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Let's talk about the Motorstorm Series - Best Arcade Racing Series in the last 10 yrs

jiggles

Banned
nD0ZecI.gif
That must be so awkward to drive inside of.

What's really annoying me is that the car should be moving in reverse when it flips.
 

11redder

Member
I've been dying to play the original, I wish it's on PSN. I did get Apocolypse when it was uber cheap weeks ago, but I want the vanilla original to try first.

Excite Truck on Wii is UNBELIEVABLE and I highly encourage everyone to play it, it and Motorstorm always felt like direct rivals.
I got Excite Truck day one with the Wii and MS day one with PS3. As much as I liked MS, Excite Truck was by far the better arcade racer in my opinion.

Excite Bots is really enjoyable too, but with its reduced focus on racing it can't match Excite Truck.
 
Excite Truck on the Wii is just SOOOO much better than this game... imo...

I was really disappointed when I played Motorstorm after the greatness that was Excite Truck.

Excite Truck:
* different environments (snow, desert, jungle, northern woods, Scotland, that planet). in Motorstorm everything looks the same.
* terraforming is just awesome
* lots more stuff to do
* less nerve wrecking music
* handling the car is actually fun, which leads to
* the races themselves being more fun

It was just better in any aspect, imo..

So much this
 

Synth

Member
I completed the entirety of pacific rift without any such issues. I simply learnt the fastest way around the tracks and the best vehicles to use (since certain vehicles could not take advantage of certain shortcuts) and almost always won unless i made a mistake. It was never frustrating. As long as my lap times were consistent i never had an issue and, as stated before, the AI will slow down if they see you're slow but they could never beat my fastest lap times.

The track with the cornfield, it's been so long i can't remember the names, was one track i always found people complaining about but that's mostly because players didn't realise that you can make up 4 seconds by cutting through the field and driving along the pipe while carefully avoiding the one section of pipe that would completely wreck your vehicle. If you were even slightly ahead of the AI they would almost always take that route (perfectly) and if you didn't the last thing you would see was the AI crossing the finish line as you exited from under the sprinklers.

It's things like the above that i found frustrated players to the point they convinced themselves "nope it must be rubber banding".

Anyway back on topic i wouldn't mind a remaster of these as i never gave apocalypse much of a shot.

We are on topic, so don't sweat it. This is a thread specifically about MotorStorm, so discussing aspects of it gameplay is honestly more worthwhile then simply another "yes, it's the best" oe "nah I didn't like it" post.

The rubberbanding is very, very real in the game. It doesn't matter if you win the majority of the time, and don't have too much trouble. I won the majority of the time as well in each of the three games... but the performance of the AI opponents is very much tied to your own performance (whether good, or bad), and they absolutely can go faster then the mechanics should allow, and make turns that are flat out impossible for a human player to replicate. People are convinced it's rubberbanding, because it is... there's no definition of the term (outside of its used to describe netcode issues) which doesn't apply to MotorStorm. It doesn't suddenly become "not rubberbanding" because you won. I win basically every race I ever play in Manx TT Superbike, and that game has the single most blatant rubberbanding I've ever seen in a racer. Are you also going to argue that Mario Kart 64 doesn't have rubberbanding because many here can consistently win on 150cc?

It seems like you simply don't understand what the term implies tbh. I don't actually know what track you're referring to, but your example actually suggests that there's some rather serious rubberbanding going on in that scenario. If many people are losing the same race at the end, due to a single final stretch... then it's pretty suggestive of the race being kept artificially close up until that point. This is similar to when someone messaged me asking for help with Ridge Racer 6's final courses... the final stretch is of utmost importance, because regardless of if you maintain a lead throughout the entire race, fuck up there and you're done, because the AI will almost certainly be kept in range to pass you if you fuck it up, regardless of what's occurred over the previous 3 laps. As I said before, in the case of me and my brother, there wasn't 4 or so seconds here... there was 35... I fucked up the last part of my race, but was essentially fucking flawlessly up until that point. He was flawed in many points of the race, but did well at the end of the race.

What's really annoying me is that the car should be moving in reverse when it flips.

Oh shit....
 

*Splinter

Member
Amazing series, loved all 3 but actually preferred the first. The track design on that just seemed a step above any other game I've played

Best music too

I'm not generally a fan of racers, but MS sits comfortably in my top 3 games of all time.

Motorstorm VR?
post-58290-stop-my-penis-can-only-get-so-awjF.gif
 

NoFoX

Member
Mhhh nostalgia!
Please Evo & Rushy, do a new MotorStorm for PS4!
Settings like MotorStorm 1 and 2, 4-player splitscreen etc. =]
 
We really need more MS 1 and 2 gifs , anyone ???

Wanted to search and find some videos of a few things just to show off and add to the OP

My connection is really slow and it's a bit hard for me to load and show videos. So if you guys find anything from the first two games to show off. Let me know and I'll be sure to add it for anyone to see.

These are some great things to show people who haven't played the game, just how diverse the physics are. It isn't just a turn left and right game, its very vertical and bounce heavy.


https://www.youtube.com/watch?v=otpaDZGUduc Coyote Rage

Remembering MS https://www.youtube.com/watch?v=5YF9YfcSHDc

More of a typical player on dust devil

https://www.youtube.com/watch?v=sAQ2WiqtprE

IGN's nice little review here

https://www.youtube.com/watch?v=ju4dwxCxROU

IGN PR

https://www.youtube.com/watch?v=CEWab4YhG10

PR Gameplay
https://www.youtube.com/watch?v=tsu9jNnRfYU
https://www.youtube.com/watch?v=hNiq6sADKyg
https://www.youtube.com/watch?v=hNiq6sADKyg
https://www.youtube.com/watch?v=Kt6F9uoUOrw crazy crash at the start of this one and this is what makes the game fun you never know what wlll happen

MSA

GS review you can see the way cars drop to the ground a lot faster here pretty easily

https://www.youtube.com/watch?v=_ys_a3JPQwY


Motorstorm RC which you should be able to buy digital today (one of the best racers of this type)

https://www.youtube.com/watch?v=ovmbmhfvHvY

Finally AE

https://www.youtube.com/watch?v=ZNgk83ipAmA

I always found this game interesting because it's one of those situations where you say, how would this game be on the ps2. (it was made for psp) ported to ps2. And we sort of got this year, even though if it was made for the ps2 and made by evo I'm sure it would have been even better.


Luckily to go against what they say about the tracks, it's true it needed more but I love playing on the levels so much I don't mind

Just bought Pacific Rift.
Super cool man!!!

Did you ever play it before??
 
What's really annoying me is that the car should be moving in reverse when it flips.

technically you could engineer it to work, if the drive shaft unlocks from the tires an the tires are loose and spinning freely or stopped as well, and engage another shaft along with the current engines power, it should easily work out fine like you see in the image here.

The car already has its speed and power, it doesn't need the tires power other than to keep it going, so stopping them and starting them up again isn't a big deal.
 
Nothing about this rotten generation of shit pisses me off more than the fact that they ditched Motorstorm in favor of a regular fucking driving game. Racing games have really gone down the shitter over the past couple of generations, as developers and publishers shifted focus from arcade fun to drab realism. Motorstorm and Wipeout were the two shining exceptions after Burnout was left to die, and now that's all down the drain too.
 

Shikamaru Ninja

任天堂 の 忍者
MotorStorm was a godsend arcade game. It was absolutely fantastic on nearly every single level. While I actually like the DriveClub series, I don't want it to mean the end of MotorStorm.

Apocalypse was fantastic! RC wasn't a bad spinoff either.
 

drotahorror

Member
Pacific Rift had some of the craziest crashes. Great damage modeling too ( that was probably my biggest issue with Apocalypse, the damage modeling wasn't as good).

It was crazy how right at the beginning of the race something ridiculous could happen and your bike might get ripped in half or your buggy smashed to bits. Anything could happen at any given point. The physics and crashing made PR and the first game very dynamic in that regard.

Armageddon was insanity. So much fun to race as watch the chaos

So much stuff going on. I loved how on most tracks each lap was very different from the last due to events that happened in the lap prior. Like each lap was literally a new course. Every race in that game was so intense. *I'm sure you meant Apocalypse?
 

Fox_Mulder

Rockefellers. Skull and Bones. Microsoft. Al Qaeda. A Cabal of Bankers. The melting point of steel. What do these things have in common? Wake up sheeple, the landfill wasn't even REAL!
All I need is a new Motorstorm with the engine of Driveclub. Open world.
 
Loved the Motorstorm games, even the PSP and spin off RC games was pretty good too.

Would love to see the main 3 games get a Remastered Collection on PS4 though, it would be awesome to play them at 1080p/60fps.

Hopefully Sony will get Bluepoint to do a remastered collection and also hope Evolution get to do Motorstorm on PS4 one day, now that DriveClub surprised Sony and became a success.

I do love the mud effects from the first game, they were brilliant, shame they toned it down for the sequels, but with the sequels having different environments and all the crazy shit going on in MC 3, I get why they had to do it but they should bring back the mud if they do a PS4 game.
 

DarkTom

Member
I have played one of them at a friend's place, it was fun.

I'd like a game like this on PS4, arcade racers are so rare these days (no Driveclub or Need for Speed do not count for me, they are hybrid, not enough fun).
 

Bolivar687

Banned
I got the original with my PS3 around Christmas and New Year's 2007, didn't pop it in at first because it just seemed kind of bland and boring. I was using the console for Linux and emulating retro Nintendo systems. Then I was bored and started doing a few races and found it very fun. Then the game design really clicked with me, how different vehicles were better on the mud vs. rocky terrain and how the huge courses played out differently every time based on the vehicle you chose. The first game was probably the best designed in the series, flying through the mud on an a huge trailer truck was insane.

PR was gorgeous, a lot of fun but didn't focus as much as terrain. It was my go to split screen game for a while though and being an early title with Trophies earned it a great spot in my rotation. That was actually a really special time for the PS3, with games like Little Big Planet 1, Valkyria Chronicles, MGS4, and Resistance 2, when it felt like Sony was bringing something legitimately new and unique to gaming, before they pretty much just adopted the Xbox philosophy that they seem to have today.

Lastly, I think Arctic Edge on the PSP is vastly underrated. It was among a group of games towards the end of the hanfheld's life cycle that successfully pulled off the gameplay and feel of it's console counterparts (along with Peace Walker, Gran Turismo, Valkyria Chronicles 2) and ended up pushing the PSP's library past the DS for my tastes. It was a lot of fun and this is the one I think maybe could do with a remaster.

Never got into Apocalypse. I enjoyed the demos I played but at that point it just didn't seem like a must play title.
 
Never. Played RC briefly on Vita, but that's not Motorstorm.

No idea what to expect.

Fake edit: I lied, I've played Arctic Edge on PS2 a bit, but I assume that isn't really the same either :p

Hope you like it, they can be a little hard and not for everyone but that is part of the joy. Gotta really get the e break down for turning and boosting out of it though.


How much did it cost you? curious what you got lol


I felt MS was a special time as well, there wasn't a lot to play on the ps3 and this game did quite nicely. It was a good combo and honestly better than ps4's and x1's early stuff.

Resistance and MS is a superb combo
 
I would kill for another Pacific Rift, that game man, one of the best arcade racers ever...the first one (Monument Valley) is great too.

I didn´t like Apocalypse tho.
 

BadAss2961

Member
I endorse this thread. Never played Apocalypse, but the first two in the series are my favorite racing games ever. Love the anything goes approach and the intricate track designs.

We need one on PS4.
 

AndyD

aka andydumi
Agreed! 3D gaming done right!

Indeed. Between this and Trine games, 3D really was amazingly well done.

Now this series of three games could use a remaster that could sell gangbusters. Especially since we have seen what they can do with the PS4 tech in Driveclub.
 
I am one of those that get annoyed when my friends choose a 3d version of a film in the cinema and feel the glasses just annoy me for the layer thing that i typically see going on.

I figure I honestly wouldn't like playing the game in 3d but what is the difference in this versus films?
 

Qwark

Member
I liked Apocalypse a lot, but it had it's issues. There was just too much going on that it was very difficult to actually focus on the race, and some of the tracks, specifically in the city levels, did not make the track layout obvious enough. If you played the tracks enough, you knew where to go, otherwise, you're gonna crash a lot. All of this chaos made split screen way less fun than it was in the past.

It's not as good as the first 2, but I'd still like it to be included in a possible remaster. It's still a pretty neat game.
 

blastprocessor

The Amiga Brotherhood
Motorstorm 1 still looks impressive today but was hard later on just like Motorstorm 2 pacific rift. Even though it was 30fps fantastic motion blur made it feel smooth.

Fantastic destruction and varied paths were novel for the day along with the awesome physics.

If Evo ever do a remake/sequel focus on the first two and forget the garbage that was apocalypse.
 
Don't you guys worry this series will go the way of games from the past?

Daytona Sega Rally PGR Burnout Ridge Racer

I do feel really sad if we can't get MS back. Is there anything we can do?
 
V

Vilix

Unconfirmed Member
I have to disagree as the best arcade racer in the past 10 years. MK6 & 8, and Outrun 2 were pretty great as well. Motorstorm was superb though.
 

Synth

Member
Is there anything we can do?

Back the eventual spiritual-successor on Kickstarter in about a decade, maybe.

I have to disagree as the best arcade racer in the past 10 years. MK6 & 8, and Outrun 2 were pretty great as well. Motorstorm was superb though.

I read that to mean a series that was introduced in the last decade (though, that'd make for some pretty thin competition).

None of the MotorStorm games are fucking with Outrun 2 as general arcade racers though... at that point I'm hesitant to even count MotorStorm (and certainly not Mario Kart) as an actual arcade racer in the face of actual arcade racers.
 

Vorg

Banned
I'm still dreaming of a Motorstorm Island.

Basically an open world you can cruise around (although tracks are closed with multiple paths like the previous games) with offroad vehicles, jetskis/boats that can navigate throughout the island via rivers/creeks etc, and some road vehicles for the high ways.

It's a fantasy island so any sort of environment would be possible, from jungle, to desert, ice and volcanic, anything.

I'll just keep dreaming. Basically open world only for cruising with friends and randoms. Closed courses for racing though. MP would just have to be menu driven with lobbies unless you wanted to do 1v1's in the open world. Menu driven like Driveclub.

Evolution Studios made the best arcade racing series ever imo. Also the best current gen racer with Driveclub. Call me a fanboy but their games on ps3/ps4 are gems.

This is a terrible idea. Burnout tried it and it killed the franchise.
 

AndyD

aka andydumi
This is a terrible idea. Burnout tried it and it killed the franchise.

There were the Smuggler's run games which are kind of what he describes and akin to the Forza Horizon approach. A world with modes that allow both "circuit race" and open roaming modes.
 
Back the eventual spiritual-successor on Kickstarter in about a decade, maybe.



I read that to mean a series that was introduced in the last decade (though, that'd make for some pretty thin competition).

None of the MotorStorm games are fucking with Outrun 2 as general arcade racers though... at that point I'm hesitant to even count MotorStorm (and certainly not Mario Kart) as an actual arcade racer in the face of actual arcade racers.

I mean I sort of see those outrun/daytona games a little differently. those are more turn track based and motorstorm is a lot more off road interaction. Both arcade styles and I still perfer MS to a lot of them.

Yeah... seems like one day some of those guys will be on KS like those wipeout guys. I just hate to see good team split up.
 
Loved these games except for the massive rubber-banding.

Maybe I just suck but I prefer my arcade racing to be a little bit easier. I prefer Ridge Racer but the first two games in the Motorstorm series are definitely up there for me!

I was super underwhelmed with Driveclub.
 
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