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Digital Foundry - Witcher 3 performance analysis XO/PS4

I hope a developer makes a game in 1080p/60fps that has you walk around a cubed room for 5 hours until the credits roll. Then maybe people will see how ridiculous it is to go on and on about the minor technical deficiencies of a game that otherwise has unparalleled depth and content.

We are nitpicking a massive open-world RPG; hyperbolizing and catastrophisizing without giving credit to the enormous amount of content that is having to be pushed out at any given second.

Why are the issues minor? Because you said so? And what does being massive with tons of content have to do with a technical analysis?

Seriously if this bothers you so much perhaps avoid these threads in the future.
 

dark10x

Digital Foundry pixel pusher
DF is really reaching here. They are trying to convey that drop from 30 to 29 fps on ps4 is just as bad as the constant stuttering effect of the x1 version and that is just bullshit. 30 to 29 is not perceptable to the eyes and doesn't cause judder where the same spot you can see constant judders on the x1 version.
It's really not that cut and dried. The PS4 version, like the XO version, never really feels smooth during gameplay. There is a lot of minor drops occurring almost all the time. Dropping to 29fps is every bit as perceptible as jumping up to 35. Neither is in sync with a 60Hz refresh rate.

I think it's a bit more fluid on PS4 overall but it's not smooth by any means.

Honestly, I'm having troubles with the PC version as well. The average frame-rate is fine but there are lots of minor hitches and dips in various areas that keep it from feeling completely smooth.

I hope a developer makes a game in 1080p/60fps that has you walk around a cubed room for 5 hours until the credits roll. Then maybe people will see how ridiculous it is to go on and on about the minor technical deficiencies of a game that otherwise has unparalleled depth and content.
That's kind of silly. We've had 1080p60 games since the launch of Xbox360 on consoles.

Metal Gear Solid V is a large open world game with an incredibly high quality lighting model that runs at a near flawless 60fps. Driver San Francisco was a last generation open world game complete with a free floating camera mode that also ran at 60fps. It can be done with the right sacrifices.

Then we have games that ARE almost boxes that don't even manage to hit 30fps. Daylight on PS4, for instance, runs under 30fps most of the time and basically consists of a bunch of plain, ugly boxy rooms that are randomly generated. It looks and runs awful.

You don't need to resort to making a cube in order to hit 60fps on consoles.
 
Like? How about an example?



Yes, but strangely its only at certain speeds. If you pan the camera fast, there's no stutter, and really slow there doesn't seem to be stutter.

Tomb Raider for example :

From the outset it is clear that the Xbox One delivers the most consistency across a general run of play, with the game mostly adhering to a solid 30fps as Lara explores her surroundings. However, on the PS4 we see frequent dips and spikes in the render time between frames, translating into on-screen judder and a variance in controller response that does feel a little odd during fast-moving action. However, with Xbox One dipping under 30fps - often in scenes where sustained visual feedback and consistent controls are really a must, the Microsoft platform clearly comes up short in comparison to its unlocked rival

Overall, PlayStation 4 takes the lead where the next-gen consoles are concerned, with the higher quality effects work and higher frame-rates providing a preferable experience overall,

This sounds the PS4 is unlocked and stutters but gets the nod - in witcher 3 its the reverse, the XB1 is unlocked and stutter but the PS4 still gets the nod - see inconsistent
 

Fbh

Member
It's not so assured how you presume.

Why?

The biggest problem with performance (during gameplay) on the X1 seems to be the fact that the framerate is unlocked and is constantly going all over the place within 30-40fps. Limiting it to 30fps would make it smoother and based on the video it drops to less than 30 way less frequently than the Ps4 version
 

dark10x

Digital Foundry pixel pusher
This sounds the PS4 is unlocked and stutters but gets the nod - in witcher 3 its the reverse, the XB1 is unlocked and stutter but the PS4 still gets the nod - see inconsistent
There's a huuuuuuge difference there. Tomb Raider on PS4 comes close to delivering a 60fps experience. It basically runs a lot like a Call of Duty game on 360 (campaign). You're getting 60fps a lot of the time with dips that usually don't go below 45fps. The judder is annoying but it's high enough that it still works.

The Witcher 3 pretty much hovers JUST above 30fps most of the time and never even comes CLOSE to hitting 60fps. It's much more distracting. Very much like inFamous Second Son at launch before they patched in a 30fps cap.
 

Teletraan1

Banned
In game like this, with such huge area, it's really, really hard to have locked fps. I think even with the best PC ever you can find some drops below 60 fps in some area.

I picked up the game yesterday and am playing it on a GTX 670 with a mix of Ultra, High and Medium Settings and I have enough room to spare that it will not drop below 30 outside of some extreme edge case. I can probably turn things up but I am being conservative. Of course any game will drop in edge cases. I am not talking about that. I am addressing reports of choppy gameplay during boss fights, during normal gameplay, in towns, etc. Game looks beautiful and from what I am seeing there isn't some huge gulf between settings that should be used for these systems in terms of quality, just performance. Of course if you have the hardware you get the best of everything.

What I am disappointed in is that I can take their game, their settings and a few .ini tweaks, a few inspector settings, apply them to my PC and come away with a better experience (not graphics) than what they are offering on a fixed box where they can tweak everything under the hood. Simply because they made the wrong choices imo.
 
Tomb Raider for example :

From the outset it is clear that the Xbox One delivers the most consistency across a general run of play, with the game mostly adhering to a solid 30fps as Lara explores her surroundings. However, on the PS4 we see frequent dips and spikes in the render time between frames, translating into on-screen judder and a variance in controller response that does feel a little odd during fast-moving action. However, with Xbox One dipping under 30fps - often in scenes where sustained visual feedback and consistent controls are really a must, the Microsoft platform clearly comes up short in comparison to its unlocked rival

Overall, PlayStation 4 takes the lead where the next-gen consoles are concerned, with the higher quality effects work and higher frame-rates providing a preferable experience overall,

This sounds the PS4 is unlocked and stutters but gets the nod - in witcher 3 its the reverse, the XB1 is unlocked and stutter but the PS4 still gets the nod - see inconsistent

That 'stuttering' happens because it's dropping from 60fps to the low 40s, not 30fps and below. I don't think you could have chosen a worse example to prove this point that you apparently aren't bothered about and didn't want to carry on discussing earlier.

DF is pro clicks if anything.

It's free for us to read, with some good to excellent content, and they seem to have a lot of sway with developers for getting fixes in games actioned, which is a fair trade-off for some 'clickbait' headlines.

What I am disappointed in is that I can take their game, their settings and a few .ini tweaks, a few inspector settings, apply them to my PC and come away with a better experience (not graphics) than what they are offering on a fixed box where they can tweak everything under the hood. Simply because they made the wrong choices imo.

This is the point, they need to work within their means on consoles and stop trying to keep up with the ultras.
 
I picked up the game yesterday and am playing it on a GTX 670 with a mix of Ultra, High and Medium Settings and I have enough room to spare that it will not drop below 30 outside of some extreme edge case. I can probably turn things up but I am being conservative. Of course any game will drop in edge cases. I am not talking about that. I am addressing reports of choppy gameplay during boss fights, during normal gameplay, in towns, etc. Game looks beautiful and from what I am seeing there isn't some huge gulf between settings that should be used for these systems in terms of quality, just performance. Of course if you have the hardware you get the best of everything.

What I am disappointed in is that I can take their game, their settings and a few .ini tweaks, a few inspector settings, apply them to my PC and come away with a better experience (not graphics) than what they are offering on a fixed box where they can tweak everything under the hood. Simply because they made the wrong choices imo.

I agree, they did a really poor job with the console version. They both need patching.
 

Bluenoser

Member
Tomb Raider for example :

From the outset it is clear that the Xbox One delivers the most consistency across a general run of play, with the game mostly adhering to a solid 30fps as Lara explores her surroundings. However, on the PS4 we see frequent dips and spikes in the render time between frames, translating into on-screen judder and a variance in controller response that does feel a little odd during fast-moving action. However, with Xbox One dipping under 30fps - often in scenes where sustained visual feedback and consistent controls are really a must, the Microsoft platform clearly comes up short in comparison to its unlocked rival

Overall, PlayStation 4 takes the lead where the next-gen consoles are concerned, with the higher quality effects work and higher frame-rates providing a preferable experience overall,

This sounds the PS4 is unlocked and stutters but gets the nod - in witcher 3 its the reverse, the XB1 is unlocked and stutter but the PS4 still gets the nod - see inconsistent

I was beaten to my reply by someone else but they said what I was going to anyway. There's a huge difference between a 60fps game that drops down to 45-50 and a 30fps game that goes up to 40.

Also this:

Our early look at performance revealed a startling gap between the next-gen platforms, with PS4 commanding a massive frame-rate advantage, while Xbox One even managed to drop below the 30fps mark under load. For the most part, on the PS4 we see frame-rates regularly fluctuating between 40-50fps depending on the complexity of the scene, with exploration in highly detailed areas with lots of effects responsible for the drop in performance. On the flipside, the game manages to hit 60fps pretty solidly in locations that have fewer effects at work, and in the more scripted action sequences where the rendering load is more predictable.

But despite the inconsistency in the PS4 experience, we still feel it's the preferable buy. During combat - a key element in the game - we see the Xbox One drop down to the mid 20s, with the PS4's higher frame-rate offering a clear advantage in both smoothness and response, despite the fluctuations - the bottom line is that the differences between 40-50fps on the PS4 are far less of an issue than, say, the 24-30fps drops incurred by the Xbox One.
 

Krakn3Dfx

Member
Witcher 2 was pretty broken in a lot of ways on the PC when it launched, so none of the issues we're seeing are much of a surprise IMO. CDPR are kind of like From in the sense they make immense, entertaining worlds that have some real jank to them. The bigger the worlds, the more the jank. Wild Hunt is as big as they come, so nothing real surprising here. Game is still a ton of fun and serviceable for 98% of people out there playing it. The polish will come later.
 

UnrealEck

Member
In game like this, with such huge area, it's really, really hard to have locked fps. I think even with the best PC ever you can find some drops below 60 fps in some area.

Apparently 2x980 gets a min of 67 on ultra with gameworks. That's a beastly machine but nowhere near the best PC ever (which would technically be 4xTitan X)
You can never really have locked framerates. That's why I have a problem with the term 'locked' when describing FPS and keep reminding people they should say 'capped' because a minimum isn't set by the user, it's determined by the load on the hardware at any given time.
 
That 'stuttering' happens because it's dropping from 60fps to the low 40s, not 30fps and below. I don't think you could have chose a worse example to prove this point that you apparently aren't bothered about and didn't want to carry on discussing earlier

You are missing the point but never mind - let's move on shall we
 
I was beaten to my reply by someone else but they said what I was going to anyway. There's a huge difference between a 60fps game that drops down to 45-50 and a 30fps game that goes up to 40.

Also this:

Our early look at performance revealed a startling gap between the next-gen platforms, with PS4 commanding a massive frame-rate advantage, while Xbox One even managed to drop below the 30fps mark under load. For the most part, on the PS4 we see frame-rates regularly fluctuating between 40-50fps depending on the complexity of the scene, with exploration in highly detailed areas with lots of effects responsible for the drop in performance. On the flipside, the game manages to hit 60fps pretty solidly in locations that have fewer effects at work, and in the more scripted action sequences where the rendering load is more predictable.

But despite the inconsistency in the PS4 experience, we still feel it's the preferable buy. During combat - a key element in the game - we see the Xbox One drop down to the mid 20s, with the PS4's higher frame-rate offering a clear advantage in both smoothness and response, despite the fluctuations - the bottom line is that the differences between 40-50fps on the PS4 are far less of an issue than, say, the 24-30fps drops incurred by the Xbox One.

Right now have a good hard think about what you have just said- then wait for the penny to drop
 

dark10x

Digital Foundry pixel pusher
@dark10x:

Dragon Age: Inquisition (PS4) vs The Witcher 3 (PS4), which one feels smoother experience?
Dragon Age by a mile. There is slowdown but it's usually limited to specific areas. Outside of those moments it's smooth. Witcher 3 is much less consistent. It's always jittery and isn't helped by some jerky character movements.
 

Bluenoser

Member
You are missing the point but never mind - let's move on shall we

I think you are. DF did give some praise to the XB1 for the consistent fps during exploration, but said that the giant gaps in performance were just too great to overcome so the PS4 is the superior version. You are trying to show there's a double standard but this example doesn't support your claim.

"That said, when exploring more complex locations filled with heavier effects work, the more consistent frame-rate provided by Xbox One has some advantages - motion has less judder during fast camera pans and more hectic moments, while the controls feel more stable. This is most obvious when the PS4 hovers between the 40-45fps mark, but once we reach metrics closer to 60fps, the inconsistent frame-rate is no longer a problem, and we get a smooth and fluid gameplay experience that the Xbox One simply cannot match. When PS4 operates at the full 60fps, it's a superb experience - but its performance drops are in no way as damaging to the experience as they are on the Microsoft platform."
 
So if you are a console player its definitely better to buy open world games AKA CPU intensive games on Xbox. Ps4's notebook processor really struggles and it shows time and time again when it comes to open world games like unity or witcher.
 
I think you are. DF did give some praise to the XB1 for the consistent fps during exploration, but said that the giant gaps in performance were just too great to overcome so the PS4 is the superior version. You are trying to show there's a double standard but this example doesn't support your claim.

"That said, when exploring more complex locations filled with heavier effects work, the more consistent frame-rate provided by Xbox One has some advantages - motion has less judder during fast camera pans and more hectic moments, while the controls feel more stable. This is most obvious when the PS4 hovers between the 40-45fps mark, but once we reach metrics closer to 60fps, the inconsistent frame-rate is no longer a problem, and we get a smooth and fluid gameplay experience that the Xbox One simply cannot match. When PS4 operates at the full 60fps, it's a superb experience - but its performance drops are in no way as damaging to the experience as they are on the Microsoft platform."

I disagree, lets leave it at that shall we
 

Aceofspades

Banned
So if you are a console player its definitely better to buy open world games AKA CPU intensive games on Xbox. Ps4's notebook processor really struggles and it shows time and time again when it comes to open world games like unity or witcher.

You know that PS4 and X1 have the exact same CPU?

Well, I give up explaining stuff to people in this thread
 

Hugstable

Banned
Witcher 2 was pretty broken in a lot of ways on the PC when it launched, so none of the issues we're seeing are much of a surprise IMO. CDPR are kind of like From in the sense they make immense, entertaining worlds that have some real jank to them. The bigger the worlds, the more the jank. Wild Hunt is as big as they come, so nothing real surprising here. Game is still a ton of fun and serviceable for 98% of people out there playing it. The polish will come later.

Yup, and just like Witcher 2, Witcher 3 will see alot of fixes to come, along with probably more additional content if Witcher 1 and 2 are anything to go by. This is pretty much a standard launch for a Witcher game, just a bit different since it finally had console brothers launching alongside it this time as well.
 
It's really not that cut and dried. The PS4 version, like the XO version, never really feels smooth during gameplay. There is a lot of minor drops occurring almost all the time. Dropping to 29fps is every bit as perceptible as jumping up to 35. Neither is in sync with a 60Hz refresh rate.

I think it's a bit more fluid on PS4 overall but it's not smooth by any means.

Honestly, I'm having troubles with the PC version as well. The average frame-rate is fine but there are lots of minor hitches and dips in various areas that keep it from feeling completely smooth.


That's kind of silly. We've had 1080p60 games since the launch of Xbox360 on consoles.

Metal Gear Solid V is a large open world game with an incredibly high quality lighting model that runs at a near flawless 60fps. Driver San Francisco was a last generation open world game complete with a free floating camera mode that also ran at 60fps. It can be done with the right sacrifices.

Then we have games that ARE almost boxes that don't even manage to hit 30fps. Daylight on PS4, for instance, runs under 30fps most of the time and basically consists of a bunch of plain, ugly boxy rooms that are randomly generated. It looks and runs awful.

You don't need to resort to making a cube in order to hit 60fps on consoles.

Yep, as someone who's put a couple hours into the PS4 version, it really isnt ever smooth either unfortunately
 

Discusguy

Member
I feel the gameplay and is much smoother for Witcher 3 on X1 than Dragon Age on X1. Any Xbox owners that have both want to chime in?
 

dark10x

Digital Foundry pixel pusher
DAI ran very well on PS4. Maybe DF should revisit the game.
I recently revisited it after upgrading my ps4 hdd. Same frame-rate dips. It still runs better on XO, I'm afraid. It's not bad but I'd rather have a completely stable frame-rate over a higher resolution. Obviously that's going to vary from person to person.

I'd take Witcher on ps4 over XO any day, though.
 

RoboPlato

I'd be in the dick
I definitely noticed the cutscene drops on PS4. Figured it was something similar to what happened in DAI but looking at this it doesn't seem like that's the case. Hopefully they fix that. Put in 5 or 6 hours already and haven't had any major framerate issues yet. Seems like all platforms are coming in a bit unpolished but overall I'm pleased with the technical side of things on PS4.
 

Majanew

Banned
I recently revisited it after upgrading my ps4 hdd. Same frame-rate dips. It still runs better on XO, I'm afraid. It's not bad but I'd rather have a completely stable frame-rate over a higher resolution. Obviously that's going to vary from person to person.

I'd take Witcher on ps4 over XO any day, though.

Dips where? Other than the skip at Haven and Skyhold.
 

frizby

Member
So if you are a console player its definitely better to buy open world games AKA CPU intensive games on Xbox. Ps4's notebook processor really struggles and it shows time and time again when it comes to open world games like unity or witcher.

This is just the kind of post I opened the thread to see. So good.
 

cjp

Junior Member
I recently revisited it after upgrading my ps4 hdd. Same frame-rate dips. It still runs better on XO, I'm afraid. It's not bad but I'd rather have a completely stable frame-rate over a higher resolution. Obviously that's going to vary from person to person.

I'd take Witcher on ps4 over XO any day, though.

It's not really the topic for it, but why do you think that is? I thought the PS4 had the edge in hardware in every aspect apart from maybe a slightly lower clocked CPU. I find it odd it could give (supposed) preferable performance in Witcher 3 but then run DA worse?

If XB1 was locked here do you think it have the edge?
 

RoboPlato

I'd be in the dick
I'm also really glad they got 8x AF in on PS4. I think that's probably the sweet spot for IQ/performance. 1080p with a solid post process AA solution and 8xAF definitely creates a much more pleasing image than most open world games. Hope more games follow suit.
 

Amused

Member
I think it's a bit more fluid on PS4 overall but it's not smooth by any means.

So, it´s a bit more fluid on the PS4, and it has the better IQ 99% of the time.

Sounds like a pretty solid win to me, even if it does have it´s problems of it´s own?

Going forward, do you think it will be easier to fix the PS4 problems or the X1 problems as far as FR goes?
 

dark10x

Digital Foundry pixel pusher
It's not really the topic for it, but why do you think that is? I thought the PS4 had the edge in hardware in every aspect apart from maybe a slightly lower clocked CPU. I find it odd it could give (supposed) preferable performance in Witcher 3 but then run DA worse?

If XB1 was locked here do you think it have the edge?
DA on ps4 was higher resolution and featured a bit of extra tessellation. That's why it likely drops in comparison. The XO would not handle it nearly as well at the same settings. I do kind of wish dynamic resolution had been used there as it seems like a perfect case for it.

Dunno about Witcher 3 since I haven't actually played the xo version myself.
 

Maddanth

Member
Man I wanted to buy ps4 version tomorrow but DF article scared me
Go for it. I've been enjoying the hell out of it. It's a beautiful massive world with lots to do. I think its a great game, and of course is just my opinion which is all that matters to me. I'm playing on PS4 btw.
 
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