Ninja Scooter
Member
I don't even know what people's endgame with this argument is...that Sony cancelled a perfectly good and potentially amazing game because...spite?
Another open world bloatfest with RPG mechanics. Well I can't say I'm too broken up about this.
These are public companies. Sony has far more cash than EA or Activision, but it doesn't matter because that is not how you budget a project (if you were even going to assume SCE had unlimited access to Sony's cash or cash flow).
I really think there is a gross misconception because of shoddy reporting in the games press about Sony's financial health. The company is restructuring, not going bankrupt. The company has the same or better credit ratings as Activision (and EA, which doesn't even have public ratings) if you are talking about default risk.
Wait a second here... This failed a milestone while the Order passed all milestones?
Not infinite money, just more than Sony has. EA and Activision for example would have seen it through.
Wait a second here... This failed a milestone while the Order passed all milestones?
The part where it wasn't a God of War game.The part where they supposedly failed milestones or the part where the combat wasn't coming together?
Another open world bloatfest with RPG mechanics. Well I can't say I'm too broken up about this.
Yeah, Pete Dodd said this and other things in 2014.
The part where it wasn't a God of War game.
Wait a second here... This failed a milestone while the Order passed all milestones?
Free Radical pitched an ambitious design to LucasArts, in which the game would seamlessly transition from running and gunning on the ground to flying a vessel into space, where another war was being waged. Within that, the seeds for disaster were sewn, Doak says. I think that core design pillar of the game was slightly untenable because of the scale.
Free Radical worked on the Battlefront franchise for over two years, trying to get its vision to work. The art team moved on to designing assets for Battlefront IV even while Battlefront III was struggling to reach its intended vision.
Red flags were waved internally at Free Radical, but on LucasArts end, the game was looking like a smash hit. Development on Battlefront III seemed to be going well. We kept getting these code drops that were amazing, an ex-LucasArts employee remembers. The big hook of going from ground to air to space seamlessly totally worked. Piloting a capital ship, getting out and running around in the ships interior, and jumping into an escape pod and rocketing down to land again holy s---! We thought [Battlefront III] was going to turn the industry on its head. Free Radical was meeting all of their milestones. Even Jim Ward would sit in those core team meetings and would say things like, So this is shipping next month, right? And this was 2007. This is a joke because it was looking so good, especially compared to Fracture and Force Unleashed at the time, which were just troubled the whole way. And we would all laugh, thinking, Wow. If it looks this good now for a game thats shipping in 2008, theres not going to be any problem.
Difficulties arose early in 2008. Free Radical started missing milestones, and the new builds of the game that were coming in featured major stability issues. The design called for 100-player multiplayer matches. Wed get 20 players in a match and it would just bog down, a source close to the project says. Then Free Radical started cutting content. Theyre like, Ok, were going to go from 100 to 50 players online. Thats still really good; its still more than anyone else. Thats fine. Were going to cut this single-player campaign down in scope. So then the cuts started coming, which is all fairly standard stuff. But we just couldnt get an estimate. It was starting to become apparent that they werent going to make the [release] date that they said they were going to make, and they werent being very clear about why or what the new dates would be. Internally, because this was right when Haze was shipping, we were all certain that they had pulled tons of resources off Battlefront to finish up Haze, and they wouldnt tell us what was going on. We tried to get our producers over there and they wouldnt let us into the building. The relationship just started fraying.
The Order was an incredibly polished game, not sure what's hard to believe about that.
So now I believe there's a milestone for graphics but not gameplay...?
The milestone for gameplay must be set pretty low then.
The milestone standard for gameplay must be set pretty low then.
Counter to that is people eventually get bored of the same franchise. Hence Ascension sales were so poor.
ND could have just kept making Uncharted because it sells well but took a risk with TLOU. That's now sold around 10 million.
GoW saw unimpreesive numbers with Ascension and Remastered. A new God of War game fully replacing a new IP's decelopment is a bad business move to me.lol wow sony u suk canceling game 2-3 years in the making that "isn't coming together" to make more multimillion selling 90+ rated god of wars omg kratos is SUCH a bad character I am going to go write in my uguu diary
How I earned my tag and you didn't is beyond me.
Wow they sent producers over and they didnt let them in. I didnt even know you could do thatWhatever you may think of The Order, it's exactly what RAD described it as all these years. It's also extremely polished. A game that misses milestones means that they aren't hitting the target of what it's actually intended to be. Here's an example of what it meant when Free Radical started missing milestones for Battlefront 3
http://www.gameinformer.com/b/featu...-down-a-legendary-studio.aspx?PostPageIndex=4
GoW saw unimpreesive numbers with Ascension and Remastered. A new God of War game fully replacing a new IP's decelopment is a bad business move to me.
Not infinite money, just more than Sony has. EA and Activision for example would have seen it through.
Counter to that is people eventually get bored of the same franchise. Hence Ascension sales were so poor.
ND could have just kept making Uncharted because it sells well but took a risk with TLOU. That's now sold around 10 million.
The milestone standard for gameplay must be set pretty low then.
GoW saw unimpreesive numbers with Ascension and Remastered. A new God of War game fully replacing a new IP's decelopment is a bad business move to me.
It's not a matter of standards, it's a matter of preference. God of War is one of the series I'm least interested in. Whatever this would have or could have been probably would have been better.So every other game ever must excite you then. Have some higher standards.
It's not a matter of standards, it's a matter of preference. God of War is one of the series I'm least interested in. Whatever this would have or could have been probably would have been better.
Was this when he was making up false stories and slandering the driveclub director?
I know what he/she was saying. Thank you though.I think he's saying that you don't have to cry, since there are hundreds of games released that are not GoW titles. And if not being GoW is what excites you then you must get excited at 99.99% of the titles announced.
Looking back at his posts he probably did have some legit info, (he knew it was called 'Darkside' etc.) but sprinkled that in with some made up stuff to make him seem more connected and all knowing.
Weird how the OP pic has a God of War-centric font.
People will argue the logistics of shangheist or that Mario tech demo for the GameCubeI don't even know what people's endgame with this argument is...that Sony cancelled a perfectly good and potentially amazing game because...spite?
It shouldn't be that hard to understand why people would want something new and fresh.
I doubt this was the first game to miss a milestone, or that at one point in development wasn't coming along as well as it could have been.
Oh.Because that is a screenshot from God of War Ascension......
It shouldn't be that hard to understand why people would want something new and fresh.
I doubt this was the first game to miss a milestone, or that at one point in development wasn't coming along as well as it could have been.
It shouldn't be that hard to understand why people would want something new and fresh.
I doubt this was the first game to miss a milestone, or that at one point in development wasn't coming along as well as it could have been.
Yup. Agree 100%.Another open world bloatfest with RPG mechanics. Well I can't say I'm too broken up about this.
Didn't say anything about trying to salvage this apparently disastrous game, just the GoW shit it stupid. Start fresh.and sinking MORE money when the rumored number was already a staggering 50 million, into a project that wasn't even presentable to internal QA, let alone the public, was a better idea?! On top of all of this they would be going all in on a project that could completely bomb out of the gate. This of course in contrast into a brand new next gen God of War reboot, which even if not a powerhouse, is guaranteed to make some money. Thank goodness you're not calling the shots.
Didn't say anything about trying to salvage this apparently disastrous game, just the GoW shit it stupid. Start fresh.
Thank goodness I'm not calling the shots for trying to get an established studio to get a successful franchise going? Destiny is a game that was a new IP off a studio abandoning their franchise that is 5x the juggernaut of God of War and they're doing pretty well for themselves. Please.
Some of you guys have a warped notion of what old vs new IP mean to the people green lighting these games and that it's not actually that one sided all the time.
Sony Santa Monica isn't going anywhere. They are also a support studio and work with lots of other developers.If they tried another new IP and it failed that would mean the end of the studio most likely. They went the safe route in something they know they could do.
I do not think Ascension and a remaster should be used as an indicator of anything regarding the next mainline GoW.GoW saw unimpreesive numbers with Ascension and Remastered. A new God of War game fully replacing a new IP's decelopment is a bad business move to me.
Didn't say anything about trying to salvage this apparently disastrous game, just the GoW shit it stupid. Start fresh.
Whatever you may think of The Order, it's exactly what RAD described it as all these years. It's also extremely polished. A game that misses milestones means that they aren't hitting the target of what it's actually intended to be. Here's an example of what it meant when Free Radical started missing milestones for Battlefront 3
http://www.gameinformer.com/b/featu...-down-a-legendary-studio.aspx?PostPageIndex=4
GameInformer said:At that time, Jim Ward stepped down as LucasArts president and was replaced by Darrell Rodriguez, a new overseer who a former associate sized up as not f---ing around. Rodriguez pushed Free Radical hard, creating a tense working relationship between the two companies.
Doak recalls this time, his words quiet and melancholy. I wouldnt even talk about it personally because it completely did my head in, he says. I think, particularly, because of the role that I was creative director and also the front man for the company, I got to do all of 
the putting on a brave face and smiling, then going behind doors and having the arguments, and then going back telling my guys we have to work harder this time. And after that thinking, Youre going to miss the next milestone because I know they [LucasArts] dont want you to pass it. I really hated that. It just completely stopped me from functioning. You dont believe its actually a real thing until it happens to you, but I was in the midst of a nervous breakdown. Tears all over the place. It was just a really horrible time. I wasnt there for the very end.
In an interview with Eurogamer, Free Radical audio director Graeme Norgate revealed that LucasArts stopped funding the project around this time.
LucasArts hadnt paid us for six months, and were refusing to pass a milestone so we would limp along until the money finally ran out, he said. They knew what they were doing.
In early 2009, Free Radical released a company video that made fun of LucasArts and Star Wars. In it, a representative of LucasArts tells a Free Radical employee, We have to pull the game. It has become too good. You need to make it worse, or we are pulling the game. We need to make products with the Star Wars name, but with little content. Its about making a f---ing bucket full of money, dont you understand? After an exchange of words, the Free Radical employee responds, You guys are a--holes.