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Halo |OT 24| In Before the Locke

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  1. Two development teams.
  2. Guardians to break off into its own thing, BTB and sprint included.
  3. Combat Evolved 2
    to continue down the arena multiplayer path with 2-8 player maps/gametypes.
  4. Alternate releases.
  5. Prophet of Profit
Swing for the fences baby.
 

Kssio_Aug

Member
I'm enjoying ODST quite a lot. But man... some of its soundtracks are driving me crazy. At the 3rd stage (if I'm not mistaken) the background music was like a constant horn in my years! o_O

Am I alone at this? Cause I really enjoyed the OST in every other Halo game I played (read: Halo 1 to 4), but this one, besides not being the case all the time, it has some really bad soundtrack in my opinion.
 
I'm enjoying ODST quite a lot. But man... some of its OSTs are driving me crazy. At the (3rd stage if I'm not mistaken) the background music was like a constant horn in my years! o_O

Am I alone at this? Cause I really enjoyed the OST in every other Halo game I played (read: Halo 1 to 4), but this one, besides not beint the case all the time, it has some really bad soundtrack in my opinion.
A lot of people (including myself) think it's the best OST. The only song I really dislike is the one that plays at the end of NMPD HQ when you're fighting the banshees.
 

Kssio_Aug

Member
A lot of people (including myself) think it's the best OST. The only song I really dislike is the one that plays at the end of NMPD HQ when you're fighting the banshees.

I actually liked a lot the soundtrack that plays in the city. But the 3rd level was entirely bad in that sense, imo. I'll check the level name and look for its soundtrack to post here!


Edit:It was the 4th level. But actually, listening to it now I liked it overall, except for that part here (until 8:36):
https://youtu.be/xIHQX2gbDBU?t=464

However, while I was playing I was under the impression it lasted much more then 1 minute!
 

dwells

Member
I just played it for the first time since the update... holy sweet fuck it is awful. pistol is absolutely broken now and they better get this shit fixed fucking ASAP and not wait a goddamn month.
I played a game of it today and yeah, no hyperbole, it's terrible. Even on a great connection the hit detection is awful. It's not enjoyable to play anymore. The way it was before wasn't great, but it was playable for sure.

Honestly, do they test these things at all before they publish them? It's irritating that we're now looking at probably another month or so before CE is playable again.

At least the ODST campaign was pretty good other than some framerate problems and visual issues. I don't remember if I ever finished it on the 360 or if I just don't remember it that well. Definitely has its moments, though.
 

Fuchsdh

Member
I actually liked a lot the soundtrack that plays in the city. But the 3rd level was entirely bad in that sense, imo. I'll check the level name and look for its soundtrack to post here!


Edit:It was the 4th level. But actually, listening to it now I liked it overall, except for that part here (until 8:36):
https://youtu.be/xIHQX2gbDBU?t=464

However, while I was playing I was under the impression it lasted much more then 1 minute!

The music for the Halo games is "frozen"—that is, in-game they can loop for much longer as necessary, but in the OST they essentially play once and transition. So it's entirely possible it played much longer for you.
that means you suck <3
 

Kssio_Aug

Member
The music for the Halo games is "frozen"&#8212;that is, in-game they can loop for much longer as necessary, but in the OST they essentially play once and transition. So it's entirely possible it played much longer for you.
that means you suck <3

Yeah... actually I was taking long to advance that part in particular, so I guess
you're righ! T-T
. But damn, that was terrible!
 

RowdyReverb

Member
I missed the discussion, but I'd say I'm ok with AR/Pistol starts. That's assuming I'm not going to get pinned down because the other team all have precision rifles and I get pinged before I can reach one.

I played MCC with some friends recently who used to play Halo casually years ago and I realized how much we take headshots for granted. We on this board have sunk hundreds of hours into the game and have an innate skill with Halo's precision weapons, but many people haven't had this experience (at least not in the past few years). These players have as much right to have an enjoyable Halo game as we do. I ended up having our team vote for AR starts because it at least give them a fighting chance against players who had much more recent practice than them. We played one game of SWAT and it was bad, and BR start customs gave me way too much of an advantage. Fiesta slayer actually ended up being the most popular game type. Go figure.


And if it's any consolation, we'll probably get our BR/DMR starts a few months after the game comes out anyway since most players still around should have gotten good at head shots by then. Isn't this what they did for H2, H3, and MCC, after all?
 
I missed the discussion, but I'd say I'm ok with AR/Pistol starts. That's assuming I'm not going to get pinned down because the other team all have precision rifles and I get pinged before I can reach one.

I played MCC with some friends recently who used to play Halo casually years ago and I realized how much we take headshots for granted. We on this board have sunk hundreds of hours into the game and have an innate skill with Halo's precision weapons, but many people haven't had this experience (at least not in the past few years). These players have as much right to have an enjoyable Halo game as we do. I ended up having our team vote for AR starts because it at least give them a fighting chance against players who had much more recent practice than them. We played one game of SWAT and it was bad, and BR start customs gave me way too much of an advantage. Fiesta slayer actually ended up being the most popular game type. Go figure.


And if it's any consolation, we'll probably get our BR/DMR starts a few months after the game comes out anyway since most players still around should have gotten good at head shots by then. Isn't this what they did for H2, H3, and MCC, after all?
*Slow clap*

side note: Slpatoon's ranks actually work, actually had to work from going from C- to just C and losing drops your rank up meter.
 
I missed the discussion, but I'd say I'm ok with AR/Pistol starts. That's assuming I'm not going to get pinned down because the other team all have precision rifles and I get pinged before I can reach one.

I played MCC with some friends recently who used to play Halo casually years ago and I realized how much we take headshots for granted. We on this board have sunk hundreds of hours into the game and have an innate skill with Halo's precision weapons, but many people haven't had this experience (at least not in the past few years). These players have as much right to have an enjoyable Halo game as we do. I ended up having our team vote for AR starts because it at least give them a fighting chance against players who had much more recent practice than them. We played one game of SWAT and it was bad, and BR start customs gave me way too much of an advantage. Fiesta slayer actually ended up being the most popular game type. Go figure.


And if it's any consolation, we'll probably get our BR/DMR starts a few months after the game comes out anyway since most players still around should have gotten good at head shots by then. Isn't this what they did for H2, H3, and MCC, after all?

Unfortunately it's a real dilemma for game settings and design decisions. I have a mate who I've played Halo with for 10+ years and he straight up sucks with the BR. No shame but he's a gun a leading a team in game, organising parties/customs and an awesome objective player all round.

The H5 beta settings of starting weapons was a fresh and welcomed approach but map design around those settings and available weapons on spawn impact those game experiences heavily. It's a tough middle ground but the H5 beta shows it can be done better than previous playlist settings of older Halo titles.
 

HTupolev

Member
Destiny uses dedicated servers for PvE for all the heavy lifting.
According to their networking presentation at GDC, quite the opposite.

The servers handle matchmaking and high-level event scripting, in the form of "activity hosts." This is nice because, for instance, if there's a problem with a P2P host, a stable source is making sure that the mission-critical details don't get screwed up in the migration (in the GDC talk, they use the example of multiple flags spawning in CTF in Reach if something bad happens with the host).

But the actual moment-to-moment physics and AI and such in an area? Peer to peer. In cases where players are physically close together, this means that Destiny can enjoy very low latency, and importantly, it means that Bungie can get by with only a tiny server base. If the "heavy lifting" was handled server-side, Destiny would have been swamped at launch, just like every other major online game ever.

Less physics objects was to counter potential cheese.

Loot is local to you is also for balance reasons, so that they can have perks or modifiers that change what drop for you and nobody else. And also keeps assholes from vacuuming up all of the ammo before you can get to it.
It's not like there can only ever be one reason behind a decision. The "gameplay reasons we made these choices" all happen to align strangely well with a need to cut down on bandwidth.

The game lets you be all the way down in the Vault of Glass entrance, another teammate up in the Terminus and another deep inside the Strike area of Venus at the same time. If you were peer hosted, a 360 wouldn't be able to properly network your movement if you were in a level it didn't even have loaded, and it certainly wouldn't be able to support the full 30~ AI in each of those separate instances.
That would only be true if the P2P host had to handle all areas that the party was present in at once. This is the cleverness of Destiny's system; P2P hosts handle individual areas, and the server-side activity host splits and rejoins the P2P instances as needed. In your example, the players in different areas would be communicating with different physics/AI/whatever hosts.

This is why people other people in your party vanish and reappear sometimes when you're moving between areas; you're literally being split off and rejoined into little P2P instances. If the servers were handling physics and AI and such, this wouldn't have to happen.
 
*Slow clap*

side note: Slpatoon's ranks actually work, actually had to work from going from C- to just C and losing drops your rank up meter.
People in the Halo OT are also playing splatoon? I just hit rank C myself!

Could Halo work with a Splatoon-esque paintball mode? Just throw it in action sack alongside Halo ball and Grifball for shits and giggles .
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
"Halo's Most Hated Enemy"

Out of the three groups of enemies total.

Well done.
 
Anyway, the pistol will be viable at all ranges (and overall harder to use than the BR), and it will be noticeably more difficult to use at long range. Rifles will still have the advantage at longer ranges, but if a magnum-wielder is skilled enough, he can out-shoot those players. The player will be able to defend himself off-spawn, and with a higher-skilled weapon. BR starts will make the pistol completely useless, and depending on the map, it will promote static gameplay (peak shooting).
A magnum/pistol should never able to outshoot a BR/DMR or whatever. Thats what i mean. And thats why i think that we dont need another CE Pistol. Thats why we got all the other weapons for.
 
K

kittens

Unconfirmed Member
People in the Halo OT are also playing splatoon? I just hit rank C myself!
I'm gonna pick it up soon-ish. I'm having a hard time dropping $60 on it, but if I don't find a good deal soon I'm gonna stop being a cheap ass and just buy it. Add me, folks. NNID = k1ttens.
 
I'm gonna pick it up soon-ish. I'm having a hard time dropping $60 on it, but if I don't find a good deal soon I'm gonna stop being a cheap ass and just buy it. Add me, folks. NNID = k1ttens.

Be warned, it may give you "one more game" syndrome

_Generic Halo hashtag here_
 
Majority of players don't ever opine. Hardcore, pro and serious players make way more noise than the silent majority. You can't really infer anything from that silence one way or another. But unlike COD, where you can have success with body shots, or getting the jump on a player, Halo for noobs can sometimes feel frustrating - imagine you're a "bk" and you get the drop on someone from here or TeamBeyond, you unload five shots into their back and they STILL turn around and drop you with a couple of rounds to the head from a precision weapon. That's as intended, but you can see how t would cause some folks to go "bullshit!"


Tricky balance to get right, and then that balance has to account for experts, improving skill curves from "newbies" matchmaking content ad the age of the game.

One of the more subtle ways we (and others) address this is by slowly pushing people in Campaign to use all their abilities and increase their general skill and awareness so that they can more easily adapt to the harsh and unforgiving mistress that is MP.

You can also see it in some of the weapon placement in the beta - where even with AR starts, the BR or DMR were close to your base and with almost enough for everyone right off the bat.

My personal belief is that everyone should be forced to play SWAT inverted on Recon to learn both headshot importance and to use the control scheme that god intended for us.

One embarassing measure of skill for me is when I end up as the BK on a team, and the other team has one BK as well, and we end up most-kills of each other.
But why play on inverted?? I don't follow. Why you do this?
 

Omni

Member
Keyes isn't that bad on Legendary.

It's fucking Two Betrayals.

Never really had a problem with that level, to be honest. Just take it slow. Obviously if you're trying to speed run or something it would be really difficult I suppose

Keyes is just a clusterfuck of flood and elites and explosions in tight corridors.
 

HTupolev

Member
Especially in light of the article's actual contents and DocSeuss's general opinions, I'm wondering if he meant that as a description of how it's often perceived, rather than as his actual opinion.

Cool that he did the Library article he wanted to do.

Still, wasn't a huge fan of the article, which surprised me given that his Silent Cartographer article was pretty good. This one had an interesting way of looking at things, but didn't describe the dance itself in good depth, and how it creates the level's feel.

Also, I have a hard time understanding how anyone who dislikes the original visuals can possibly be a huge Library fan. It's understandable why they bother some players, but the mesmerizing vastness is the icing on the cake.
 

daedalius

Member
A magnum/pistol should never able to outshoot a BR/DMR or whatever. Thats what i mean. And thats why i think that we dont need another CE Pistol. Thats why we got all the other weapons for.

We have rifles, so therefore we shouldn't have a decent magnum?

Is that your argument?
 
K

kittens

Unconfirmed Member
Keyes isn't that bad on Legendary.

It's fucking Two Betrayals.
Yeah, I just run through a lot of Keyes. But Two Betrayals you actually have to kill dudes to get check points and shit. And it can be rough going.
 
So Co-op is completely broken for ODST

No matter who is hosting for ODST my friends and I just keep getting booted back to the main menu. How did this get past testing?
 
So Co-op is completely broken for ODST

No matter who is hosting for ODST my friends and I just keep getting booted back to the main menu. How did this get past testing?

I wouldn't say "completely broken" as it's been completely flawless for me and my friends and I haven't heard about any widespread issue like what you're describing either. Soooo... Yeah... Obviously it's working for some, if not most people.

Honestly that specific issue sounds more like some sort of issue on one of your ends, not MCC's.
 
hey yo how's dis?

tFC5KzU.png


i think this is your new avatar

I overlooked this, which means it's not disturbing enough.

Thank you for your effort though.
 

DocSeuss

Member
Anyone else catch the article on Kotaku today about The Library? Good read.

http://kotaku.com/in-defense-of-the-flood-halos-most-hated-enemy-1708166818

Thanks. ;)

"Halo's Most Hated Enemy"

Out of the three groups of enemies total.

Well done.

I leave the headlines to editorial. Mine was something like Gravemind is my Waifu.

This is why I leave the headlines to editorial.

Yeah, seriously. Did they not make it to Keyes yet? (I know you can glitch your way through it in a couple of minutes. But legitimately it's really hard)

I described it in the article like this:

Halo&#8217;s biggest misstep with the Flood takes place not in The Library, but in Keyes, a level featuring tight corridors with little room to strafe or backpedal. Keyes&#8217; tight corridors makes it far more challenging to put distance between you and the Flood. You&#8217;ve got the Covenant to contend with on top of that. Keyes is a level with weird moments of ease punctuated with occasional, boring difficulty spikes.

Keyes isn't that bad on Legendary.

It's fucking Two Betrayals.

Keyes is the only level in the entire Bungie series I actively loathe. Two Betrayals is pretty easy, I feel.

Especially in light of the article's actual contents and DocSeuss's general opinions, I'm wondering if he meant that as a description of how it's often perceived, rather than as his actual opinion.

Cool that he did the Library article he wanted to do.

Still, wasn't a huge fan of the article, which surprised me given that his Silent Cartographer article was pretty good. This one had an interesting way of looking at things, but didn't describe the dance itself in good depth, and how it creates the level's feel.

Also, I have a hard time understanding how anyone who dislikes the original visuals can possibly be a huge Library fan. It's understandable why they bother some players, but the mesmerizing vastness is the icing on the cake.

1) I wrote about it in regards to the way people talk about it. Keyes is probably the single most irritating level in the series, and it's definitely got some challenges, but people seem to kinda ignore it exists. I scoured the internet for writeups on The Library, and a lot of people referred to it as the hardest level, so I ran with the public perception as a descriptor.

2) I already talked about the combat in-depth in the Silent Cartographer piece. The original draft of this article was much more play-heavy, but I was really frustrated with it. I didn't like that article. Didn't enjoy reading it. So I cut a ton of it and refocused less on the specifics of the Library and more on the way the Flood change how players play.

I think this piece probably speaks a bit more to scrubs than people who already understand the Flood. I wrote it to people who hate The Library, so if you get the Flood and enjoy fighting them, then you might not get as much out of it.

People were like "Doc, why do you like The Library? That's crazy." So I explained my crazy.

3) I personally have no problem with the visuals, but I felt it was important to acknowledge that the visuals definitely had an impact on some people.

It's hard to write an article basically explaining to people that they just don't "get" something without coming across like an elitist, so I can't just come out and say "I think it's insane that some of you struggle to navigate through this level; I never had a problem." Better to go "here's why you didn't like it," than "what is wrong with you?"

So yeah! Different style of piece than the Silent Cartographer one, discussing a different need and speaking to a different audience. Didn't want to repeat myself, especially when I wasn't happy with that draft.
 

jem0208

Member
The server magic in Destiny is really next gen stuff.

Makes you wonder what a company like 343 could do if they really wanted to try something bold.
That's not been my experience.

Destiny is pretty much a constant lag fest, especially in PvP. Strikes are pretty terrible too.

A magnum/pistol should never able to outshoot a BR/DMR or whatever. Thats what i mean. And thats why i think that we dont need another CE Pistol. Thats why we got all the other weapons for.

Why not though? Is it just the aesthetics? If they were to remodel the magnum as a rifle without changing any of the game play aspects would you be fine with it?
 
Just so you don't freak out, my avatar is a unarmoured sanghelli warrior.

In no way, shape or 'form' does it represent any part of the male anatomy that you may or may not be familiar with.
 

jem0208

Member
Edit: it's all fake.


Rip poncho chief :(



Edit2: Yeah, I was on mobile so I didn't notice any of the "Fakes Forge" stuff. Fairly obvious now I'm on my laptop.
 

singhr1

Member
People in the Halo OT are also playing splatoon? I just hit rank C myself!

Could Halo work with a Splatoon-esque paintball mode? Just throw it in action sack alongside Halo ball and Grifball for shits and giggles .

Halo 4 did have a paintball mode in action sack actually (eventually). Plasma pistol starts for everyone, 1 shot kills. Defensive barriers everywhere. No painting the ground, unfortunately.

What exactly does this mean from the Kotaku article:

Sure, plenty of shooters had melee, but Halo made melee an integral part of the combat experience. Assault rifles in most shooters are accurate at medium range&#8212;Halo&#8217;s are ridiculously inaccurate, best for up close and personal engagements. In nearly every fight, Halo pulls you close. Sometimes, you get to punch things. No other shooter has this rhythm&#8212;it&#8217;s unique to this series (barring Halo 4).

Do you not get pulled close in Halo 4? I mean 1/2 the time you are still fighting covenant with the option to use an Assault Rifle. The only way to effectively kill promethean knights is close up because you would be wasting precision weapon ammo. Crawlers are like though flood, they rush at you... pushing you away. Individually they are fodder but in large groups you're screwed.
 
The Library is still my favorite Halo campaign level. Good article.
Not my favourite (that place in my heart belongs to 343 Guilty Spark) but The LIbrary is one the best levels.


And the flood are awesome.



EDIT: And Hi HaloGaf. Haven't been here in ages.
 
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