D1renegade
Member
I need someone to leak gameplay though..
Judging by the teaser and the name, my guess is it would've been inspired by the novel Hothouse, which would've been fucking amazing. Reading that book, I was thinking the whole time how I'd love to explore that world.
https://en.wikipedia.org/wiki/Hothouse_(novel)
They help a lot of indie games, also their PS3 output was only two games so I expect the same this generation.
By that logic, every dev should take EA's FIFA route - sequel to the same franchise every year, because it makes money.
Judging by the teaser and the name, my guess is it would've been inspired by the novel Hothouse, which would've been fucking amazing. Reading that book, I was thinking the whole time how I'd love to explore that world.
https://en.wikipedia.org/wiki/Hothouse_(novel)
I can not believe that the whole SSM studio is working on the next God of war, there must be another project, I mean, SSM is one of the biggest SCE studios
Counter to that is people eventually get bored of the same franchise. Hence Ascension sales were so poor.
ND could have just kept making Uncharted because it sells well but took a risk with TLOU. That's now sold around 10 million.
All the stuff they work on or help with.I know like the next Fat princess game or 'What remains of Edith Finch'
But they must work one something different
Counter to that is people eventually get bored of the same franchise. Hence Ascension sales were so poor.
ND could have just kept making Uncharted because it sells well but took a risk with TLOU. That's now sold around 10 million.
But your example has a dichotomy that doesn't exist.Counter to that is people eventually get bored of the same franchise. Hence Ascension sales were so poor.
ND could have just kept making Uncharted because it sells well but took a risk with TLOU. That's now sold around 10 million.
Ascension sold over 466k in Europe and over 500k the first month in the US.Ascension sold poorly because it was a spinoff, just like almost every spinoff in history (Resident Evil Revelations, Gears of War Judgment...etc).
Ascension sold over 466k in Europe and over 500k the first month in the US.
http://www.neogaf.com/forum/showpost.php?p=179024207&postcount=69
http://www.neogaf.com/forum/showthread.php?t=542856&page=17
I wonder here its at now.
They spent 100m on the game? Holy fuck.
Gotta wonder how bad this thing was to be canceled like that, especially when other games like The Order and Knack made it all the way to release.
I guess it's way different though when you're not an internal Sony studio.
The part where they supposedly failed milestones or the part where the combat wasn't coming together?
100m? Holy bejeezus indeed.
I don't believe it. 50m at worst.
Trying to get that action-melee combat working with guns wasn't easy.
Yeah let's cancel this super interesting game and let's keep making God of Wars instead....thanks.
Edit,
before more people reply to that, it's not that they should continue on a game that is beyond saving. But it is just sad to see such a talented studio never releasing a different game (doesn't help that i think God of War is trash). Other studios have also failed projects. I just would like to see what Santa Monica could do outside of God of War.
Gotta wonder how bad this thing was to be canceled like that, especially when other games like The Order and Knack made it all the way to release.
I guess it's way different though when you're not an internal Sony studio.
Gotta wonder how bad this thing was to be canceled like that, especially when other games like The Order and Knack made it all the way to release.
I guess it's way different though when you're not an internal Sony studio.
And I can guarantee you that if ND had been working on TLOU for over four years with the game being in extremely poor shape, it would have been sidelined, if not flat-out cancelled.
TLOU shared a lot more with Uncharted than this did with GOW, it sounds like a radical departure in every way from what SSM did before. It's a real shame Sony couldn't afford to invest in it.
They spent 100m on the game? Holy fuck.
Comment was aimed at the order. Only meaning to imply that a game made internally would have more eyes on it rather than being worked on at an external studio.Huh? I'm legitamately confused by your comment lol. SSM are an internal studio and so are Studio Japan who made Knack. Are you saying first parties can go that far as to not be so easily canned? Not sure what you're trying to say here
Yeah let's cancel this super interesting game and let's keep making God of Wars instead....thanks.
post apocalyptic open world...
Damn, that's a lot of money. Too bad that it all went to waste.They spent 100m on the game? Holy fuck.
The part where they supposedly failed milestones or the part where the combat wasn't coming together?
They spent 100m on the game? Holy fuck.
I mean it would be nice if they had infinite time and money to turn every good idea into something but thats not the world we live in.
They got a fair shot. It didnt work. It sucks but it happens. Most failed game ideas dont get even half the dev time this game did. From the Sony side it must have been a tough call just to can it instead of turning it into something to at least try and make money back in the investment. (ala Destiny 1.0)
I hope one day some footage leaks. They must have had something decent to keep the project going as long as they did.
Anyway Cant wait to see what Stig does at Respawn.
Not infinite money, just more than Sony has. EA and Activision for example would have seen it through.
That's not really true. There are a lot of cancelled projects that people don't hear about. There have been at those publishers too. SCE is probably a little more lenient than others, but if something isn't working, it's usually better to abandon it sooner rather than later. That's what EA and Activision would have done.Not infinite money, just more than Sony has. EA and Activision for example would have seen it through.
Isn't that what basically is happening in the AAA space ?
Not infinite money, just more than Sony has. EA and Activision for example would have seen it through.
EA and Activision for example would have seen it through.