Monolith Soft Goes Big And Aims Higher With Its Open-World RPG
Game Informer recently went hands-on with Xenoblade Chronicles X and published an in-depth preview of the game.
http://www.gameinformer.com/games/xenoblade_chronicles_x/b/wii_u/archive/2015/09/29/xenoblade-chronicles-x-feature-preview-game-informer.aspx?utm_content=bufferf0300&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
When JRPGs were struggling to evolve last generation, Xenoblade Chronicles came along and showed the genre still had a few tricks up its sleeve. It earned plenty of praise as one of the best role-playing games of last generation, currently holding a 92 score on Metacritic. Monolith Soft proved it could create a compelling world and innovate in the genre, thanks to its creative design and MMO-style combat.
Its successor, Xenoblade Chronicles X, doesn't just switch it up to an extensive sci-fi setting; it expands the scope of everything, building upon the solid foundation set by its predecessor. I recently spent five hours with the game, and I feel like I've barely scratched the surface. If you thought Xenoblade Chronicles was big, you will be surprised just how much Xenoblade Chronicles X dwarfs it - and that's not even mentioning the extensive customization or Skells (mechs) that further enhance the experience.
Send me to Skell if old.