sixteen-bit
Member
I hope its not sealed so the guy can upload the iso to the rest of the world.
it's a hoax
I hope its not sealed so the guy can upload the iso to the rest of the world.
The pinnacle of sensibility. I completely agree. On the other hand, as discussed in the various other Silver Star threads, the MCD and SS/PS versions of the first game are so different that they really feel like separate stories and it's possible to enjoy both as very different experiences. By contrast, the MCD Eternal Blue is fathoms beyond the shoddy remake, which falls short of the SS/PS Silver Star remake in so many ways as well, and which brings very little new to the table.
I'd argue that Lunar: Silver Star Story Complete on PS1 is better than the Sega CD version, but Lunar: Eternal Blue on the Sega CD is better than Lunar: Eternal Blue Complete on PS1.
Ah, the TSS vs. SSS debate over the decades has revealed a pretty solid stack of pluses and minuses to both versions, but TSS is still such a stand-out for this thread because such a large number of MCD owners played it and because of its music and story at the time. It's one of the few RPGs at the time with a Phantasy Star-quality scenario--stack it up against FFIV or DQV and it's at a very different place narratively.
For me the MCD Eternal Blue always wins because of the "uncanny valley" effect: unlike TSS into SSS, the remake is sooo very similar that its off-model cinema art and the small but meaningful list of missing scenes from MCD stand out to the point that I cannot ignore them.
For the purposes of the MCD Appreciation Thread, I respect TSS even while finding enough things I like about SSS to make me play the remake more, but I'll always return to my creaky MCD to play Eternal Blue.
Yeah, I'll never forgive them for the lower production values on the EB remake movies, ruining the perfection of the Zophar fight, and dropping the Sieg the Risen/Phantom Sentry appearances. I almost fell asleep in the remake epilogue without a regular antagonist.
Speaking of which, it's also a pretty cool trick of the MCD internal ram in getting the "secret" epilogue to appear. Whereas the remake had to ask you whether to save after finishing the game, which triggered the epilogue option, the MCD version just recorded your finishing the game automatically and gave you an epilogue quest if you were fortunate or inquisitive enough to poke around the load screen afterwards.
Bouncing back a few steps, interesting thought on MCD Silver Star being more difficult. I do recall the initial part being very hard, including the woods and of course the trial cave you mention. After the Red Dragon cave, though, the game is 100% on auto-play, assuming that you fight each fight without running but don't grind. It all ends on such a dismally easy note as you punch out the Magic Emperor, who only karate chops you in round one. Contrast that with his Zophar-level difficulty in the remake, and I think most people would be crying for the MCD version.
I haven't played SSSC in a while(my last attempt just bored me and made me want to play TSS instead), but I don't recall Ghaleon being that difficult at the end. In TSS, though, even with knowing the system(actually knowing what the spells do), Xenobia and Ghaleon still put up a pretty good fight.
This is so great. NEW GAMES WITH MUSIC. Didn't they try to market the Multimega as a "portable CD player" too, as if you would cart your massively expensive system around town?An early drawing, before MEGA-CD got unveiled later in 1991.
Man, that's interesting, we must have very different play styles. In both versions, I would never run but never grind either, and MCD punching Ghaleon made me laugh in disbelief, whereas vicious remake Ghaleon took an hour like Zophar and made me glad that Eternal Blue had taught me to hoard MP replenishers.
This is so great. NEW GAMES WITH MUSIC. Didn't they try to market the Multimega as a "portable CD player" too, as if you would cart your massively expensive system around town?
LOL, that wasn't the point, the point was to show the artist's impression of what the hardware might look like
I recall that Pier Solar made it so that the Sega CD version actually has red book audio.
Is there a Sega CD version?
Is there a Sega CD version? I thought they just had an audio CD you could use in conjunction with the cart to give the game better audio. Or is that what you were talking about?
One of my prized gaming items:
Why didn't Sega increase the number of colors or get a "true" 60fps Mode 7 effect onto the Mega CD? Those were the weaknesses when compared to the SNES. Most of the Mode 7 wannabes (like Sonic CD special stage) did not run at 60fps.
It's not even a redbook CD, it has a single data track, supposedly containing samples. It freezes the console if attempted to play alone.
One of my prized gaming items:
Costs most likely. I think Sega of Japan tried to push for more colors but it didn't pan out.
Costs most likely. I think Sega of Japan tried to push for more colors but it didn't pan out.
Regarding Lunar, I played The silver star on GBA years ago. Was I a fool?
Play the original on Sega CD.I have Lunar II for the Mega CD, should I wait until I get and play the first one on this console or am I good to go? I barely remember the story now.
This reminds me of another way to stay on-topic and not just talk about Lunar! The Redbook CD audio on many, but not all of, the games for the system is something to celebrate! Whereas poor Mega Drive's audio chip is junk compared to the insanely powerful thing they put in the Super Famicom, the MCD is a joy to listen to, and how novel it seemed back then to be able to listen to the sounds from most games right off of a normal CD player!It's not even a redbook CD, it has a single data track, supposedly containing samples. It freezes the console if attempted to play alone.
Er, hate to say it, but you played the equivalent of Final Fantasy VI iOS. Sorry! Like FFVI iOS, your shoddy port still outshines many other things that weren't severely compromised but... Fortunately, the Mega CD Appreciation Thread is ready to forgive your transgressions if you find a copy ASAP! It's dirt cheap in Japan since everyone who had a MCD bought Lunar 1, but looking online now, I see that it's more expensive if you play in English. It'd be worth it! Although speaking of...Regarding Lunar, I played The silver star on GBA years ago. Was I a fool?
You're in luck! The sequel is set far in the future and is a joy to play first---that's how I did it as a kid. You end up in similar situation to the protagonist or to starting Phantasy Star with II...you live in a less glamorous age and hear legends of the distant past, so you identify with his excitement over learning more. Thematically, nothing is lost, you're just in a scenario where the optional in-game lore is exceptionally rich because there is literally a whole additional game to supply it.I have Lunar II for the Mega CD, should I wait until I get and play the first one on this console or am I good to go? I barely remember the story now.
You're in luck! The sequel is set far in the future and is a joy to play first---that's how I did it as a kid. You end up in similar situation to the protagonist or to starting Phantasy Star with II...you live in a less glamorous age and hear legends of the distant past, so you identify with his excitement over learning more. Thematically, nothing is lost, you're just in a scenario where the optional in-game lore is exceptionally rich because there is literally a whole additional game to supply it.
Hahah, I guess I can see it, but all I can ever have experienced is the order I did, sequel first. Yes, the secret identity of the villain is blown because by Lunar 2, everyone has a record of what happens, but scenario writer Shigema Kei has always remarked that he writes it to be pretty obvious anyway, so maybe I didn't miss much. Instead, when I did play Lunar 1 afterwards, I did get to enjoy the dramatic irony of knowing/fearing what my party members did not, and was still kind of in denial. But in exchange for this, you also get the excitement of finally playing as the legendary heroes you've always heard about in optional books in the libraries in Lunar 2, of seeing these crazy devices like the Mechanical Castle in motion...it was exhilarating. So I say, go for it!
This reminds me of another way to stay on-topic and not just talk about Lunar! The Redbook CD audio on many, but not all of, the games for the system is something to celebrate! Whereas poor Mega Drive's audio chip is junk compared to the insanely powerful thing they put in the Super Famicom...
Interesting. When I finally played Lunar 1 after 2, I couldn't believeThat's an interesting way of looking at it, but I for onehad no idea the betrayal was coming when I first played TSS, and I was absolutely stunned. Even more gut-wrenching considering Ghaleon commits cold-blooded murder in TSS as opposed to kidnapping in SSSC.
Yeah, you're totally right. Or maybe it's that despite being pretty low-grade, really smart sound programmers managed to do marvelous things with the system's metallic sounds. Sonic 1 and 2's sound quality is a thing of beauty. Still, MCD audio is hot hot hot.Well now I wouldn't say that. I like Redbook audio a lot and how the soundtracks that came along with it seem so unique even compared to mid-late PS1/N64 onward to now...but
Junk is putting it really harsh.
How's Vay?
There are quite a few Sega CD games that didn't use redbook at all and used the Ricoh PCM soundchip in the Sega CD. There are also a few games that would use a combination of the 8 channel PCM chip, the 6 channel FMSynth chip in the Genesis 4 channel PSG chip to create some interesting tracks.Well now I wouldn't say that. I like Redbook audio a lot and how the soundtracks that came along with it seem so unique even compared to mid-late PS1/N64 onward to now...but
Junk is putting it really harsh.
Why didn't Sega increase the number of colors or get a "true" 60fps Mode 7 effect onto the Mega CD? Those were the weaknesses when compared to the SNES. Most of the Mode 7 wannabes (like Sonic CD special stage) did not run at 60fps.
For me this kicked off my Sega obsession. I enjoyed the Genesis, but I adored the Sega CD.
My gems:
Night Trap
Road Avenger
Lunar 1 & 2
Panic!
Silpheed
Wirehead
Corpse Killer (guilty pleasure)
Ground Zero Texas (guilty pleasure)
Double Switch (Night Trap's spiritual successor)
Timeless console.
I thought I was the only one who bought Ground Zero Texas. I guess there was two us.
Might not have been 60fps but generally, the Sega CD was capable of doing background and sprite scaling/rotation: https://www.youtube.com/watch?v=WnT-hf9orO8
In contrast, SNES could only manipulate a background layer.
But then why did they put that extra 68000 on board? It was expensive yet too weak for 3D.
Why didn't Sega increase the number of colors or get a "true" 60fps Mode 7 effect onto the Mega CD? Those were the weaknesses when compared to the SNES.
Might not have been 60fps but generally, the Sega CD was capable of doing background and sprite scaling/rotation: https://www.youtube.com/watch?v=WnT-hf9orO8
In contrast, SNES could only manipulate a background layer.
SoulStar looks really good, does it play well too?
BTW great job on the thread OP!
It's a bit hard to see and judge to shoot the enemies sometimes and it's too hard for its own good . Plus the game really should have had a save system too.
It's a real showcase game for the system though
I like both soundtracks. I really did Sonic CD's level exploring. Might be my favourite Sonic.It seems to be 50/50 split...I don't hate the JP Sonic CD OST (In fact its really good), but I prefer Nilsen's NA soundtrack. In fact, I feel he did consistently good work for Sega's NA Sega CD efforts...its a shame he didn't do more soundtracks afterwards.