They sold more copies on GOG than steam. They disclosed that in an other thread.
No wonder digital revenue has such a huge weight towards their profits.
They sold more copies on GOG than steam. They disclosed that in an other thread.
They sold more copies on GOG than steam. They disclosed that in an other thread.
PC is 30% split but total digital sales were only 25%? Considering some people must have purchased the game digitally on consoles the amount of physical purchases for PC is pretty high.
Annd that's why you expand to consoles.
A game on GOG will only sell a fraction of what it would sell on Steam. The main exceptions to this are old school titles and the Witcher games. Still, GOG offers certain advantages so people like me are willing to pay a premium to buy a game there rather than on Steam.Yep. GoG is one of the few services that has the power to do this to the point where it could net them a significant portion of their total revenue. Not only is GoG a great service that people are happy to use thanks to their great policies, their approach to pricing globally was pretty great
That's the version I got. The Witcher 3 was such an event, I wanted to have some physical goodies for it and it came with a bunch of cool stuff. I've also heard on here that PC retail software is much bigger in Europe?
Anyway, I have to imagine this will reinforce publishers having their own DD platforms going forward, while still selling on as many as possible. I believe I even saw W3 on UPLAY.
A game on GOG will only sell a fraction of what it would sell on Steam. The main exceptions to this are old school titles and the Witcher games. Still, GOG offers certain advantages so people like me are willing to pay a premium to buy a game there rather than on Steam.
Hmm I wish there were specific numbers of PC/consoles sales split in digital sales and retail sales separately.
Hmm I wish there were specific numbers of PC/consoles sales split in digital sales and retail sales separately.
Annd that's why you expand to consoles.
PS4 version should be what? At least 40%?
Well, the great news is the game really sold well. I'm really happy for CDPR.
No third party AAA can afford platform exclusivity these days, be it PS4, Xbone or PC.
Annd that's why you expand to consoles.
That's not entirely true. There are a number of PC exclusive AAA games that will never show up on console. The difference is that these games use control schemes and interfaces that aren't compatible with console controllers.Yeah, I still don't understand all the vitriol that thread about CDPR saying that current TW3 wouldn't exist without consoles created. Cyberpunk 2077 wouldn't either.
No third party AAA can afford platform exclusivity these days, be it PS4, Xbone or PC.
Annd that's why you expand to consoles.
Both cases reflect the current market reality which is that you need to target as many platforms as possible in order to reach all of the potential audience.
I don't quiet get how digial can be only 25% of sales, but 50% of revenue. How many people are buying products more expensive when buying digital?
In fact why you should go multi-plat period.
I didn't expect this sort of childish platform war argument from you. The same argument with the platforms reversed can be made for traditional console series like Dark Souls. Both cases reflect the current market reality which is that you need to target as many platforms as possible in order to reach all of the potential audience.
I didn't expect this sort of childish platform war argument from you. The same argument with the platforms reversed can be made for traditional console series like Dark Souls. Both cases reflect the current market reality which is that you need to target as many platforms as possible in order to reach all of the potential audience.
Agree absolutely with this. Its not just about expanding to console. Its also the other way around. That's why you expand to PC. Look at games like MGSV for example which has already sold 650k copies on PC. Any of the 3 major platforms are too big to ignore
I didn't expect this sort of childish platform war argument from you. The same argument with the platforms reversed can be made for traditional console series like Dark Souls. Both cases reflect the current market reality which is that you need to target as many platforms as possible in order to reach all of the potential audience.
I didn't expect this sort of childish platform war argument from you. The same argument with the platforms reversed can be made for traditional console series like Dark Souls. Both cases reflect the current market reality which is that you need to target as many platforms as possible in order to reach all of the potential audience.
The hell are you talking about lol? As an owner of dozens of consoles and gaming PCs over the years, I'm the last person you should be shoveling that crap at. In this specific case, a studio saw a massive sales increase by expanding to consoles. If it was the other way around in another thread I'd say the same exact thing for PC expansion.I didn't expect this sort of childish platform war argument from you. The same argument with the platforms reversed can be made for traditional console series like Dark Souls. Both cases reflect the current market reality which is that you need to target as many platforms as possible in order to reach all of the potential audience.
I dont think X1 split is any close to PS4, last we heard was %65 for PS4
The hell are you talking about lol? As an owner of dozens of consoles and gaming PCs in my life, I'm the last person you should be shoveling that crap at. In this specific case, a studio saw a massive sales increase by expanding to consoles. If it was the other way around in another thread I'd say the same exact thing for PC expansion.
The hell are you talking about lol? As an owner of dozens of consoles and gaming PCs over the years, I'm the last person you should be shoveling that crap at. In this specific case, a studio saw a massive sales increase by expanding to consoles. If it was the other way around in another thread I'd say the same exact thing for PC expansion.
So we'll get a Witcher 4?
.Annd that's why you expand to consoles.
Hmm I wish there were specific numbers of PC/consoles sales split in digital sales and retail sales separately.
I wish I could say the turn this thread took was unexpected.
Well you sure did play your part perfectly.
I would still bet that Steam sold more copies than GOG did though.
expanding to consoles will not save you, IF you are terrible or down right extremely average at making average shooters. Crytek issues had nothing to do with moving to consoles, their only claim to fame was making a game very few could actually play.Tell that Crytek,
They are dead after expanding to consoles. or Egosoft, they tried to consolify the X Franchise.
Going to Console worked here but it is no statement that should be made for every Situation.
Yeah, if you are selling an "AAA" game with broad appeal you'd be stupid not to release it on as many platforms as possible without compromising the basic design. And Witcher 3 clearly is that kind of game.There are still good reasons for PC exclusives depending on what type of game you're making, but yeah... Multiplatform is just where we are now. You can't make games like this without going big. Single platform RPGs look more like Pillars of Eternity, smaller budgets that target a very specific audience that will come to the product rather than need the product to come to them.