Just watching now.
Is there a thread anywhere discussing that new Dean Hall project, what was it called, Ion?
A game taking its influence from Space Station 13 is incredibly exciting, if only for its potential. Gods, I hope it can deliver.
For anyone unaware, SS13 is a fucking crazy weird PC game running on a clunky and schizophrenically designed game suite. I compartmentalise it on the same level as Dwarf Fortress in terms of it being near impenetrable initially (both in terms of "what do i do?" and "how do i do it?"), but having incredible scope for possibility, largely thanks to how deep and granular all its systems go, how it attempts to model things down to their minutiae. As I started to learn how to play SS13 the common thought was "wait, what, i can
do that?"
https://en.wikipedia.org/wiki/Space_Station_13
Gameplay is essentially dozens of players all spawn on an ill-fated Space Station and are assigned roles on board ranging from Head Of Security, to Botanist, to chef, down to janitor. A fail state, a calamity of some sort, is determined, unknown to players, but essentially meaning that, at some point as the game progresses, the station is going to catastrophically explode and everyone will need to evacuate. Aside from that basic set-up, players are just left to their own devices to role-play their given profession. What happens in practice is that, alongside say, an evil shapeshifter going around murdering everyone, the station simply falls apart itself through a bevy of players all fucking up their jobs somehow. You *will* need to get somewhere fast and you *will* slip and fall over because the bastard janitor left soapy water all over the place. It's essentially a Spaceballs simulator. Yes, there's a deadly threat aboard, but the real threat is always the ridiculous calamity of errors that stack up and snowball.