Just use something like Glovepie and play the Steam Version with a Wii Remote XDThe new update is another stunner. They actually modeled every wine bottle in 3D:
The detail on the control panels is also really sweet. Who in their right mind will be able to go back to the original after this? I'm hoping to hell that the Steam controller works well, because it's going to be hard for me to leave the Wii remote and Dolphin behind.
But I do have a complaint, sirs. Those are definitely pretzels, not Cheerios. I don't want to say this ruins the mod for me, but I'm definitely less excited now. Like, a lot less:
The detail on the control panels is also really sweet. Who in their right mind will be able to go back to the original after this? I'm hoping to hell that the Steam controller works well, because it's going to be hard for me to leave the Wii remote and Dolphin behind.
Hehehe the first comment on the site noted this as well. This will be revised.So the game has a hard limit on how many polygons are allowed in each room eh?
That sounds really annoying...
It isn't adding too much to the time needed to revise each room (from my own experience, it's added about 5-10% to the total amount of time I've spent on each room). The largest amount of time continues to be put toward the actual texture work.Since the leaders of this project are incorporating 3D models now, i guess it would take a lot longer to finish.
Oh, sorry. I should clarify. This is a limitation based on the number of polygons per model currently supported by the conversion tool we are using (not a hard limit or problem with the game itself).So the game has a hard limit on how many polygons are allowed in each room eh?
That sounds really annoying...
lolyeah, you can pretty much learn how to texture stuff at the pro level in this amount of time. This project seems like an unnecessary waste of time and resources to me.
While I'm not sure of the exact reasoning, I think this will be revised in the next pass (to avoid any issues, since it's a real world brand and not in the original texture).Curious; why the Samsung branding on the monitors in the new textures?
Wow fuck this mod. Buncha amateurs.But I do have a complaint, sirs. Those are definitely pretzels, not Cheerios. I don't want to say this ruins the mod for me, but I'm definitely less excited now. Like, a lot less:
Just use something like Glovepie and play the Steam Version with a Wii Remote XD
Frankly, the fact that you modeled real bottles is enough. It doesn't matter if they're a little polygonal, it's a huge improvement for such a small detail.Oh, sorry. I should clarify. This is a limitation based on the number of polygons per model currently supported by the conversion tool we are using (not a hard limit or problem with the game itself).
We may be able to find a fix for this limitation, but for the time being it’s not really a major problem. We can do almost everything we want.
Ahhhh did not know that (@.@!)It's pretty much unplayable, I've tried. It works beautifully for RE5 on Steam because it has a cursor aiming mode that separates camera movement and cursor movement, just like RE4 Wii Edition does, but the later games all ditched that option.
The result is that the IR camera controls camera movement and it turns out to be way too fast for its own good. Every little twitch causes the camera to jump around and by the time that you lower the sensitivity enough to make it work you've lost the speed and precision of the cursor that makes the remote great in the first place. Maybe I just didn't experiment enough with the scripts, but I couldn't find any way to make RE6 or RE:Rev2 work with it.
Steam controller will undoubtedly be simpler and better than a remote+glovepie in this case, but whether it's better than the native remote scheme RE4 Wii edition is a different story. I haven't heard too many comparisons of the Steam pad vs Wii remote IR aiming, mainly because everyone invariably compares it to kb+mouse. I assume the Steam pad is more stable and precise than the remote, but maybe a little less fun to use.
Frankly, the fact that you modeled real bottles is enough. It doesn't matter if they're a little polygonal, it's a huge improvement for such a small detail.
No problem! And yes, I think it would feel increasingly frustrating for us if we had no way to correct obvious errors. In the beginning I was going through a bunch of effort to try to adjust the textures to eliminate weird seams. So much easier when you can edit the UV maps / models directly. Here's an example from early on where I was trying to fix only by working with the textures themselves:On topic, Thanks for answering Cris a 10% extra time is more than worth it for the extra visual flare. im guessing the hardest part time wise would be if you guys decide to improve polygonal detail in character models.
Also curious about the question someone posted earlier about the possibility of using the cinematic models for actual gameplay.
Not sure yet if it's possible to do it, but if it is, and the game remains completely stable, we will!
Weird i miss the answer then, thanks for clarifying again.Re: the question:
half way through the Castle folks!
2017 release gon be hype
Is there a reason to not release in-progress versions to the public? C&D-happy lawyers love to destroy projects like these.
That's exactly right.The time taken to make public releases could instead be spent making more forward progress.
Is there a reason to not release in-progress versions to the public? C&D-happy lawyers love to destroy projects like these.
Is there a reason to not release in-progress versions to the public? C&D-happy lawyers love to destroy projects like these.
crisdecuba
For All Intents & Purposes,
A Capcom Employee.
(Yesterday, 11:45 PM)
Multi-Quote This Message Quote
After all he's done, I could think of no crueler insult.
Couldn't agree more. If people like Cris and Albert worked at Capcom maybe Capcom would still be knocking it out of the park like they were up till the mid 00's. They truly seem bankrupt on creativity and passion at this point. Terrible thing to not have when you're a company that creates entertainment.
yes!!
pretzels >>> cheerios
I think if Panta Rhei had worked out for them, we would have seen a few more creatively exciting new projects.
Finally, you may already be aware but theres a small tiling error on the texture of the wooden beam here
Second beam on the front pallet. Very small issue, but I've seen how perfectionist you can be in the past so thought you might appreciate the info~
Sorry, I've looked carefully, but I can't see it. Could you describe a bit further?
Was about to say those look like pretzelsThe new update is another stunner. They actually modeled every wine bottle in 3D:
The detail on the control panels is also really sweet. Who in their right mind will be able to go back to the original after this? I'm hoping to hell that the Steam controller works well, because it's going to be hard for me to leave the Wii remote and Dolphin behind.
But I do have a complaint, sirs. Those are definitely pretzels, not Cheerios. I don't want to say this ruins the mod for me, but I'm definitely less excited now. Like, a lot less:
Was about to say those look like pretzels
Also are you using bump mapping?
This is just nuts! This guy lives in Spain if I remember correctly... how the hell was he able to find these small pieces of architecture in Wales?
The story behind the work Albert and Cris are putting into this remake is probably worth a series of blog posts on its own!
Question for Cris: Are you guys consulting historical architecture books or experts in order to narrow down the search for some of these features? Or were you able to communicate with people at Capcom who could tell you where the original team visited?
Come on mods, approve this guy!The nice thing is Albert recently registered for GAF, so once the account is activated, he'll answer these last few questions.
And really, the credit for finding the real-life sources goes to him and his efforts going back to around 2008.