I wonder if those controllers work on a normal SNES/SFC.
they would.
I wonder if those controllers work on a normal SNES/SFC.
Load times + copy protection, and, in retrospect, Nintendo made the right call.
As evidenced by the fact Nintendo are still in the video games business.As evidenced by N64's overwhelming sales victory over the PSX, right?
And pretty much irrelevant in the home console market.As evidenced by the fact Nintendo are still in the video games business.
As evidenced by N64's overwhelming sales victory over the PSX, right?
According to this logic Wiis hardware was outstanding. A brave position on GAF.
SNES era was the last time they designed hardware with common sense.
According to this logic Wiis hardware was outstanding. A brave position on GAF.
Just like not all SNES suffered from the yellowing, sometimes even individual SNES units were made from both parts unaffected and affected by that issue.i get that (my super famicom is the same) but why is the white plastic above the controller panel just fine. I suppose it looks like it could be a different material but wouldn't it still yellow?
The controller panel looks like a direct copy of a super famicom one. If this was an early proto then maybe Nintendo would be providing those parts?
Load times + copy protection, and, in retrospect, Nintendo made the right call.
Not really.
The SNES CPU was a joke and cartridge with extra chips were expensive and basically exclusive for first party games and the elitist circle of third party developers - same story with the larger cartridges.
The fact he is going to go to a random retro game store to try and get it working or "have them look at it" is like saying your going to take the Ark of the Covenant down to Hardcore Pawn in Detroit and have them look it over.
The owner of this item, one of the holy grails of prototypes, needs to treat it as such.
Most likely even if non-functioning the system can be resurrected. There's a forum called assemblergames which deals in prototypes. He needs to go there and get in touch with someone who can specifically get this thing working which is absolutely possible. Also they can help him use retrobright and getting it looking good as new.
The fact he is going to go to a random retro game store to try and get it working or "have them look at it" is like saying your going to take the Ark of the Covenant down to Hardcore Pawn in Detroit and have them look it over.
4MB is a very atypical rom size for N64 (the only game I can think to use a 4MB rom is Dr. Mario 64).You are right! Fucking 4 MB (typical N64 game) to 64 MB MAX (Conker and RE2).
Whenever you think it was a bad move or a good move you need to consider the context of that move.What makes you think that was the right call?
In retrospect, that was a horrible decision that alienated third party developers and consumers due to the higher cost of carts.
Yeah. The story is a bit strange too. Oh well some millionaire will buy it.I watched his youtube video and think that he does not really understand how significant this find is. He's tossing it around with his hands as if it's just like any other old snes.
This needs to be looked at by professionals.
You really don't understand what you'e talking about at all do you.The SNES could still pass off as a legitimate 16-bit system, just with half the frame rate and crappy business politics. Compare that to future trainwrecks like the N64, that marked Nintendo systems being 10 years behind everyone else.
Exactly. The third parties leaving element was the killer, and there were a variety of reasons for that. Capcom was already behaving badly for not too much reason at that time, releasing 'Special Championship Edition' of SF2 to get around a paid SF2 Turbo exclusivity is one example. Then Japanese developers became obsessed with CD, even when it wasn't the best choice (e.g. 2D fighting games with lost frames and slow-ass load times)Whenever you think it was a bad move or a good move you need to consider the context of that move.
Too often I read "lol N64 with a CD drive would have won" which is a stupid statement which don't consider the consequences.
i get that (my super famicom is the same) but why is the white plastic above the controller panel just fine. I suppose it looks like it could be a different material but wouldn't it still yellow?
Nintendo consoles were made in Japan until the Wii. So were all PS1s. Nothing to do with 'lazy third world labourers'. It was Sega and NEC who farmed their console manufacturing out to the lowest bidder around the globe.Apparently fresh plastic is mixed up with a recipe, a half bag of this here dry powder, one cup of this liquid, two cups of this other liquid, then stir for 30 seconds... but the third-world laborers in the factories aren't that big on quality control. If you dump 60% of one bag into one batch of plastic, and the remaining 40% into another batch, or maybe you stir one batch harder than you stirred another, it doesn't really make any difference because the plastic turns out fine and defects only start to appear a few decades later.
To some extent, but not necessarily, and in this case it seems pretty unlikely two console panels of a 200 hundred console run came from different batches.The system is yellowing unevenly because it's individual parts were poured from different buckets of plastic. It happens to all electronics. And eventually the white parts will catch up to the yellow ones.
The yellowing is the result of a chemical reaction with oxygen and bromine compounds used in the fire retardant. It is accelerated by UV light and heat, different batches, and different operating and storage conditions will affect the rate of the deterioration.Apparently fresh plastic is mixed up with a recipe, a half bag of this here dry powder, one cup of this liquid, two cups of this other liquid, then stir for 30 seconds... but the third-world laborers in the factories aren't that big on quality control. If you dump 60% of one bag into one batch of plastic, and the remaining 40% into another batch, or maybe you stir one batch harder than you stirred another, it doesn't really make any difference because the plastic turns out fine and defects only start to appear a few decades later.
The yellow comes from fire retardant escaping the plastic and moving to the surface. If the plastic yellows quickly, then maybe the mixture was imperfect (causing the plastic to break down and let go of the retardant), or maybe they accidentally put in too much retardant at the factory. If the plastic yellows slowly, then maybe the mixture was better, or maybe they just forgot to put fire retardant into that batch.
The system is yellowing unevenly because it's individual parts were poured from different buckets of plastic. It happens to all electronics. And eventually the white parts will catch up to the yellow ones.
He does cme across as pretty blunt though, so that might encourage people to argue back.
Also, aren't examples of previous prototypes for machines that eventually released? They're nice, but this would be a prototype of a machine that never came out, based on a relationship between two well known gaming brands, that went sour. A pivotal moment in gaming history. I think that makes any comparison with other 'normal' prototypes unsafe.
The product itself just simply doesn't matter that much. The reasons this thing isn't worth as much as people are saying aren't so much about the product itself and more about the market it's in. Video games might be a hugely valuable part of your life, and my life, but a museum doesn't necessarily agree, and since they already have somewhat limited budgets, they're not likely to spend much.
Selling to a private citizen has other logistical issues. Bottom line is that people thinking this thing is worth hundreds of thousands of dollars need to think about where that money is coming from.
According to this logic Wiis hardware was outstanding. A brave position on GAF.
I cant help but wonder if theres a disc in the drive bay as well?
I agree this needs to be taken to a professional, looked over and then powered on.
As evidenced by N64's overwhelming sales victory over the PSX, right?
The PSX SNES add-on was left in a junk box and was originally going to be chucked away if curiosity hadn't crept in with the father, How sad and the likely fate of many things.
Talking about copy protection: it looks like the prototype has a standard CD-ROM tray but wasn't it supposed to use CDs encased in 'caddies' (like Sony's UMD format)?
Load times + copy protection, and, in retrospect, Nintendo made the right call.
The right call was possibly the worst business decision Nintendo ever made?
As for the find, pretty amazing stuff, I love little gems of history like this.
Imagine if current products still yellowed, give it twenty years and people will be going crazy for some old original iPhone.
[caveat - I last posted here under user name Jet-X. Shut email addy down years ago, so reregistered after article today hence new user post. But I've been here before and even sent prototype games to Assembler)
Wanted to chime in on a few things. I worked at Sony Imagesoft in the early SNES days when Olaf was head of the company. I also saved one of the development systems for the SNES from the garbage (this one specifically, covered in a previous thread on Assembler years ago; http://playstationmuseum.com/wp-content/uploads/2013/10/SNESCD-Proto1.jpg ). It now resides with a friend of mine who is still at Sony.
I believe this unit is real. Few notes for discussion purposes:
1. Olaf had one sitting in his office, which was in NY (and explains the find on the east coast of the subject of this thread). Now, it wasn't until years after Imagesoft was morphed into Sony Interactive Studios, moved to San Francisco from Los Angeles (and Olaf being pushed out of Sony) as well as New York being shut down that I learned Olaf had a working prototype.
2. There were two internal titles that were developed, but only about half way before canned. Those titles were "Hook" which was eventually released on SNES cartridge, and Sega CD (outside of graphics, was representative of what the SNES CD/Playstation version would have been), and "Forteza". Forteza was a rail-based space shooter with CG pre rendered FMV backgrounds. Forteza was not released on any platform.
3. I've seen people cite yellowing of plastic as suspicious. As a model collector, I have rare models never displayed but stored in their boxes that have yellowed. Yellowing of plastic is not always light or heat driven.
4. Regarding cartridges being exposed for access to the EEPROM chips, at Sony Imagesoft we never assembled them in cartridges unless going out to press or other display. Internally we used the chips on bare cartridge circuit boards (also other platforms too).
5. There are at least two more Playstation units intact, at Sony Japan.
I would love to see this unit working, and willing to connect the owner to an engineer that would get the unit working who is with Sony and has all the proper connections to restore it as necessary to working condition (and no, there is no more tooling for cases laying around). But I'm sure he's inundated with emails and requests - reach out to me if interested.
Now, if I could just get my former boss to dig up the VHS tape of Forteza, we could make this discussion more interesting
Thanks guys for the welcome back. Onto questions asked:
- VHS tape was just 5-10 minutes of gameplay of Forteza (no sound if I recall). Nothing else, it wasn't a promo tape or anything for the unit. Btw it was never captured because there wasn't PC video capture hardware at the time, and like a dummy, I forgot about it as years past. That and the prototype Sega CD "Make Your Own Music Video" from Digital Pictures featuring Martha Quinn and a different music act (this never came out...got lost in a move).
- CD-R with the unit in question: good question, no idea, all I can do is speculate like everyone else. Could be Forteza (major find if it was and I hope!); Hook; Utilities; or something else altogether.
- Leonard Hermans book update with the unit I saved, this was not a Playstation prototype (unless my friend got more info from Japan I'm not aware of). It was a Play Station development unit. It required an SNES to operate, caddy driven CD drive, separate power supply, and if I recall correctly had a parallel port where it would attach to a PC. It still baffles me, because no matter which version (Japan/U.S) SNES you put it in, the unit tipped forward. I still wonder if there's some other piece. A bit of a mystery still.
- Skyblazer - yes, I worked on that game with the developer, and heard it rumored for first Play Station launch. However, I don't recall seeing any emails, faxes, or even discussions about it being done on Play Station. I do recall that the group was hired to develop for Play Station, but Skyblazer came after Play Station was already cancelled. Funny story about that game, we got rejected by Nintendo because of a "phallic" representation in the game. Seems whenever the character jumped, when he fell, his knee shifted. Nintendo thought it looked phallic in nature and required Sony to modify his stance. Silly (and no don't have those early builds anymore).
I'm kicking myself because I could have probably found a way to end up with the machine in question in this thread. But I woulf have put it in a museum at some point given the historical nature behind it. Either way, glad it was saved from the dumpster.
Jerry is whom I gave the dev hardware to. And I was corrected as well that there are three more SNES units in Japan, one of which is quite different in appearance. I'll coordinate a trip to Japan over the coming months and investigate further.
Could the NEXT port be a Sega Saturn controller port?
It says it is an artist mock-up on the bottom. Still close to the prototype at hand.btw. just wanted to dump a picture i had on my old computer:
Yeah. The story is a bit strange too. Oh well some millionaire will buy it.
You really don't understand what you'e talking about at all do you.
The SNES had the best graphics of the generation despite a slow CPU, the N64 was significantly more powerful than the Playstation (3X CPU and 4X and faster RAM), and the Gamecube was more powerful than the PS2.
Exactly. The third parties leaving element was the killer, and there were a variety of reasons for that. Capcom was already behaving badly for not too much reason at that time, releasing 'Special Championship Edition' of SF2 to get around a paid SF2 Turbo exclusivity is one example. Then Japanese developers became obsessed with CD, even when it wasn't the best choice (e.g. 2D fighting games with lost frames and slow-ass load times)
It was an interesting time for Nintendo too. The N64 still made them a lot of money, and in the west actually outsold the PS1 for a while, but the PS1 was this weird phenomenon, a massively backloaded sales curve. It picked up in its 3rd/4th years on the market after a slow start. And had this huge surge in its 5th year with stuff like Tony Hawk. Compared to the N64 which sold extremely well and burnt out in its 4th year.
Nintendo also refocused on pushing a new handheld property that became the second biggest franchise of all time.
Dat old school EGM shade.
Btw Sushi-X thinks RPGs suck too.
It was an interesting time for Nintendo too. The N64 still made them a lot of money, and in the west actually outsold the PS1 for a while, but the PS1 was this weird phenomenon, a massively backloaded sales curve. It picked up in its 3rd/4th years on the market after a slow start. And had this huge surge in its 5th year with stuff like Tony Hawk. Compared to the N64 which sold extremely well and burnt out in its 4th year.
Nintendo also refocused on pushing a new handheld property that became the second biggest franchise of all time.
edit: an s-video port on a console from 1992? something doesn't compute here.