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Halo 5 Review Thread

Random17

Member
~6-8 hour campaign is right up my alley. If I want to keep playing that's what multiplayer is for. Shame about the
apparent cliffhanger
though, but then again that didn't stop me from loving Halo 2
Likewise. The game was at its weakest near the start, the ending was really interesting for its spoiler bait.
 
[Call-Me-G];183078647 said:
I'm really shocked by how Metacritic is important for you, on GAF... In France, yeah, we like debating on Metacritic. But I've never seen someone upset by a 85 metascore like here. I've never seen someone saying that 85 is a bad score, especially now that metascore are lower than 5 years ago. Never.

Oh come on. If Uncharted 4 ended up with around an 85 metacritic score that would be extremely controversial. Not saying all the whining is ok but at least try to understand why the scores are causing so much shock.
 

Huggers

Member
Of course, and I'm not suggesting this is conclusive proof of anything, but I do suspect that we will see fewer high scoring games over the course of the generation and that this won't be because games are getting worse but rather because the critical climate is healthier and more diverse and less prone to rubber-stamping blockbuster games with glowing scores.

Yeah I think you could be right. Hard to say one way or the other. It'll always be difficult to judge as times change so dramatically in gaming.
 
So let me get this straight, we're going to completely ignore the fact that almost all reviewers are unanimous in Halo 5 having the best mp since Halo 2 because some fanboys want to assess the game's metascore, which has been dragged by a 4 mixed reviews.

I just...I mean you expect this shit on N4G but here?

I mean the multiplayer is one part of the whole package if the campaign is disappointing then really the metascore is on the money.

Ouch, how did it suck?
If sarcastic please ignore

If you see his posts in the OT, he's very serious
 
How should I know he's a veteran halo player? A 5 hour campaign on a blind run is short either way.

I've played every single Halo game, one of my favorite franchises. So far on Heroic I am 2 hours and 2 minutes into it with 2 missions complete. I don't know how long it will be in the end, but Heroic isn't even that hard, I can't imagine how easy normal is
 

TEH-CJ

Banned
Ouch, how did it suck?
If sarcastic please ignore

I actually like the gunplay and frame rate. But I wish the prometheuns didn't exist, They are such a chore to fight. Just feels like a slog at times. I will complete the game and I'll draw a conclusion at the end.
 

Trup1aya

Member
How should I know he's a veteran halo player? A 5 hour campaign on a blind run is short either way.

I guess that's the issue with creating, posting, and reposting infographics without context. It sure does stir up controversy, but is certainly unproductive...


A 5 hr blind run of a FPS on an easy difficulty is short?

What would you consider a the standard length for a shooter intentionally being played at a lower difficulty? cant think of one in recent memory that would be any longer...
 

Trup1aya

Member
I actually like the gunplay and frame rate. But I wish the prometheuns didn't exist, They are such a chore to fight. Just feels like a slog at times. I will complete the game and I'll draw a conclusion at the end.

Really? They are much more enjoyable to fight this time around IMO. Especially with clear damage points the more mobile spartans...
 
I guess that's the issue with creating, posting, and reposting infographics without context. It sure does stir up controversy, but is certainly unproductive...


A 5 hr blind run of a FPS on an easy difficulty is short?

What would you consider a the standard length for a shooter intentionally being played at a lower difficulty? cant think of one in recent memory that would be any longer...

Yes, and its not just 'a' fps.Its halo and whether you admit it or not, its story mode has been far from irrelevant as it is in most fps's
5 is short and theres no way around it.This isnt even a platinum game you play for the skill challenge and unlocks.So i can see why anyone looking for a good SP experience will be disappointed
you see by having a bigger campaign it could satisfy both the campaign and the mp crowd but with that 5 hr number my mind instantly goes to tacked on cod and battlefield campaigns
 
lol Everyone is praising the game in the ot, yet loads of people are in here clinging to the average score !

lol give it time.
even 95+ games get shat on in OTs eventually.
everyone needs to justify hype and purchase in week one(not implying the game is bad at all).
 

bennibop

Member
Have just finished the game in 5hr 30min, which I feel is very short (The Order 1886 got a lot of stick for the same thing.) Overall I was really disappointed felt the story was a mess, I hate that half the screen is cut away especially playing as Locke, other than a few open areas the game felt restricted and funnelled, I honestly felt a little bored come the end.

I do think some of the extremely high scores I have seen 9/10 90/100 are over inflated, the game is an 8/10 for me. Perhaps reviewers should review the campaign and multiplayer separately these days, as this would give a fairer representation as not everyone buys games for a campaign and vice-versa. I would rate the campaign 6/10 but multiplayer 9/10
 
I guess that's the issue with creating, posting, and reposting infographics without context. It sure does stir up controversy, but is certainly unproductive...


A 5 hr blind run of a FPS on an easy difficulty is short?

What would you consider a the standard length for a shooter intentionally being played at a lower difficulty? cant think of one in recent memory that would be any longer...

I mean, just comparing to other games in the series makes it seem too short.

Halo 2: 8-9 Hours
Halo 3: 9 Hours
Halo ODST: 7 Hours
Halo 4: 9 Hours

Of course these times will vary per player, but those specific numbers were taken from Howlongtobeat.com, where they poll hundreds of players for their specific playtimes per game.
 

Trup1aya

Member
Yes, and its not just 'a' fps.Its halo and whether you admit it or not, its story mode has been far from irrelevant as it is in most fps's
5 is short and theres no way around it.This isnt even a platinum game you play for the skill challenge and unlocks.So i can see why anyone looking for a good SP experience will be disappointed
you see by having a bigger campaign it could satisfy both the campaign and the mp crowd but with that 5 hr number my mind instantly goes to tacked on cod and battlefield campaigns

I'd love a longer campaign. Give me 40hrs! But you take any game in the series, and it can be beat in 5hrs on normal by players familiar with the franchise.0 Everyone knows that mode doesn't pose a challenge to veterans.

So if you want to base your understanding of the games length on how long it takes a veteran to blow through it at a difficulty most veterans won't touch, so be it.... But you and I both know that that's not representative of how long a blind run would be at the appropriate difficulty...

If you want a good SP experience, you pick the difficulty that suits you.

You're comparison to COD and Battlefield fall flat because those games are 4-5 hrs on hard... Apples to apples, halo's canpaign is lengthier.

But of course, that infographic is clearly working as intended...
 

Trup1aya

Member
I mean, just comparing to other games in the series makes it seem too short.

Halo 2: 8-9 Hours
Halo 3: 9 Hours
Halo ODST: 7 Hours
Halo 4: 9 Hours

Of course these times will vary per player, but those specific numbers were taken from Howlongtobeat.com, where they poll hundreds of players for their specific playtimes per game.

Nah, none of those games take that long on normal... Not even close.

Your comparing the play times at the appropriate level +cutscenes to the play times of someone intentionally playing below his skill, minus cutscenes

Totally unfair comparison... But again, very effective infographic...
 
Honestly this is a better average score than you might have expected, albeit probably overinflated by hype. This is the 5th numbered entry in a series that the original creators did not want to continue, and which Microsoft shoehorned onto another, inferior developer... Twice.

In that context, 85 is not bad at all.

In the context of the art of game making it's obviously a "disappointment" but Halo has not been in that league for some time and there's no real reason to expect it to be, anymore than expecting a new Killzone title, not even developed by Guerrilla, to be getting GOTY nods - it was never really on the cards.
 
So I cut up my recording of the playthrough for my review, and these were my results:
o4lyMhQ.png

This would be fine if the campaign was 100% quality, but that's not the case from what I've heard.This is probably the single most important game of the generation for Microsoft and it seems like a dud.
 
Nah, none of those games take that long on normal... Not even close.

Your comparing the play times at the appropriate level +cutscenes to the play times of someone intentionally playing below his skill, minus cutscenes

Totally unfair comparison... But again, very effective infographic...

Those are the averages from lots of players, this isn't a made up statistic. Your experiences may be different, but those are the numbers.

5 and half hours with cutscenes on a blind playthrough on normal difficulty is short, no matter which way you slice it.
 

Marvel

could never
I actually like the gunplay and frame rate. But I wish the prometheuns didn't exist, They are such a chore to fight. Just feels like a slog at times. I will complete the game and I'll draw a conclusion at the end.

They are not a slog Soldiers are easy... Knights? shoot the glowing orb in their armpit lol either right or left and then they open up their face. One bullet kill.

Quicker to kill than in Halo 4 when you had no such option.
 

SgtCobra

Member
Honestly this is a better average score than you might have expected, albeit probably overinflated by hype. This is the 5th numbered entry in a series that the original creators did not want to continue, and which Microsoft shoehorned onto another, inferior developer... Twice.

In that context, 85 is not bad at all.

In the context of the art of game making it's obviously a "disappointment" but Halo has not been in that league for some time and there's no real reason to expect it to be, anymore than expecting a new Killzone title, not even developed by Guerrilla, to be getting GOTY nods - it was never really on the cards.
Dingdingding we have a winner.
 

BokehKing

Banned
Do people really not realize that AVERAGE METACRITIC SCORES HAVE STEADILY DECLINED OVER THE PAST FIVE YEARS?

Jesus. A mid 80s in 2015 is a low 90s in 2010. I thought this was known.
My god, does that mean games in the 90's are scored higher than 100 and with out flaws in 2015?

You should make a thread explaining this well known fact.

Oh well, 8 more hours until I see if I enjoy the game enough to keep my new Xbox
 
Those are the averages from lots of players, this isn't a made up statistic. Your experiences may be different, but those are the numbers.

5 and half hours with cutscenes on a blind playthrough on normal difficulty is short, no matter which way you slice it.

Yes, yet you're taking the time of a veteran player on a easy difficutly level and comparing that to the average? Atleast wait a while for for enough information to determine a comparable average play through time.
 
Any scores expected for today?

Gotta say, this is the first Halo that makes me wanna play the multiplayer. This franchise needed 60fps.
 

Trup1aya

Member
Those are the averages from lots of players, this isn't a made up statistic. Your experiences may be different, but those are the numbers.

5 and half hours with cutscenes on a blind playthrough on normal difficulty is short, no matter which way you slice it.

Right, but the average player plays on the appropriate difficulty. Why can't you understand this? Had this particular player played at the appropriate difficulty, his playtime would have fallen within the norm for the series.

5.5hrs on normal is par for the course veteran players of this series... That's why the game explicitly recommends that such folks play on heroic.
 

ethomaz

Banned
Do people really not realize that AVERAGE METACRITIC SCORES HAVE STEADILY DECLINED OVER THE PAST FIVE YEARS?

Jesus. A mid 80s in 2015 is a low 90s in 2010. I thought this was known.
I checked the metracritic score of PS4/Xbone games.

That is not true... metacritic are high like ever... look at the remaster scores and new releases.. there are a lot of 90+ games.

Halo 5 just received 85 because it have flaws do put it at that score.
 

Hawk269

Member
I feel like the people not enjoying the campaign are blowing through on normal.

It might be, I am on Heroic and after 5 hours I am just at the very beginning of Mission 7. Granted, I am not that great, but I have played every Halo game on Heroic and this one seems slightly easier thus far, but really enjoyable.

I think the Story has been interesting thus far, there have been some weird stuff, but after finishing 6 levels, I want to know what happens next. The game looks fantastic and it is so smooth. You can nick pick a lot of things, but overall it is really a great looking game. Best of all I am having a lot of fun, I don't play a game based on a score it gets on Meta, I mean a lot of the games I enjoy are not even rated that high. As a Halo fan, I wish it scored higher because from what I have played it should be higher, but at the end of the day it is about how much fun I am having and so far it is a blast.

And Warzone is the shit. Played one game and it was fantastic, smooth and really entertaining.
 

DryvBy

Member
[Call-Me-G];183078647 said:
I'm really shocked by how Metacritic is important for you, on GAF... In France, yeah, we like debating on Metacritic. But I've never seen someone upset by a 85 metascore like here. I've never seen someone saying that 85 is a bad score, especially now that metascore are lower than 5 years ago. Never.

I think that's just the internet. I've lived in 3 states in NA and I've only recently experienced people talking about a score and that's only from the people living here.

Outside of that, I've only known people to love games for their good and bad. Postal 2 is a pile of trash according to Metacritic and I know a lot of people who enjoyed it (as well as myself).

If you think an 8/10 or 80/100 being bad is new, you should take a trip through memory lane. I recall people flipping their lid of Twilight Princess.
 

SomTervo

Member
Honestly this is a better average score than you might have expected, albeit probably overinflated by hype. This is the 5th numbered entry in a series that the original creators did not want to continue, and which Microsoft shoehorned onto another, inferior developer... Twice.

In that context, 85 is not bad at all.

In the context of the art of game making it's obviously a "disappointment" but Halo has not been in that league for some time and there's no real reason to expect it to be, anymore than expecting a new Killzone title, not even developed by Guerrilla, to be getting GOTY nods - it was never really on the cards.

Love this post.

I look forward to cheap MCC collection, cheap Halo 5, cheap Sunset OD, cheap Forza, cheap Dead Rising 3, and Quantum Break when I buy an Xbox One next April.

It will be fucking glorious.
 

BokehKing

Banned
Right, but the average player plays on the appropriate difficulty. Why can't you understand this? Had this particular player played at the appropriate difficulty, his playtime would have fallen within the norm for the series.

5.5hrs on normal is par for the course veteran players of this series... That's why the game explicitly recommends that such folks play on heroic.
Idk, sounds like you're just making up excuses with the "if he played on the appropriate level" stuff.


I guess because he is a veteran the enemies are less bullet spongie to him? No matter who is playing it will take the same amount of bullets to kill a guy, if a veteran does it .4 seconds faster it's not that big of a deal.
 

dnmt

Banned
Expectations for literally the biggest game on Xbox are higher than for most other games, news at 11. 85 is a good score but not good enough for Halo.
 

Donos

Member
Looking really good. The cons i've read so far are not really bad. Congrats on 343 for this good entry. They surely had a lot of pressure from fans and MS.
 

Trup1aya

Member
The first playthrough should technically be the longest.

If I went back to Reach I could blaze through that mofo.

Yeah, true but if your skills aren't even being tested at all, I can't see there being any resistance to a speedy play through- beyond figuring out where to go...
 
The first playthrough should technically be the longest.

If I went back to Reach I could blaze through that mofo.

You have a location marker telling you where to go in the game at all times while in the older games you have a lot of chances to get lost which contributes to longer play time.
 

Trup1aya

Member
Idk, sounds like you're just making up excuses with the "if he played on the appropriate level" stuff.


I guess because he is a veteran the enemies are less bullet spongie to him? No matter who is playing it will take the same amount of bullets to kill a guy, if a veteran does it .4 seconds faster it's not that big of a deal.

Have you ever played halo before?

When you play on normal or easy you take less damage, the enemies shoot with less accuracy, and die more quickly. They are slower to react to your presence, and are less aggressive and strategic. They throw fewer grenades. Your shield recharges quickly, and you survive longer without shields.


A veteran player can likely run through normal wilst hardly ever taking cover or stopping to recharge their shields. With 3 teammates drawing aggro, he might be able to play without stopping at all!

In this series, the increasing difficulty increases how long it takes to play through, because one must slow down to survive.

Either you just don't know or you are just being disingenuous... It actually does take more to kill a guy on heroic AND when each enemy gets a performance boost, you have to adjust your play...
 

BokehKing

Banned
Have you ever played halo before?

When you play on normal or easy you take less damage, the enemies shoot with less accuracy, and die more quickly. Your shield recharges quickly, and you survive longer without shields. A veteran player can likely run through normal without once taking cover or stopping to recharge their shields.

In this series, the difficulty increases how long it takes to play through, because one must slow down to survive.

Either you just don't know or you are just being disingenuous... It actually does take more to kill a guy on heroic AND when each enemy gets a performance boost, you have to adjust your play...

Well that was a waste of typing for I have played multiple bungie games on heroic

You further proved my point, the average time to push through single player is 5 hours because the most you have to do is find cover and figure out where to go. There are no modifiers ect ect . It's a short campaign for the casual audience.
 

Arnie

Member
Halo games are historically judged and valued by their multiplayer longevity, for the majority.

In this regard it's ridiculous to give much sway to review scores or impressions of a game that will inevitably evolve either positively or negatively over the coming weeks, months and years.

I'm not saying ignore them entirely, but quibbling over the differences between 85, 90 and 95 seems premature at this stage. There's plenty of time to quibble. See: Halo 4.
 

ethomaz

Banned
Have you ever played halo before?

When you play on normal or easy you take less damage, the enemies shoot with less accuracy, and die more quickly. They are slower to react to your presence, and are less aggressive and strategic. They throw fewer grenades. Your shield recharges quickly, and you survive longer without shields.


A veteran player can likely run through normal wilst hardly ever taking cover or stopping to recharge their shields. With 3 teammates drawing aggro, he might be able to play without stopping at all!

In this series, the increasing difficulty increases how long it takes to play through, because one must slow down to survive.

Either you just don't know or you are just being disingenuous... It actually does take more to kill a guy on heroic AND when each enemy gets a performance boost, you have to adjust your play...
To be fair all games (or most of) are like that... you can't say a game playing time increases because you die more to finish it... it is just dumb.
I can't say a mission takes 5 hours to finish just because I died 100 times lol
 

ST3K3LLY

Banned
The only thing I'm not enjoying is having three others with you at all times, I'm more of a loner player so it's kinda of pain in the ass that you can't select just one due to the story.
 
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