• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF: Star Wars Battlefront on PS4 shows huge promise - but needs work

viveks86

Member
I don't understand why people are calling out DF on this. What's wrong in keeping tabs on work in progress? It keeps our expectations grounded and is a good way to see how much progress has been made between now and release. It's not like they passed a final verdict
 
So it runs like shit. Like BF4.

Jesus these consoles are already struggling...

This is my take-away as well. Yes, it is unfinished. However, going by historical trends from EA games, it's not going to improve significantly at product launch.

And yes, the consoles are simply too weak. I hope this generation is short. I don't want to be stuck with 1.83TF in 2019. I can already see the wide use of dynamic resolutions, weaker AA, nonexistent AF, lower quality AO, and other effects as developers try to scale up their games and engines over the years.

Edit:
I don't understand why people are calling out DF on this. What's wrong in keeping tabs on work in progress? It keeps our expectations grounded and is a good way to see how much progress has been made between now and release. It's not like they passed a final verdict

Agree with this too.
 

RoboPlato

I'd be in the dick
I don't understand why people are calling out DF on this. What's wrong in keeping tabs on work in progress? It keeps our expectations grounded and is a good way to see how much progress has been made between now and release. It's not like they passed a final verdict

That's what I've been saying. It generally flatters the final game while raising awareness of issues publicly so devs can focus on fixing those things.
 
It'a taken months to get the two games you are playing now in acceptable conditions. Both of them were severely broken upon release, that's not acceptable to me.

I played Watchdogs at launch and it was fine. Haven't followed MKX. Also Watchdogs wasn't great on any platform and PC gamers are generally less accepting and more sensitive to performance issues.

Watchdogs didn't have real reflections in building windows. That shit drove me crazy.
 
This is my take-away as well. Yes, it is unfinished. However, going by historical trends from EA games, it's not going to improve significantly at product launch.

And yes, the consoles are simply too weak. I hope this generation is short. I don't want to be stuck with 1.83TF in 2019. I can already see the wide use of dynamic resolutions, weaker AA, nonexistent AF, lower quality AO, and other effects as developers try to scale up their games and engines over the years.

Edit:


Agree with this too.

I find this thinking basic...For instance, I have yet to see anything on any system that impresses me as much as what has been shown in Uncharted 4. I mean there are limitations, but within that there is a lot to be done. I mean it could be straight forward to tank 2 x titans if you wanted to push things. Then are you going to be calling those systems weak? No matter how powerful the system at this stage, you can try and push the envelope. I agree that these systems are nowhere near as powerful as top tier PCs. I disagree that they aren't powerful enough to produce some incredible looking games. Also, the parts argument. Getting a low TDP is important. I find powerful gpus absolute overkill in terms of their power usage.
 

DeepEnigma

Gold Member
Wouldn't be a DF thread about a specific console, without some PC fans dragging their PC's in here.

Business as usual I suppose.

I am looking forward to see if they do improve performance on this, this time around.
 

Lethe82

Banned
This is my take-away as well. Yes, it is unfinished. However, going by historical trends from EA games, it's not going to improve significantly at product launch.

And yes, the consoles are simply too weak. I hope this generation is short. I don't want to be stuck with 1.83TF in 2019. I can already see the wide use of dynamic resolutions, weaker AA, nonexistent AF, lower quality AO, and other effects as developers try to scale up their games and engines over the years.

Edit:


Agree with this too.

If anything these consoles CPUs being relatively weak means that we will see even more R&D put into finding effective low cost solutions for making things look great as oppose to simply brute forcing everything and using outdated rendering techniques because you can. The CPUs this generation are a little weak, but that will just mean even better efficiency down the line. The consoles are still more than powerful enough to the point where the real visual limitation is in asset quality and manpower, not system specs.
 

ST3K3LLY

Banned
It feels like barging in to a kitchen at a restaurant and licking the steak before the chef even throws it on the griddle, too soon DF, too soon.
 
I find this thinking basic...For instance, I have yet to see anything on any system that impresses me as much as what has been shown in Uncharted 4. I mean there are limitations, but within that there is a lot to be done. I mean it could be straight forward to tank 2 x titans if you wanted to push things. Then are you going to be calling those systems weak? No matter how powerful the system at this stage, you can try and push the envelope. I agree that these systems are nowhere near as powerful as top tier PCs. I disagree that they aren't powerful enough to produce some incredible looking games. Also, the parts argument. Getting a low TDP is important. I find powerful gpus absolute overkill in terms of their power usage.

Uncharted 4 is a first party title. Expecting that level of effort in focus/optimizations from third party developers is asinine. More power will simply allow developers to achieve their visions without as much effort.
 

viveks86

Member
It feels like barging in to a kitchen at a restaurant and licking the steak before the chef even throws it on the griddle, too soon DF, too soon.

Except the chef is the one letting everyone see and taste it. You want to market it to people, then be prepared for scrutiny. May be the feedback would come in handy.
 

Seanspeed

Banned
Wouldn't be a DF thread about a specific console, without some PC fans dragging their PC's in here.

Business as usual I suppose.
DICE has historically been a PC-first developer, so many of the comments haven't been unwarranted, especially when some of the context has been how little DICE optimizes for console over PC.

Another reason for its talk simply started when a poster mentioned they were thinking about switching to PC gaming because they wanted a better technical experience, which created a huge cascade of people banding together to defend the honor of console gaming and talking about how shitty PC gaming is to try and persuade this individual otherwise.
 
EA knows that most people are just going to watch the trailers on their smartphones and not have any idea about the resolution when they play the final product.
 

Hoje0308

Banned
How is DF the bad guy here? When you show your game to the public you're opening yourself up to scrutiny. An analysis gives us an idea of what the current situation is and allows people to adjust their expectations accordingly. There will obviously be improvements made between now and launch, but anyone expecting 1080/60 on consoles is probably in for some disappointment come November.

DF: Needs work

Dev: Duh, game not out yet. SMH

Yeah, but running as low as the 30s when you're game isn't even full HD is an issue that won't be fully rectified in the next four months.
 

MaLDo

Member
Except the chef is the one letting everyone see and taste it. You want to market it to people, then be prepared for scrutiny. May be the feedback would come in handy.

Usually the months from now to launch are to achieve good enough performance in not ready to show parts of the game. Good enough is what they usually show in trailers.


So I think it's not a bad thing analyze trailers performance.
 

viveks86

Member
Usually the months from now to launch are to achieve good enough performance in not ready to show parts of the game. Good enough is what they usually show in trailers.


So I think it's not a bad thing analyze trailers performance.

Good point
 
This is why DF should stop doing these pre release analysis. People read it and think the game will be shit, despite the fact the game is still months away from being finished.

Completely agree. Not sure really what the point in this analysis is. "It needs work. Luckily of course, this current build is pre-alpha and it has another five months before release."
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I played Watchdogs at launch and it was fine. Haven't followed MKX. Also Watchdogs wasn't great on any platform and PC gamers are generally less accepting and more sensitive to performance issues.

Watchdogs didn't have real reflections in building windows. That shit drove me crazy.
Bullshit. WD also had a nice interior simulation effect that many games lack.
SandyAnyClownanemonefish.gif
 

Hoje0308

Banned
This is why DF should stop doing these pre release analysis. People read it and think the game will be shit, despite the fact the game is still months away from being finished.

They should stop doing them because people don't understand that optimizations happen? That's preposterous and if anything, maybe this will inform both sides, as it seems some people are expecting the sort of miracle that will allow a game currently running at 900/30-50 to hit 1080/60 by November.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Hmm Ill have to back and play it again, but I remember shitty low res fake reflections. Like this.
m2UnZis.jpg


Also this.
https://youtu.be/COJ3QdMXWsw

Even on missions where you went in a building the glass in server rooms had street reflections.

Here's a Kotaku article as well sooo not bullshit

http://kotaku.com/the-windows-in-watch-dogs-look-into-an-alternate-realit-1582889474
Yes the game suffered from some poor implementation of cube maps. The "bullshit" part was that it wasn't good on any platform, the game ran beautifully on PS4.
 

RoboPlato

I'd be in the dick
Yes the game suffered from some poor implementation of cube maps. The "bullshit" part was that it wasn't good on any platform, the game ran beautifully on PS4.
I still don't think there was much of a reason for Watch_Dogs to be 900p on PS4, there are many more technically advanced games that run higher, even from Ubi (Far Cry 4). It ran well at that res but the visuals suffered a good deal for it. 900p works much better for me at 60fps because the added temporal res helps offset the loss in pixels.
 

Yopis

Member
I think it is interesting.

To see how the game looks and runs now, and then compare it with the final product.


Or a heads up to be aware game could have issues come launch. Some whine and want glowing previews until a game drops. Like the articles personally.
 
The two BF games run much better than this though.
You have parts in the Battlefront video that runs at 30FPS and the flying parts are pretty much 30- (low)40FPS constant. It almost never hits 60 even for a little bit even during the on foot sections.

This is Hardline:
https://www.youtube.com/watch?v=rEUsatHxBSU
https://www.youtube.com/watch?v=ZAH9Wu6owXU


BF4:
https://www.youtube.com/watch?v=pT1-mXZBDMM
https://www.youtube.com/watch?v=dkjS4wLEQX0




I'm not sure what you are pointing out here, if you mean the button prompt overlapping the mission pointer then that is not an evidence as it can be seen in most games.

As for it not being able to run the snow level but this, I do not see a change in visual consistency. It's just a matter of snow map having very few contrasting colours compared to the Tatooine map which has a lot of contrast in it. Also why would they showcase PS4 gameplay in EA conference (snow level) but PC gameplay labeled as PS4 in Sony conference (Tatooine).
So this runs worse than BF games, but looks better? I always assumed in multiplayer the bf games on console dropped to 30 or so. Especially in levolution events.
 
Yes the game suffered from some poor implementation of cube maps. The "bullshit" part was that it wasn't good on any platform, the game ran beautifully on PS4.

Yes beautiful 900p 30fps with dips and tearing when the engine is stressed. The PC versions problems started when you tried to hit a constant 60fps with higher settings. Also you posted a gif of reflections. So it's more of a higher standards for PC then anything, but this is a Battlefront thread so lets drop it.
 

BennyBlanco

aka IMurRIVAL69
900p, 30-60fps is not a good look

Normally I'd think that the game is still months away from going gold so they've got time to fix it, but this developer/publisher combo leaves zero confidence. I might have to suck it up and go with an Origin game at $60 :|

Mexican Origin will probably have it for $30 like every EA game.
 
Yes the game suffered from some poor implementation of cube maps. The "bullshit" part was that it wasn't good on any platform, the game ran beautifully on PS4.

TBH all cubemaps always look bad when you stop to look at them. That is just what they are.

They are supposed to be something that you fleetingly look at... not concentrate on.
 

MaLDo

Member
TBH all cubemaps always look bad when you stop to look at them. That is just what they are.

They are supposed to be something that you fleetingly look at... not concentrate on.

You can always avoid to use cubemaps generated in location A for location B, and this is the main problem in WD.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I still don't think there was much of a reason for Watch_Dogs to be 900p on PS4, there are many more technically advanced games that run higher, even from Ubi (Far Cry 4). It ran well at that res but the visuals suffered a good deal for it. 900p works much better for me at 60fps because the added temporal res helps offset the loss in pixels.
I'd just chock it up to being unfamiliar with the hardware.
 

c0de

Member
I shudder to think what the Xbox one version will look and perform like. damn.

Let me make a wild guess: worse than ps4.
But did you really consider buying the game on xbone at any time? Because given which games already use that engine and how these games perform, no-one should be surprised by xbone having the worst version.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Yes beutiful 900p 30fps with dips and tearing when the engine is stressed. The PC versions problems started when you tried to hit a constant 60fps with higher settings. Also you posted a gif of reflections. So it's more of a higher standards for PC then anything, but this is a Battlefront thread so lets drop it.
30fps with dips if you stress the engine with an extremely chaotic scene.
To force Watch Dogs' hand in this sense, we push it with more exciting range of stress-tests. This ranges from boat-rides around the docks to ballistic rampages through the city centre. Putting the grenade launcher to use causes tearing, as does driving through water hydrants to create a burst of alpha. But to really buckle the frame-rate - the lowest point on record being a constant 24fps - we need to drive through streets littered with car wreckages and armed police officers, accelerating through every object on the pavement. The drop from 30fps is sustained but hard-earned, proving it's the physics engine that drags performance down most.

Which is very par for the course as far as open world games go.

What's so funny? That's impressive with these graphics on a large scale and 60FPS.
True, this game is so clearly doing a lot more than BF4, (aside from levolution). It looking as well as it does at a 60fps is a pretty big accomplishment, and hopefully they'll iron out more of the issues before launch. I just hate when things like this get said.

If you think this will be 1080p 60fps by launch, then you are in for a rude awakening....It seems DICE is making no advancement with their engine on the PS4. 900p in 2015 is a no buy for me, but it does look sharper than most 900p games in their footage, I wonder why that is?

Which is really untrue.
 
Top Bottom