Tripolygon
Banned
I think the keyword you're looking for is "gameplay".Hahaha, best comment in this thread. Dude, it hits 20 plenty of times lol.
Edit: beat.
I think the keyword you're looking for is "gameplay".Hahaha, best comment in this thread. Dude, it hits 20 plenty of times lol.
Doesn't look like it thankfully. Cinematics run as low as 20 fps and the lowest the gameplay hits is 25 in the footage provided.Any Blighttown moments?
We've seen the game running live in two much larger environments.
Simply increasing the size isn't going to tank performance. It's not as if the game will be drawing everything at once.
Just because it's a larger zone doesn't mean it will be rendered in its entirety.
I doubt size will make a difference on performance.
Any Blighttown moments?
Game being locked to 20fps might as well be.... holy fuck thats bad
If I ever play this it was always going to be on PC but damn it sucks seeing games made this technically poor on consoles so frequently. Bloodborne FPS issues and loading still left a sour taste in my mouth.
The game is 99% at 30fp, why sacrifice 30% of the pixels and picture clarity for a 1% increase in fps. ( CDPR can iron the issue via a patch)
I would agree with your statement if PS4 version was averaging at 15fps which is not
The Witcher 3 is one massive world, I think MGS:TTP is one large area - helicopter - another large area which defeat the purpose of open-world to be honest. Other than that there's no way they can achieve 60FPS. I'm not a tech expert by any stretch so I could be wrong.
Doesn't even need to read the article, just the last page of people correcting others who didn't read or properly understand the article.Holy shit do you even read the article ? 20fps only in cut scenes...
I don't think that's quite right. You do use a helicopter between areas but each area is extremely large and all areas are accessible without loading.The Witcher 3 is one massive world, I think MGS:TTP is one large area - helicopter - another large area which defeat the purpose of open-world to be honest. Other than that there's no way they can achieve 60FPS. I'm not a tech expert by any stretch so I could be wrong.
Uhh pretty sure witcher is broken up by its large areas as well.
How do you think they'll accomplish that? The magic of to the metal coding?
IF they improve things, they'll accomplish it by sacrificing some visuals for better performance.
The world is broken up and I wouldn't say it's that big either, as I've not played TPP I can't really comment on its area sizes but I was constantly coming to the world's end in the Witcher which confused me as I thought due to it being advertised that it was just one big map with no loading, which isn't the case.The Witcher 3 is one massive world, I think MGS:TTP is one large area - helicopter - another large area which defeat the purpose of open-world to be honest. Other than that there's no way they can achieve 60FPS. I'm not a tech expert by any stretch so I could be wrong.
Don't mind him. He seems to think that some of us console peasants are delusional to expect any performance improvements as the gen progresses.Why would you assume that the game can't be further optimized post launch? It happened to GTA V without any visual sacrifice.
It's historically been the case with console development that you extract better performance over time as familiarity with the hardware increases.
No offense, Dark10x, but look at what DF's wording has led to in this thread. Criticizing the horrible performance in cutscenes is fine, but because of their wording, many misinterpreted it as gameplay having horrible performance as well.
I don't think that's quite right. You do use a helicopter between areas but each area is extremely large and all areas are accessible without loading.
There are plenty of loading points in Witcher 3 as well.
The helicopter isn't used to overcome tech problems - it's a design decision to allow the player to visit multiple countries and environments.
Holy shit do you even read the article ? 20fps only in cut scenes...
Sadly, each turn prompts Sony's platform to hiccup to 29fps as we canter forward, meaning it rarely feels much smoother than Microsoft's platform in a synced test, despite the frame-rate cap.
Does Sony enforce 1080 on all it's games? Puzzles me as a lower res would have hugely benefited them.
Usually, I don't blame a site for people's terrible reading comprehension and trust me, there are countless of them, but this article seemed to be weirdly written.Yeah, blame DF for people not reading. That makes sense.
How do you think they'll accomplish that? The magic of to the metal coding?
IF they improve things, they'll accomplish it by sacrificing some visuals for better performance.
Don't mind him. He seems to think that some of us console peasants are delusional to expect any performance improvements as the gen progresses.
Yeah, blame DF for people not reading. That makes sense.
Goddamn, so much hyperbole in this thread.
No offense taken since I didn't write it but I thought the wording was perfectly clear. Readers seemingly spotted that 20fps bit and went crazy without reading the entire thing or watching the videos.No offense, Dark10x, but look at what DF's wording has led to in this thread. Criticizing the horrible performance in cutscenes is fine, but because of their wording, many misinterpreted it as gameplay having horrible performance as well.
The whole point of the performance analysis is that it's a in-depth analysis.
10 more fps doesn't automatically make it a better experience. And IQ matters to a lot of people. I just wonder if they will do another run at it with the new patch.
Usually, I don't blame a site for people's terrible reading comprehension and trust me, there are countless of them, but this article seemed to be weirdly written.
Ha ha, I love this quote.Hopefully they will, I just think DF always find a way to give the PS4 the nod no matter what - just my opinion
Ha ha, I love this quote.
Hopefully they will, I just think DF always find a way to give the PS4 the nod no matter what - just my opinion
Ha ha, I love this quote.
Hopefully they will, I just think DF always find a way to give the PS4 the nod no matter what - just my opinion
Of course, my good man, of course.thanks
thanks
Hopefully they will, I just think DF always find a way to give the PS4 the nod no matter what - just my opinion
Man I remember last generation when they were Xbox fanboys, and now they're sony ponies.
Why can't they be impartial!!!!!11
FixedI think the winner of this one (as usual) is the PC version.
What comparison?Comparison shots reveal very poor AF on both consoles (8x on PS4, 4x on Xbox One).
As they did with the 360 last gen? I wonder what might be the reason for it. Oh yes, facts. Almost forgot it.Hopefully they will, I just think DF always find a way to give the PS4 the nod no matter what - just my opinion
Yeah...
It clearly states
To start with cut-scenes
and the next paragraph
Actual gameplay paints a slightly different picture
Not DF, but people not reading properly.
It's kinda strange to start the article with the performance of the cutscenes, and then go for the most important part of the game, the gameplay. It's bizarre.
its not all sunshine and rainbows on PC either, if you fix the config that locks cutscenes to 30FPS then it is mostly perfect, however crossfire and SLI flicker aboundsGame being locked to 20fps might as well be.... holy fuck thats bad
If I ever play this it was always going to be on PC but damn it sucks seeing games made this technically poor on consoles so frequently. Bloodborne FPS issues and loading still left a sour taste in my mouth.
People that buy crossfire and SLI setups never learn.its not all sunshine and rainbows on PC either, if you fix the config that locks cutscenes to 30FPS then it is mostly perfect, however crossfire and SLI flicker abounds
Sounds like both console versions need some extra work to nail down the performance. A capped frame rate on XBO and checking in on that 30 to 20 insta drops on PS4 would be nice. In other news, misterxmedia's blog is having a field day with this one compared to any other analysis DF has put up. It's quite entertaining.
uh oh - I see the hounds are after me - guys i'm not going to get into an argument - move on
1 card isnt strong enough for higher resolutions. Not much I can do but buy 2-3People that buy crossfire and SLI setups never learn.
Yeah, because jumping straight to conclusions and acting concerned is more fun than reading the article. It's pretty annoying tbh and we get all kinds of shit post because of this.No offense taken since I didn't write it but I thought the wording was perfectly clear. Readers seemingly spotted that 20fps bit and went crazy without reading the entire thing or watching the videos.
Well, if that's what you got from my post, have it your way.Really digging deep for anti sony conspiracy angle this time .
Another clear winner for ps4, sucks for the bone, I can't imagine playing this in 900p. The crisp visuals really help suck me into the world it's really beautiful.