Again, as has been said before, this is a Fixed Funding campaign, not flexible. It's just like a Kickstarter. IGG is not taking the money up front. If the campaign does not go through then you get your money back.First of all, I rarely support crowd funding for videogames. That's all there is to it. I will wait and buy a finished product 99.9% of the time. So with that out of the way...
This game won't get made unless they get 1.5m which is by and large a record for indiegogo. That is already an uphill battle. Indiegogo also takes money upfront. I do not like that.
Also you are asking me to take a developers word up front for it in a pitch video when crowd funding has a history of such things changing over time. So, as much as I loved Skullgirls, I don't take their word at face value. You mean to tell me that if they manage like 800k a deal won't be cut to release the game anyway? I honestly don't believe that, We have seen other same the same and the game gets funded anyway. Sorry.
So I will wait and see. I normally don't fund these things and they have a huge gpal on a platform that take my !money right away.
I get that you have issues with crowdfunding, which I understand because quite frankly I share a lot of the same concerns. But I trust Lab Zero way more than I do, say, Comcept (especially considering they had a previous crowdfunding campaign where they followed through on every single thing they said they would more or less on schedule), and I just don't agree with the argument that if it's an uphill battle than it's not even worth trying.
And I'm not sure what you're referring to in regards to the bolded, unless you're talking about Red Ash which is very much an exception rather than the norm and also sketchy as all hell.