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Media Create Sales: Week 41, 2015 (Oct 05 - Oct 11)

ethomaz

Banned
It should pass by 1m LT by half/end of November, and end the year with 1.2 / 1.25 million, which is not bad.
I think it will cross 1 million in 4 weeks...

And it will sell more than 200k this Nov + Dec... it did 200k last year in the last two months.
 

Mory Dunz

Member
So what was more impressive: Yokai Watch 1 or Splatoon?

For those who were in the thread during its ascent.

On Yokais side it will have more raw numbers and has proven to spawn other very successful games.

On Splatoon's side, it did its sales on a bad platform and without an anime, merchandise, etc and the franchise's immediate future is unwritten.
 

Ryng_tolu

Banned
So what was more impressive: Yokai Watch 1 or Splatoon?

For those who were in the thread during its ascent.

On Yokais side it will have more raw numbers and has proven to spawn other very successful games.

On Splatoon's side, it did its sales on a bad platform and without an anime, merchandise, etc and the franchise's immediate future is unwritten.

Definitively Splatoon.
 
So what was more impressive: Yokai Watch 1 or Splatoon?

For those who were in the thread during its ascent.

On Yokais side it will have more raw numbers and has proven to spawn other very successful games.

On Splatoon's side, it did its sales on a bad platform and without an anime, merchandise, etc and the franchise's immediate future is unwritten.

Well, YW1 opened at around 50k and did 300k units in around 6 months then started selling 30k+ on a weekly basis - Splatoon opened a lot better (which was already surprising per se) and kept selling well all along. YW was more impressive because it started an IP that could open at 1.4m units, on par with Pokémon.
 

Alo0oy

Banned
MGSV is very likely around or above the 700k mark including digital.

MGS4 ended up selling 970k or something like that, I think MGS5 will pass the 1 million mark, maybe even 1.2 million, since it's having much better legs than 4 even if you don't include digital.
 

Nirolak

Mrgrgr
So what was more impressive: Yokai Watch 1 or Splatoon?

For those who were in the thread during its ascent.

On Yokais side it will have more raw numbers and has proven to spawn other very successful games.

On Splatoon's side, it did its sales on a bad platform and without an anime, merchandise, etc and the franchise's immediate future is unwritten.

I would phrase it a slightly different way.

I see Yokai Watch's main achievement as successfully taking Pokemon head on, and - at least for now - becoming just as big of a franchise as the 20 year stalwart. It's continued this success for more than one entry as well, and sticks out from a sea of previous failures from Japanese companies.

I see Splatoon's main achievement as popularizing online competitive third person shooters in Japan. There have been some other successful shooters in the region obviously, such as the newer Resident Evil and Metal Gear games, but the online and competitive focus would be something I'd consider a major new achievement.

So, I would say it's whichever of those you find personally more impressive.
 

Chris1964

Sales-Age Genius
MGS4 ended up selling 970k or something like that, I think MGS5 will pass the 1 million mark, maybe even 1.2 million, since it's having much better legs than 4 even if you don't include digital.

The days budget releases achieved big sales are gone long time ago.
 

Mory Dunz

Member
I would phrase it a slightly different way.

I see Yokai Watch's main achievement as successfully taking Pokemon head on, and - at least for now - becoming just as big of a franchise as the 20 year stalwart. It's continued this success for more than one entry as well, and sticks out from a sea of previous failures from Japanese companies.

I see Splatoon's main achievement as popularizing online competitive third person shooters in Japan. There have been some other successful shooters in the region obviously, such as the newer Resident Evil and Metal Gear games, but the online and competitive focus would be something I'd consider a major new achievement.

So, I would say it's whichever of those you find personally more impressive.

Cop out answer

;)
Jk, thanks
 

gtj1092

Member
I would phrase it a slightly different way.

I see Yokai Watch's main achievement as successfully taking Pokemon head on, and - at least for now - becoming just as big of a franchise as the 20 year stalwart. It's continued this success for more than one entry as well, and sticks out from a sea of previous failures from Japanese companies.

I see Splatoon's main achievement as popularizing online competitive third person shooters in Japan. There have been some other successful shooters in the region obviously, such as the newer Resident Evil and Metal Gear games, but the online and competitive focus would be something I'd consider a major new achievement.

So, I would say it's whichever of those you find personally more impressive.

Can you say it popularized the genre yet though since no other games have launched since then to show there is interest in the genre outside of splatoon?
 

Nirolak

Mrgrgr
Cop out answer

;)
Jk, thanks

If you were looking for my opinion in particular, I'm generally the most impressed by companies that either aggressively take on established industry titans, or new contenders that go on to sell just as well as the titans.

I consider Splatoon a really notable achievement, but I don't see it as impressive as knocking on Pokemon's door.

Can you say it popularized the genre yet though since no other games have launched since then to show there is interest in the genre outside of splatoon?

I would consider that a failing of the other games in the genre at appealing to Japanese taste once an audience is established.

Similarly other monster catching games didn't do very well relative to Pokemon until we started seeing titles like Dragon Collection on mobile followed by things like Yokai Watch, Puzzle & Dragons, and Monster Strike.

I don't feel that the earlier failures suggest there wasn't a large audience for this though, given the number of titles we see succeeding with these types of mechanics now.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Splatoon is more impressive considering it was released on a "dead" system and is more or less the only reason why the system has been selling this year - quite the achievement.

Level 5 was able to have a "Soccer-RPG" sell nearly 2 million units - so their take on Pokemon being a big seller, while very impressive, isnt too much of an surprise.

If you were looking for my opinion in particular, I'm generally the most impressed by companies that either aggressively take on established industry titans, or new contenders that go on to sell just as well as the titans.

I consider Splatoon a really notable achievement, but I don't see it as impressive as knocking on Pokemon's door.

Different systems and audiences - Smash and Mario Kart have been the Top Sellers on Nintendo homeconsoles since the n64, a complete new IP with a refreshing take on a 3rd person Shooter outselling them is really impressive. Splatoon outselling the biggest Mario Titles is quite impressive.
 
The primary Splatoon's achievement is to have sold so well on a dead platform while being a completely new IP in an unproven genre for Nintendo. It's also the best-selling new IP on home console since... Onimusha (if we don't consider the Wii series)?
 
Ehh, expected JRPG drop for Tokyo Xanadu. Shame. Still, I think it's done pretty well.

Yoru no Nai Kuni having better legs on Vita. Expected given install base, but still, Gust probably should've put a bit more effort into the port.

Solid drop from PS4. Vita is also... oddly solid on Media Create. Surprisingly so given no new releases.

I don't know what to make of these new releases. Maybe some PS3-style legs from GTA V PS4 budget release?
 

Aostia

El Capitan Todd
very solid hold for PS4!
Good hold for YW, SMM and Splatoon too.
Here the 3DS YoY slaughter begins!
 

Garou

Member
I would phrase it a slightly different way.

I see Yokai Watch's main achievement as successfully taking Pokemon head on, and - at least for now - becoming just as big of a franchise as the 20 year stalwart. It's continued this success for more than one entry as well, and sticks out from a sea of previous failures from Japanese companies.

I see Splatoon's main achievement as popularizing online competitive third person shooters in Japan. There have been some other successful shooters in the region obviously, such as the newer Resident Evil and Metal Gear games, but the online and competitive focus would be something I'd consider a major new achievement.

So, I would say it's whichever of those you find personally more impressive.

Youkai Watchs true achievement might actually not be on the Gaming-Sales-side, but rather on the Anime-side where it has equal or better ratings than the Pokemon-Anime on a regular basis. I remember the first game selling nothing noteworthy until the Anime started and the game magic legs received.
 

Nirolak

Mrgrgr
While the Wii U is a dead platform in the greater sense, I feel this volume of audience had already been shown to exist for a singular title through NSMB, Mario Kart, and Smash. (I feel it's arguable that Wii Party would not have sold that much without bundling, so I left it off given Splatoon hasn't been bundled to my knowledge).

This is why the success of the genre strikes me as more notable. New IP can of course be a headwind, as can home console, but we do see several of those take off each generation. Here they didn't have something like Pokemon plowing the way for them in proving the market though.

Youkai Watchs true achievement might actually not be on the Gaming-Sales-side, but rather on the Anime-side where it has equal or better ratings than the Pokemon-Anime on a regular basis. I remember the first game selling nothing noteworthy until the Anime started and the game magic legs received.

Yes, Yokai Watch was also an incredible achievement in merchandizing. Their next IP seems to be based entirely around merchandizing as well.
 
Splatoon is more impressive considering it was released on a "dead" system and is more or less the only reason why the system has been selling this year - quite the achievement.

Level 5 was able to have a "Soccer-RPG" sell nearly 2 million units - so their take on Pokemon being a big seller, while very impressive, isnt too much of an surprise.

The best-selling Inazuma Eleven game sold 1.157.346 units. Inazuma Eleven 3 sold around 1.5m units if you count the third version as well.
 

Nirolak

Mrgrgr
Different systems and audiences - Smash and Mario Kart have been the Top Sellers on Nintendo homeconsoles since the n64, a complete new IP with a refreshing take on a 3rd person Shooter outselling them is really impressive. Splatoon outselling the biggest Mario Titles is quite impressive.

Sure, but where's the cut-off?

Would a new IP visual novel selling 400K on Vita be as impressive? That would put it up there with or above the best sellers on the platform.
 

Scum

Junior Member
Ah. Beloved Splatoon. Hopefully NCL will see sense and capitalise on this success, post haste...
...and not drag their feet with Spla2oon.
 

heidern

Junior Member
So what was more impressive: Yokai Watch 1 or Splatoon?

A bit of apples to oranges, but also correct me if I'm wrong but the ascent of YW from nothing to Yokai Watch 2 was the fastest growing third party series ever in Japan on any system(or was it Monster Hunter?). On the other hand Splatoon isn't particularly impressive compared to other games that Nintendo have launched successfully.

The only disappointment in both games I guess is that neither had a particularly dramatic effect on the hardware sales compared to the likes of SMB, Brain Training etc.
 

Mory Dunz

Member
If you were looking for my opinion in particular, I'm generally the most impressed by companies that either aggressively take on established industry titans, or new contenders that go on to sell just as well as the titans.
Oh I wasn't. Just making a joke.
 

Ryng_tolu

Banned
I can't understand how people believe Yokay Watch 1 is more impressive than Splatoon... At first, Splatoon is gonna outsell Yokay Watch 1.

Second, Yokay Watch is on 3DS, a console which is gonna sell >20 million in Japan, compared to under 4 million Wii U.

And third, Splatoon is a shooter, a game that the japanese never loved.

In short, both are a huge surprise of this gen, but Splatoon is more impressive imo.
 

Ratrat

Member
So what was more impressive: Yokai Watch 1 or Splatoon?

For those who were in the thread during its ascent.

On Yokais side it will have more raw numbers and has proven to spawn other very successful games.

On Splatoon's side, it did its sales on a bad platform and without an anime, merchandise, etc and the franchise's immediate future is unwritten.
Yokai Watch went from nothing to cultural phenomenon. In a way its bigger than Monster Hunter ever was. There are only a handful of games that have had this kind of success, Splattoon is unremarkable by comparison imo.
 
I can't understand how people believe Yokay Watch 1 is more impressive than Splatoon... At first, Splatoon is gonna outsell Yokay Watch 1.

Second, Yokay Watch is on 3DS, a console which is gonna sell >20 million in Japan, compared to under 4 million Wii U.

And third, Splatoon is a shooter, a game that the japanese never loved.

In short, both are a huge surprise of this gen, but Splatoon is more impressive imo.
Oh?

3DS : Yo-Kai Watch ( Level 5 ) { 2013-07-11 } - 52,901 / 1,280,799
 

DrWong

Member
Yokai Watch went from nothing to cultural phenomenon. In a way its bigger than Monster Hunter ever was. There are only a handful of games that have had this kind of success, Splattoon is unremarkable by comparison imo.

I'm sure a "real" Splatoon on new 3DS would have been on Yokai Watch/Pokemon level in games sales.

We'll see with NX :p

Edit:

Oh?

3DS : Yo-Kai Watch ( Level 5 ) { 2013-07-11 } - 52,901 / 1,280,799

Splatoon will be at around 1M at the end of the year, 281K in 2016 is achievable.
 

Kouriozan

Member
Even with the PS4 selling well, the software sales is still really low.
Hopefully the incoming Japanese support will fix that.
 

hiska-kun

Member
With the current data, if Splatoon just sells the same amount that Mario Kart 8 sold the same period of time, it will end the year with 900k.
(check here)
But it's currently selling at higher pace, so a million is possible this year.

(Just at retail)
 

Vena

Member
Another week of results within expectations (except, Famista was sold-out or whatever). Splatoon maintains its steady (but shrinking) pace towards a million for the year and as the sole (+SMM) life-support system for the WiiU.

PS4 is tumbling back down, and this being week two of the price drop such a slide is worse than I expected (though only by 5k). Next week we should be back into the 20s and it will be the third and onward week where normality will be achieved. But we had a worse than expected week one and now week two fell harder than I thought it would. We've basically met pent up demand on price-drop from the two week loss, and moved an extra 12k units in week two.

Software continues to be a tire-fire, though, across the board. The PS4 is likely seeing a lot of great used software movement, though.
 

bluedawgs

Banned
Can't quite understand why some people thought PS4 would drop to 20k or lower, strange

I was expecting lower than 30k sales, however, solid hold.

MGS5 is holding decently well, good stuff
 

sörine

Banned
Yikes @ Uncharted. So much for all that "western growth" I heard about last week.

MGS4 ended up selling 970k or something like that, I think MGS5 will pass the 1 million mark, maybe even 1.2 million, since it's having much better legs than 4 even if you don't include digital.
1.2 million? Maybe if there's NX and PS5 ports.
 

Ryng_tolu

Banned
if Splatoon just sells the same amount that Mario Kart 8 sold the same period of time it will end the year with 900k.

And we all know that's not gonna happen. Splatoon will sell minimum 950k only retail, 1 million most likely. With digital, maybe 1.2 million?
 

Alo0oy

Banned
sörine;181639875 said:
1.2 million? Maybe if there's NX and PS5 ports.

MGS re-releases sell very well, I think all the MGS4 re-releases sold around 300k, while we don't know if MGS5 will do the same, the normal release of MGS5 will surpass MGS4 in a couple of weeks, & much faster too.
 

Shizuka

Member
I can't believe the Vita version of Yoru no Nai Kuni outsold the PS4 version, despite Gust not putting any effort into the Vita version. Gust should respect the Vita userbase in Japan, since that's where they're going to rely during a long time until another platform takes off.
 
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