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Driveclub Pro Tips Summary Thread for newcomers

Gestault

Member
There is no rubber banding per say, but I remember Rushy saying AI adapts to your speed (in a realistic manner).

"Realistic" in the sense that if you're driving slowly, the field of AI will slow down to let you catch up, and if you're performing especially well, it makes the field suddenly able to outperform you, and potentially during the same race. It's super easy to abuse as long as you're paying attention to how much of the race is left, and the first couple times you get all the time stars without getting the podium star in a tour event (and then see the opposite when you go back to earn it), you'll see how goofball it is.
 
Cool this is great, I'm not really enjoying driveclub from the small amount I played so I'll take a look through these and see if they help.
 

jimbor

Banned
Pro tip: play a good racing game instead. Just about any other game you care to pick is more exciting than this very pretty paint drying sim.
 

Clockwork5

Member
Sorry but there absolutely is rubberbanding.

If you come to a complete stop then hit the gas you can visibly watch the AI slow down then speed up. That is rubberbanding.

That said, multiplayer and time trials are fun. But the AI absolutely ruins SP races.

Wouldn't have posted this if it were not for the misinformation in the OP.
 

BumRush

Member
Thanks for this. Coming from Burnout, this game is punishing. So hopefully after a few races, or 100s, I'll get the hang of the cornering.

Here's my question... how do you pass? In the 2 games I played, the computer AI drive in a single file line with little room for me in between.

Crash into them as hard as possible on the inside of the corner.
 

Nafai1123

Banned
Sorry but there absolutely is rubberbanding.

If you come to a complete stop then hit the gas you can visibly watch the AI slow down then speed up. That is rubberbanding.

That said, multiplayer and time trials are fun. But the AI absolutely ruins SP races.

Wouldn't have posted this if it were not for the misinformation in the OP.

This has been argued to death already. There is dynamic AI, but NOT rubberbanding. The AI will drive slower if you are far behind and will drive better if you are first, but they will not mystically drive faster than physically possible if you are in front of them.

People hate rubberbanding because it always feels like the AI has an unfair advantage. This game doesn't have that.
 

ajcacio

Banned
Pro tip: play a good racing game instead. Just about any other game you care to pick is more exciting than this very pretty paint drying sim.

I get you think you're clever but at this point there's like 600 other threads for this shit
 

Seanspeed

Banned
This has been argued to death already. There is dynamic AI, but NOT rubberbanding. The AI will drive slower if you are far behind and will drive better if you are first, but they will not mystically drive faster than physically possible if you are in front of them.

People hate rubberbanding because it always feels like the AI has an unfair advantage. This game doesn't have that.
I'd argue that's still rubberbanding(because it is). And it sucks because fighting through the pack is a cinch, then they finally go faster after you're already in front.
 
Another wise bit of advice I hold on to as a pretty crappy racing gamer, you dont always have to be first. Just enjoy yourself without adding more stress to yourself early on.
True.

And with any of the game's multi-stage championships I do at least one or two casual runs - just to get the feel of things and net some stars from my usual driving. Afterwards I have only a few stars left to get and they become my focus, and they might not even be about getting a podium finish at that point, but something like an average speed challenge or the like.

I'd argue that's still rubberbanding(because it is). And it sucks because fighting through the pack is a cinch, then they finally go faster after you're already in front.
Its rubber-banding if you fall behind - they're tethered to you in that sense and will not leave you in the dust. There is no tether or rubber-banding when you're ahead of the AI pack.

So, one-way rubber-banding? Half rubber-banding? Something along those lines.
 

Fezan

Member
I am no means an expert, but I sucked at drifting at first and then I practiced (and practiced) and this is what works for me on Drift Challenges:

First, I wouldn't hold down R2/accelerator fully...just about midway or so and maintain that through the drift (i.e. don't slow down or sped up). When you are ready to begin the drift, tap O (E Brake) and release....at first I was holding down O (E Brake) and I was spinning out. Some drifts may require you to hold down the E Brake longer but most of the time you won't be holding it long. During the drift push your stick/turn the wheel opposite of the drift, this allows you to remain sideways/in the drift longer.

You'll have to play around with it to get a feel for it. Again, I am no means an expert but this is what helped me improve my drift scores in events.
Thanks looks like I was holding O all the time that was why my car was spinning out
 
Also, make sure your tv is properly calibrated. The method of AA driveclub is using goes to shit if your HDTV is overscanning and its sharpness setting is too high. Which, out of the box, most HDTVs are. So if you've never calibrated yoyr tv, know that there is a 99 percent chance its overscanning, and sharpness and contrast are probably way too high.
 
Don't steer and brake at the same time. Don't overdo it on the throttle in corners. You can ease the car into acceleration coming out of the corner (those bumpers are analog for a reason).

Yeah I think i steer and brake at the same time so that's probably why I am frequently spining/sliding out the track
 

DeepEnigma

Gold Member
Fantastic thread. Even having this game since launch, I still learned quite a bit in here. So much so, that it has me pumped to pop it back in after a few months off to put these tips into practice.

Thank you!
 

Mabufu

Banned
I'll be out a couple of days. I'll try to catch up with the tips on the OP when I arrive.

Glad this thread helped!
 

Hendrick's

If only my penis was as big as my GamerScore!
The firsts turns in every race are CRITICAL:

If you are first, expect everyone to hit you. My advice is to slow down until having one or two cars to hit and lean on in the turn. Or else you will have almost 100% probability of losing positions.

This drives me nuts and seems to be an issue with every racing game I play.
 
Good link. Question, why the fuck do tvs still overscan in the year 2015. Also, isn't the fact that these tvs overscan out of the box at 16:9 setting then thus false advertisement since you aren't getting a true 1080p image as advertised? Isn't there some regulatory board in the U.S that should crack down on these dumb fuck tv manufactureres?

No idea but seeing as the PS4 has a setting built into it to sort this out and how many posts there were about seeing black borders when the game came out as well as in the FIFA threads it must be quite common.
 

fallingdove

Member
I still haven't connected to the driveclub servers - I have owned the full game for 3 months.

I have Comcast and a Motorola surfboard modem with a multi channel netgear N wireless modem attached.

Does anyone have port or general configuration advice? It seems like most people are connected now and I wonder if my inability to connect has something to do with my setup.
 

red731

Member
Reposting from DC PS+ thread -

red731 said:
I would like to give you protip that will make every game you can drive in played on gamepad much better.

When you are driving your car, you have both hands on the wheel, right? You don't just nudge it to the left or right when you need to. So except pushing hands forward to hold the wheel....push forward on the stick.

Push on the stick forward so it's touching the rim. Like irl, have it under your controll.

Have it in that position when you are driving and just turn left and right while touching the rim.

I have no problems in driving games. Decrease the sensitivity if needed too, so you can "turn" slowly over bigger angle of the stick twist.

Everygame can be played with a controller. The only "can't" is in your mindset.
 
Pro-Tip #384747
Shoulda bought it near launch and took place in my Photo contest thread for free monies


Also hand break yellow flags have worked for me
 
I still haven't connected to the driveclub servers - I have owned the full game for 3 months.

I have Comcast and a Motorola surfboard modem with a multi channel netgear N wireless modem attached.

Does anyone have port or general configuration advice? It seems like most people are connected now and I wonder if my inability to connect has something to do with my setup.

I dont have any advice but there's definitely something wrong with your setup. I've been online consistently since probably 4 weeks after launch (sometime in November)

What's your NAT type show as in network settings on your PS4?
 

meppi

Member
Don't be shy about using the handbrake.
Play it like PGR, not GT or Forza. Play aggressive and you'll have the most fun.
 

AEREC

Member
Went all in this morning, game + season pass, after playing the PSN version last night.

I used to own the physical version but found it kinda boring, but that's because I don't think I played it long enough to get the really fast cars. Looks like I was at level 11 when I quit.
 

Seanspeed

Banned
Its rubber-banding if you fall behind - they're tethered to you in that sense and will not leave you in the dust. There is no tether or rubber-banding when you're ahead of the AI pack.

So, one-way rubber-banding? Half rubber-banding? Something along those lines.
That's how rubber banding usually works. It's not always such an extreme situation where the AI can magically catch up to you. The AI is still speeding up and slowing down according to you how you're doing, which is what rubberbanding is. And it kind of sucks for somebody who doesn't want to just fly through ultra slow cars only for them to finally decide, "Oh hey, that's right, we can actually drive" by the time you've already cleared them.
 
That's how rubber banding usually works. It's not always such an extreme situation where the AI can magically catch up to you. The AI is still speeding up and slowing down according to you how you're doing, which is what rubberbanding is. And it kind of sucks for somebody who doesn't want to just fly through ultra slow cars only for them to finally decide, "Oh hey, that's right, we can actually drive" by the time you've already cleared them.
Rubber-banding without any actual tethers isn't rubber-banding though. There's only a virtual tether when the AI is ahead of you - that magical force keeping them only a certain distance ahead of you - the rubber-band. There is no tether when you're ahead and you can leave the AI behind you in the dust. So I get what you're saying with rubber-banding and what Evo is saying about dynamic AI and think they're closer to the mark with their overall description but there is definitely rubber-banding in those instances where you fall behind.

I'm with you in that I'd rather they didn't slow down though. At least not after the beginner tier of events.
 
When should I use the handbrake if ever? Struggling to control the faster cars and I wonder if drifting is the missing link or if I should just master the L2/R2 scheme.
 

ajcacio

Banned
When should I use the handbrake if ever? Struggling to control the faster cars and I wonder if drifting is the missing link or if I should just master the L2/R2 scheme.

Use it for drifting events/face offs only. Drifting may look awesome but it's absolutely not the fastest way around the corner.

I can get into traction circle discussions if you really want a detailed answer
 

krioto

Member
When should I use the handbrake if ever? Struggling to control the faster cars and I wonder if drifting is the missing link or if I should just master the L2/R2 scheme.
I would hold off using the handbrake. Instead make sure you brake when the car is going straight, then turn.
 

Gestault

Member
I would hold off using the handbrake. Instead make sure you brake when the car is going straight, then turn.

Exactly. Trying to only brake on a straight and letting yourself coast through the first half of a turn is the best general-purpose advice there is. I watch for the roadside line to start straightening out as my reference for when to start gassing it.

I've only ever used the handbrake for an opener for drifting, then using the standard brake and throttle to control the effect.
 
You can use the handbrake if you know you're going to go too deep into a corner, it'll give some additional stopping power and help turn the car in.

You'll lose time, but may lose less than bashing the wall and potentially spinning.
 
"Realistic" in the sense that if you're driving slowly, the field of AI will slow down to let you catch up, and if you're performing especially well, it makes the field suddenly able to outperform you, and potentially during the same race. It's super easy to abuse as long as you're paying attention to how much of the race is left, and the first couple times you get all the time stars without getting the podium star in a tour event (and then see the opposite when you go back to earn it), you'll see how goofball it is.

I don't mind it at all really (think it suits DC), if you're fast enough you'll win was my experience, was never really troubled by it.
 

Gestault

Member
You can use the handbrake if you know you're going to go too deep into a corner, it'll give some additional stopping power and help turn the car in.

You'll lose time, but may lose less than bashing the wall and potentially spinning.

Tipping your "nose" to the right angle sounds really useful in that kind of scenario, now that you mention it.
 

Ranger X

Member
This has been argued to death already. There is dynamic AI, but NOT rubberbanding. The AI will drive slower if you are far behind and will drive better if you are first, but they will not mystically drive faster than physically possible if you are in front of them.

People hate rubberbanding because it always feels like the AI has an unfair advantage. This game doesn't have that.

And do you know what rubberband AI is? Its AI that slows down in front of you when you suck and accelerate behind you when you good. Its not because other terms have been used to describe its adaptive AI that its suddendly not what we commonly call rubberbanding. A game with no rubberbanding would NOT have adaptive AI, they would just drive and if you suck you would never get back with them. As simple as that. Anyhow, long post for nothing, its scemantics guys. There's rubberband AI here (adaptive AI)
 
You can use the handbrake if you know you're going to go too deep into a corner, it'll give some additional stopping power and help turn the car in.

You'll lose time, but may lose less than bashing the wall and potentially spinning.
Yep. You can also use the handbrake (judiciously) to help with really tight turns like hairpins when using cars that understeer, like the hot hatches and heavy cars like the Bentley.

Handbrake can also be used as a last resort if you're about to spin out (with the wheel locked in the opposite direction of course). Also, if you're determined to push the limit going around a corner but are using a car that is prone to spinning out, use both the gas and the brake (R2 and L2) at the same time. You can either feather the throttle or pump it while you steer in the opposite direction to prevent the spinout.

I'm not an expert driver, so hopefully others can better explain it. It's especially useful with the Ariel Atom for those who have the full game, but the technique can also help with the other really fast cars.
 

joecanada

Member
So far this is my experience with DC.

raindrops_and_lights_six_by_m4k4v3l1-d45yayu.png


and this

destruction-derby.jpg


And I dont find it fun.

So you don't like weather in racing games and you don't like racing on tracks, and you insinuate the game has bad graphics but yet you downloaded a game known to be a racing, track game with weather and then came in a hints thread just to tell everyone about it?
Great post, knew you were a junior without even looking
 

Flunkie

Banned
My tips are to use the BAC Mono in cockpit view for every race and have a shit ton of fun and avoid Hyper cars.
 

Omerta

Member
... knew you were a junior without even looking

It was a shit post but I hate this, elitist bullshit.

Back to the thread: Thanks so much guys. I've had this game for quite a while but hit the wall with it.

This inspired me to load it up last night, chuck some Spotify on in the background and have an absolute blast.

I broke through the wall, thanks to some of these excellent tips.
 

Brandon F

Well congratulations! You got yourself caught!
So you don't like weather in racing games and you don't like racing on tracks, and you insinuate the game has bad graphics but yet you downloaded a game known to be a racing, track game with weather and then came in a hints thread just to tell everyone about it?
Great post, knew you were a junior without even looking

I took his first picture to mean that the weather obscures your vision to the point that you can't see shit(which sadly the majority of PS+ tour races are full of, not a very great introduction to the experience for us newcomers as pretty as it is).

The second pic(Destruction Derby) is kind of apt given the pack mentality these races tend to follow. The AI does tend to stick so closely together in every event that us newcomers that have yet to grapple with the controls(thanks again to the brutal nature of these advanced events the PS+ edition throws us into), and thus it can feel a total bump and grind trying to edge through the pack. Longtime fans have learned to deal with it, and had a more generous learning curve in how to approach the game, but it can be a real warzone on the track for us newcomers.

At least this is how I viewed the post and while I dig the game, the pictures made me chuckle and I kind of agree(assuming I nailed his intent). No need to get all defensive, the post is kind of an apt descriptor of the experience for us dirty freeloaders.
 
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