• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rumor: Sony Santa Monica failed game was codenamed "Darkside"

By that logic, every dev should take EA's FIFA route - sequel to the same franchise every year, because it makes money.

Isn't that what basically is happening in the AAA space ? lol.

The project clearly had problems during development and it does make sense to cancel it otherwise it'll continue in development hell.
 

vpance

Member
I can not believe that the whole SSM studio is working on the next God of war, there must be another project, I mean, SSM is one of the biggest SCE studios

Maybe they got a few people splintered off to work on some concepts but I would think most if not all are on GoW. Gotta release something stat to pay the bills.

If they only make 2 GoWs this gen that would be kinda disappointing.
 

Alo0oy

Banned
Counter to that is people eventually get bored of the same franchise. Hence Ascension sales were so poor.

ND could have just kept making Uncharted because it sells well but took a risk with TLOU. That's now sold around 10 million.

Ascension sold poorly because it was a spinoff, just like almost every spinoff in history (Resident Evil Revelations, Gears of War Judgment...etc).
 

Siege.exe

Member
Counter to that is people eventually get bored of the same franchise. Hence Ascension sales were so poor.

ND could have just kept making Uncharted because it sells well but took a risk with TLOU. That's now sold around 10 million.

And I can guarantee you that if ND had been working on TLOU for over four years with the game being in extremely poor shape, it would have been sidelined, if not flat-out cancelled.
 

Northeastmonk

Gold Member
It's sad how Linger in Shadows went from being some glorious tech demo to a <7 minute video with quick controller gimmicks.

I feel sorta bad that it won't see the light of day.
 

prwxv3

Member
I would be mad if it was announced before it was canncled. But they thankfully did not so it does not bother me. A good idea does not make a good game anyway.
 

benny_a

extra source of jiggaflops
Counter to that is people eventually get bored of the same franchise. Hence Ascension sales were so poor.

ND could have just kept making Uncharted because it sells well but took a risk with TLOU. That's now sold around 10 million.
But your example has a dichotomy that doesn't exist.

Uncharted was only selling more every single entry.
 

Lebron

Member
That's like me coming up with a cool new app idea, but not being able to deliver the actual fucking app.


Glad they canceled it.
 
Gotta wonder how bad this thing was to be canceled like that, especially when other games like The Order and Knack made it all the way to release.

I guess it's way different though when you're not an internal Sony studio.

Huh? I'm legitamately confused by your comment lol. SSM are an internal studio and so are Studio Japan who made Knack. Are you saying first parties can go that far as to not be so easily canned? Not sure what you're trying to say here :p
 

Endo Punk

Member
It still boggles my head that a studio as big and talented as SSM couldnt meet targets for the game. These guys help other devs get their game off the ground but couldnt get their own game off the ground?? The dude who left SSM to fix up SCEJA needs to return asap.

Anyway bringing Barlog back was a fantastic decision, never been so hyped to see first footage of SSM next game.
 

Shredderi

Member
Seems like they spent a lot of money on this. I think/speculate that this game might have been hurt by a "think about all these elaborate settings,environments and story beats and concepts and move forward on making assets and stages before properly prototyping fun gameplay" method of game developing.
 
100m? Holy bejeezus indeed.

I don't believe it. 50m at worst.

GOW: Ascension barely had any DLC for it's multiplayer, IIRC. And I would argue that the main work on the new GOW probably didn't start in full until Cory came back. So more than likely, from the time they shipped GOW: Ascension to the layoffs, the majority of the team was working on Stig's game. And I think Santa Monica would have been the biggest Sony studio in the US at that point (it would have been neck and neck between them and Naughty Dog).
 

jett

D-Member
Trying to get that action-melee combat working with guns wasn't easy.

If only an entire franchise had established a blueprint on how to do that already...

Fourteen years ago.

At this point Western studios that want to produce that sort of gameplay are gonna have to start poaching from Japanese developers.
 

Golgo 13

The Man With The Golden Dong
Yeah let's cancel this super interesting game and let's keep making God of Wars instead....thanks.

Edit,
before more people reply to that, it's not that they should continue on a game that is beyond saving. But it is just sad to see such a talented studio never releasing a different game (doesn't help that i think God of War is trash). Other studios have also failed projects. I just would like to see what Santa Monica could do outside of God of War.

th
 

thelastword

Banned
Hey guys there's no saying how it would have ended up. I would like to see what it looked like and to test how it would have played like, as a gamer, I'm sure we all do, but business is business. If a higher up decided it was not coming together and that they should cut their losses, it's on them. I don't think that this was an easy decision, but one which they felt they had to take.

I think the idea of wanting what we can't have and being mystified by we have not seen and played, is what's causing us all to wish it was not cancelled, more than anything else.


Edit: The more I think about this game, it's more or less, lets concentrate on Horizon than concentrate on two similar games. Apparently, they were more impressed with Horizon and it's potential.
 

stryke

Member
Gotta wonder how bad this thing was to be canceled like that, especially when other games like The Order and Knack made it all the way to release.

I guess it's way different though when you're not an internal Sony studio.

What an incredibly naive view of how game development works.
 

Massa

Member
And I can guarantee you that if ND had been working on TLOU for over four years with the game being in extremely poor shape, it would have been sidelined, if not flat-out cancelled.

TLOU shared a lot more with Uncharted than this did with GOW, it sounds like a radical departure in every way from what SSM did before. It's a real shame Sony couldn't afford to invest in it.
 

Patapwn

Member
I want to see what a 100m failure looks like. It must have been amazing and horrible all at the same time!

It's painful to think we won't see dev footage leak for another decade if at all
 
TLOU shared a lot more with Uncharted than this did with GOW, it sounds like a radical departure in every way from what SSM did before. It's a real shame Sony couldn't afford to invest in it.

I mean it would be nice if they had infinite time and money to turn every good idea into something but thats not the world we live in.

They got a fair shot. It didnt work. It sucks but it happens. Most failed game ideas dont get even half the dev time this game did. From the Sony side it must have been a tough call just to can it instead of turning it into something to at least try and make money back in the investment. (ala Destiny 1.0)

I hope one day some footage leaks. They must have had something decent to keep the project going as long as they did.


Anyway Cant wait to see what Stig does at Respawn.
 
They spent 100m on the game? Holy fuck.

Isn't that $100m figure from the banned "insider"?

Doubt Sony or anyone would cancel a project after spending that much money on it. Hell, the biggest games in this industry except for like GTA were made with less money than that, and this wasn't gonna be the most expensive thing ever considering how good Sony manage their budgets: GoW3 $44m, Uncharted 2 $20m, Heavy Rain $22m.
 

Lingitiz

Member
Huh? I'm legitamately confused by your comment lol. SSM are an internal studio and so are Studio Japan who made Knack. Are you saying first parties can go that far as to not be so easily canned? Not sure what you're trying to say here :p
Comment was aimed at the order. Only meaning to imply that a game made internally would have more eyes on it rather than being worked on at an external studio.

It's a shame that this didn't come to fruition. Just goes to show why this industry relies so much on sequels and why new IP are more risky than ever.

Sony has a reputation of sticking with projects for a while for good (until dawn) or bad (the order). So it is telling that this was canned and much of the studio laid off before the game even made a public debut.
 
The part where they supposedly failed milestones or the part where the combat wasn't coming together?

Maybe the overall concept?

Certainly sounds promising, but given that mishmash of ideas I'm not surprised that it didn't come together in a satisfactory way. Shane, as I'd love to see SSM stretch their wings creatively, but I guess we'll need to wait until after GoWIV first.
 

Massa

Member
I mean it would be nice if they had infinite time and money to turn every good idea into something but thats not the world we live in.

They got a fair shot. It didnt work. It sucks but it happens. Most failed game ideas dont get even half the dev time this game did. From the Sony side it must have been a tough call just to can it instead of turning it into something to at least try and make money back in the investment. (ala Destiny 1.0)

I hope one day some footage leaks. They must have had something decent to keep the project going as long as they did.


Anyway Cant wait to see what Stig does at Respawn.

Not infinite money, just more than Sony has. EA and Activision for example would have seen it through.
 

Siege.exe

Member
Not infinite money, just more than Sony has. EA and Activision for example would have seen it through.

Would they though? I can't imagine anyone seeing a project through when the core gameplay mechanics weren't coming together after that long, especially when the alternative would be having that studio work on something they're used to.
 

Verendus

Banned
Not infinite money, just more than Sony has. EA and Activision for example would have seen it through.
That's not really true. There are a lot of cancelled projects that people don't hear about. There have been at those publishers too. SCE is probably a little more lenient than others, but if something isn't working, it's usually better to abandon it sooner rather than later. That's what EA and Activision would have done.
 
Not infinite money, just more than Sony has. EA and Activision for example would have seen it through.

what is this shit? You don't think EA and Activision have ever cancelled games? What about that third person Call of Duty spinoff Sledgehammer was supposedly working on? Or EA with LMNO?

No company worth a damn is going to "see it through" when the game is not coming together no matter how much money they have. They aren't just looking to throw money away on a whim. Games in those states get canned all the damn time.
 

Y2Kev

TLG Fan Caretaker Est. 2009
These are public companies. Sony has far more cash than EA or Activision, but it doesn't matter because that is not how you budget a project (if you were even going to assume SCE had unlimited access to Sony's cash or cash flow).

I really think there is a gross misconception because of shoddy reporting in the games press about Sony's financial health. The company is restructuring, not going bankrupt. The company has the same or better credit ratings as Activision (and EA, which doesn't even have public ratings) if you are talking about default risk.
 

Vire

Member
Post apocalyptic game with the title Darkside? Maybe it's better that this got canceled and we went back to God of War...
 
Top Bottom