I'm amazed by the strenght of the PS environment communicated by this conf.
Many, many many many games, various smart "psenvironment" projects, some very good exclusive stuff, almost all the third party on board (where is Level5?), price cut...
I think that those "bold" predictions a user (sorry, don't remember the name!) made about PS4 2016 sales are more possible today.
I just hate capcom for that horrible Umbrella spinoff ;p
Project Diva F sold like 17k or something in the US, I don't think they'd expect PS4 to really change things.
They make most of their money through DLC.
What makes you say they have no consideration for their Western branch out of Japan?
What do you think the PS4 version is for if not considering the overseas market? Solely reselling people on the game?
I'm sure that's certainly part of it, but to note, here was their corporate blog following Diva F's release: http://blogs.sega.com/2014/03/25/hatsune-miku-project-diva-f-2nd-announced-for-western-release/That's what I initially thought it was, given the staggered release.
Similar to Project Diva f to F, I expected the PS4 game to be a more "complete" version.
Sega said:Following a fantastic reception to the PS3 and PS VITA release of Hatsune Miku: Project DIVA F in North America and Europe, SEGA is proud to announce that we will be bringing Hatsune Miku: Project DIVA F 2nd to the West later this year!
Thats right. Youre not dreaming. We believed in all of you and we asked for your support and you gave it to us without reservation. It was your supportive comments, your encouraging words at every place we showed the game, and your drive that made all the difference. Some of you bought the game twice others three or even four times. But whether you picked it up once or four times, all of you helped make Miku a success, and still do. Thank you so much for that.
...
One of the primary comments we saw across the internet over the last year was that PS3 owners loved their physical copies, and that so many PS VITA owners wished one was available. We begin our campaign today by announcing that whichever platform you own, youll be able to reserve a physical copy of DIVA F 2nd when it releases!
Well have much more news regarding Project DIVA F 2nd as we near E3, but in the meantime, we hope this news has made your day a little brighter.
Thank you all once more for supporting us, and heres to the future of Hatsune Miku in the West!
Just wondering, what is beta hunting games? Those who arent released yet?sörine;178907510 said:I'm not so sure about that anymore, I figured both would've branched out by now. I guess the beta hunting games prefer to perish on PS4 than even try on 3DS.
It was a late port, so i dont think thats much of an indication. The same goes for other late ports as well. That said, we dont even know anything about NX, so i think its too early to say which games that might come for it.They tried putting Yakuza on WiiU.
It flopped. Miserably.
I think the series will come to PC before another Nintendo console. Though Yakuza 6 sounds like a Sony exclusive deal considering the lack of a PS3 version.
Dengeki Bunko's expansion announced before the original releases in the west doesn't look like there's much communication going on.
I mean, I'm sure they can be happy with potential US/EU sales being roughly similar, but previously they also had good Japanese sales to fall back on.I'm sure that's certainly part of it, but to note, here was their corporate blog following Diva F's release: http://blogs.sega.com/2014/03/25/hatsune-miku-project-diva-f-2nd-announced-for-western-release/
They sounded pretty satisfied. I can imagine them making some accommodations.
Oh, for that one, I'm kind of assuming that Future Tone is going to be a free download where you buy each song as DLC, whereas Project Diva X is a traditional product, but I could be wrong.I mean, I'm sure they can be happy with potential US/EU sales being roughly similar, but previously they also had good Japanese sales to fall back on.
With the factors involved, I do not see good Japanese sales from this.
Don't get me wrong, I'm not saying Project Diva on PS4 is inherently a bad idea, just that 2 releases in the year makes no sense, with one being a late port.
Are you by any chance talking about my 2 million prediction?
Which still makes little sense, since DLC is the primary revenue for these types of franchises.
Offering a competing service in the same year just seems crazy.
Right, seems like you get it based on the edit.
It was a late port, so i dont think thats much of an indication. The same goes for other late ports as well. That said, we dont even know anything about NX, so i think its too early to say which games that might come for it.
It's kind of the scenario that happens when platforms essentially merge into one, and now you seemingly have redundant products.
This is presumably why they killed off Mirai, since I don't think they intend to run a separate product line on Nintendo handhelds anymore unless it's distinctly more differentiated.
It would help explain why they added in a story and quest mode into Diva X this year though, to help differentiate it.
But, this also strikes me as the PS4 version being increasingly likely for Western audiences. I'm not sure if they'd actually localize Future Tone.
If they did, well, I'm not entirely sure of the thought process at that point beyond "The Vita is dying. We have to do something."
Well, they implied they intend to replace it with another Miku or at least rhythm product. It could be a more ambitious one.
Well, technically Project Diva grew.It's crazy how they killed the only series in the Miku franchise that increased in units sold from one entry to the following one.
mpl90 said:Media Create also reports a middling sell-through for Sega's Hatsune Miku and Future Stars Project Mirai. The 3DS entry in the series that established its popularity (as far as video games are concerned, at least) on PSP sold 87,000 units in its first week, and 70.73% sell-through. This is lower than the 101,000 units and 93.69% sell-through experienced by the first Hatsune Miku Project Diva game on PSP back in 2009.
There's one bright spot, though. Media Create notes that with the switch to cute Nendoroid-style character designs, Sega is targeting a different audience with the 3DS title. The game appears to have reached a higher female audience in its first week, particularly girls in their high teens. We may end up seeing a longer legged sales pattern for the game.
http://andriasang.com/con0b7/girls_rpg_slow_start/
As far as I can tell, they essentially found a product that was hitting it off well with teenage girls and decided to invest in a different series targeted at them by the same team, and that product may still very well be a Hatsune Miku game.mao2 said:Also, Project Mirai series have been discontinued. The team behind it is now working on a new project. They want to target young girls but haven't decided whether it'll be a new Hatsune Miku title or something else.
http://dengekionline.com/elem/000/001/058/1058925/
内海:『初音ミク Project mirai』シリーズは、開発を含めると5年近く展開してきました。これもひとえに皆様の応援があったからこそできたことです。ただ、本シリーズについては本作でいったんおしまいとなります。今後、『初音ミク Project mirai』チームは新しい企画を考える準備に入りたいと思います。こちらについては、発表できるタイミングになりましたらお知らせさせていただきます。内海:それはまだわかりません。『初音ミク Project mirai』で新たにユーザーになってくれた人、低年齢層の女の子に向けて、新しい企画を考えたいと思っています。それがボーカロイドのタイトルなのか、初音ミクのタイトルなのか、はたまた他のものになるのかはわかりませんが、楽しみにしておいてください。
They need to figure out a way to get the Mirai audience on board.
There's 100 DLC songs for Theatrhythm: Final Fantasy: Curtain Call.Specially if they are going to release some Miku games on NX, something that's likely to happen, imo.
Can they make the game in that digital direction that it has on PlayStation consoles?
There's 100 DLC songs for Theatrhythm: Final Fantasy: Curtain Call.
Well, technically Project Diva grew.
The series was around since PSP, with f/F being the biggest release.
PSV Hatsune Miku: Project DIVA F 2nd 163,317 2014-03-27
PS3 Hatsune Miku: Project DIVA F 2nd 102,341 2014-03-27
PSV Hatsune Miku: Project DIVA F 217,028 2012-08-30
PS3 Hatsune Miku: Project DIVA F 160,219 2013-03-07
PSP Hatsune Miku: Project DIVA Extend 289,155 2011-11-10
PSP Hatsune Miku: Project DIVA 2nd 425,295 2010-07-29
PSP Hatsune Miku: Project DIVA 187,558 2009-07-02
2013
3DS Hatsune Miku and Future Stars: Project Mirai 205.838 2012-03-08
2014
3DS Hatsune Miku: Project Mirai 2 219.500 2013-11-28
Was the game profitable? If it was, there's still hope for Mirai and next possible games. Thanks for the data Nirolak.
Huh, did not realize 2 was that huge.as for Mirai using last known Media Create CY numbers (JapanLTDrank doesn't seem up to date with these ones)
When it sold less and doesn't have DLC?Seems obvious that Mirai is the biggest IP out of the two now
I can see why many expect various games coming also to NX, but I also think that there are many factors that point against this ps4/NX multiplatform releases, eveb
n if NX will actually be a Nintendo handheld.
differet target/segment/age groups, different development tools and environments, corporate obstacles, fanbase split...
we cannot compare a ps4/vita development to a ps4/nx development, especially if the previously discussed transition point is true (multi games not able to raise the total sales but aimed at keeping them stable despite different hw transition)
Sure, i ment it more as a general thing, that i dont think those late ports are big decision factors for future projects. That said, i dont think that Yakuza 6 will make it to NX, mostly because we know basically nothing about it (hard to gague anything regarding hardware power, if porting will be easy, if it has something unique to it that fits the game, how much 3rd party believes in the system etc.).The game didn't even sell 2000 copies in it's first week. Late port or no, that's a terrible result.
I mean, if you look at a bunch of evidence that Sega UK/EU/West/whatever it's called is the bulk of the company at this point, and then you look at some random-ass 50k game that's a mashup of a bunch of manga and visual novel characters and say "it hasn't been announced for the west yet, so Sega must not be caring about the west", I don't think anyone is ever going to be able to prove you wrong. That's up there with "The Wii U wouldn't be such a failure if Nintendo made a new F-Zero"
Koei-Tecmo games do poorly in PC because they are shitty as fuck.
Well, let's see here.
They brought over Diva F for PS3, then Diva f for Vita digitally based on its success, then Diva F 2nd for both PS3/Vita at launch with physical versions for each, then developed a Deluxe version of the 3DS game for the West that was updated to the point they brought the game back to Japan to sell again, and then debuted their new Miku VR demo at E3.
They've also started porting their historical Japanese titles from 7+ years ago to PC, including Valkyria Chronicles recently, and approved buying companies like Relic (they make PC RTS games) and Demiurge for a lot of money, which is assuredly a decision that went through Japan.
They kept Atlus USA open and have them actually localizing a number of games from other publishers again, and also have them working on localizing their own titles as well.
They even set up a partnership with Gumi to localize their Japanese mobile games so they could be experienced in the West, and went through the process of even trying to content localize Puyo Puyo for the overseas market (to mixed reception, admittedly, but it was still a lot more effort than just bringing it over).
What makes you say they have no consideration for their Western branch out of Japan?
Edit:
And I forgot to even mention how much they've handed their flagship Sonic brand over to the West.
Nyoro: SEGA already has incredibly good PC support with their teams like Creative Assembly. However, it feels like there is a divide between what SEGA of America does with the PC platform and what SEGA of Japan does with the PC platform.
Sam: Yes, absolutely. The reality is that PC isn’t as big in Japan, and often when we go to localize our titles we’re picking up what Japan has already done and taking it on. Adding a platform after the fact can add heavy delays to a project.
Nyoro: That is true… unless a platform is designated from the very beginning before development starts it can be quite a time addition to do a port. So then, for titles that are developed by SEGA of Japan, how much say does SEGA of America have for what platforms games like DFC come to?
Sam: It really does depend on the situation. Some games, we have a lot of input, and some we don’t. It ultimately depends on how invested the different territories are on each platform. [Fighting Climax] was developed first and foremost for the Japanese audience, so when it comes to our end we look at the game and discuss how much does the local fan-base want us to alter for a foreign release and make the decisions there.
I don't understand how you got all that from what I said unless you literally just read the game I posted and latched on to that.
But anyway, the point I was making was that the Japanese branch announced "vanilla" version of a fighting game, western branch announced localization of that title, and then Japanese branch announce an expansion before the western localization of vanilla version has even released. Especially when the expansion is coming to a platform with some commercial viability in the west.
I don't see what size of game has to do with that, really. Normally I'd expect at least some communication and co-operation between western and eastern branches, whether it be a bigger title like Capcom skipping vanilla version of Monster Hunter 4 in favor of 4G down to a smaller title like XSEED skipping Senran Kagura in favor of Burst.
(Of course that's not always the case - examples spring to mind like XSEED releasing Valhalla Knights 3 rather than Gold, but even then, the expansion was announced about a month after the original version had released in the west).
To swing it back to the point, I was using it as an example of Japanese branch not considering Western branch which was what Niro asked for.
yay!
sorry, I didn't remember it was you.
2016 is shaping greatly for ps4 in Japan, also because of the price cut
The size of the title was not really the issue. Also Stump, you should read that interview; fighting games like that are a lot harder to localize than you think they are. I remember you saying something equally silly about Blazblue localization; that title is just as difficult to localize because of the story elements in the game... no matter how shitty you think the writing is, it has to be localized properly.
huh? I literally have no idea what you're responding to here.
They tried putting Yakuza on WiiU.
It flopped. Miserably.
I think the series will come to PC before another Nintendo console. Though Yakuza 6 sounds like a Sony exclusive deal considering the lack of a PS3 version.
Have any 3DS games been announced at TGS besides GSV?
3DS sales seem pretty competent but Nintendo appears to be swiftly losing support to the PS4/PSV power couple.
Have any 3DS games been announced at TGS besides GSV?
3DS sales seem pretty competent but Nintendo appears to be swiftly losing support to the PS4/PSV power couple.
I'm assuming he meant Ace Attorney 6.GSV?
I'm assuming he meant Ace Attorney 6.
GSV?