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Media Create Sales: Week 36, 2015 (Aug 31 - Sep 06)

Busaiku

Member
Project Diva F sold like 17k or something in the US, I don't think they'd expect PS4 to really change things.
They make most of their money through DLC.
 

bluedawgs

Banned
I'm amazed by the strenght of the PS environment communicated by this conf.
Many, many many many games, various smart "psenvironment" projects, some very good exclusive stuff, almost all the third party on board (where is Level5?), price cut...

I think that those "bold" predictions a user (sorry, don't remember the name!) made about PS4 2016 sales are more possible today.

I just hate capcom for that horrible Umbrella spinoff ;p

Are you by any chance talking about my 2 million prediction?
 

Nirolak

Mrgrgr
Project Diva F sold like 17k or something in the US, I don't think they'd expect PS4 to really change things.
They make most of their money through DLC.

They ship very few retail copies and treat it primarily as a digital release overseas.

What do you think the PS4 version is for if not considering the overseas market? Solely reselling people on the game?
 

Busaiku

Member
That's what I initially thought it was, given the staggered release.
Similar to Project Diva f to F, I expected the PS4 game to be a more "complete" version.
 
What makes you say they have no consideration for their Western branch out of Japan?

Dengeki Bunko's expansion announced before the original releases in the west doesn't look like there's much communication going on.

What do you think the PS4 version is for if not considering the overseas market? Solely reselling people on the game?

Worked pretty well the first time they did it (though admittedly I don't see a similarly strong result happening again).
 

Nirolak

Mrgrgr
That's what I initially thought it was, given the staggered release.
Similar to Project Diva f to F, I expected the PS4 game to be a more "complete" version.
I'm sure that's certainly part of it, but to note, here was their corporate blog following Diva F's release: http://blogs.sega.com/2014/03/25/hatsune-miku-project-diva-f-2nd-announced-for-western-release/

Sega said:
Following a fantastic reception to the PS3 and PS VITA release of Hatsune Miku: Project DIVA F in North America and Europe, SEGA is proud to announce that we will be bringing Hatsune Miku: Project DIVA F 2nd to the West later this year!

That’s right. You’re not dreaming. We believed in all of you and we asked for your support – and you gave it to us without reservation. It was your supportive comments, your encouraging words at every place we showed the game, and your drive that made all the difference. Some of you bought the game twice – others three or even four times. But whether you picked it up once or four times, all of you helped make Miku a success, and still do. Thank you so much for that.

...

One of the primary comments we saw across the internet over the last year was that PS3 owners loved their physical copies, and that so many PS VITA owners wished one was available. We begin our campaign today by announcing that whichever platform you own, you’ll be able to reserve a physical copy of DIVA F 2nd when it releases!

We’ll have much more news regarding Project DIVA F 2nd as we near E3, but in the meantime, we hope this news has made your day a little brighter.

Thank you all once more for supporting us, and here’s to the future of Hatsune Miku in the West!

They sounded pretty satisfied. I can imagine them making some accommodations.
 

test_account

XP-39C²
I wonder how Toukiden 2 would work as open world.


sörine;178907510 said:
I'm not so sure about that anymore, I figured both would've branched out by now. I guess the beta hunting games prefer to perish on PS4 than even try on 3DS.
Just wondering, what is beta hunting games? Those who arent released yet?


They tried putting Yakuza on WiiU.

It flopped. Miserably.

I think the series will come to PC before another Nintendo console. Though Yakuza 6 sounds like a Sony exclusive deal considering the lack of a PS3 version.
It was a late port, so i dont think thats much of an indication. The same goes for other late ports as well. That said, we dont even know anything about NX, so i think its too early to say which games that might come for it.
 

Stumpokapow

listen to the mad man
Dengeki Bunko's expansion announced before the original releases in the west doesn't look like there's much communication going on.

I mean, if you look at a bunch of evidence that Sega UK/EU/West/whatever it's called is the bulk of the company at this point, and then you look at some random-ass 50k game that's a mashup of a bunch of manga and visual novel characters and say "it hasn't been announced for the west yet, so Sega must not be caring about the west", I don't think anyone is ever going to be able to prove you wrong. That's up there with "The Wii U wouldn't be such a failure if Nintendo made a new F-Zero"
 

Busaiku

Member
I'm sure that's certainly part of it, but to note, here was their corporate blog following Diva F's release: http://blogs.sega.com/2014/03/25/hatsune-miku-project-diva-f-2nd-announced-for-western-release/



They sounded pretty satisfied. I can imagine them making some accommodations.
I mean, I'm sure they can be happy with potential US/EU sales being roughly similar, but previously they also had good Japanese sales to fall back on.
With the factors involved, I do not see good Japanese sales from this.
Don't get me wrong, I'm not saying Project Diva on PS4 is inherently a bad idea, just that 2 releases in the year makes no sense, with one being a late port.
 

Nirolak

Mrgrgr
I mean, I'm sure they can be happy with potential US/EU sales being roughly similar, but previously they also had good Japanese sales to fall back on.
With the factors involved, I do not see good Japanese sales from this.
Don't get me wrong, I'm not saying Project Diva on PS4 is inherently a bad idea, just that 2 releases in the year makes no sense, with one being a late port.
Oh, for that one, I'm kind of assuming that Future Tone is going to be a free download where you buy each song as DLC, whereas Project Diva X is a traditional product, but I could be wrong.

It's possible that Future Tone devours Diva X's sales. PSO2 did kill Phantasy Star Nova.
 

Busaiku

Member
Which still makes little sense, since DLC is the primary revenue for these types of franchises.
Offering a competing service in the same year just seems crazy.

Right, seems like you get it based on the edit.
 

Nirolak

Mrgrgr
Which still makes little sense, since DLC is the primary revenue for these types of franchises.
Offering a competing service in the same year just seems crazy.

Right, seems like you get it based on the edit.

It's kind of the scenario that happens when platforms essentially merge into one, and now you seemingly have redundant products.

This is presumably why they killed off Mirai, since I don't think they intend to run a separate product line on Nintendo handhelds anymore unless it's distinctly more differentiated.

It would help explain why they added in a story and quest mode into Diva X this year though, to help differentiate it.

But, this also strikes me as the PS4 version being increasingly likely for Western audiences. I'm not sure if they'd actually localize Future Tone.

If they did, well, I'm not entirely sure of the thought process at that point beyond "The Vita is dying. We have to do something."
 

Jigorath

Banned
It was a late port, so i dont think thats much of an indication. The same goes for other late ports as well. That said, we dont even know anything about NX, so i think its too early to say which games that might come for it.

The game didn't even sell 2000 copies in it's first week. Late port or no, that's a terrible result.
 
It's kind of the scenario that happens when platforms essentially merge into one, and now you seemingly have redundant products.

This is presumably why they killed off Mirai, since I don't think they intend to run a separate product line on Nintendo handhelds anymore unless it's distinctly more differentiated.

It would help explain why they added in a story and quest mode into Diva X this year though, to help differentiate it.

But, this also strikes me as the PS4 version being increasingly likely for Western audiences. I'm not sure if they'd actually localize Future Tone.

If they did, well, I'm not entirely sure of the thought process at that point beyond "The Vita is dying. We have to do something."

It's crazy how they killed the only series in the Miku franchise that increased in units sold from one entry to the following one.
 

Nirolak

Mrgrgr
Well, they implied they intend to replace it with another Miku or at least rhythm product. It could be a more ambitious one.
 
Well, they implied they intend to replace it with another Miku or at least rhythm product. It could be a more ambitious one.

They should find the right way on the right platform to sell Miku to a female audience - they said Project Mirai was able to capture a more demographic diverse audience with respect to Project Diva series.
 

Nirolak

Mrgrgr
Okay, here we go.

2012:

mpl90 said:
Media Create also reports a middling sell-through for Sega's Hatsune Miku and Future Stars Project Mirai. The 3DS entry in the series that established its popularity (as far as video games are concerned, at least) on PSP sold 87,000 units in its first week, and 70.73% sell-through. This is lower than the 101,000 units and 93.69% sell-through experienced by the first Hatsune Miku Project Diva game on PSP back in 2009.

There's one bright spot, though. Media Create notes that with the switch to cute Nendoroid-style character designs, Sega is targeting a different audience with the 3DS title. The game appears to have reached a higher female audience in its first week, particularly girls in their high teens. We may end up seeing a longer legged sales pattern for the game.

http://andriasang.com/con0b7/girls_rpg_slow_start/

2015:

mao2 said:
Also, Project Mirai series have been discontinued. The team behind it is now working on a new project. They want to target young girls but haven't decided whether it'll be a new Hatsune Miku title or something else.
http://dengekionline.com/elem/000/001/058/1058925/
内海:『初音ミク Project mirai』シリーズは、開発を含めると5年近く展開してきました。これもひとえに皆様の応援があったからこそできたことです。ただ、本シリーズについては本作でいったんおしまいとなります。今後、『初音ミク Project mirai』チームは新しい企画を考える準備に入りたいと思います。こちらについては、発表できるタイミングになりましたらお知らせさせていただきます。
内海:それはまだわかりません。『初音ミク Project mirai』で新たにユーザーになってくれた人、低年齢層の女の子に向けて、新しい企画を考えたいと思っています。それがボーカロイドのタイトルなのか、初音ミクのタイトルなのか、はたまた他のものになるのかはわかりませんが、楽しみにしておいてください。
As far as I can tell, they essentially found a product that was hitting it off well with teenage girls and decided to invest in a different series targeted at them by the same team, and that product may still very well be a Hatsune Miku game.

This seems like a push for growth among that audience, since you don't dump a series to go after something you think will sell less.
 

Busaiku

Member
One thing to note about Mirai though, is that while the games sold well, almost on par with the Vita versions of f/F 2nd, they likely made far less money.
While F 2nd sold mich less, it also had tons more DLC, so a lot of what was lost in overall customers was likely made up by the whales.
They need to figure out a way to get the Mirai audience on board.
 

Nirolak

Mrgrgr
That's actually why I wasn't sure if they actually minded the drop in sales from Diva f/F to Diva F 2nd, since they had a huge amount of potential high margin digital revenue off of that product, and people who bought the late edition of F gave them none because the DLC was included for free.

That said, the split launch suggests there was at least some amount concern.
 

horuhe

Member
They need to figure out a way to get the Mirai audience on board.

Specially if they are going to release some Miku games on NX, something that's likely to happen, imo.

Can they make the game in that digital direction that it has on PlayStation consoles?
 

Nirolak

Mrgrgr
Specially if they are going to release some Miku games on NX, something that's likely to happen, imo.

Can they make the game in that digital direction that it has on PlayStation consoles?
There's 100 DLC songs for Theatrhythm: Final Fantasy: Curtain Call.
 

Fisico

Member
Well, technically Project Diva grew.
The series was around since PSP, with f/F being the biggest release.

PSV Hatsune Miku: Project DIVA F 2nd 163,317 2014-03-27
PS3 Hatsune Miku: Project DIVA F 2nd 102,341 2014-03-27

PSV Hatsune Miku: Project DIVA F 217,028 2012-08-30
PS3 Hatsune Miku: Project DIVA F 160,219 2013-03-07

PSP Hatsune Miku: Project DIVA Extend 289,155 2011-11-10
PSP Hatsune Miku: Project DIVA 2nd 425,295 2010-07-29
PSP Hatsune Miku: Project DIVA 187,558 2009-07-02

as for Mirai using last known Media Create CY numbers (JapanLTDrank doesn't seem up to date with these ones)

2013
3DS Hatsune Miku and Future Stars: Project Mirai 205.838 2012-03-08

2014

3DS Hatsune Miku: Project Mirai 2 219.500 2013-11-28

Seems obvious that Mirai is the biggest IP out of the two now
 

Nirolak

Mrgrgr
Was the game profitable? If it was, there's still hope for Mirai and next possible games. Thanks for the data Nirolak.

Well, it was a sequel to the first Theatrhythm, and the proceeded to make Theatrhythm: Dragon Quest, so I'd be surprised if it wasn't profitable.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I can see why many expect various games coming also to NX, but I also think that there are many factors that point against this ps4/NX multiplatform releases, eveb
n if NX will actually be a Nintendo handheld.
differet target/segment/age groups, different development tools and environments, corporate obstacles, fanbase split...
we cannot compare a ps4/vita development to a ps4/nx development, especially if the previously discussed transition point is true (multi games not able to raise the total sales but aimed at keeping them stable despite different hw transition)

I don't know, considering how the amount of games running on Unreal Engine 4 and Unity is increasing in Japan, and considering how next handheld will be more powerful than Vita (and that's a pessimistic expectation, IMHO), I don't see these kinds of problems being that relevant (theorically). About corporate obstacles...I feel like we're going to see less and less of them. I mean, we're talking about the same company that is now allowing the license to produce its own amiibo to not even a third party developer, but to a third party indie developer. Right, this is a Western example, but it's also true that Western support has always been the most difficult area for Nintendo in the past years, much less from Japan (on the handheld).

The concerns about different targets/segments/age groups aren't implausible, I'll coincede that. But it's also true that in the next future, when Vita becomes much less of a factor, and there's no successor taking up its place (the odds this happen are as high as ever; I'd dare to say today's Facebook announcement was another sign), I don't know if PS4 will be enough for all the titles that are currently PS-Ecosystem titles. Companies like NIS/Compile Heart/Gust shouldn't have problems on thriving (relatively) even on PS4, but surely hunting games can't be successful on home consoles alone.
 

test_account

XP-39C²
The game didn't even sell 2000 copies in it's first week. Late port or no, that's a terrible result.
Sure, i ment it more as a general thing, that i dont think those late ports are big decision factors for future projects. That said, i dont think that Yakuza 6 will make it to NX, mostly because we know basically nothing about it (hard to gague anything regarding hardware power, if porting will be easy, if it has something unique to it that fits the game, how much 3rd party believes in the system etc.).
 
I mean, if you look at a bunch of evidence that Sega UK/EU/West/whatever it's called is the bulk of the company at this point, and then you look at some random-ass 50k game that's a mashup of a bunch of manga and visual novel characters and say "it hasn't been announced for the west yet, so Sega must not be caring about the west", I don't think anyone is ever going to be able to prove you wrong. That's up there with "The Wii U wouldn't be such a failure if Nintendo made a new F-Zero"

I don't understand how you got all that from what I said unless you literally just read the game I posted and latched on to that.

But anyway, the point I was making was that the Japanese branch announced "vanilla" version of a fighting game, western branch announced localization of that title, and then Japanese branch announce an expansion before the western localization of vanilla version has even released. Especially when the expansion is coming to a platform with some commercial viability in the west.

I don't see what size of game has to do with that, really. Normally I'd expect at least some communication and co-operation between western and eastern branches, whether it be a bigger title like Capcom skipping vanilla version of Monster Hunter 4 in favor of 4G down to a smaller title like XSEED skipping Senran Kagura in favor of Burst.

(Of course that's not always the case - examples spring to mind like XSEED releasing Valhalla Knights 3 rather than Gold, but even then, the expansion was announced about a month after the original version had released in the west).

To swing it back to the point, I was using it as an example of Japanese branch not considering Western branch which was what Niro asked for.
 

Nyoro SF

Member
Well, let's see here.

They brought over Diva F for PS3, then Diva f for Vita digitally based on its success, then Diva F 2nd for both PS3/Vita at launch with physical versions for each, then developed a Deluxe version of the 3DS game for the West that was updated to the point they brought the game back to Japan to sell again, and then debuted their new Miku VR demo at E3.

Keep in mind that the Diva f and F localizations were pursued and completed thanks to Sega of America's initiative. If Sega of Japan was truly involved in making these sorts of things possible, there wouldn't be 6+ month delay on titles coming from Japan; there would be concurrent localization, like what Atlus has been doing for a while. Note how a localization for PDX hasn't been announced yet, despite this game obviously being in development for a while with a 2016 release date on the horizon. If we're still in the dark now, then that means we're not going to get the Vita game remotely close to Japan's date. Once again, not being very considerate to their overseas market.

Project Mirai DX's package deal is probably one of the few times that I feel like there was global focus.

I'm not sure how showing a Miku demo at E3 is confidence in the American market. Given how little access there was to such a thing. I would go the full length and say Sony went to Sega of Japan directly and that Sega of America had nothing to do with it; why wouldn't you engage the original developer for bringing over a demo?

They've also started porting their historical Japanese titles from 7+ years ago to PC, including Valkyria Chronicles recently, and approved buying companies like Relic (they make PC RTS games) and Demiurge for a lot of money, which is assuredly a decision that went through Japan.

The Valkyria Chronicles port to PC was entirely done through Sega of Europe's initiative. Sega of Japan wasn't even noted in the credits of the manual other than "thanks for making the original game". Sega of Europe has a lot of autonomy; they're far more successful than their American branch.
The same goes for the purchase of Relic.
I don't know anything about Sega's mobile efforts in America and Demiurge but judging by the Polygon article I'm reading it looks like Sega's mobile divisions work on completely different autonomy.

They kept Atlus USA open and have them actually localizing a number of games from other publishers again, and also have them working on localizing their own titles as well.

Atlus USA staying open is thanks to Sega of Japan allowing Atlus Japan autonomy. Sega of America has absolutely no control over this. This is all Japanese business dealings too.

They even set up a partnership with Gumi to localize their Japanese mobile games so they could be experienced in the West, and went through the process of even trying to content localize Puyo Puyo for the overseas market (to mixed reception, admittedly, but it was still a lot more effort than just bringing it over).

I admittedly don't know much about Sega's mobile efforts, but I think the remake of Puyo Puyo was incredibly stupid, since it's important to maintain consistency for your brand globally rather than address it constantly with two different titles and presentations. Once again... not being considerate.

What makes you say they have no consideration for their Western branch out of Japan?

Edit:

And I forgot to even mention how much they've handed their flagship Sonic brand over to the West.

Sonic is no longer popular in Japan (or was he ever?) so they offloaded him to Western development to try to get a Western-only focus. It's a smart business move, but given the quality of these titles lately, I'd say it was nothing short of a dump and not consideration or a request from Sega of America directly.

As for why no consideration... well, including the Dengeki fiasco which is a giant middle finger to their American branch, there's also the lack of localization announcements for any of Sega's upcoming games. So far from Sega's lineup from the past two years and their future lineup seems entirely tailored to Japan, Japan development and Japan release dates; there's zero global initiative at all starting from the Japanese development side and Sega of America is stuck waiting (like with the 3DS collections) and Sega of Europe is off doing their own thing.

If you see another PC title announcement, I am 99% certain it will come from Sega Europe taking the reins to announce the port of another old title; nothing modern and major. And I am very certain that their movement to PS4 for any titles is purely for Japan's purposes and not a Western one. If PS4 Diva X was really done for Western purposes, then it wouldn't be so heavily delayed compared to its Vita version.

Though this interview question was about PC, it does reveal the attitude behind ALL platforms that Sega of America works with when coordinating overseas.

Nyoro: SEGA already has incredibly good PC support with their teams like Creative Assembly. However, it feels like there is a divide between what SEGA of America does with the PC platform and what SEGA of Japan does with the PC platform.

Sam: Yes, absolutely. The reality is that PC isn’t as big in Japan, and often when we go to localize our titles we’re picking up what Japan has already done and taking it on. Adding a platform after the fact can add heavy delays to a project.

Nyoro: That is true… unless a platform is designated from the very beginning before development starts it can be quite a time addition to do a port. So then, for titles that are developed by SEGA of Japan, how much say does SEGA of America have for what platforms games like DFC come to?

Sam: It really does depend on the situation. Some games, we have a lot of input, and some we don’t. It ultimately depends on how invested the different territories are on each platform. [Fighting Climax] was developed first and foremost for the Japanese audience, so when it comes to our end we look at the game and discuss how much does the local fan-base want us to alter for a foreign release and make the decisions there.

As you can see.

I don't understand how you got all that from what I said unless you literally just read the game I posted and latched on to that.

But anyway, the point I was making was that the Japanese branch announced "vanilla" version of a fighting game, western branch announced localization of that title, and then Japanese branch announce an expansion before the western localization of vanilla version has even released. Especially when the expansion is coming to a platform with some commercial viability in the west.

I don't see what size of game has to do with that, really. Normally I'd expect at least some communication and co-operation between western and eastern branches, whether it be a bigger title like Capcom skipping vanilla version of Monster Hunter 4 in favor of 4G down to a smaller title like XSEED skipping Senran Kagura in favor of Burst.

(Of course that's not always the case - examples spring to mind like XSEED releasing Valhalla Knights 3 rather than Gold, but even then, the expansion was announced about a month after the original version had released in the west).

To swing it back to the point, I was using it as an example of Japanese branch not considering Western branch which was what Niro asked for.

Indeed. ^There's no real explanation for announcing the superior expansion to a game before the original is released overseas unless there are zero communication lines going from Japan to America. Nice examples by the way.

The size of the title was not really the issue. Also Stump, you should read that interview; fighting games like that are a lot harder to localize than you think they are. I remember you saying something equally silly about Blazblue localization; that title is just as difficult to localize because of the story elements in the game... no matter how shitty you think the writing is, it has to be localized properly.
 

Stumpokapow

listen to the mad man
The size of the title was not really the issue. Also Stump, you should read that interview; fighting games like that are a lot harder to localize than you think they are. I remember you saying something equally silly about Blazblue localization; that title is just as difficult to localize because of the story elements in the game... no matter how shitty you think the writing is, it has to be localized properly.

huh? I literally have no idea what you're responding to here.
 

Nirolak

Mrgrgr
If we want to argue that Sega West has so much power that the company essentially operates like a Western publisher with a strong Japanese branch, I'm open to the argument, but don't see how that changes the situation from one that is ultimately considerate of the West.

I don't feel localization delays are relevant on the grand scale, especially if new platforms are being commissioned for them.
 

ZSaberLink

Media Create Maven
They tried putting Yakuza on WiiU.

It flopped. Miserably.

I think the series will come to PC before another Nintendo console. Though Yakuza 6 sounds like a Sony exclusive deal considering the lack of a PS3 version.

To be fair, it was a late port of a PS3 up-port for the two oldest Yakuza games. It definitely did terribly on Wii U, but it would have been nice to see something more current.
 

Moodkip

Member
Have any 3DS games been announced at TGS besides GSVI?

3DS sales seem pretty competent but Nintendo appears to be swiftly losing support to the PS4/PSV power couple.
 

ZSaberLink

Media Create Maven
Have any 3DS games been announced at TGS besides GSV?

3DS sales seem pretty competent but Nintendo appears to be swiftly losing support to the PS4/PSV power couple.

We've had this discussion before. Games for Sony platforms seem to be announced way in advance at TGS. Nintendo 3DS titles in Japan seemed to be announced like a couple of months before release because they're big enough to do that. It's just different approaches.

This happened last year too, yet we got Great Ace Attorney, Youkai Watch Busters, Animal Crossing HHD, DQ8 3DS, Monster Hunter X, etc. all since then and they were announced not that far ahead of time.

Next year we already have Ace Attorney 6, Metroid Federation Force (small in JP tho), Monster Hunter Stories, DQ11 among others.
 
COMG chart September 14, 2015

01. [3DS] Monster Hunter Cross - 885pt
02. [PSV] Kan Colle Kai (combined) - 251pt
03. [3DS] Pokemon Super Mystery Dungeon - 134pt
04. [PSV] God Eater Resurrection - 71pt
05. [3DS] Seventh Dragon III code: VFD - 58pt
06. [PSV] Yoru no nai Kuni (combined) - 52pt
07. [PSV] World Trigger BORDERLESS mission - 40pt
08. [PSV] Tokyo Xanadu (combined) - 39pt
09. [PS4] Yoru no nai Kuni (combined) - 31pt
10. [PSV] Super Dimension Neptune VS Zombie Corps (limited) - 22pt
11. [PSV] Moero Crystal (limited) - 18pt
12. [PSV] something for Vita anyone cares - 17pt
13. [PS3] Sengoku Musou 4 Empires (limited) - 17pt
14. [PS4] God Eater Resurrection - 14pt
15. [PSV] Yomawari (limited) - 14pt
16. [PS4] The Witch and the 100 Knights Revival (limited) - 13pt


impressive the difference between GE:Res Vita and PS4
 

Mory Dunz

Member
I feel like this M&L game will be the worst performing in the series.
Then again it is coming out near christmas right...

EDIT:
In line of random predictions

I don't know how Mario Tennis usually does, but I'll guess a 30k opening.
Same for Star Fox, so I'll guess a 50k opening.
60k for FE#.
12k opening for Lego
25k for Disney Infinity
35k for Yokai Dance

all of these are uneducated guesses from someone how has feelings about video games. I'm an expert of nothing and my debates and stuff are sometimes partially wrong. ;)
 
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