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2015 PC Screenshot Thread of the Only Place Where Compression Isn't

jediyoshi

Member
Arkham Knight

4tPEvHi.jpg


7fQlDz9.jpg
 
Q

Queen of Hunting

Unconfirmed Member
same two pics as above with fog and post process on

19165432998_2155ce99c6_o.jpg


18732392123_7ed16b85a3_o.jpg
 
Dat transparency overlap :) Best example of why we need OIT.

I wonder why it's not in Ryse (or in every modern game for that matter), obviously I don't know enough about it to really make a detailed statement about it, the Dreamcast had hardwaresupport for it going by the wiki but I don't think this refers to the same problem as I see this in many games to this day, even in the most advanced it seems to be not there.
 

KKRT00

Member
I wonder why it's not in Ryse (or in every modern game for that matter), obviously I don't know enough about it to really make a detailed statement about it, the Dreamcast had hardwaresupport for it going by the wiki but I don't think this refers to the same problem as I see this in many games to this day, even in the most advanced it seems to be not there.

DX11 is a problem, its very expensive in it. DX12 should solve it.
 
So I've been messing with some DSR stuff in Ground Zeroes and it's kind of crazy how gorgeous the FOX engine cleans up compared to console and trailer footage of TPP.

Uhhh... if all we had to do to get around the 2 image per post limit was quote the images, then I'd be stuffing 6 screenshots in my posts all the time :p

Just post 2 images, don't quote them, and use more posts if you have more than 2.
 

Xiraiya

Member
Some other images split up.

Uhhh... if all we had to do to get around the 2 image per post limit was quote the images, then I'd be stuffing 6 screenshots in my posts all the time :p
Just post 2 images, don't quote them, and use more posts if you have more than 2.
I apologize, I didn't know there was a limit, I quoted them because I don't like seeing images like that stuck permanently in full size on a forum, I like being able to click to shrink.
 
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