jesus christ
i'm surprised this isn't getting more attention on gaf given how RE4 is like the sacred cow over here
i hope there's a way to get hbao+ and stuff into the game, that'd be cool
Thank you! And regarding the progress page, here's how our process works and how it translates to what you see on that page (I might add this to the page itself since others might wonder).Just curious, but how far along is this project?
The progress summary says alot of the castle area is still in progress, but your latest blog post is on the island, are there still alot of edits there?
Textures look amazing though, you guys are doing an awesome job, your going above and beyond, this will be fantastic to play through when your done.
Based on our experience so far, 1GB should be good. More testing will happen once everything is done, of course, but that's what it's looking like.How much VRAM will be needed to make use of this? lol, will 4GB be enough?
I believe there's a hard limit on the number of polygons for character models, stemming from limitations in place for the GCN version of the game. For the environments, I have not yet encountered a hard limit.How much can you push the engine with the new models? Like, could throw a 100k polygon Leon in there for example?
Thanks for the feedback! This is still a WIP (at step 1, from the description above) and so I'll keep this in mind for the subsequent revision phases.Quick question about this one.
The original is obviously less round, but it seems like it has a small amount of depth to the walls of the can, while the updated one is more round, but has no depth on the walls. Is that just a tech limitation, wip stuff, or is it planned to be changed? The new one looks significantly better, just a small difference I was curious about.
Thank you very much! The support is appreciated and definitely helpful!!Wowowow. Simply incredible.
EDIT: Just donated. Not a lot, but it's something. I'll probably donate more on the next release. Great work guys!
I know *exactly* the room you're referring to, and I feel the same way. ;-)I'm really, really, almost inappropriately excited to see them fix that one shitty coat-rack texture near the security camera room. Even when I played the original game on release that particular spot always looked so shitty to me, I notice it every time I play.
I know *exactly* the room you're referring to, and I feel the same way. ;-)
Based on our experience so far, 1GB should be good. More testing will happen once everything is done, of course, but that's what it's looking like.
I believe there's a hard limit on the number of polygons for character models, stemming from limitations in place for the GCN version of the game. For the environments, I have not yet encountered a hard limit
The best place to learn about that through the Resident Evil Mod Board community (http://residentevilmodding.boards.net/). There are individual sub-forums for each game, and sub-sub-forums for different areas of focus, like work in progress mods, modding tools, etc. That's basically where I got my start when it came to modding the UHD version of the game.Cool! Which tools are you using to unpack e repack the game files? Wouldn't mind to try and do something like a HQ weapon models pack or something.
Why would there be a c&d? It's just a texture pack mod. They aren't making a new game ripping off code.
3D modelling is dangerously playing with "remake" territory.
While it is cool there's an article on Kotaku I'm disappointed that they didn't go into further detail on just how much work is going into this, such as them actually finding the original assets Capcom used, making things make more sense like changing the language on signs, and even repairing some serious corner cutting by Capcom..
Are enemies being rebuilt too? I'm eager to see the Regenerators.
*Shudders*
You still have to buy the game for thisIn terms of what's considered infringement and what isn't, where does the law draw the line?
If I remember correctly projects like the Metroid 2 remakes were given a c&d by Nintendo, as well as other fan projects that were essentially original spin offs of established series..
Well it's hard to say because most projects get dropped at the first sign of a lawyer letter, and never have to prove the validity of any claim.In terms of what's considered infringement and what isn't, where does the law draw the line?
You still have to buy the game for this
Well it's hard to say because most projects get dropped at the first sign of a lawyer letter, and never have to prove the validity of any claim.
I suppose this project is in the clear as you still need the base game to run as it's only assets that are being changed and no code is being touched. Also it is only a more prettied up version of the same game and not a remake of another. That recent RE2 fan remake on the other hand is on a completely different engine and Capcom is well within their rights to shut it down if the company lawyers catch wind of it.
If anything Capcom are laughing all the way to the bank from extra sales, due to the hard work of some super dedicated volunteers.
Capcom is aware of the project and they've had the Steam thread for the project pinned for a while now. No concerns on that front.
Capcom is aware of the project and they've had the Steam thread for the project pinned for a while now. No concerns on that front.
Why are all these media guys posting about this all of a sudden?
http://www.rockpapershotgun.com/2015/08/04/watch-resident-evil-4-hd-project/