Junahu
Member
I just popped onto the Coming soon page for Wii U games tonight, and it was there.
Okay, weird. It seems the product page has disappeared from the site, but if you search for Project Zero in the search options, it still appears with a "Pre-Order" button. I just tried it and it did add a copy to the shopping basket. Whether that means you can in fact still pre-order it, or if it's a shop glitch is another matter.
Spain isn't the only country where people speak Spanish. Especially since you're probably talking about the NA Miiverse.
I just popped onto the Coming soon page for Wii U games tonight, and it was there.
Is Fatal Frame popular in Spain? I see that a lot of the miiverse posts are in Spanish.
The budget must have been minuscule. I think there are maybe 6 locations.
Backtracking doesn't normally other me but when you're literally replaying a previous chapter as a different person it's a bit much. Especially when you return to a location yet again and like one new closet has an item in it.
And of course the fourth one played out in a mental hospital with a front, back and cave section all connected to each other and having all three character continuously replaying parts that the other already had been to.
Not played the 4th one yet but want to. I honestly love the backtracking since it makes the locations more memorable for me. Sort of like the same deal with old school Resi Evil (mansions and Raccoon City) and Silent Hill (as the title of the game says).
6 locations? That's far more than earlier entires in the series then. FF1 was all set in one mansion, FF2 was set in one small village with two larger buildings and FF3 was set in one mansion in a nightmare world and in the real world in an apartment. Backtracking is basically the series' DNA by this point.
And of course the fourth one played out in a mental hospital with a front, back and cave section all connected to each other and having all three character continuously replaying parts that the other already had been to.
Yes but it was always a new section of the mansion you would get to in each chapter. This game you literally replay chapters as a different person with the exact same encounters and everything. It's also a bit hilarious almost every chapter objective is find so and so because they're an idiot and went back to the place you just were. Also here is the exact same room you've searched 5 times but we put 2 new notes to find.
Narratively it makes sense they go back again and again and again but it really is bad when they make you replay an identical section encounters and all.
I can confirm that most I've seen were from latinamerica. Don't know if you and me are seeing different Miiverses but in mine I can't confirm one from Spain yet.Is Fatal Frame popular in Spain? I see that a lot of the miiverse posts are in Spanish.
Unfortunately Fatal Frame is a franchise that's so niche that I'm not sure a single game ever broke 100k in sales when they originally launched. And we're talking games released in the massively successful PS2 and Wii, not the WiiU. So, sadly, I can't say this surprise me. A shoestring of a budget is what I expected.Yes but it was always a new section of the mansion you would get to in each chapter. This game you literally replay chapters as a different person with the exact same encounters and everything. It's also a bit hilarious almost every chapter objective is find so and so because they're an idiot and went back to the place you just were. Also here is the exact same room you've searched 5 times but we put 2 new notes to find.
Narratively it makes sense they go back again and again and again but it really is bad when they make you replay an identical section encounters and all.
Unfortunately Fatal Frame is a franchise that's so niche that I'm not sure a single game ever broke 100k in sales when they originally launched. And we're talking games released in the massively successful PS2 and Wii, not the WiiU. So, sadly, I can't say this surprise me. A shoestring of a budget is what I expected.
As it is I'm surprised the character models and cutscenes look this good at all!
Does this series age well?
Would FF1 be enjoyable nowadays? Thinking of trying the demo and going back from the start of series.
Does this series age well?
Would FF1 be enjoyable nowadays? Thinking of trying the demo and going back from the start of series.
Does this series age well?
Would FF1 be enjoyable nowadays? Thinking of trying the demo and going back from the start of series.
Backtracking and horror go hand in hand. It's a key part of playing with the familiar. "Oh I've been here before, I know this place." And boom something happens (dogs through windows). Dead Space 2 plays with that too, to a degree. That's also why Metroid games are quite creepy sometimes. Or why even a goofy game like Luigi's Mansion creates its creepiness through its setting in a single location (or several locations that you explore multiple times in the sequel).
aww yeah
A common complaint with this game seems to be the controls. Can anyone who also played FF2 Wii Edition tell me if FF5 controls worse?
I don't think controls were an issue with FF2, but I found the game too dark and disorienting to navigate. A great game with a faboulous atmosphere, that I to this day haven't finished unfortunately.
Does this series age well?
Would FF1 be enjoyable nowadays? Thinking of trying the demo and going back from the start of series.
Yes but it was always a new section of the mansion you would get to in each chapter. This game you literally replay chapters as a different person with the exact same encounters and everything. It's also a bit hilarious almost every chapter objective is find so and so because they're an idiot and went back to the place you just were. Also here is the exact same room you've searched 5 times but we put 2 new notes to find.
Narratively it makes sense they go back again and again and again but it really is bad when they make you replay an identical section encounters and all.
- The controls are pretty bad. Surprisingly it isn't the motion controls as they are somewhat reasonable, but the analog controls. I hate how the camera can only be moved so far before you reach an "edge" have to use the analog stick to move it. Moving the character is also messy as well, especially if you want to quickly turn around. This really hurts tense encounters.
- The graphics are very nice and the game is very atmospheric.
- It is odd that all of the characters in this game could comfortably be models.
- It takes way too long to kill enemies via camera.
- You can tell this game was made on a budget. The environments are small and compact. Tons of assets are reused as well. From what I've heard you also repeat a lot of areas. Wouldn't be surprised if this game only cost a few million dollars to make.
- The game isn't that scary. It tries to be unsettling by showing cult Japanese ghost societies, but it just doesn't do it for me. Maybe this is a culture thing?
- The game is Japanese as fuck. It's great that they include the option to play the game in Japanese because having the character speak English would just be weird. All things considered I can see why Nintendo is so hesitant to bring to heavily promote this series. It just screams "Japan!" from the top of its lungs.
- The Wii U controller was made for this game. It is a pity that the analog controls, less than perfect motion controls, and the camera screen that doesn't take up anywhere near the entire Wii U gamepad screen, all hold it back from being something amazing.
- The game in general is kind of boring. Way too much walking, not enough action.
the wii remake of 2 is the best in the series. play that one.
Also, yeah, it felt like it was taking too long to kill ghosts. And not in a fun way, more of a repetitive way.
I can't believe that never got released here :-(
- The controls are pretty bad. Surprisingly it isn't the motion controls as they are somewhat reasonable, but the analog controls. I hate how the camera can only be moved so far before you reach an "edge" have to use the analog stick to move it. Moving the character is also messy as well, especially if you want to quickly turn around. This really hurts tense encounters.
- The graphics are very nice and the game is very atmospheric.
[*]It is odd that all of the characters in this game could comfortably be models.- It takes way too long to kill enemies via camera.
- You can tell this game was made on a budget. The environments are small and compact. Tons of assets are reused as well. From what I've heard you also repeat a lot of areas. Wouldn't be surprised if this game only cost a few million dollars to make.
- The game isn't that scary. It tries to be unsettling by showing cult Japanese ghost societies, but it just doesn't do it for me. Maybe this is a culture thing?
- The game is Japanese as fuck. It's great that they include the option to play the game in Japanese because having the character speak English would just be weird. All things considered I can see why Nintendo is so hesitant to bring to heavily promote this series. It just screams "Japan!" from the top of its lungs.
- The Wii U controller was made for this game. It is a pity that the analog controls, less than perfect motion controls, and the camera screen that doesn't take up anywhere near the entire Wii U gamepad screen, all hold it back from being something amazing.
- The game in general is kind of boring. Way too much walking, not enough action.
After finishing the demo for this, I decided to give Fatal Frame 2 a serious chance.
Sorry for the thread derail, but, something I'm missing in F F 2 is the ability to switch film types while in camera mode. Is there a way to do this?
I think they are models, aren't they?Not only could they be models but they're dressed like one. Even when knowing they'll go through a creepy, muddy, swampy, and humid forest. All while wearing different variaeties of high heeled footwear. I mean the developers made a spectacular job at making these gals attractive as fuck (if only that much attention would've went into, say, the controls) but it gets to a point that it's distracting and detriment to the game's atmosphere.
I think they are models, aren't they?
Not only could they be models but they're dressed like one. Even when knowing they'll go through a creepy, muddy, swampy, and humid forest. All while wearing different variaeties of high heeled footwear. I mean the developers made a spectacular job at making these gals attractive as fuck (if only that much attention would've went into, say, the controls) but it gets to a point that it's distracting and detriment to the game's atmosphere.
aww yeah
oh my
when Yuri starts crawling with that outfit on
I can't
that said, I'm surprised TK didn't lower camera angles for crawling. they couldn't go the extra mile or something