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Final Fantasy XV Gamescom Schedule, features 17+ 2-hour Duscae LPs and an ATR

I wouldn't go that far as to call it boring, it does need some work though.

Nevertheless, I am assuming the intro sequence will be something more bombastic and action-oriented to wow and hook the player.

Duscae looks like the first area after the intro, once the player is comfortable with the game.
It's pretty boring as a result of its design.

The enemies aren't particularly fun to fight, the terrain isn't fun to traverse, and the quest chain isn't particularly engaging from a narrative or gameplay perspective.

As for the bolded, that's why I'm disappointed they removed the invasion gameplay section; it was a great way to put the player directly into the story during an exciting event.
 
Because from a level design standpoint it's boring?

Are you implying that the rest of the game will have any better level design? lol

This is the team that made Type-0...

There are many things you can expect the game to have. Level design is not one of them.
 

Arkeband

Banned
It's pretty boring as a result of its design.

The enemies aren't particularly fun to fight, the terrain isn't fun to traverse, and the quest chain isn't particularly engaging from a narrative or gameplay perspective.

As for the bolded, that's why I'm disappointed they removed the invasion gameplay section; it was a great way to put the player directly into the story during an exciting event.

I saw Duscae as an indication of how the majority of the game will be, i.e. when you're not in the middle of a highly scripted setpiece. Walking around a bowl doing side quests and leveling up.

Whether or not this will translate to being 'fun' remains to be seen. I was more put off by the framerate than the content, though 1.0's battle system was pretty rough.
 

Kagari

Crystal Bearer
It's pretty boring as a result of its design.

The enemies aren't particularly fun to fight, the terrain isn't fun to traverse, and the quest chain isn't particularly engaging from a narrative or gameplay perspective.

As for the bolded, that's why I'm disappointed they removed the invasion gameplay section; it was a great way to put the player directly into the story during an exciting event.

It was basically Midgar 2.0 and that's why I'm salty as fuck over the loss of it.
 

Mcdohl

Member
It's pretty boring as a result of its design.

The enemies aren't particularly fun to fight, the terrain isn't fun to traverse, and the quest chain isn't particularly engaging from a narrative or gameplay perspective.

As for the bolded, that's why I'm disappointed they removed the invasion gameplay section; it was a great way to put the player directly into the story during an exciting event.

I agree Duscae needs more life, more to do, or more incentive to explore. I did give my feedback on that.

Also, music.

They should take notes from FFXI, FFXII and ARR areas. They really nailed exploration and ambiance in those games imo.
 
Are you implying that the rest of the game will have any better level design? lol

This is the team that made Type-0...

There are many things you can expect the game to have. Level design is not one of them.
To be fair, Type-0's level design seemed a bit hampered by the PSP's limitations, especially considering it already took up two UMDs.
 
It's pretty boring as a result of its design.

The enemies aren't particularly fun to fight, the terrain isn't fun to traverse, and the quest chain isn't particularly engaging from a narrative or gameplay perspective.

As for the bolded, that's why I'm disappointed they removed the invasion gameplay section; it was a great way to put the player directly into the story during an exciting event.

You have to be kidding me. They removed that amazing looking section that got everyone excited for the game again during the re-reveal? What is there left in this game from Versus XIII?
 

Kagari

Crystal Bearer
The music will be there, I'm not worried. Lest we forget the XIII demo had like 2 songs and that was it :V
 

Ray Down

Banned
You have to be kidding me. They removed that amazing looking section that got everyone excited for the game again during the re-reveal? What is there left in this game from Versus XIII?

Technically that wanes't Insomnia, it was Accordo invasion which is still in the game.

There talking about the one from the 2011 trailer the invasion of Insomnia.
 
The music will be there, I'm not worried. Lest we forget the XIII demo had like 2 songs and that was it :V

Truth. At least we still Shimomura's amazing music to listen to. I hope she channels some of that Parasite Eve influence into the more urban areas of the game.
 
You have to be kidding me. They removed that amazing looking section that got everyone excited for the game again during the re-reveal? What is there left in this game from Versus XIII?

The city in the E3 2013 trailer is different from the one shown off in Versus XIII. Insomnia is where the game was planned to initially start out. The city that shows up in the E3 2013 trailer is Accordo. The invasion of Accordo takes place later in the game.

Granted, Tabata said he wasn't sure if they'd be able to implement the Leviathan fight the way it was shown in the E3 trailer.
 

artsi

Member
You have to be kidding me. They removed that amazing looking section that got everyone excited for the game again during the re-reveal? What is there left in this game from Versus XIII?

If I remember correctly the invasion still happens and shit goes down, but Noctis with his party was placed away from that chaos (they get out of Insomnia just before shit hits the fan) instead of attending the party.

The gameplay we saw in the re-announcement trailer was from another city (Accordo) and would happen later in the game, if they kept that scene.
 
Type 0 has a great soundtrack out of the more recent FF games. I also love Sakimoto's work on the Ivalice Final Fantasy games. I'm personally glad they switched things up and Uematsu wasn't on the series forever, since it diversified the series music and opened the doors for more amazing music off lots of different composers.

If I remember correctly the invasion still happens and shit goes down, but Noctis with his party was placed away from that chaos (they get out of Insomnia just before shit hits the fan) instead of attending the party.

Yeah, that's really disappointing to hear.
 
Granted, Tabata said he wasn't sure if they'd be able to implement the Leviathan fight the way it was shown in the E3 trailer.

He just said that he wasn't sure if they could have Noctis swim during that fight. I remember rewatching that ATR a couple times when he mentioned it.
 
To be fair, Type-0's level design seemed a bit hampered by the PSP's limitations, especially considering it already took up two UMDs.

A bunch of games on the PSP had to be broken up into small rooms. That didn't stop them from having level design... Heck, this room from BBS has more level design than the entirety of Type-0. And BBS is also a game that was hampered by the PSP's limitations... It's also a game that didn't have any stellar level design, but there was a clear effort there to make them fun.

I'm a fan of Type-0, but the level design in that game is one of those things that I just can't defend...
 
What's wrong with it being one of the starting areas? I don't see that as a problem at all. That's actually preferable in my eyes. You'd rather it be a later area in the game? I'd rather start with a more "vanilla" area and have then get more interesting as the game goes on.
 
A bunch of games on the PSP had to be broken up into small rooms. That didn't stop them from having level design... Heck, this room from BBS has more level design than the entirety of Type-0. And BBS is also a game that was hampered by the PSP's limitations... It's also a game that didn't have any stellar level design, but there was a clear effort there to make them fun.

I'm a fan of Type-0, but the level design in that game is one of those things that I just can't defend...

I guess I'll be able to compare the two when I play Birth by Sleep in a few weeks.
 

Falk

that puzzling face
What's wrong with it being one of the starting areas? I don't see that as a problem at all. That's actually preferable in my eyes. You'd rather it be a later area in the game? I'd rather start with a more "vanilla" area and have then get more interesting as the game goes on.

Archylte Steppes, Veldt and Calm Lands were all pretty late in their respective games tbqh
 

Philippo

Member
Words and visuals are two different things.

Man, you're probably the one persone able to bring my excitement down more than anyone in the world :p

Really hope Duscae isn't the starting area cause... hooo boy.

C'mon you know it's gonna happen.
I actually think it'll start with some set-piece to introduce the player to the combat, and then move to Duscae to explain the basics of open-world mechanics (exploration, questing, monster hunts etc.)

It was basically Midgar 2.0 and that's why I'm salty as fuck over the loss of it.

That is true.
100% butthurt.

Are you implying that the rest of the game will have any better level design? lol

This is the team that made Type-0...

There are many things you can expect the game to have. Level design is not one of them.

Does this even mean something?
Different platform, engine, genre, concept and pre-production (it's not like they've scrapped everything that was built from Nomura).
Or do you seriously expect this game to be T0 2.0 based on a PSP game?
 

Squire

Banned
Are you implying that the rest of the game will have any better level design? lol

This is the team that made Type-0...

There are many things you can expect the game to have. Level design is not one of them.

LOL Damn.

Also, no lies detected.
 
Has FF level design ever been good or memorable? I can only speak for myself, but after 25 years of playing these games, the moments I remember and the great things that I would bring up to sell someone on the series are the story, characters, and as the series goes on, the set pieces. The dungeons have never been anything special, and I'm not sure I've ever really even thought about FF level design outside of the arguments that sprung up when XIII came out and people kept throwing those stupid "everything is a straight line" images up.
 

saher

Banned
I dont mind starting in Duscae as long as i have some freaking chocobo to ride because it takes forever when you walk, also isnt the whole quest of collecting money to fix the car was made just for the demo? it should be a different event in the final game.
 
I guess I'll be able to compare the two when I play Birth by Sleep in a few weeks.

It's not really just KH. I chose it just because it's another game with the same limitations as Type-0 and made by SE.

Type-0's level design is comparable to the random dungeons from the first .Hack games.

Except Type-0 is not randomly generated and .Hack still had some fun in it because of the keyword system...
 

wmlk

Member
Archylte Steppes, Veldt and Calm Lands were all pretty late in their respective games tbqh

I don't think Veldt can be compared in terms of design. However, Archylte Steppe and the Calm Lands are special cases since they happen to be the only "open" areas in their respective games. FFXV is open world from the very beginning. So, you probably can't impress by having those kinds of areas late in the game.

Has FF level design ever been good or memorable? I can only speak for myself, but after 25 years of playing these games, the moments I remember and the great things that I would bring up to sell someone on the series are the story, characters, and as the series goes on, the set pieces. The dungeons have never been anything special, and I'm not sure I've ever really even thought about FF level design outside of the arguments that sprung up when XIII came out and people kept throwing those stupid "everything is a straight line" images up.

Not really. It's been pretty basic.

If we're talking level design in terms of interaction/platforming or whatever, then we probably won't find that here.

If we're talking about things getting interesting visually, then this game will probably deliver in that regard. The actual overworlds in FF games have never really been interesting visually nor have they had great interaction. I at least think this'll deliver in the visual department. The art design in this game is already impressive, especially with the addition of Yusuke Naora (!!!).
 
It's not really just KH. I chose it just because it's another game with the same limitations as Type-0 and made by SE.

Type-0's level design is comparable to the random dungeons from the first .Hack games.

Except Type-0 is not randomly generated and .Hack still had some fun in it because of the keyword system...

And yet the levels are still somehow better than the towns. :p
 

SOLDIER

Member
CLdrboMW8AEILKv.jpg:large

So, midnight for EST?
 
Has FF level design ever been good or memorable? I can only speak for myself, but after 25 years of playing these games, the moments I remember and the great things that I would bring up to sell someone on the series are the story, characters, and as the series goes on, the set pieces. The dungeons have never been anything special, and I'm not sure I've ever really even thought about FF level design outside of the arguments that sprung up when XIII came out and people kept throwing those stupid "everything is a straight line" images up.

I liked XII's dungeons and overworld a lot. Tactics also has some really memorable and well designed levels/maps. Aside from those two? Hmmm.
 

benzy

Member
You have to be kidding me. They removed that amazing looking section that got everyone excited for the game again during the re-reveal? What is there left in this game from Versus XIII?

They removed the party scene from Versus XIII, where enemies invaded the Lucis kingdom.

ffv13pic2_050812.jpg


The re-reveal with Leviathan is supposedly still in the game.

xv-leviathan1.jpg
 

DeSolos

Member
They removed the party scene from Versus XIII, where enemies invaded the Lucis kingdom.

ffv13pic2_050812.jpg


The re-reveal with Leviathan is supposedly still in the game.

xv-leviathan1.jpg

I'm sure Leviathan is in no danger of being cut. It's in the logo!

Ok, well yeah Stella might also be in the logo, but let's just call the sleepy lady Etro, or Luna or something like that.
 
I hope the trailer is at least 3-4 minutes long, so we can be introduced to the antagonists :/ . And that it shows off more of the story.
 
It was basically Midgar 2.0 and that's why I'm salty as fuck over the loss of it.
I'm hoping we at least get the opportunity to run around Insomnia, pre-invasion. I'd be super-bummed if our time spent there only amounts a few closed-off areas. (i.e. walk down hallway to progress story)
 

chozen

Member
I'm hoping we at least get the opportunity to run around Insomnia, pre-invasion. I'd be super-bummed if our time spent there only amounts a few closed-off areas. (i.e. walk down hallway to progress story)

This so much, it effectively locks us out of a pre-destroyed Lucis if we really come back at the end of the game. They should let us free roam and go back to a story point when we are ready to progress.
 
Am I the only one who doesn't want constant background music when exploring areas? Yeah it's what we're used to, but I personally feel having some music loop over and over as I travel a large landscape would get tedious after a while. Maybe having some ambient music kick in after a period of silence before fading back out would be ok, kind of like Skyrim, but otherwise I'm perfectly fine with not really having any.

For towns and certain smaller areas having music is cool and something I want, but large open areas like Duscae I don't want constant looping music.
 

wmlk

Member
That's the artwork of Regis holding Noctis that's covered up.

No need to cover it up lol. We've already seen it.
 

oimori

Member
I strongly believe that SE will show us charming trailer like ones in Versus era.

After 2013 E3, XV's trailers have shown a few about story because they were trying to rebuild it.

Now they've already confirmed story changing to promote a final product(Tabata told that in latest ATR).That also mean rebuilt story is already perfected.And they'll give more information about it to promote our hype.

Evrything we know such as Duscae could become better when they are taken in a story context.


This is a little bit optimistic, I know.But why I fell in love with Versus is its "fantasy based on reality" world. It is still insanely charming for me, and will be even more during this Gamescom.
 

Ray Down

Banned
They better put out an artbook when this comes out.

Love the stuff with the demo ending and Regis holding young Noctis.
 

Philippo

Member
I'm hoping we at least get the opportunity to run around Insomnia, pre-invasion. I'd be super-bummed if our time spent there only amounts a few closed-off areas. (i.e. walk down hallway to progress story)

Well Tabata said we'll be able to visit it iirc, wether its during the invasion or not, thats anotehr matter.

Am I the only one who doesn't want constant background music when exploring areas? Yeah it's what we're used to, but I personally feel having some music loop over and over as I travel a large landscape would get tedious after a while. Maybe having some ambient music kick in after a period of silence before fading back out would be ok, kind of like Skyrim, but otherwise I'm perfectly fine with not really having any.

For towns and certain smaller areas having music is cool and something I want, but large open areas like Duscae I don't want constant looping music.

Didn't they said furing the last report that they're thinking of going the XIV style, background music with silent breaks?
 

Go_Ly_Dow

Member
I'm hoping we at least get the opportunity to run around Insomnia, pre-invasion. I'd be super-bummed if our time spent there only amounts a few closed-off areas. (i.e. walk down hallway to progress story)

This so much, it effectively locks us out of a pre-destroyed Lucis if we really come back at the end of the game. They should let us free roam and go back to a story point when we are ready to progress.

I hold hope that they haven't done this as they have shown Insomnia day/night cycle lighting implementation.

https://youtu.be/_ajDPjrvBaA?t=69
 

chozen

Member
I don't think background music replaying is an issue, it's about the actual song that's playing.

That TGS song had instruments that was probably not a good choice for field music being put on constant repeat.

It's really loud and out there like it's an event going on. Field music should be a bit more calmer and laid back.

That being said the TGS song is not bad. But use of different instruments can drastically change the mood.

I hold hope that they haven't done this as they have shown Insomnia day/night cycle lighting implementation.

https://youtu.be/_ajDPjrvBaA?t=69

and I know, my god that's beautiful.
 
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