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Metal Gear Solid V: TPP PC vs. PS4 vs. XBO DF Face-Off Definitive Edition

Hasney

Member
Not with MGS 5. 900p vs 1080p is what you'd expect considering the hardware gap.

Yeah, whatever they did (and I personally choose to believe the rumour of MS sending out engineers), it brought it back to what you'd expect.
 

Kezen

Banned
1080p vs 900p is expected. But this...

m6v68Ir.png


..not so much.

Maybe this is an oversight, because SSS is usually not expensive at all.
 

Durante

Member
In addition to the graphical differences, it's worth noting that this turned out to be another game where the i3/750ti combination "matches or even exceeds" PS4 performance. This still seems to be the case more often than not.

Anyway, in my opinion the only bad thing about this PC version is that they didn't integrate HBAO+. The NV driver-level setting shows that it's both much better and not more expensive than their AO.
 

Marmelade

Member
In addition to the graphical differences, it's worth noting that this turned out to be another game where the i3/750ti combination "matches or even exceeds" PS4 performance. This still seems to be the case more often than not.

Anyway, in my opinion the only bad thing about this PC version is that they didn't integrate HBAO+. The NV driver-level setting shows that it's both much better and not more expensive than their AO.

And here I thought "console optimization" meant that you had to have stronger hardware on PC to get the same results as consoles.

That has really gone to shit this gen.

Well the i3 is a better CPU but it's strange to see effects that are GPU reliant running just fine on a supposedly weaker GPU (-> 750 Ti) downgradred or even completely absent on PS4...
 
In addition to the graphical differences, it's worth noting that this turned out to be another game where the i3/750ti combination "matches or even exceeds" PS4 performance. This still seems to be the case more often than not.

Anyway, in my opinion the only bad thing about this PC version is that they didn't integrate HBAO+. The NV driver-level setting shows that it's both much better and not more expensive than their AO.

What's performance like using the driver HBAO versus in-game AO? Personally had to drop the in-game version from very high to high to keep a consistent framerate in the denser areas.
 
So PC slightly ahead with PS4 practically biting at its tail and Xbox trailing somewhere in the distance. As expected then considering the hardware in the respective 3 boxes. I believe that the PC-PS4 gap is even smaller than the one for Ground Zeroes which is doubly expected due to the recent revelation that PS4's ability to use async compute provides a massive boost in performance. It's a shame that Kojima Productions has disbanded as, with the next iteration of the engine, I could easily see the gap fully close.
 

omonimo

Banned
How many 1080 60 fps locked you see on PS4? I don't think that's really important. The disparity between two with Fox Engine games has been atypical compared to most other games.
Wat. The hell of disparity you are talking about O_O
So PC slightly ahead with PS4 practically biting at its tail and Xbox trailing somewhere in the distance. As expected then considering the hardware in the respective 3 boxes. I believe that the PC-PS4 gap is even smaller than the one for Ground Zeroes which is doubly expected due to the recent revelation that PS4's ability to use async compute provides a massive boost in performance. It's a shame that Kojima Productions has disbanded as, with the next iteration of the engine, I could easily see the gap fully close.
Async compute has not discovered recently on ps4 and PC slightly ahead with xbone somewhere in the distance? O_O seriously?
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Wait a 750Ti is enough to match PS4 level at 60 locked?

Hehehe color me a happy camper.
I was honestly preparing to get this on console cuz i thought my PC wasnt ready.
PC version for me...hopefully in a patch or two they add in HBAO+


P.S Really odd the Xbox One version lacks SSS, i wonder if they will patch it in later, i doubt its costly enough to be impossible on Xbox One?
I wonder if they have caught wind, that we know its lacking.

P.P.S The Xbox One blurring looks horrible.....for all XB1 gamers i hope its not as noticeable during gameplay.
 

bee

Member
big difference but they missed the fact you can force hbao+ on nvidia cards and unlock the framerate for 144hz
 

Durante

Member
What's performance like using the driver HBAO versus in-game AO? Personally had to drop the in-game version from very high to high to keep a consistent framerate in the denser areas.
I don't know about this game in particular, but generally HBAO+ is pretty cheap performance-wise given the quality of the result it achieves. Just give it a try.
 
Maybe this is an oversight, because SSS is usually not expensive at all.

The real deal is, this approximation is cheap computationally wise, but requires a few texture look ups.

Perhaps they didn't have esram left, and the main memory wasn't fast enough for that.
 

Grief.exe

Member
The community has already found how to unpack the files and pave the way for INI edits and mods.
My biggest comaint with the game is the terrible AA implementation. FXAA adds far too much blurring to the image.

Soon.

LqVqzkk.gif


Wait a 750Ti is enough to match PS4 level at 60 locked?

Just FYI since it is relevant to your situation, a 750 ti + i3 seems to match or exceed the PS4 in the majority of multiplatform games.

big difference but they missed the fact you can force hbao+ on nvidia cards and unlock the framerate for 144hz

Godly.
 

omonimo

Banned
The community has already found how to unpack the files and pave the way for INI edits and mods.
My biggest comaint with the game is the terrible AA implementation. FXAA adds far too much blurring to the image.

Soon.

LqVqzkk.gif
FXAA it's definitely better on ps4 compared MGS GZ. It seems FXAA high setting. I suspect it wasn't even FXAA at the time but just a PPAA. I don't know about pc version however.
 

Madness

Member
Damn even PS4 bested by the budget PC for this game? Can't believe how low end the consoles are this time around. Xbox One not surprisingly suffers the most here. It's a shame the Fox engine won't be used much more. Seems like once they got the kinks figured out, they're actually getting solid performance for all platforms.
 

Synth

Member
Wat. The hell of disparity you are talking about O_O

See my post a few posts down. The Xbox One version lacks SSS, and the visual disparity is significantly more noticeable than in the vast majority of games. I don't typically mind 900p enough for it to determine which version of a game I purchase (bought Arkham Knight on X1 for example)... but I'm not buying the X1 version of this, because it looks significantly worse in comparison to the PS4 version. The X1 version running well in isolation doesn't mean much to me, because the game makes compromises as standard to attain that, even in the PS4 version. There's additional compromises on the X1 side here, that aren't typical of ports between the two.. and honestly, this has to some extent been the case with every Fox Engine game (barring possibly PES2016).
 

coastel

Member
LVnQnrV.png


Quite a drastic difference AF makes, I wonder once again why 16xAF is not standard on consoles.


Game is absolutely superb on PC, just like GZ and definitely a very significant cut above any console versions on burly hardware.

Really my only problem with some of the ps4 games I play. Great looking games slighty ruined by bad AF. I can't tell massively in motion but when you look at a screen shot or stay still it ruins the image. It seem's it's getting a bit better though, but like you say 16x should be standard damn 8x would be good.
 

GRaider81

Member
So PC slightly ahead with PS4 practically biting at its tail and Xbox trailing somewhere in the distance. As expected then considering the hardware in the respective 3 boxes. I believe that the PC-PS4 gap is even smaller than the one for Ground Zeroes which is doubly expected due to the recent revelation that PS4's ability to use async compute provides a massive boost in performance. It's a shame that Kojima Productions has disbanded as, with the next iteration of the engine, I could easily see the gap fully close.


If you mean "pc on low settings" then yes its slightly ahead.

Thats what you mean right? Right?
 

Omni

Member
Game looks great on all platforms, really. Lack of SSS on Xbox is odd though, no?

I feel like it's easy to nitpick the screenshots but I dunno. On my TV it looks very clean (playing on PS4). No complaints either way
 

CassSept

Member
The game is insanely well optimized for a PC, I'm running it at extra high and I don't think I've seen a single frame drop.

Lighting is simply stunning and what makes the game look so good.
 

Skux

Member
This engine scales amazingly. I'm on an old HD 7770 and getting 40-60 FPS on a mix of high-max settings. When locked at 30 it's absolutely rock solid. The game even runs at 720p30 on high settings on my laptop with a GT 630m.
 

Qassim

Member
implying the framerate wont eventually be unlocked

Already has, haven't properly tested it myself yet, but people are saying it doesn't have the same issues as it did on Ground Zeroes (throwable objects stopping mid-air, etc):

http://pcgamingwiki.com/wiki/Metal_...in#Remove_FPS_Cap_.28Fixes_Adaptive_V-Sync.29


PC version for me...hopefully in a patch or two they add in HBAO+

No need for the patch, NVIDIA released a game profile that allows you to force HBAO+ in the NVIDIA control panel. Although it would be nice to see it integrated into the game itself so AMD users could also use it because it is a significant upgrade.
 
Playing the crap out of this on PS4 and think it looks amazing. I've noticed some frame drops here and there, but I'm still really impressed with this engine. Bought it physically and digitally and it looks like I need to get it on PC once I build my new one.
 

Easy_D

never left the stone age
I honestly don't understand why trilinear would ever be considered PC Default. I've had some form of AF since the early 2000's. I don't even get why Trilinear is included as an option :lol

m6v68Ir.png


Missing textures on PS4 and PC!

:p

Knowing some people seem to enjoy texture sharpening filters and strong contrasts it wouldn't surprise me if someone said the Xbone pic was better :lol
 
Glad I went for PS4, the PC isn't that big of a jump and I got to play it with DS4 with PS controller icons. It's just sad that developers don't include them as an option. Even Arkham Knight for all the shit it got had a native DS4 support.
 
Glad I went for PS4, the PC isn't that big of a jump and I got to play it with DS4 with PS controller icons. It's just sad that developers don't include them as an option. Even Arkham Knight for all the shit it got had a native DS4 support.



In term of LOD, it is, especially in Afghanistan.
 
The PC version was always going to be superior, but I don't think its anywhere near as superior to the PS4 version as people are making it out to be. This isn't the same sort of gulf we saw between say, Witcher 3 on PC compared to consoles.
 
Does the game actually have volumetric clouds on console? It says it in the article, but none of the screenshots show them (or in the PC screenshots for that matter).


The addition of screenspace reflections in the PC version is a neat subtle touch too.

Yeah it is. It is only limited to specific areas on console (hospital for example), while on PC it is anywhere as long as it is glossy enough.
Video
 

adelante

Member
Does the game actually have volumetric clouds on console? It says it in the article, but none of the screenshots show them (or in the PC screenshots for that matter).




Yeah it is. It is only limited to specific areas on console (hospital for example), while on PC it is anywhere as long as it is glossy enough.
Video

That's pretty awesome. It's better way to show off the reflections too than what DF did, and I'm not sure if they're correct with their assessment on the light bounce properties in the game. I suspect its merely just a screenspace reflection. On a somewhat related note, just got done playing COD Advanced Warfare and man, Sledgehammer really went to town with the SSR in that game. Almost every surface that's glossy has it (some are very subtle too) just like in real-life. Was kinda disappointed that BLOPS3 beta went with prebaked reflections, and rarely any SSR.
 
If only they gave a fuck about physical PC packaging. If I weren't a sucked for CEs I'd be playing it on the PC, but because I had to have a mini red robotic hand I settled for the Xbox One version. Also wanted to support the fact that it was coming out for the platform in the first place. I'll buy the PC version when it's hella cheap.
 

ShogunX

Member
Damn, PC on high is certainly the way to experience MGSV, in fact it's a little sad in comparison shots to see the amount of people who are going to have to settle for a lesser experience on consoles because we have to wait years for these games to come around. Higher quality shadows, 16x AF and much better LOD all add a lot to the game visually and it wont be long until we see the gap increase with INI edits and mods.

I'm going to have to upgrade my PC.
 
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