It remove lots of barriers for devs to bring their games over to the NX.
It remove lots of barriers for devs to bring their games over to the NX.
I'm not sure how Witcher 3 will be greatly ported to an underpowered android device. And if by that you mean "ho yeah there won't be witcher 3 but oh my candy crush will be easily ported now!".. then i'll tell you that's a bad decision. That's just Nintendo jumping in a water full of shark without any possibility to jump out of it.
But i don't think that's the idea there. We don't know anything.
I'm pretty sure this is one of the things being taken care of by the DeNA partnership, to tie everything up nice and clean and snappy.
I'm not sure how Witcher 3 will be greatly ported to an underpowered android device. And if by that you mean "ho yeah there won't be witcher 3 but oh my candy crush will be easily ported now!".. then i'll tell you that's a bad decision. That's just Nintendo jumping in a water full of shark without any possibility to jump out of it.
But i don't think that's the idea there. We don't know anything.
It removes the barrier for mobile developers. EA etc won't be back unless they address power concerns not OS
I'm not sure how Witcher 3 will be greatly ported to an underpowered android device. And if by that you mean "ho yeah there won't be witcher 3 but oh my candy crush will be easily ported now!".. then i'll tell you that's a bad decision. That's just Nintendo jumping in a water full of shark without any possibility to jump out of it.
But i don't think that's the idea there. We don't know anything.
I am not particularly confident about their frontend either.I'm pretty sure this is one of the things being taken care of by the DeNA partnership, to tie everything up nice and clean and snappy.
Nintendo is going to attract third parties in the console industry by using android OS?
Gartner said:Worldwide Device Shipments by Operating System (Millions of Units)
2013
Android: 879,8
Windows: 325,1
2014
Android: 1,171.0
Windows: 339,1
2015 (projection)
Android: 1,358,3
Windows: 379,3
True. I can name a lot of graphics features you can easily turn off to get something rendering from a GTX 970 to a mobile PowerVR GPU: Physically-based rendering, HDR, deferred lighting, shadow filtering, large framebuffer sizes, tessellation, screen-space effects, etc.
But having a varying CPU target performance is a much more challenging problem. Something that requires CPU horsepower is likely integral to gameplay decisions and much more difficult to scale back.
So if anything, a shared platform architecture would benefit indie and handheld developers more than AAA developers. But still, a large platform performance delta would still keep the AAA developers happy to stay in their home console zone while indie developers and handheld developers would welcome having a platform that lets them have access to both a handheld and a home platform with minimal investment.
I am not particularly confident about their frontend either.
The OS doesn't determine the type of games that will appear. It also doesn't determine the power of the platform.
but on android EVERY developers struggle against piracy
So what you're saying is that it will not run Android but instead will run Android Open Source Project?
Ok, buddy!
Nintendo's Android OS will be modified and not open-source, people. You won't plug that thing into your computer and install random .apk files, come on. Those systems will be closed.
And I also have no clue what the Android OS has to do with the specs of future Nintendo hardware, but carry on
A lot of people in this topic don't seem to understand what Android is and can be. Lots of assumptions that don't need to be true.
Again, I'm putting on my 'I don't know anything so please explain it to me like I'm a moron' hat, but would an Android-based OS really increase the chances of engines like UE4 showing up? I thought Wii U doesn't enjoy such engines because of the nature of its hardware components, rather than anything to do with the OS.
They could very well sale two different versions of the game for home and portable use.
Nintendo's Android OS will be modified and not open-source, people. You won't plug that thing into your computer and install random .apk files, come on. Those systems will be closed.
And I also have no clue what the Android OS has to do with the specs of future Nintendo hardware, but carry on
How do you figure? The economics of game development being what they are, third parties will be looking for something that removes as many roadblocks as possible from the act of porting. Basing the console on Android isn't going to accomplish that for AAA games, only for mobile games.
Well it does raise some interesting speculation about cpu platform (it currently being x86 and ARM and not PowerPC).
It's not going to happen. Even if Nintendo forked Android, they would still cede control over to Google, because a lot of games depend on Google Play services, which Nintendo would then have to try and replicate, and keep up to date with Google's offerings, a phenomenal task when you consider how Amazon's Kindle Fire platform barely matches it.
A lot of people in this topic don't seem to understand what Android is and can be. Lots of assumptions that don't need to be true.
Nintendo is already balls deep in mobile game design with F2P and timers. Wii U Eshop is already an open marketplace where quality control is non-existent. Those, btw are not bad things. Why would they design a system around regressing?
Also those mid-tier mobile games do exist, even if they're not the most popular, and iOS and Android will definitely remain the more relevant platform along with PC for those titles. An order of magnitude smaller userbase that Nintendo might be able to muster up isn't going to be appealing just like the eShop isn't at the moment.
I feel like we went from everyone saying how terrible going mobile would be - how Nintendo would never do that, would never promote F2P or wait timers - to oh well Nintendo is doing all that but you know, not really.
The main pillar of Nintendo is no longer going to be their own hardware going forward, I look forward to the day that recognition kicks in.
while my assumption is that you are correct in your speculation regarding the nx platform being a shared library among multiple devices, how they handle the media for this thing remains my only wonder.
do they do cards + discs again? do they just make one and have it read on every platform? is every game going to be $40 at retail (i can't imagine a handheld with even higher prices in the mobile age, but cards are expensive and have smaller storage space)?
You're right, but nintendo does. They won't go for the best graphics we know that. So if this is all true, we have a good chance of having something android and less powerfull than at least a PS4, which struggles already for big pc titles anyway.
What i'm saying is yeah, i don't see how android os can help to win that fight. If that means competing more with smartphones, this is a war Nintendo will also lose i fear, and hurt his image even more in the process.
Sell cards for a handheld and discs for a console. Include a code that adds all the other versions of the game to your account at no extra charge. The discs and cards work just like they do today, but you just download the other versions of it.
Presumably a big part of why Nintendo would go down the avenue they are describing with NX is so they can more easily convert people who own their handheld consoles into being people who also own their home consoles.
I imagine the Wii U would be selling a lot better if 3DS owners could play all the games they own on 3DS on the Wii U.
but if discs are more expensive than cards, why not just buy the card and use the code to download the game for your console? unless nintendo's planning on some pseudo-xb1 drm.
Chill the fuck out people; this doesn't mean Nintendo will make "mobile-like" games now.
Google services work on top of the android base OS. You can perfectly use/install a open source version of android that has none of the google applications/services included.