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XB1 Elite Controller ($150)

Do you play catch with the controllers. Mine have lasted more than a year and mever had to replace them.

I think 2/year is a bit steep but of course it will vary greatly depending on time put in. My PS3 controller dpads use to get tougher and worn out after a couple years of use (including fighting games.) I had the analog stick wear out noticeably on my 3ds after 500+ hours of Monster Hunter. It's easy to put 1000 hours a year into a console for more persistant gamers, and it's understandable for a controller to break down after a couple thousand hours on it.
 
You don't have to abuse an Xbox controller to make it fail. Or Playstation controller for that matter. Quality control on these things doesn't appear to be a high priority for them.
While it's true that they can wear down with normal (non-abusive) use, I wouldn't say they become unusable at that point.

I have 4 Xbox 360 controllers (including two from launch) that still work fine today and they have been used (abused) by my son and his friends/cousins for years. My launch Xbox One controllers also work fine, although the sticks are a bit loose on my Titanfall controller (which my son uses almost exclusively).
 
While it's true that they can wear down with normal (non-abusive) use, I wouldn't say they become unusable at that point.

I have 4 Xbox 360 controllers (including two from launch) that still work fine today and they have been used (abused) by my son and his friends/cousins for years. My launch Xbox One controllers also work fine, although the sticks are a bit loose on my Titanfall controller (which my son uses almost exclusively).

Every single 360 controller with the original dpad design ended up breaking from normal use. A combo of drifting analog sticks or the dpad would either stop registering clicks or it would register the wrong direction. On Xbox One the sticks feel like they're grinding against asphalt at the outer reaches of movement. I haven't used a single Xbox One controller that doesn't feel like the handles are splitting. For 60-65 dollars, they need to be building these things with much more care.
 
Every single 360 controller with the original dpad design ended up breaking from normal use. A combo of drifting analog sticks or the dpad would either stop registering clicks or it would register the wrong direction. On Xbox One the sticks feel like they're grinding against asphalt at the outer reaches of movement. I haven't used a single Xbox One controller that doesn't feel like the handles are splitting. For 60-65 dollars, they need to be building these things with much more care.


My 360s were more or less bullet proof tho one of them did develop a little drift. My Day one XB1 controller just suffered a broken RB and I might have fixed it but I spazzed and broke it worse. The 2nd edition standard xb1 I got and the Forza Edition that came with the LE are both much more solid feeling. Picking up an Elite.
 
Microsoft does offer you warranty on their peripherals. Even with a little extra nudging you can get them to replace things that are out of warranty. Also, i already pointed out to you that Best Buy and other outlets offer their own warranty. The smart thing to do in this scenario is to get the warranty. You don't have to ship it back to Best Buy if there is one close to you. You walk in and switch it out.
The amount of controllers i've had break or wear out per year has to be around 2+. Never has 1 controller lasted me all year. Never. No matter what console. So, i get the warranty. And i advise everyone do so as well.

If you got through 2 a year, then I don't know what to say. I don't play many multiplayer shooters on my consoles anymore. But play a lot of fighting games still, and have never gone through the original controller the system came with unless I accidentally dropped it on our hardwood floor.

You don't have to explain anything when it comes to bestbuy there bro, I worked there for almost 4 years as geeksquad, before I got my IT engineering job.(rough times)
I know how their exchange works and these extra geek squad protection you buy, are anywhere from 10-20 dollars. It goes by the price of the item.
So now your shelling 149.99+tax and plus 19.99 for 2 years of GSP.
Now your getting close to 200 dollars for a controller.

That is retarded.

I guess if you play competitively it makes sense for an investment. But even still unless your sponsored, then everything comes out of pocket. It's funny I brought up the Razor onza and that controller was banned from MLG. But scuff controllers with trigger stop are not?
For the onza I did have GSP on it, because of known issues with the tension sticks. But for 59.99 it was a great controller and I got my money's worth. It was the same price as the PC XBox 360 wireless controller so I thought it was a good deal.

If I'm paying out of pocket for than 99 dollars that shit better come with a good base warranty, and to my knowledge from working at bestbuy, only certain in-store products can be exchanged under regular MF warranty.
I think these type of things in general should not be so over priced, or at least if they are accepted in Esports, make them part replaceable like arcade sticks. If they want them to become the go to for competitive shooting like arcade sticks are fighting they need to treat them as such.

That's my main issue.

Lizard lick went out of business years ago just so you know.

Yea, thanks, I havn't ordered any arcade part's in a long, long time. Most of my sticks I buy last me usually the gates/gauges(forgot what they were called) go before anything else.
But there are couple other good sites that you can still buy from.

Arcadespareparts

Paradise arcade
 
I don't know, shouldn't be too difficult to adjust, you most likely won't be pressing a couple of them that often anyway. Jumping without having to stop aiming is the main one though and will give a good advantage, especially so now in Black Ops 3 with it's new movement mechanics.
Yeah, jumping is the big one. When i tried to use 4 buttons on the back it was literally impossible for me. I ended up with 1 on my battle beaver custom controller. I'm going to see if i can do 2 this time with the elite.

Speaking of the warranty, I have one of these controllers preordered but I am curious what the warranty from Microsoft will be. The standard controllers only have a 30 day warranty I believe.
I believe microsoft has an extended warranty program, the shitty part is you have to ship these back if something goes wrong. I'd suggest some type of in-store warranty where you can walk in and replace it. Maybe a microsoft store?

Do you play catch with the controllers. Mine have lasted more than a year and mever had to replace them.
Anyone that puts in more than 1-2k hours into a game will have a controller fail.

You don't have to explain anything when it comes to bestbuy there bro, I worked there for almost 4 years as geeksquad, before I got my IT engineering job.(rough times)
I know how their exchange works and these extra geek squad protection you buy, are anywhere from 10-20 dollars. It goes by the price of the item.
So now your shelling 149.99+tax and plus 19.99 for 2 years of GSP.
Now your getting close to 200 dollars for a controller.

That is retarded.

I guess if you play competitively it makes sense for an investment. But even still unless your sponsored, then everything comes out of pocket. It's funny I brought up the Razor onza and that controller was banned from MLG. But scuff controllers with trigger stop are not?
For the onza I did have GSP on it, because of known issues with the tension sticks. But for 59.99 it was a great controller and I got my money's worth. It was the same price as the PC XBox 360 wireless controller so I thought it was a good deal.

If I'm paying out of pocket for than 99 dollars that shit better come with a good base warranty, and to my knowledge from working at bestbuy, only certain in-store products can be exchanged under regular MF warranty.
I think these type of things in general should not be so over priced, or at least if they are accepted in Esports, make them part replaceable like arcade sticks. If they want them to become the go to for competitive shooting like arcade sticks are fighting they need to treat them as such.

That's my main issue.
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Listen, it's expensive but i don't look at it as a $170 one time thing. It's going to give me enjoyment for 2 plus years (since the warranty is two years) that i don't have to worry about any more money coming out of my pocket. Do i want it to be cheaper? sure, that would be nice if it was priced around $100-120.

I don't know why you keep saying things can't be replaced on these... the thumbsticks, paddles, and d-pad can all be replaced. They'll be offering third party options as well for replacement. The only thing you have to worry about with the elite are the internals going bad.
 
i really want an explanation on how the sensitivity curve is going to work.
It's just similar to how the triggers also work.

Basically, 0 is the centre of the stick and 1 is the outer edge. A standard linear (ie straight) curve would mean that the half way point will give a value of 0.5. You could however make a curve where the half way point is 0.6 etc.

Basically it's just plotting points on a graph where x = distance of stick travel and y = output value.

Pretty shitty explanation but it's fairly simple really.
 
It's just similar to how the triggers also work.

Basically, 0 is the centre of the stick and 1 is the outer edge. A standard linear (ie straight) curve would mean that the half way point will give a value of 0.5. You could however make a curve where the half way point is 0.6 etc.

Basically it's just plotting points on a graph where x = distance of stick travel and y = output value.

Pretty shitty explanation but it's fairly simple really.
so if i plot an aggressive line upwards the sensitivity will be zipping fast? how will this correlate with the in game sensitivity settings? does it change the deadzones? or is that set by the game itself? how will this work with aim- acceleration? how will this work with the aim-assist for certain shooters? these are questions that they should have answered with a release of a halo video detailing these things.
 
Listen, it's expensive but i don't look at it as a $170 one time thing. It's going to give me enjoyment for 2 plus years (since the warranty is two years) that i don't have to worry about any more money coming out of my pocket. Do i want it to be cheaper? sure, that would be nice if it was priced around $100-120.

I don't know why you keep saying things can't be replaced on these... the thumbsticks, paddles, and d-pad can all be replaced. They'll be offering third party options as well for replacement. The only thing you have to worry about with the elite are the internals going bad.

Bolded:

Which are the most important thing, even on a standard controller you can buy after market rubber feet, or kontrol freaks.

But can not buy the board, switches, contacts that you can on a arcade stick(they have different naming conventions for stick parts).
The thumbsticks and d-pad are just plastic and rubber, there are no switches or contacts.

Thats what goes bad that needs to be replaced. Which is my whole point in treating scuff/elite controllers like arcade sticks.
Arcade sticks are Pro player tools that are marketed as such and part's are swappable , as long as it's a quality model.

The Elite is letting you replace the cosmetic parts of the device not innards. That's like the equivalent of replacing the actual ball on the joystick or just the actual plastic for the button and not the socket/switch it goes into.
150$ for a controller is fucking hard pill to swallow, but wouldn't be as bad if they made them repairable like arcade sticks.

Which is my whole point. MLG and Esports support these now, so there should be a market for part's.
But there isn't, so for you who plays more than most, it might be worth it. There are people out there that play competitively but don;t do it as a job. They play just to play just like most fighting enthusiasts.

People don't buy GSP on arcade sticks. Not most of them anyway. My friend bought the capcom vs marvel 3 hori arcade stick. And it still works just like the day he bought it. And if something were to go wrong he can buy a replacement part for it no problem.
 
Bolded:

Which are the most important thing, even on a standard controller you can buy after market rubber feet, or kontrol freaks.

But can not buy the board, switches, contacts that you can on a arcade stick(they have different naming conventions for stick parts).
The thumbsticks and d-pad are just plastic and rubber, there are no switches or contacts.

Thats what goes bad that needs to be replaced. Which is my whole point in treating scuff/elite controllers like arcade sticks.
Arcade sticks are Pro player tools that are marketed as such and part's are swappable , as long as it's a quality model.

The Elite is letting you replace the cosmetic parts of the device not innards. That's like the equivalent of replacing the actual ball on the joystick or just the actual plastic for the button and not the socket/switch it goes into.
150$ for a controller is fucking hard pill to swallow, but wouldn't be as bad if they made them repairable like arcade sticks.

Which is my whole point. MLG and Esports support these now, so there should be a market for part's.
But there isn't, so for you who plays more than most, it might be worth it. There are people out there that play competitively but don;t do it as a job. They play just to play just like most fighting enthusiasts.

People don't buy GSP on arcade sticks. Not most of them anyway. My friend bought the capcom vs marvel 3 hori arcade stick. And it still works just like the day he bought it. And if something were to go wrong he can buy a replacement part for it no problem.

None of this has anything to do with the value proposition of the controller, you can't swap the actual electronic components of the controller, there's no reason someone couldn't make aftermarket buttons or paddles or triggers though, nobody cares about those things however - you're right, they're not fighting sticks, there aren't different kinds of mechanisms you are shooting for with this stuff.

Throwing all of that aside, you only need to be comparing it to similar controllers on the market and standard controllers to see the value or not. Aftermarket parts don't really add or detract from that and that market would be even smaller than what there already is. Engineering and R&D costs are amortized accross less units as it is for this kind of 'hardcore' controller, plus material costs etc it's not any surprise it's so expensive. The market that will bear it is just not as big, so the price has to be raised to compensate, it's basic accounting and economics.

Every post you've made has been complaining about things that people don't care about, which is why they aren't happening. We get it, you think that's too expensive for a controller - that's why they're not marketing it towards you.
 
None of this has anything to do with the value proposition of the controller, you can't swap the actual electronic components of the controller, there's no reason someone couldn't make aftermarket buttons or paddles or triggers though, nobody cares about those things however - you're right, they're not fighting sticks, there aren't different kinds of mechanisms you are shooting for with this stuff.

Throwing all of that aside, you only need to be comparing it to similar controllers on the market and standard controllers to see the value or not. Aftermarket parts don't really add or detract from that and that market would be even smaller than what there already is. Engineering and R&D costs are amortized accross less units as it is for this kind of 'hardcore' controller, plus material costs etc it's not any surprise it's so expensive. The market that will bear it is just not as big, so the price has to be raised to compensate, it's basic accounting and economics.

Every post you've made has been complaining about things that people don't care about, which is why they aren't happening. We get it, you think that's too expensive for a controller - that's why they're not marketing it towards you.

I could be mistaken on this, but I think the guy you're quoting thinks that all the internals are the same as standard but I don't think thats the case. where would the weight come from if that were so? Its not a small amount heavier, and they aren't putting ballast in it :)
 
I could be mistaken on this, but I think the guy you're quoting thinks that all the internals are the same as standard but I don't think thats the case. where would the weight come from if that were so? Its not a small amount heavier, and they aren't putting ballast in it :)

The weight I would assume comes from the magnets it uses for detachable parts.

Also construction of the parts are probably better quality, Don't know about the innards though, haven't seen a tear-down video yet.

None of this has anything to do with the value proposition of the controller, you can't swap the actual electronic components of the controller, there's no reason someone couldn't make aftermarket buttons or paddles or triggers though, nobody cares about those things however - you're right, they're not fighting sticks, there aren't different kinds of mechanisms you are shooting for with this stuff.

Throwing all of that aside, you only need to be comparing it to similar controllers on the market and standard controllers to see the value or not. Aftermarket parts don't really add or detract from that and that market would be even smaller than what there already is. Engineering and R&D costs are amortized across less units as it is for this kind of 'hardcore' controller, plus material costs etc it's not any surprise it's so expensive. The market that will bear it is just not as big, so the price has to be raised to compensate, it's basic accounting and economics.

Every post you've made has been complaining about things that people don't care about, which is why they aren't happening. We get it, you think that's too expensive for a controller - that's why they're not marketing it towards you.

Then how would you categorize them then? Arcade sticks are the Pro controller for Fighters. Yes there are fight pads, but a majority of league/evo players use sticks.
Scuff and elite are marketed towards more hardcore shooting fans, with ability to customize them for racing as well.

But the design of the elite is for people familiar with scuff/pro controllers.
Scuff by nature are not like a company like hori or madcatz. A lot of their innards are regular xbox controller innards with modifications done to them to make them fit a new mold.

My issue is with the construction of these so called pro controllers. They are suppose to be used in the same sense as a arcade stick is used. Only these are for shooters mainly. The steam controller has pretty great construction from what I'v heard and sensitivity on the pads are really good. And it cost's you 49.99.
It is sensitive enough to be a pro type controller for shooters on PC. I have no issue with it since it's 49.99.
I have issue with something that claims it's super Elite and gives advantages for 149.99.
I would like to see someone on PC using the Elite and compare it to the steam controller, and see how quick sensitivity is.
Outside of the trigger stop on the Elite, I would say they will be very close.(Just My opinion, not gospel). Getting off track :(
Sorry.


You say their not marketing towards me, yet I invest 100-160 dollars in arcade sticks, and parts.
If I wanted to play gears of war more competitively I want to believe I can replace parts, not cosmetics on my controller for 149.99 dollars.
Thumbsticks are cosmetic, they are a piece of plastic, there is not chip, or contact on it that interacts with the board.

It's more of me wanting these to be repairable for the money you are investing, since they are a pro tool like arcade sticks are.

To me these devices want to be like arcade sticks for shooters, but don't go the extra mile to make them long term peripheral.
 
You say their not marketing towards me, yet I invest 100-160 dollars in arcade sticks, and parts.
If I wanted to play gears of war more competitively I want to believe I can replace parts, not cosmetics on my controller for 149.99 dollars.
Thumbsticks are cosmetic, they are a piece of plastic, there is not chip, or contact on it that interacts with the board.

It's more of me wanting these to be repairable for the money you are investing, since they are a pro tool like arcade sticks are.

To me these devices want to be like arcade sticks for shooters, but don't go the extra mile to make them long term peripheral.

You're going off the rails here. Thumbsticks are not cosmetics in this sense. The thumbsticks come in different size and shape. The paddles come in different size and shape. These are important pieces to the experience of the controller. They are not just "colored" buttons.

You're complaining about things that don't effect the overall experience of the controller. There is no inwards that can be replaced to make the controller better. if something happens with a chip inside the controller then it needs to be sent back. Opening up the controller to do this type of work is best left to experts and not your average gamer.

They addressed the most common problems of the controller: wear around the thumbstick ring, and wear of buttons by making them steel.

You're complaining for the sake of complaining.
 
You're going off the rails here. Thumbsticks are not cosmetics in this sense. The thumbsticks come in different size and shape. The paddles come in different size and shape. These are important pieces to the experience of the controller. They are not just "colored" buttons.

You're complaining about things that don't effect the overall experience of the controller. There is no inwards that can be replaced to make the controller better. if something happens with a chip inside the controller then it needs to be sent back. Opening up the controller to do this type of work is best left to experts and not your average gamer.

They addressed the most common problems of the controller: wear around the thumbstick ring, and wear of buttons by making them steel.

You're complaining for the sake of complaining.

Since you didn't understand anything I wrote, i guess there's no point in me continuing. There is no socket you replace in the controller, no contact you replace, anything you replace are held on by a magnet, have you seen the inside of a arcade stick?

Do you understand Esports are accepting these, and now that Microsoft has basically an official scuff controller they produce, i would Have hoped that would make the peripherals more long term like arcade sticks are for fighters, these would do the same for shooters.

I AM TALKING ABOUT THE ACTUAL CONTACTS ON THE BOARD, AND SOCKETS. Those are the equivalent to what arcade sticks use for boards. Infact back in the day you could use a crappy xb 360 controller board for a custom arcade stick.

These are the things that should be addressed. You can replace the socket's gates, and sticks with ones of your choosing, which is the point of owning a stick for that price.

If you seriously agree that Microsoft licensing, producing promoting these Elite controllers with pro/mlg leagues for shooters are not the same as capcom,Sony, Microsoft promoting hori and madcatz for fighters then I'm done.
Because up till recently scuff were not allowed in MLG. But now that they are and Microsoft has joined it solidifies how vital they are in pro playing.

I guess i might be asking to much in something that is still new for shooters, but I feel it's always been the elephant in the room for consoles.
Now that Microsoft has joined I expected the same for a peripheral that was approved for the games of the sport, just like fight sticks are.
 
I feel like comparing arcade sticks to gamepads is an apples-to-orange comparison since arcade sticks are easier to work on.

And fwiw, you can change the switches, control modules and whatnot on an XB1 controller. It's not as if changing these parts on a Scuf or a Razer Onza is easy for a novice.
 
Since you didn't understand anything I wrote, i guess there's no point in me continuing. There is no socket you replace in the controller, no contact you replace, anything you replace are held on by a magnet, have you seen the inside of a arcade stick?

You're arguing about nothing. And it's you that doesn't get it and this sentence proves it. They've already said the magnet is not what holds it in place, it is there to guide you, and to let you know it is in place. I'm done here.
 
You're arguing about nothing. And it's you that doesn't get it and this sentence proves it. They've already said the magnet is not what holds it in place, it is there to guide you, and to let you know it is in place. I'm done here.

Where did they mention that? Everything I have read and watched says the magnets are what holds the different attachments in place.
 
Since you didn't understand anything I wrote, i guess there's no point in me continuing... proceeds to continue.

We get what you are saying bro. I don't think that anyone here would be opposed to the Elite controller having the same level of customization as some of the nicer fight pads. Thing is, even without that, there is still enough perceived value for most of us to still get it, as is.

It's nice that you are bringing this too attention and who knows, maybe if there is enough support for this MS will implement it sometime down the road. Maybe you should start a twitter campaign? :p

Seriously though, nothing is going to happen at all if it doesn't take off now. Making a "Pro" controller even just a bit more accessible to the masses is a big first step. It should also spur the competition. Scuff might actually beat MS to the punch implementing replaceable innards causing MS to follow. But for me, if I had to choose, build quality and price are more important at first. I think that the price would have been sky high had MS had to devote even more money and R&D into implementing the system you are talking about and it would have made it much much harder for the controller to take off.
 
Where did they mention that? Everything I have read and watched says the magnets are what holds the different attachments in place.

it's in countiess demo videos with the head designer, but here the first thing i found after searching
http://www.gizmag.com/xbox-one-elite-controller-review-hands-on/38045/
Microsoft included magnets, to let them snap into place. Magnets isn't actually what holds the parts in place; they're simply there to make snapping them in as easy as possible.
 
I'm just going to leave my opinion here that if you think it's too expensive - you're probably not the target audience. $150 for a competitive edge, customization, premium build quality, and the ability to swap parts is not that bad. This is for people who spend a lot of time playing competitive games, and who take enjoyment in competing and winning.

Spend money on the things you use the most.

If history repeats itself I will probably play Halo 5 for 1000 hours over the next year. At that time scale, the $150 cost for this controller is insignificant, and the enjoyment from owning it and the reliability will more than make up for it.

It's funny I brought up the Razor onza and that controller was banned from MLG. But scuff controllers with trigger stop are not?

Onza's were banned for a matter of days and were later deemed legal for tournament use. I know because I used an Onza for the Reach opener in Dallas 2011. I only bring this up because I see it posted here a ton.

Also, as noted several times, Onza's are shit and Razer is shit. Please for the love of god nobody buy the Razer competitor to this controller I guarantee you'll regret it.
 
We get what you are saying bro. I don't think that anyone here would be opposed to the Elite controller having the same level of customization as some of the nicer fight pads. Thing is, even without that, there is still enough perceived value for most of us to still get it, as is.

It's nice that you are bringing this too attention and who knows, maybe if there is enough support for this MS will implement it sometime down the road. Maybe you should start a twitter campaign? :p

Seriously though, nothing is going to happen at all if it doesn't take off now. Making a "Pro" controller even just a bit more accessible to the masses is a big first step. It should also spur the competition. Scuff might actually beat MS to the punch implementing replaceable innards causing MS to follow. But for me, if I had to choose, build quality and price are more important at first. I think that the price would have been sky high had MS had to devote even more money and R&D into implementing the system you are talking about and it would have made it much much harder for the controller to take off.

Thanks man, Yea hopefully it is a step in the right direction, I just think at this stage it's not worth it for 149. If people are ok spending that money on something they have no control over outside of pieces of plastic, then more power too them.

I just find it weird it's being considered at the same tier as a arcade stick in terms of pricing. When I See it more at a 79-89.99 price tag like the cheaper non-official arcade sticks you see for 50-80 dollars.

I'm just going to leave my opinion here that if you think it's too expensive - you're probably not the target audience. $150 for a competitive edge, customization, premium build quality, and the ability to swap parts is not that bad. This is for people who spend a lot of time playing competitive games, and who take enjoyment in competing and winning.

Spend money on the things you use the most.

If history repeats itself I will probably play Halo 5 for 1000 hours over the next year. At that time scale, the $150 cost for this controller is insignificant, and the enjoyment from owning it and the reliability will more than make up for it.


I guess you've never opened up a arcade stick? These scuff and elite controllers let you replace the plastics(thumbsticks, d-pad, triggers) those do not have contacts, gauges, switches. Arcade sticks do and like I said previously the ones that do are for competitive play. No one buy's the shitty 50-79.99 cheap arcade sticks unless it's just to fuck around with. People who play fighters primarily, or are seriously competitive buy the real deal arcade sticks with sanwa/semitsou buttons, gauges, and sticks.

These scuff and Elite controller do not have those to replace. They let you swap out thumbsticks(plastic with a magnet), a D-pad(plastic with magnet), and triggers. These are not improving how well the contact's responsiveness works, or the gauge, or the thumb-sticks actual zones.

Update:

Microsoft is bringing "One button Remapping to all Xbox one controllers"

So one of the big features which was the switch on the Elite for switching remapping profiles, will now be available soon for all controllers.
 
Thanks man, Yea hopefully it is a step in the right direction, I just think at this stage it's not worth it for 149. If people are ok spending that money on something they have no control over outside of pieces of plastic, then more power too them.

I just find it weird it's being considered at the same tier as a arcade stick in terms of pricing. When I See it more at a 79-89.99 price tag like the cheaper non-official arcade sticks you see for 50-80 dollars.




I guess you've never opened up a arcade stick? These scuff and elite controllers let you replace the plastics(thumbsticks, d-pad, triggers) those do not have contacts, gauges, switches. Arcade sticks do and like I said previously the ones that do are for competitive play. No one buy's the shitty 50-79.99 cheap arcade sticks unless it's just to fuck around with. People who play fighters primarily, or are seriously competitive buy the real deal arcade sticks with sanwa/semitsou buttons, gauges, and sticks.

These scuff and Elite controller do not have those to replace. They let you swap out thumbsticks(plastic with a magnet), a D-pad(plastic with magnet), and triggers. These are not improving how well the contact's responsiveness works, or the gauge, or the thumb-sticks actual zones.

Update:

Microsoft is bringing "One button Remapping to all Xbox one controllers"

So one of the big features which was the switch on the Elite for switching remapping profiles, will now be available soon for all controllers.

The elite maps the buttons on the controller level. So when you press "Y" which you changed to "A" it actually sends an "A" signal to console.

With the standard controller or the PS4 you press "Y" it actually sends the Y signal to the console and the console has to tell it you mean A. Its not quite as efficient. Probably doesn't matter for most users but for super competitive play it can male a difference.
 
The Elite is the type of controller you don't use every day. Just off and on for certain games.

That is, unless you only play one or two games every year and do so competitively every day.
 
The elite maps the buttons on the controller level. So when you press "Y" which you changed to "A" it actually sends an "A" signal to console.

With the standard controller or the PS4 you press "Y" it actually sends the Y signal to the console and the console has to tell it you mean A. Its not quite as efficient. Probably doesn't matter for most users but for super competitive play it can male a difference.

There's not going to be perceptible lag using the feature whether it's at an OS level or a controller level, let's be real here. The controller version is still more convenient due to being able to make tons of profiles and swap between 2 pretty much at will, rather than having to go in and change shit for every game. The remapping was hardly a major feature of the elite though, and putting it at hardware has been a good move by both sony and MS imo.
 
There's several reports that the paddles are too easily pressed by accident. I hope this isn't the case.

Well, they are completely removable so I don't think you would have them there unless you wanted to get used to having them there. That comment is also heavily dependant on how you hold the controller and your own personal dexterity. It felt fine to me and I'm pretty sure I'd only be using one or two paddles at most anyways.

I took some pics last night..

Qzus9Iu.jpg

KFCLpxp.jpg

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There's several reports that the paddles are too easily pressed by accident. I hope this isn't the case.

i rather have them slightly easier to press than not. switching from bumper jumper to a button on the back with my battle beaver was nice but the button was harder to press and i didn't feel as fast.

i just hope the controller sits in my hands right. i did hear from one person that got to test it out that adjusting the two trigger stops could also make your palms sit differently, and it can help with finding the sweet spot for your finger placement on the paddles
 
The elite maps the buttons on the controller level. So when you press "Y" which you changed to "A" it actually sends an "A" signal to console.

With the standard controller or the PS4 you press "Y" it actually sends the Y signal to the console and the console has to tell it you mean A. Its not quite as efficient. Probably doesn't matter for most users but for super competitive play it can male a difference.

Is there any validity to this statement? Because it's tied right into the OS of the console, which to me is the equivalent of PC software that's run for Razer, corsair mice and keyboards for profile saving outside of the macro's.

I see no disadvantage, and soon PS4 is adding game profile saving for remapping.
 
So one of the big features which was the switch on the Elite for switching remapping profiles, will now be available soon for all controllers.

The advantage the Elite provides is the on-the-fly switching.

The standard XB1 controller won't be able to do that, but maybe it'll eventually be possible by using the programmable keys on the chat pad.
 
The advantage the Elite provides is the on-the-fly switching.

The standard XB1 controller won't be able to do that, but maybe it'll eventually be possible by using the programmable keys on the chat pad.

Why bother with that kid? At this point he's just shit posting. He doesn't bother to read or understand anything about a controller he doesn't want to buy but feels the need to complain about.

Why is he still posting in here?
 
i rather have them slightly easier to press than not. switching from bumper jumper to a button on the back with my battle beaver was nice but the button was harder to press and i didn't feel as fast.

i just hope the controller sits in my hands right. i did hear from one person that got to test it out that adjusting the two trigger stops could also make your palms sit differently, and it can help with finding the sweet spot for your finger placement on the paddles

Hmm, I don't see how the trigger stops would change hand position at all, we shall see.

But yeah, I'm not overly concerned about the paddles, as I said before I will just make some of my own if I think I can make an improvement.
 
Wait is this out? I wanted one of these... I might not have enough now with the Surface Book though. Damn it Microsoft.
 
Well, they are completely removable so I don't think you would have them there unless you wanted to get used to having them there. That comment is also heavily dependant on how you hold the controller and your own personal dexterity. It felt fine to me and I'm pretty sure I'd only be using one or two paddles at most anyways.

I took some pics last night..

i'm really curious about that d-pad. it looks like it could be really great but also that it could be really bad.
 
Definitely picking this up. Got about $110 in Amazon gift cards / points so going to make some use of it with this. I'm hoping they add an option to remap the "Xbox Record That" or "Xbox Take a Screenshot" to the paddles on the back. I'd use that all the time rather than Kinect or double tap xbox + Y / X, which always just seems like too many steps.
 
Definitely picking this up. Got about $110 in Amazon gift cards / points so going to make some use of it with this. I'm hoping they add an option to remap the "Xbox Record That" or "Xbox Take a Screenshot" to the paddles on the back. I'd use that all the time rather than Kinect or double tap xbox + Y / X, which always just seems like too many steps.

I don't think they will unfortunately. The new chatpad is going to have inputs for that.
 
Wait, how will you make your own? you have a 3d printer? If so, i want in. i'll pay.

Got loads of off-cut stainless steel at work. Cut some shapes out with laser or water jet. Bend, jig, weld etc to shape and then buff finish them etc.

I though about making two with quite big 'pads' on them, similar to like the paddle shifts on a racing wheel. Then just to have those two on instead of four. We will see what happens when it arrives, the ones it comes with might be great to start with.

I would like to have all four on at once though, so I may make some that align with my natural hand / finger position perfectly, if the included ones don't of course.

Gives me something to do when I'm covering on nights!
 
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