DagnastyEp
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The Reconstruction of Lara Croft
Pretty interesting article about creating Lara Croft for Rise of the Tomb Raider. There's an embedded video (Polygon's video player) that shows some of the new animations, I highly suggest watching.
The clothes creasing can be seen in the video.
Much more at the link.
Pretty interesting article about creating Lara Croft for Rise of the Tomb Raider. There's an embedded video (Polygon's video player) that shows some of the new animations, I highly suggest watching.
Studio scans are the starting point for Crystal Dynamics artists. Then they use their artistic skills and a facial technology called Morphology to tweak and twist.
Extreme cold weather pricks Crofts skin with red patches. Her eyes reflect light convincingly. Her hair moves more like a collection of strands than a set of shapes. Unlike many inferior game characters, her teeth dont shine luminescent.
When she climbs, the muscles on her back seem connected to one another. Her clothes crease and line according to the shape of her body.
The clothes creasing can be seen in the video.
"We take elements of the scans and then we add to them," explains Yu. "When we want a particular shape, we add pose-based deformers. We can sculpt the exact shape we want all over the body: on the knees, shoulders, elbows, the waist.
"In addition to those pose-based deformers, we add wrinkle maps as well. When she bends a joint, we actually see the wrinkles in her shirt change. Or if she bends her arm youll see the musculature in her shoulders deform."
Yus background is in anatomical art and medical illustrations. Anatomical models and images can be seen around the desks of the art department in Crystal Dynamics offices.
"[At one point] Lara started to look too much like Camilla," says Chief Technology Officer Gary Snethen. "Things were almost too real. We had to bring her back, to make her a video game character again and give her that iconic look. She started taking on too many human qualities. It kind of took away from her character."
Much more at the link.