC either, if you fix the config that locks cutscenes to 30FPS then it is mostly perfect, however crossfire and SLI flicker abounds
 
Sounds like both console versions need some extra work to nail down the performance. A capped frame rate on XBO and checking in on that 30 to 20 insta drops on PS4 would be nice. In other news, misterxmedia's blog is having a field day with this one compared to any other analysis DF has put up. It's quite entertaining.

Everyday is a field day at the misterxmedia refuge retreat.

uh oh - I see the hounds are after me - guys i'm not going to get into an argument - move on

Now, you say 'hounds' but that's not the four-legged animal whose adult form begins with 'H' that you really mean, is it? I think you'll find on this one, everybody and Nelson is laughing at you.
 

Javin98

Banned
No offense taken since I didn't write it but I thought the wording was perfectly clear. Readers seemingly spotted that 20fps bit and went crazy without reading the entire thing or watching the videos.
Yeah, because jumping straight to conclusions and acting concerned is more fun than reading the article. It's pretty annoying tbh and we get all kinds of shit post because of this.

Really digging deep for anti sony conspiracy angle this time .
Well, if that's what you got from my post, have it your way.
 
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