I don't know. The thing is, that not much open conflict happens in the World of Darkness. Especially on the Vampire side of things. Can't be a too exciting version of grand strategy. They should take the Skylines people and let them make a management game where you don't build the city itself, but infrastructure within an existing one.Could be surprisingly decent. Like Crusader Kings but clan politics.
It's been terrible, hasn't it? All-time great game in 2004 and... Nothing. What a waste of one of the best settings in gaming.
Thinking on it, the perfect scenario would be Larian developing and contract work from the Mitsodas to handle the writing side and general direction of the game.
Obsidian's pretty weak on the writing front ATM. No Avellone, no Gonzales, who were instrumental in Alpha Protocol and New Vegas, respectively. I don't really want a Bloodlines follow-up to be an exposition fest like Pillars was.
Unreal 4 would make the most sense I feel like given VTMBs First/third person nature. I think they would be insane to try and revive Vampire in a manner that is tied to the Bloodlines game and not make the same style/genre of game, it's too passionately beloved, even if the audience isn't huge.I just hope, if it happens, that it will be again in first plus third person perspective. Engine something nice like Source 2 or Unreal 4. I don't want 2D thing like pillars or 3d isometric like Divinity.
Of course that will require decent budget, not sure if paradox can swing it.
Necessary.
They owned everything. The merged with White Wolf in 2006, but really had all the power (and did nothing with it).Wow, I had no idea CCP owned the Vampire IP. I thought they were just making the MMO...
Wow, I had no idea CCP owned the Vampire IP. I thought they were just making the MMO...
This is great news. Paradox has shown a lot of promise with their business dealings recently, announcing great stuff and cancelling things that don't work out (RIP Runemaster).
I'm pretty sure this is a masquerade violation.
They already said that White Wolf will work independently. So I doubt Paradox will get their hands in unless something flashy happens.What's great about this is I have a feeling that Paradox won't make every table top book go through multiple approvals before the teams (that originally created it!) can publish new materials. I'm a backer of the Mage: The Ascension deluxe edition, and seeing how many times they were "waiting for approval from CCP for the next step" in emails was frustrating. I'd also love to see a new Bloodlines, or a good Mage/Werewolf/Changeling game.
Funny thing about Bloodlines is that we've seen games built similarly see success in the modern market. Deus Ex: Human Revolution is structurally very similar to Bloodlines, in terms of overall hub-to-mission game pacing, combination of dialogue and combat, light exploration, hub side quests, etc. Bloodlines found a pretty nice balance (read: ultimately broken, but still fun) of table top role playing elements (conversations, skill trees, stats) while also being predominantly real time action driven in all your actual game functions instead of dice rolls.
You could almost take Bloodlines in its complete game design and dialogue as is, and remake it with a modern coat of paint, polish up the few rougher stretches of game (like those fucking sewers), and you'd still have an outstanding gem of a game.
Like, I think the template for a very faithful and similarly designed successor is there, without the need to seriously scale back or hinder the design, for the modern market.
Would just strengthen to the nostalgia of BloodlinesI wonder how many years of patches a Vampire game would need if it was made by Paradox in order to be playable
Tonight, the original saga of monsters among us continues! On October the 26th 2015, Paradox Interactive acquired White Wolf Publishing and the World of Darkness. White Wolf is based in Stockholm, Sweden, with a brand new team and a focused vision. As a separate company owned by Paradox Interactive, White Wolf is dedicated to bringing its gritty and mature brand of participatory storytelling to fans new and old. This vision will be realized in multiple digital games titles, across a full range of media and immersive live-action events.
Grand vampire strategy
Funny thing about Bloodlines is that we've seen games built similarly see success in the modern market. Deus Ex: Human Revolution is structurally very similar to Bloodlines, in terms of overall hub-to-mission game pacing, combination of dialogue and combat, light exploration, hub side quests, etc. Bloodlines found a pretty nice balance (read: ultimately broken, but still fun) of table top role playing elements (conversations, skill trees, stats) while also being predominantly real time action driven in all your actual game functions instead of dice rolls.
You could almost take Bloodlines in its complete game design and dialogue as is, and remake it with a modern coat of paint, polish up the few rougher stretches of game (like those fucking sewers), and you'd still have an outstanding gem of a game.
Like, I think the template for a very faithful and similarly designed successor is there, without the need to seriously scale back or hinder the design, for the modern market.
Oh man I can't get too excited about this, but it's hard. World of Darkness is easily my favorite rpg settings/rule set. I'd like to see a Werewolf or Mage game, or even something from the more unusual cultures/books like Wraith or Mummy. Hunter got a game, so why not?
Well, they are operating as an independent company under Paradox, sounds to me like a huge step up to what you read about the relationship between WW and CCP.Here's a paragraph from the current front page of www.white-wolf.com
The whole thing they wrote on there makes it's sound like the team at White Wolf is happy about this, and that's a good thing.
Vamprie is the safest bet. Just let them make a successful Vampire game and other franchises are sure to follow.If we really want to go crazy with it, I'd kill for a Changeling: the Lost or Promethean game, but that seems unlikely. It'll probably take a while to get anything that isn't Vampire.
Funny thing about Bloodlines is that we've seen games built similarly see success in the modern market. Deus Ex: Human Revolution is structurally very similar to Bloodlines, in terms of overall hub-to-mission game pacing, combination of dialogue and combat, light exploration, hub side quests, etc. Bloodlines found a pretty nice balance (read: ultimately broken, but still fun) of table top role playing elements (conversations, skill trees, stats) while also being predominantly real time action driven in all your actual game functions instead of dice rolls.
You could almost take Bloodlines in its complete game design and dialogue as is, and remake it with a modern coat of paint, polish up the few rougher stretches of game (like those fucking sewers), and you'd still have an outstanding gem of a game.
Like, I think the template for a very faithful and similarly designed successor is there, without the need to seriously scale back or hinder the design, for the modern market.
Didn't CCP shut down the fan remake, rather than Activision?
Vampire expansion for Crusader Kings II please.
Sadly, they missed the time frame, where Vampires were In again and they could have sell a new game to woman. Many female roleplayers love the tabletop Vampire games, a new game would have perfectly target them and people following the Twilight fandom.Funny thing about Bloodlines is that we've seen games built similarly see success in the modern market. Deus Ex: Human Revolution is structurally very similar to Bloodlines, in terms of overall hub-to-mission game pacing, combination of dialogue and combat, light exploration, hub side quests, etc. Bloodlines found a pretty nice balance (read: ultimately broken, but still fun) of table top role playing elements (conversations, skill trees, stats) while also being predominantly real time action driven in all your actual game functions instead of dice rolls.
You could almost take Bloodlines in its complete game design and dialogue as is, and remake it with a modern coat of paint, polish up the few rougher stretches of game (like those fucking sewers), and you'd still have an outstanding gem of a game.
Like, I think the template for a very faithful and similarly designed successor is there, without the need to seriously scale back or hinder the design, for the modern market.
Good, now license Obsidian to make a spiritual successor to Bloodlines.
Good, now license Obsidian to make a spiritual successor to Bloodlines.
Funny thing about Bloodlines is that we've seen games built similarly see success in the modern market. Deus Ex: Human Revolution is structurally very similar to Bloodlines, in terms of overall hub-to-mission game pacing, combination of dialogue and combat, light exploration, hub side quests, etc. Bloodlines found a pretty nice balance (read: ultimately broken, but still fun) of table top role playing elements (conversations, skill trees, stats) while also being predominantly real time action driven in all your actual game functions instead of dice rolls.
You could almost take Bloodlines in its complete game design and dialogue as is, and remake it with a modern coat of paint, polish up the few rougher stretches of game (like those fucking sewers), and you'd still have an outstanding gem of a game.
Like, I think the template for a very faithful and similarly designed successor is there, without the need to seriously scale back or hinder the design, for the modern market.