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Chibi-Robo: Zip Lash Announced (3DS, October, side-scroller, Amiibo bundle available)

The fact that the amiibo version isn't sold out can't be good, right?

Watching the Quicklook now. Seems like a simple, enjoyable game that I'd probably be more interested in picking up if this wasn't the...fourth or fifth (?) 2D platformer Nintendo put out this year.
 
The fact that the amiibo version isn't sold out can't be good, right?

Watching the Quicklook now. Seems like a simple, enjoyable game that I'd probably be more interested in picking up if this wasn't the...fourth or fifth (?) 2D platformer Nintendo put out this year.

Which platformers are you referring to? I really can't think of any besides Kirby Triple Deluxe and Yoshi's New Island, but I think those came out last year.

My only concern is that these types of game don't have that much replay value.

I also watched that Quick look. The game looks great! Well decent enough actually.
 

The Boat

Member
The fact that the amiibo version isn't sold out can't be good, right?

Watching the Quicklook now. Seems like a simple, enjoyable game that I'd probably be more interested in picking up if this wasn't the...fourth or fifth (?) 2D platformer Nintendo put out this year.
Third platformer if you count Kirby as a platformer, which it barely is.
 

Drago

Member
The one time an amiibo not being obnoxiously rare could be considered a bad thing. I'll think positive and chalk it up to Nintendo actually producing enough to meet demand for once.
I think this is what it is. The Woolly Yoshi bundle hasn't sold out either, plus the last amiibo wave had a lot of available stock, sans 8-bit Mario. Not to mention the recent massive restocks of old Smash amiibo. Amiibo stock on the whole has been getting a lot better as of late.

Plus, the bundle has often (but not always) been the #1 best selling 3DS game on Amazon since it went up for preorder (not that it means a whole lot, but still). I think it'll do fine.
I hope it does fine :(
 
The fact that the amiibo version isn't sold out can't be good, right?

Watching the Quicklook now. Seems like a simple, enjoyable game that I'd probably be more interested in picking up if this wasn't the...fourth or fifth (?) 2D platformer Nintendo put out this year.

any line thats not the smash line will have less hype as those are the ones people want to collect and alot plan to stop after its done. Now that being said im hyped for this game i rented Chibi robo on gamecube along time ago never finished it so i bought a copy and am now playing though it its great and im looking forward tot he amiibo figure.
 

RedColumn

Member
The embargo finish the same day than the launch? Is that normal?

Im curious to know how the figures looks when you scans the amiibo, but taking a look I think we already seen it... but doesnt say which amiibo is:
21.png


So Im guessing the first figure is Mario of Mario Series and the second Mario of Smash Series...?
I3wtdtrnPLXTc-0slU9lbc3vMIHyw6L_.png
a4SWrmW_szU_fF8OGtqfmymlF7wEkgD-.png
 

TheMoon

Member
Yeah, TheMoon has it covered.

Wait, I do? I just looked at the OT thread because I wasn't sure myself lol. I definitely thought about it and would do it (got some free time) but I don't think I reserved one officially (yet). :D

edit: woow, I did claim it haha ...Nemesis just forgot to put it into the list lol ...guess I know what I'm doing tonight ^^
 

maxcriden

Member
amiibo info update

I read the new EU press release:

7th October, 2015 – When Earth’s resources are in danger from a mischievous group of aliens, there’s only one robot with the skill to save the world! That robot’s name is Chibi-Robo, and he’s the star of the energetic new game Chibi-Robo! Zip Lash, launching exclusively for Nintendo 3DS family systems as a standalone game or bundled with a Chibi-Robo amiibo* on November 6th.

Chibi-Robo might be small in size, but his adventuring skills are as big as the most intrepid explorer! Using his plug and cord, Chibi-Robo can whip, grapple and swing his way through a huge side-scrolling platformer filled with dangerous enemies and clever environmental puzzles. By scanning the Chibi-Robo amiibo figure* that is available as part of a software bundle, players can access bonus features like the ability to power up to Super Chibi-Robo, supercharging your watts and speed for a limited number of times each day. Be sure to use it wisely!

Chibi-Robo! Zip Lash takes the much-loved Chibi-Robo series in a new direction. While previous games focused on completing chores in a third-person 3D environment, this new entry for Nintendo 3DS family systems is a classic side-scrolling adventure with a strong focus on discovery and exploration. In the game, Chibi-Robo travels through a variety of action-packed environments. Using his signature plug and cord, he can whip enemies, swing over chasms, ricochet shots and grapple to scale walls. By collecting boost balls, his cord can be extended, allowing Chibi-Robo to access previously out-of-reach areas and search for a variety of different collectibles, including many surprising real-world snacks. The game is overflowing with tons of collectibles to find, bosses to battle and hidden areas to discover.

In addition to activating Super Chibi-Robo, players can use Chibi-Capsule vending machine by scanning the Chibi-Robo amiibo to the New Nintendo 3DS and New Nintendo 3DS XL systems or Nintendo 3DS, Nintendo 3DS XL or Nintendo 2DS systems using the Nintendo 3DS NFC Reader/Writer accessory (sold separately). Located in the Chibi-House, this fun machine can only be accessed using the amiibo figure and unlocks items such as collectable in-game figurines and bonus stages. Additionally, players can also use other amiibo figures once each per day to earn spendable in-game coins.

Players can even level up the Chibi-Robo amiibo itself by recording in-game score data. By doing so, the number of times Super Chibi-Robo can be used per day will increase, starting from once a day and increasing as the amiibo levels up. Higher levels will also increase the likelihood of being able to unlock rarer items from the Chibi-Capsule vending machine.


Get ready to charge with Chibi-Robo! Zip Lash as it launches across Europe on November 6th as a standalone game or bundled with a Chibi-Robo amiibo*. Also available on the same day is a Chibi-Robo and the Toys theme, with which you can decorate your Nintendo 3DS HOME Menu. This cheerful theme stars pint-sized helper bot Chibi-Robo and his toy friends and is available to purchase through the Theme Shop on your Nintendo 3DS family system or available as a free bonus for those that purchase** Chibi-Robo! Zip Lash from Nintendo eShop.

Wow. This is going to be an expensive game for me, then. Because it sounds like a ton of content is locked behind the amiibo, and I love figurine collecting in games...and I don't want to miss out on real extra stages that sound like they could be more extensive than the Splatoon amiibo challenges or Toad amiibo hide-and-go-seek challenges. Man. I dunno how I feel about this. I guess I'll try the game extensively first then if I'm eager to play more I'll

On the other hand, I don't want to wait to start unlocking figurines till after I'm done with the game and possibly less interested in doing so. A resounding meh.

I think Super CR being unlocked by the amiibo makes sense. But not having any other way to get the figurines and bonus stages kinda sucks. I'll suck it up if the game's great, but if it's simply solidly good I'll be less eager to grab the NFC reader just for this game. And heck, I can't be alone in this boat of having no NFC reader and only the non-New 3DS model.

I can't decide if I want to buy that Amiibo bundle or not. It would be my first Amiibo, but I don't think my 3DS/2DS can use amiibo anyway, it would just be a cool thing to have.

Yeah, you'll need the NFC adapter to utilize the amiibo. As will I. :/

Anyone have framerate info?

I do not, unfortunately, but at the very least it has to be better than Photo Finder!

Which platformers are you referring to? I really can't think of any besides Kirby Triple Deluxe and Yoshi's New Island, but I think those came out last year.

My only concern is that these types of game don't have that much replay value.

I also watched that Quick look. The game looks great! Well decent enough actually.

On the contrary, excellent platformers have tons of replay value! :) Which platformers do you feel like don't offer much replay value? I suppose for a lot of them if you get every collectible your first time through a level, that could considerably cut down on replay value, but I usually just do a regular run w/o collectible hunting on my first time through a level, then go back for the other stuff. Not to mention great time trials in games like Rayman Origins!
 

maxcriden

Member
This is a bit disconcerting.

Wasn't embargo up today? I'm this close to ordering.

Embargo's up, but it might not include info like this. Someone may want to make a review thread. :/

Nintendo Life 6/10

http://www.nintendolife.com/reviews/3ds/chibi-robo_zip_lash

Desctructoid 5.5/10

http://www.destructoid.com/review-chibi-robo-zip-lash-314129.phtml

Shack News

http://www.shacknews.com/article/91649/chibi-robo-zip-lash-review-whip-smart

Nintendo World Report - 8/10

There are a few instances where Chibi-Robo gets on a vehicle; these stages are almost universally horrible.

Whatever your feelings on the vehicles, there’s no denying that the game’s stage select system is an absolute misfire.

Chibi-Robo: Zip-Lash is a fun game. It’s got some frustrating moments (stage select, vehicles) but the highs outweigh the lows, and I like the Amiibo functionality. Give it a shot, kids.

http://www.nintendoworldreport.com/review/41279/chibi-robo-zip-lash-3ds-review

iDigital Times 8/10

http://www.idigitaltimes.com/chibi-robo-zip-lash-review-metroid-game-fans-wont-mind-settling-480371

Paste Magazine 8/10

http://www.pastemagazine.com/articles/2015/10/chibi-robo-zip-lash-review-plugged-in.html

Nintendo Enthusiast 8/10 (banned site)

More reviews:

https://news.google.com/news/story?...ved=0CCUQqgIwAGoVChMI34_vk66zyAIVSPMeCh1f0gyL

Some comments on bizarre level progression:

Nintendo Life said:
Constantly threatening players down the path of having to repeat stages is a crummy way to add tension or extend the life of a game — even for completionists who might choose to do this stuff anyway. You can sidestep the whole thing by buying panels with moolah to guarantee your odds of getting the spin you want, which just undermines the whole point. Once a world boss is bested, you can freely replay whatever stage you'd like. The Destination Wheel is a forced, needless hurdle that serves no real purpose other than padding out the game length.

Destructoid said:
Most platforming games like this feature a map with each level laid out on a path, which are then played sequentially. Zip Lash tries to subvert this common feature by implementing the "Destination Wheel." After each level, Chibi-Robo will spin the wheel to select a number. This number determines the amount of spaces he'll move on the map, which in turn determines the next level to play even if it's not the next level in the sequence. Once every level on a map has been discovered and beaten, the player can then proceed to the next map. Basically, this means that most people will be playing the levels out of order, which could have been a neat idea.

The problem, however, is that maps are laid out in a circle, and if the player loops around and lands on a level they have already played, they will be forced to play it over again in order to proceed and pick another level. Because of this, this one simple idea of the Destination Wheel single-handedly demolished my excitement for Zip Lash. Being forced to replay levels due to bad luck is not a fun mechanic. The only reason I can think of for this to exist in its current state would be to artificially extend the game's length, and that's not something I can get behind. They even included a separate wheel to spin for boss levels, which is completely pointless and a waste of time as there's only one space on the entire wheel. The Boss Wheel might have been a funny joke if the Destination Wheel wasn't already such an annoyance.

Granted, there are ways to sort of bypass the wheel. Wheel numbers can be purchased with moolah (the in-game currency) so that the player will be more likely to land on a number they want. It's also possible to get more than one spin, assuming the player was skilled enough to hit the gold or silver flying saucers at the end of the last level. Finally, once every level has been beaten and the world has been cleared, players will no longer have to spin the wheel for that world and can freely select whichever level they wish. If only it was possible to do that from the start...

[...] All that wheel nonsense sadly soured Zip Lash for me, which is a huge shame because almost everything else about the game is fun and charming.

Shack News said:
There's no particular guarantee of which stage you'll move to next, though, thanks to an utterly backwards level selection mechanic.
 

Glowsquid

Member
Each world has six stages and a boss, and the stages are arranged in a circle that Chibi-Robo works its way around. Zip Lash is designed for repeat play, whether you want it or not; progression is not immediately guaranteed thanks to the Destination Wheel at the end of each stage.

Giving the Destination Wheel a whirl dictates how many steps you advance around the circular overworld. You might move on to the next stage without issue, or you might skip ahead a few places to a later stage. The rub is that all six stages have to be completed before the world's boss appears, and an errant spin on the wheel might send you into a stage that you've already completed. Since the overworld is arranged in a loop, you could end up replaying several completed stages just to get back on track.

oh wow

this sounds stupid as hell
 
Yeah, that destination wheel sounds like something that will sour the experience many have with the game. It should have worked like the dice-rolling map in Gunstar Heroes, where you skip over panels you've cleared before.

Anyone have framerate info?

Had a go at the Japanese demo a few days ago. The graphics are lovely and detailed like the last Chibi Robo game, but that's the issue, the framerate is unstable and makes the action feel a bit sluggish.

Shame, as it was like that in the E3 build that got rolled out at other cons later, and I was thinking it might be improved by launch.

That being said, I only played on an original 3DS, so fingers crossed it is at least N3DS enhanced.
 

maxcriden

Member
Had a go at the Japanese demo a few days ago. The graphics are lovely and detailed like the last Chibi Robo game, but that's the issue, the framerate is unstable and makes the action feel a bit sluggish.

Shame, as it was like that in the E3 build that got rolled out at other cons later, and I was thinking it might be improved by launch.

That being said, I only played on an original 3DS, so fingers crossed it is at least N3DS enhanced.

Unstable framerate in a sidescroller? :/ That is really disappointing.
 

AdanVC

Member
Yikes those Nintendo Life and Destructoid reviews...

This is the end of Chibi Robo isn't it? :( Only the amiibo can save him hope at least it sells decent because of it.
 

maxcriden

Member
How can they invest all the faith for the franchise's future and yet include flawed mechanics no one's going to like?

I'm sure they meant well. It's like locking features in a game behind StreetPass. It might just play better to a Japanese audience.

Reading this is the decider for me. Skip.

The Destination Wheel for hatchx has landed on the "skip" category.

Nooo, this looked to good to be bad :( Quick, someone make me not buy it.

I can't, man. Sorry. I think you and I and a few others will genuinely enjoy it for the most part. Like Sticker Star and Yoshi's New Island. It seems like a solid game with some flaws.
 
Ah, about the destination wheel, as quoted in the Nintendo Life review you can work around it using Chibi's stock of moolah. Which probably leads to a mechanic that lacks focus but it's probably not a big deal as rational players will pay out of it.

I'm in too minds about this. I think it's great that the developers got to implement all the weird mechanics they can, but at the same time, reinventing Chibi Robo as a platform was probably done due to Nintendo measuring the market anyway, so it all seems a little odd.

Unstable framerate in a sidescroller? :/ That is really disappointing.

Yeah, it's a shame, as the zip line mechanic is something you'd probably want coupled to responsive controls and a slick framerate.

The game's slower pacing means it's not too much of an issue, but it just doesn't feel great under the thumb to play.
 

maxcriden

Member
Ah, about the destination wheel, as quoted in the Nintendo Life review you can work around it using Chibi's stock of moolah. Which probably leads to a mechanic that lacks focus but it's probably not a big deal as rational players will pay out of it.

Yeah, it's a shame, as the zip line mechanic is something you'd probably want coupled to responsive controls and a slick framerate.

The game's slower pacing means it's not too much of an issue, but it just doesn't feel great under the thumb to play.

Thank you for the clarification in re: the wheel, amigo. I appreciate it. I think I might owe you a PM, BTW--sorry, crazy month--I will reply soon!!

Here's hoping the framerate is okay for the most part and just slows down here and there. I thought the feel of zipping and smashing was really what they were going for, it's hard to think that's going to be as successful without a smooth framerate. Hrm. Well, it's been dispatched from Best Buy so I should be able to check it out soon enough. I might just leave it in package till I finish Phantom Hourglass, though.
 

Drago

Member
Sounds like the levels themselves are well designed and fun (barring some of the vehicle based ones), but progression is fucked. Seems like it's easy enough to get to where you wanna go but I really don't get why you couldn't just do one level at a time other than to artifically pad the game length if you're unlucky. Oh well... it's not really a dealbreaker but it is weird.
 
Thank you for the clarification in re: the wheel, amigo. I appreciate it. I think I might owe you a PM, BTW--sorry, crazy month--I will reply soon!!

Here's hoping the framerate is okay for the most part and just slows down here and there. I thought the feel of zipping and smashing was really what they were going for, it's hard to think that's going to be as successful without a smooth framerate. Hrm. Well, it's been dispatched from Best Buy so I should be able to check it out soon enough. I might just leave it in package till I finish Phantom Hourglass, though.

No problem! I thought I'd best mention it before my previous comment starts misleading people, haha.

Hopefully I'm wrong about the framerate anyway -- the demo is hardly representative of the whole thing. If it's smoother on the New 3DS I'll be chuffed too.
 

maxcriden

Member
Sounds like the levels themselves are well designed and fun (barring some of the vehicle based ones), but progression is fucked. Seems like it's easy enough to get to where you wanna go but I really don't get why you couldn't just do one level at a time other than to artifically pad the game length if you're unlucky. Oh well... it's not really a dealbreaker but it is weird.

Drago. Your avatar. What the heck happened. Did you lose a bet? And on the eve of CRZL's release?!

No problem! I thought I'd best mention it before my previous comment starts misleading people, haha.

Hopefully I'm wrong about the framerate anyway -- the demo is hardly representative of the whole thing. If it's smoother on the New 3DS I'll be chuffed too.

Man, at this rate I should upgrade to a N3DS just for the NFC functionality + framerate ;___;
 
Welp, those reviews made my cancel my pre-order. I really wanted the Amiibo, but the game sounds pretty horrible and I'm not paying $40 for a lone figure. If the game had been fun, it obviously would have been worth that price but it sounds like something I wouldn't enjoy at all.

In fact, I think this decision may have forced me to reevaluate my stance on Amiibo in general. I'm just not seeing the value in them anymore (I've never, ever been a figure collector before these things came out). I'm considering canceling my Wooly World Amiibo bundle as well and just purchasing the base game.
 
Well, my Chibi Robo amiibo bundle just shipped from Best Buy...

After reading these impressions, thank god I was able to snag it for a fiver after some giftcard magic. :p
 

Tyeforce

Member
Does anyone know if this game has multiple save files? I skimmed a few reviews but didn't see anything about that... It's crazy that important details like that go ignored in most reviews. I need to know if my husband and I need to buy two copies or just one. =P
 
That destination wheel sounds like the most baffling self sabotage a game has given itself in some time, that's disappointing.
 

Marow

Member
Had a go at the Japanese demo a few days ago. The graphics are lovely and detailed like the last Chibi Robo game, but that's the issue, the framerate is unstable and makes the action feel a bit sluggish.
It's not as bad as Photo Finder, is it? I only played the demo for that and found the framerate and sluggishness so bad it rendered it nearly unplayable for me.
 

Drago

Member
Does anyone know if this game has multiple save files? I skimmed a few reviews but didn't see anything about that... It's crazy that important details like that go ignored in most reviews. I need to know if my husband and I need to buy two copies or just one. =P
It has 3 save files.
 

maxcriden

Member
It's not as bad as Photo Finder, is it? I only played the demo for that and found the framerate and sluggishness so bad it rendered it nearly unplayable for me.

I don't think you'd be able to make a single jump if it was. The FPS was just that bad in that game.
 
The Destination Wheel is pretty awful as an idea in and of itself. I'm not psyched about that.

Yeah, I was getting interested in the game until this. I already got annoyed when Kirby Mass Attack made me go back through all the levels and collect a bunch of collectables to unlock the final area, and this sounds a whole lot worse.
 
On the contrary, excellent platformers have tons of replay value! :) Which platformers do you feel like don't offer much replay value? I suppose for a lot of them if you get every collectible your first time through a level, that could considerably cut down on replay value, but I usually just do a regular run w/o collectible hunting on my first time through a level, then go back for the other stuff. Not to mention great time trials in games like Rayman Origins!

I like to think that they have replay value, but once I beat a game, I tend to not replay it much. I'm always wanting a new experience. I wish I could change this. The games I mentioned were Yoshi's New Island and Kirby Triple Deluxe. I was also comparing the replay value to rhythm games, which I thought have more replay value. I thought the boss fight at the end of Kirby was kind of hard/annoying, so I thought I might not want to replay that.
 

maxcriden

Member
Yeah, I was getting interested in the game until this. I already got annoyed when Kirby Mass Attack made me go back through all the levels and collect a bunch of collectables to unlock the final area, and this sounds a whole lot worse.

The thing with Mass Attack was that ... well ... it was like that throughout the game. You had to get x number of collectibles to unlock some of the later levels in each world. But it was so creative and awesome I didn't mind. Kinda like 3DW.

I like to think that they have replay value, but once I beat a game, I tend to not replay it much. I'm always wanting a new experience. I wish I could change this. The games I mentioned were Yoshi's New Island and Kirby Triple Deluxe. I was also comparing the replay value to rhythm games, which I thought have more replay value. I thought the boss fight at the end of Kirby was kind of hard/annoying, so I thought I might not want to replay that.

Gotcha. I suppose unlike rhythm/racing games where replay is intrinsic to improving times, for platformers you really are going to have a largely similar experience the next time you play a level. So I can see why that might be less appealing. Triple Deluxe is way less engaging for replay than Mass Attack or Canvas Curse, for example.
 
The Destination Wheel really isn't worth skipping the game for. You'll always have plenty of moolah and can simply buy enough panels to guarantee you'll land where you want. (And it's pretty easy to stop in the right place anyway.)

Which does have the knock-on effect of essentially making it an entirely pointless mechanic, but if you're replaying a stage you don't want to go back to, that's your own fault.

EDIT: this quote from the Destructoid review - "They even included a separate wheel to spin for boss levels, which is completely pointless and a waste of time as there's only one space on the entire wheel" - is wrong. You can buy panels to add to the wheel that will make the boss weaker (i.e. your attacks deal more damage).
 

maxcriden

Member
The Destination Wheel really isn't worth skipping the game for. You'll always have plenty of moolah and can simply buy enough panels to guarantee you'll land where you want. (And it's pretty easy to stop in the right place anyway.)

Which does have the knock-on effect of essentially making it an entirely pointless mechanic, but if you're replaying a stage you don't want to go back to, that's your own fault.

EDIT: this quote from the Destructoid review - "They even included a separate wheel to spin for boss levels, which is completely pointless and a waste of time as there's only one space on the entire wheel" - is wrong. You can buy panels to add to the wheel that will make the boss weaker (i.e. your attacks deal more damage).

That's definitely reassuring to know. Thank you!
 
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