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Halo |OT 24| In Before the Locke

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Overdoziz

Banned
Seriously though, that's like saying you don't have enough time to zoom in with the sniper to get kills. The Hydra locked in in a tiny amount of time, like less than half a second. Once you're locked on, you can knocked out of zoom or whatever, you remain locked on regardless. Then all you do is shoot twice in the air and you're almost guaranteed a kill.

You could be across the map hiding in a cubby hole and lock onto someone whilst they sprinted a tiny gap and you'd be guaranteed the kill. When I figured out how to use it I was getting 5-6 kills guaranteed every time I picked it up.

It was OP if anything, so damn easy to destroy people with.

https://account.xbox.com/en-US/game...eez&scid=03a80100-9ff3-46ea-be76-e00e7fe465df

If you watch that there are times where he can't even see the other player and it still locks on.

The only reason it got a bad rep was because no one knew how to use it.
seh6p.gif
 

Omni

Member
ODST is so boring. I forgot how dull its campaign is. HUB world is so pointless.

They should have just ported firefight.
 
I kind of like how Metroid Prime handles "reloading" in that you only ever have to find new ammo, rather than going clip-by-clip. Granted, Halo needs actual magazine-based reloading imo, but something as simple as Destiny-style trans-matting rounds into the gun instead of a manual reload could be neat.

That's very fair actually, weapon balance makes a lot of sense. Completely forgot about that.

Explains a lot.

kidding
 

jem0208

Member
Good counterpoint, great argument, much debate.
ODST is so boring. I forgot how dull its campaign is. HUB world is so pointless.

They should have just ported firefight.
Looks like someone is permanently taking over as conductor of the bad opinion train.
I kind of like how Metroid Prime handles "reloading" in that you only ever have to find new ammo, rather than going clip-by-clip. Granted, Halo needs actual magazine-based reloading imo, but something as simple as Destiny-style trans-matting rounds into the gun instead of a manual reload could be neat.

Explains a lot.

kidding
Lore wise I honestly think reloading doesn't make a whole lot of sense. To be honest, why the hell are we still using basic round based rifles 530 years in the future. The only major technological advancement humans seem to have made is in AI and spaceflight, everything else very much seems to be grounded in the 21st century. It's weird.
 

Omni

Member
Looks like someone is permanently taking over as conductor of the bad opinion train.
Choo choo
I had more fun in the first 10 minutes in the streets of mombasa than replaying the old games tbh. Such a refreshing Halo campaign.

Doing... what, exactly? Haha. I really don't see it. No alternative objectives. Enemies spawn in the same spots. No stealth involved. Bland visuals. Just wandering around a large maze with loading screens and no variety.

Even the story is pointless. You accomplish absolutely nothing during the whole thing. //shrug
 

Akai__

Member
ODST is so boring. I forgot how dull its campaign is. HUB world is so pointless.

They should have just ported firefight.

I for one had much fun exploring the city. Elites being dead in corners, messages like "Remember Reach" sprayed on walls, Super Intendent guiding you to Audio Logs and through the missions itself. Really like how the flashback things tie into the hub world and the atmosphere throughout the whole city is pretty damn good.

It's a fantastic game, but the lack of Firefight is really sad. Don't know why they didn't add Firefight, but Spartan Ops. Why can't we have Firefight?
 

Impala26

Member
So my friend told me that Virgil guides you to all the audio logs in ODST using the environment. I never knew this and it kind of blew my mind. Makes everything so much easier.

gif I made showing what I mean http://i.imgur.com/DKhRxky.gifv

Holy shit, that's so damn cool.

All I knew was the car alarms. Didn't know it went that far.

You guys call yourself Halo fans? #shame
:p

Virgil uses EVERYTHING in the environment to alert you to nearby audio log points. Beyond the car alarms/police sirens, he uses transit ticket/token machines ("Please collect your ticket", coins hitting the ground), electronic crosswalk markings and ESPECIALLY the electronic signs (LOOK OUT/ KEEP RIGHT/ KEEP LEFT).


Also Nathan Fillion isn't anything special

ODST is so boring. I forgot how dull its campaign is. HUB world is so pointless.

They should have just ported firefight.

Doc-Rivers.gif


I leave home for a few days and look what happens...
bad opinions everywhere.
 
Lore wise I honestly think reloading doesn't make a whole lot of sense. To be honest, why the hell are we still using basic round based rifles 530 years in the future. The only major technological advancement humans seem to have made is in AI and spaceflight, everything else very much seems to be grounded in the 21st century. It's weird.

Bungie-era canon established that the reason humanity was still using gas-powered kinetic slugs in all of their bread-and-butter firearms was because none of their other advancements were advantageous or cost-effective enough on a mass scale to be used as a replacement. Note how Halsey calls attention to the invention of the conical bullet as a major innovation in Reach when she hands Cortana over to Six. Unshielded, Covenant enemies save for possibly Hunters generally didn't have armor that was completely immune to small arms fire - and considering only the elite (generally Elites, heh) donned shields as infantrymen in the first place, it wasn't worth trying to make a more substantial innovation. That being said, the shielding was part of the reason higher Elite ranks were so effective at taking out multiple groups of enemies their own size; and in space combat, more often than not the UNSC would use Covenant shielding to their own advantage - by buttering up ships to lure them into more costly traps as seen in the Keyes Loop, detonating warheads within the shielding to have it exponentially resonate and heavily damage the hulls, etc. This is also the reason you only saw a handful of weapons that weren't based on conventional bullets in the human sandbox in Bungie titles - the only major weapons not making use of bullets (Rocket Launcher, Spartan Laser) were either meant as anti-vehicle but still had anti-infantry applications, or were highly costly prototypes that didn't see widespread use. Reach also showed us that humanity may have been close to countering personal energy shielding by making use of localized EMP-based tech, as seen with the alt-fire of the Grenade Launcher, but that progress was lost in the Fall of Reach.

343 seems to be throwing a lot of this out the window in favor of pulling prototypes out of the aether using a nonexistent budget to create more superpowered prototypes like the Railgun, SAW, etc. and they very much seem to be heading in the direction of more unconventional, non-bullet-based weaponry.
 

Shadders

Member
Is there more of a marmite game than ODST? [Does the marmite ref work outside the UK?]

I know so many people who laugh it off as this runt of the Halo litter. I always thought it was a brilliant extension of the good work done in Halo 3.

Great story, great camaraderie between the ODSTs, great music, the missions were like a Halo Greatest Hits collection.
 

Fuchsdh

Member
Is there more of a marmite game than ODST? [Does the marmite ref work outside the UK?]

I know so many people who laugh it off as this runt of the Halo litter. I always thought it was a brilliant extension of the good work done in Halo 3.

Great story, great camaraderie between the ODSTs, great music, the missions were like a Halo Greatest Hits collection.

I really think it works better as a greatest hits than Reach does, and that was far more transparent in its intention too.
 

Slightly Live

Dirty tag dodger
343 seems to be throwing a lot of this out the window in favor of pulling prototypes out of the aether using a nonexistent budget to create more superpowered prototypes like the Railgun, SAW, etc. and they very much seem to be heading in the direction of more unconventional, non-bullet-based weaponry.

Railguns are essentially mini MAC guns, 343 used existing in-universe tech in that regard and SAWs use conventional bullets - being a simple light machine gun.

So wtf are you talking about?

The most unconventional weapon in the UNSC arsenal is the Splaser. Bungie introduced that so it doesn't fit your theory.
 
Railguns are essentially mini MAC guns, 343 used existing in-universe tech in that regard and SAWs use conventional bullets - being a simple light machine gun.

So wtf are you talking about?

The most unconventional weapon in the UNSC arsenal is the Splaser. Bungie introduced that so it doesn't fit your theory.

Even the Spartan Laser uses existed technology as laser pinpoint defense systems are already present on starships.
 
Railguns are essentially mini MAC guns, 343 used existing in-universe tech in that regard and SAWs use conventional bullets - being a simple light machine gun.

So wtf are you talking about?

The most unconventional weapon in the UNSC arsenal is the Splaser. Bungie introduced that so it doesn't fit your theory.

Don't forget the slew of offensive abilities available to each and every Spartan-IV as of Halo 5: Ground Pound, Spartan Charge, etc. The Gen II armor systems are substantially more advanced (and likely more costly) than the Gen I systems seen with the Spartan-IIs and IIIs. I can't imagine Locke being able to drop through a building unscathed while providing additional thrust for a couple hundred yards was very cheap.
 

Tawpgun

Member
Don't forget the slew of offensive abilities available to each and every Spartan-IV as of Halo 5: Ground Pound, Spartan Charge, etc. The Gen II armor systems are substantially more advanced (and likely more costly) than the Gen I systems seen with the Spartan-IIs and IIIs. I can't imagine Locke being able to drop through a building unscathed while providing additional thrust for a couple hundred yards was very cheap.

I think you're not doing a good job at seperating games from lore.

Spartan II's did some crazy shit they couldn't do in the games.

Doubt that GameStop trailer is anything close to canon
 

Levito

Banned
Hey Halo-GAF, I was wondering if y'all could answer some questions for me about the MCC.


Obviously it had an awful launch, but how's it going these days? Hearing a lot say it's fine, then others saying it's still junk. Too many mixed messages.

So:

1.) If I bought the MCC *just* to play the campaigns, would it be a safe purchase? I don't have really anyone I can play multiplayer with so I don't really care about them.

2.) Are all five games online co-op? Obviously Halo: CE and Halo 2 weren't when they came out, but are they in the MCC?


Thanks in advance.
 

jem0208

Member
Looks like we're most likely getting AR/(buffed) Pistol starts:
Salient said:
We are currently focused on AR/Magnum and the Magnum has been buffed considerably. IMO this is the best the Magnum has felt in Halo since at least CE (if not ever).

http://teambeyond.net/forum/topic/5443-halo-5-guardians-discussion/page-1131#entry491482


Also says zoom transitions have been sped up considerably and that ground pound feels a lot more fluid with the new control scheme among a few other things.
 

Fuchsdh

Member
Hey Halo-GAF, I was wondering if y'all could answer some questions for me about the MCC.


Obviously it had an awful launch, but how's it going these days? Hearing a lot say it's fine, then others saying it's still junk. Too many mixed messages.

So:

1.) If I bought the MCC *just* to play the campaigns, would it be a safe purchase? I don't have really anyone I can play multiplayer with so I don't really care about them.

2.) Are all five games online co-op? Obviously Halo: CE and Halo 2 weren't when they came out, but are they in the MCC?


Thanks in advance.

1) Yeah, most of the issues have been in the multiplayer. Campaigns run pretty smoothly all things considered.

2) Yes, there's online coop for H1 and H2, although the coop is subject to the same caveats as campaign online has always had (namely, being finicky and often rather poor.)
 

jem0208

Member
Reposting because it was the bottom of the page and people might be interested:

Looks like we're most likely getting AR/(buffed) Pistol starts:
Salient said:
We are currently focused on AR/Magnum and the Magnum has been buffed considerably. IMO this is the best the Magnum has felt in Halo since at least CE (if not ever).

http://teambeyond.net/forum/topic/5443-halo-5-guardians-discussion/page-1131#entry491482


Also says zoom transitions have been sped up considerably and that ground pound feels a lot more fluid with the new control scheme among a few other things.
 
From Josh over at Beyond
We are currently focused on AR/Magnum and the Magnum has been buffed considerably. IMO this is the best the Magnum has felt in Halo since at least CE (if not ever).

Not happy about this :/ I really dont need a "OP" pistol. Grab a rifle instead folks. A pistol/magnum is a small second chance to me and should never work like a normal primary rifle like the BR, DMR and so on.



http://teambeyond.net/forum/topic/5443-halo-5-guardians-discussion/?p=491482
 

daedalius

Member
Reposting because it was the bottom of the page and people might be interested:

Looks like we're most likely getting AR/(buffed) Pistol starts:


http://teambeyond.net/forum/topic/5443-halo-5-guardians-discussion/page-1131#entry491482


Also says zoom transitions have been sped up considerably and that ground pound feels a lot more fluid with the new control scheme among a few other things.

Magnums are pretty rad, from what I've heard

I use this 3 shot-kill handcannon in multiplayer in another game all the time :p
 
K

kittens

Unconfirmed Member
Reposting because it was the bottom of the page and people might be interested:

Looks like we're most likely getting AR/(buffed) Pistol starts:

http://teambeyond.net/forum/topic/5443-halo-5-guardians-discussion/page-1131#entry491482

Also says zoom transitions have been sped up considerably and that ground pound feels a lot more fluid with the new control scheme among a few other things.
Sounds good to me. I'd prefer BR starts, but if the pistol is truly formidable then I'm happy. I'm curious about that new control scheme.

And Jumper, I don't think you've said a single positive thing about Halo since you joined this forum. You sure you like it?
 

Haruko

Member
From Josh over at Beyond


Not happy about this :/ I really dont need a "OP" pistol. Grab a rifle instead folks. A pistol/magnum is a small second chance to me and should never work like a normal primary rifle like the BR, DMR and so on.



http://teambeyond.net/forum/topic/5443-halo-5-guardians-discussion/?p=491482

I imagine the idea is that yes, it'll typically be useful to drop the pistol for a rifle, but the pistol is now more capable of giving you a fighting chance when spawning.
 
Mmmm, dat ODST score; something about empty rainy streets and Sax/Piano combos that make they work so well together.

From Josh over at Beyond


Not happy about this :/ I really dont need a "OP" pistol. Grab a rifle instead folks. A pistol/magnum is a small second chance to me and should never work like a normal primary rifle like the BR, DMR and so on.



http://teambeyond.net/forum/topic/5443-halo-5-guardians-discussion/?p=491482

If the magnum is getting buffed they why even bother having AR/Mag starts and not just go with plain magnum starts.
 
And Jumper, I don't think you've said a single positive thing about Halo since you joined this forum. You sure you like it?

There is something called criticism. Has nothing to with if i like it or not.

Ive already said many times that i still love Halo 3.


And i dont think that i have to justify anything for you.
 

Mistel

Banned
If the magnum is getting buffed they why even bother having AR/Mag starts and not just go with plain magnum starts.
It really doesn't make sense if it's as good as they say it is then it should be fine by itself. Maybe its so that randoms aren't stuck with a pistol and have something else to use when spawn camped/not getting pickups?
 

jem0208

Member
From Josh over at Beyond


Not happy about this :/ I really dont need a "OP" pistol. Grab a rifle instead folks. A pistol/magnum is a small second chance to me and should never work like a normal primary rifle like the BR, DMR and so on.



http://teambeyond.net/forum/topic/5443-halo-5-guardians-discussion/?p=491482

What exactly is wrong with having the pistol be powerful? If it was skinned as a rifle would you be happier with it?

Mmmm, dat ODST score; something about empty rainy streets and Sax/Piano combos that make they work so well together.



If the magnum is getting buffed they why even bother having AR/Mag starts and not just go with plain magnum starts.

A lot of players still vote H3 AR starts with the terrible, terrible abomination that is the H3 AR. Lots of people like spawning with ARs apparently.

2015 and still no AR+BR starts. There's always Halo 6.

Considering both the AR and pistol are far more useful in H5 than in probably any other game (barring CE's pistol), I don't see how this is a bad thing.

Ar starts halo 5 was the least offensive ar starts in halo ever.

That being said, Br starts was a lot more fun.

So this will probably end up like all halo gsmes before it.

Launches with ar start mostly.

People complain

BR get a heavier weighting

Pistol is getting buffed remember. According to Salient the pistol was beating the BR with the pro team.
 
K

kittens

Unconfirmed Member
There is something called criticism. Has nothing to with if i like it or not.

Ive already said many times that i still love Halo 3.


And i dont think that i have to justify anything for you.
Just curious dude. You're entitled to your attitude.
 

Tawpgun

Member
Ar starts halo 5 was the least offensive ar starts in halo ever.

That being said, Br starts was a lot more fun.

So this will probably end up like all halo gsmes before it.

Launches with ar start mostly.

People complain

BR get a heavier weighting
 
So two things...

1) I heard Frankie blew up on gaming side? What happened?
And
2) boo AR Starts. But I guess they need to be accessible for everyone.
even though a ton of people will leave halo for BlOps 3. Leaving us to deal with the wasteland.
 
A lot of players still vote H3 AR starts with the terrible, terrible abomination that is the H3 AR. Lots of people like spawning with ARs apparently.

But do they know they're voting for AR starts? The vast majority of times a gametype is presented with 'BR' in the title the votes pile on it in a panicked scramble. Most of the time I see an AR start voted it's because either there's no option for a BR start (a common occurrence before the last update) or the H3 option in BTB is Assault or KOTH and people vote for it not realising it's an AR start (or vote for it because that's the only H3 option).

Considering both the AR and pistol are far more useful in H5 than in probably any other game (barring CE's pistol), I don't see how this is a bad thing.

The Halo 4 pistol is the best after CE imo. Got a real quick TTK at close range, nice for shredding AR kids. The ADS felt rather awkward for the H5 pistol and felt a bit redundant with the AR having zooming capabilities. I hope the pistol buff includes a more accommodating scope.
 

Fuchsdh

Member
The only reason I particularly picked up other weapons to replace the pistol had more to do with running out of ammo than actual utility, so I'm not particularly concerned either way.

That said, the beta was on smaller maps so I dunno if BTB would change that equation fundamentally.
 
K

kittens

Unconfirmed Member
The only reason I particularly picked up other weapons to replace the pistol had more to do with running out of ammo than actual utility, so I'm not particularly concerned either way.

That said, the beta was on smaller maps so I dunno if BTB would change that equation fundamentally.
BTB has to offer rifle starts. No exceptions. I wouldn't be surprised if BTB had loadouts, anyways.
 

Tomash

Member
2) boo AR Starts. But I guess they need to be accessible for everyone.
even though a ton of people will leave halo for BlOps 3. Leaving us to deal with the wasteland.

Josh's post on Beyond:

One of the interesting things we saw in the data from beta was that retention for players that started playing in week 2 (BR starts) was substantially lower than week 1. There was a high incidence of new players (mid-level skill based on historical performance) playing and losing 1-2 games and then giving up on the game. We didn't see this w/ AR starts. It's impossible to draw absolute conclusions from these stats but it highlighted the potential for frustration when players are getting pinged at long distance by the BR while struggling to use it themselves. We've also been deliberate in establishing the BR a skilled weapon w/ relatively low aim assist. This widens the skill gap and rewards the player with the better shot, but it's potentially more frustrating for new players. We've seen feedback from players complaining about the BR feeling ineffective, which usually translates into "I can't hit my target consistently. "

What if BR/DMR as loadout options killed Halo 4(even though they were so easy to use)? I always thought majority of population hated AR starts, but stuff like AR starts on Orbital beating BR starts on Heretic happens way too often in H2/3 playlists.
 

daedalius

Member
So two things...

1) I heard Frankie blew up on gaming side? What happened?
And
2) boo AR Starts. But I guess they need to be accessible for everyone.
even though a ton of people will leave halo for BlOps 3. Leaving us to deal with the wasteland.

Don't know if that's really blowing up.

Gaf kind of can be a cynical bitchfest, especially gaming side.
 
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