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Resident Evil 6 rated for PS4 and Xbox One in Korea

Aggelos

Member
I believe Biohazard 0 HD Remaster and Biohazard 6 Remastered are possible for the 20th anniversary (actually the former is already happening).
However, I believe that Biohazard 7 will just have its unveiling next year, and I would bet my shirt that it is penciled for a 2017 release.
On the other hand, god knows when Biohazard 2 Remake is going to appear on the streets...... Perhaps early 2018 to mark the 20th anniversary of Biohazard 2?.....
 

leroidys

Member
Man, I would love to see this get the DmC Definitive edition treatment.

I started playing through RE6 around Halloween, and really enjoyed the Leon campaign. Then I started Chris' campaign, and it's pretty damn boring so far.
 
It would be good to see a new single player campaign in this. Or some new characters for mercenaries at least.

If it's just the same game at 60fps I might as well keep playing the PC version.
 

KarmaCow

Member
Man, I would love to see this get the DmC Definitive edition treatment.

I started playing through RE6 around Halloween, and really enjoyed the Leon campaign. Then I started Chris' campaign, and it's pretty damn boring so far.

I don't get it, Chris's campaign is by far the most congruent with the gameplay mechanics*. Leon's campaign was QTE bullshit with enemies that don't do anything.

*until the last chapter, fuck that
 

XPE

Member
From what I played RE6 was a terrible game only finished sherry due to problems with the game I couldn't finish either of the other 2 characters. Once of the worst introduction to a game I've ever played.
 

pizzacat

Banned
It really depends what you're going for in Mercs, if you're going for high scores then it is easily the worst Mercs yet due to needing counter damn near everything and holding secret bosses til last kill.

RE5 Mercs was much better, though the constant melee in that for high scores was annoying too, but still, just melee is better than countering, plus could ground melee if knocked enemies over.

Kind of wish they would get rid of the time bonus for melee kills and just let people play how they like while going for high scores. Or have two Mercs modes, finite time with unlimited enemies, and limited time with bonus for melee kills, with an enemy limit.
RE5 mercs was the best due to melee kills and the inventory being the easiest thing to quick reload


Reloading your gun during a melee animation using the inventory feels too good
 

Kuraudo

Banned
The worst classic style RE and the worst new style RE rereleased in one year?! Good to see Capcom going all out for the anniversary.
 
I don't get it, Chris's campaign is by far the most congruent the gameplay mechanics*. Leon's campaign was QTE bullshit with enemies that don't do anything.

*until the last chapter, fuck that

To be fair the game barely teaches you anything about the mechanics, so most players just don't take advantage of them.

That's one thing they need to do in this version: add a proper tutorial.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
The game that did kill the series for me. Great.
This right here. If it wasn't for the REmakes and the Revelations Series the franchise would be dead to me so no thanks Capcom.
 

KarmaCow

Member
What happened to capcom? I feel like I missed something that happened to the company the end of last gen

Guessing Panta Rei has been a clusterfuck, unlike MT Framework last gen which let them try new stuff.

To be fair the game barely teaches you anything about the mechanics, so most players just don't take advantage of them.

That's one thing they need to do in this version: add a proper tutorial.

I don't even mean the more in depth stuff like staying on the ground to rebuild stamina faster but the game overall is designed to be more action oriented, way more of a shooter than even RE4.
 

Sadist

Member
I honestly don't get all the hate. RE6 might be my favorite, and I've been playing RE since the longbox original PSX game.
It's not about hate or being a long time fan, but looking at it's core, Resident Evil 6 has it's fair share of problems.

I think everyone applauded Capcom's quest for making the game so ambitious; four story campaigns, over thirty hours of singleplayer; that's rare these days in more action packed games. But that ambition made the game feel... off. Personaly every campaign has a different feel to it and it influences the gameplay so much that at times it seems you're playing four entirely different games. I mean, take the Chris/Piers portion of the game. It really focusses on being the more tradtional TPS that we've seen appearing for the last couple of years and honestly they made some terrible design choices. First part might be okayish, but the part in Langshiang where every building and even outside areas are way too cramped. I had a really hard time moving around in the very narrow halls especially when you had to deal with enemy encounters. Indoor areas made the camera go haywire too. I understand it was the intention too make everything cramped because "that's the way how things are in big Chinese cities" but it's a terrible choice to make with moving characters in tps style. Not to mention the camera losing sight of the action when it gets too crazy.

Man, don't get me started on the chase section of Chris's campaign. That was so bad I just laughed. I just don't get it how the campaign was so bad. I mean, Capcom has enough resources. They even had other companies to draw inspiration from with games like Vanquish or Binary Domain who showed us that Japanese developers can make competent or fun tps games. But nope. Capcom went for the most boring and predictable type of tps campaign.

I could post another long story about Jake/Sherry (mixed bag) or Leon/Helena (the better campaign, but has issues. LOL T-REX) but man, I feel I won't be done until next morning lol.
 

Mr_Zombie

Member
What happened to capcom? I feel like I missed something that happened to the company the end of last gen

Financial problems happened. We also haven't heard anything about Panta Rei in a while so one can assume there are some troubles with the engine. Remasters are the easiest way to get some dough back. Not to mention, I really don't mind Capcom's remasters: DmC:DE, DMC4 SE, REmake HD, RE0 HD - they are all full of fixes and/or new stuff added, not just a simple up-res ports.

I don't get it, Chris's campaign is by far the most congruent with the gameplay mechanics*. Leon's campaign was QTE bullshit with enemies that don't do anything.

*until the last chapter, fuck that

I agree. Chris' campaign is the most bullshit-free one (damn you car chase at the end of chapter 3) and is mostly focused on shooting enemies up - something the game is great about. This is *the* scenario you want to play if you want to utilize the most out of the game's mechanics.
 

Zero-ELEC

Banned
Leave it to Resident Evil 6 to have a thread about it being ported to new gen reach 6 pages. Love it or hate it, RE6 is certainly a popular/controversial one, lol.


I'm glad GAF has some sense. :3
In what twisted universe is the best campaign not Sherry's? Jake's hand to hand was amazing.
 

Neff

Member
I honestly don't get all the hate. RE6 might be my favorite, and I've been playing RE since the longbox original PSX game.

RE6 turned up at the tail-end of a year of rather anti-Capcom feelings among gamers after things like DmC, and on-disc DLC, and RE6 was just another chapter in the saga of Gamers Not Getting What They Demand, especially after complaints that RE5 strayed too far from the classic series. I don't doubt that people had problems with RE6, I did myself initially, but I think that the sense of being frequently ignored/screwed over by the big mean corporation only compounded the friction.

Personally, I think RE6 is a mildly flawed masterpiece. The attempt to please everyone and offer a massive package comes at a cost of visual consistency, and occasionally being rough around the edges. Its combat systems are never fully explained, and the game communicates opportune moments to use them poorly, if at all. But when it's good, which is often, damn it's good. It's given me literally hundreds of hours of entertainment and continues to do so.

I think everyone applauded Capcom's quest for making the game so ambitious; four story campaigns, over thirty hours of singleplayer; that's rare these days in more action packed games.

It's true, RE6 breaks the value for money bank. Any other company (including Capcom itself at one point) would have left Ada's campaign on the drawing board for future DLC until the game had shipped, but no, it's right there, ready to play. After playing through the first three campaigns, which was amazing, I thought that was it. Then I'm offered what I assumed was a one-off cool-looking Ada mission, which turns out to be just one chapter in an entire new campaign, with some of the best chapters in the game. I couldn't believe it.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
I'm looking forward to this. I might be in the minority but I've grown tired of Resident Evil as survival horror. I'm bored to death by Resident Evil 1 through 3. 4 is still fun to play around with but hasn't aged well in a world of Gears and Uncharted. No. 5 is a terrible mess that I played for an hour or two and found no redeeming features. Resident Evil 6 just seems to hit all the right buttons for me. Haven't played it yet but I'm likely to pick it up when it goes on sale for PS4.
 

Dusk Golem

A 21st Century Rockefeller
I'm just going to throw out there, having played the 360 version first and then the PC version, if this remaster runs at 60fps, RE6 is one of the games where the 60fps is really felt and a huge game changer (the consoles ran something like 15-27fps, and the fluidity adds more than one might expect).

I normally don't give a rats ass about frame rate, but this is one of the cases where I feel it helped make the gameplay a lot more fun running fluidly.
 

AdaWong

Junior Member
In what twisted universe is the best campaign not Sherry's? Jake's hand to hand was amazing.

Jake's campaign was nice in its own but it felt so disjointed from the whole plot (cheesy ass plot). Leon/Chris/Ada were all very connected then there's Jake's campaign. Almost its very own game.
 

Dusk Golem

A 21st Century Rockefeller
Also, count me in the camp that's come to like the game over time. When I first played it, like the first few hours, it felt a bit rough, but by the end I liked it. and I've grown more fond of it over time.

It's a big, dumb game. But how unapologeticly dumb it is and how over-the-top it gets sometimes makes it absolutely amazing, and it does have some really fun combat when you get the hang of it, with a mixed bag of amazing and terrible moments in the campaigns.

But then I'm in that camp that thinks Leon's campaign is the worst and no idea why people praise THAT campaign, so what do I know? Leon's campaign has all the worst parts of RE6 in it, has the most drudgering, dragging on levels, worst boss fights, worst ending, forced walking, most QTEs... I just don't get what people see in it. It has some stand-out moments like the other campaigns, but I just will never understand. Though given, I do think Chris & Jake's second halves of their campaigns are better than their first halves (in my opinion, both Chris and Jake's campaign pick up a lot starting at their third chapters).
 

Mr_Zombie

Member
In what twisted universe is the best campaign not Sherry's? Jake's hand to hand was amazing.

Too much gimmick sections for my taste: blizzard, snowmobile and motorcycle chase, sneaking sections, melee sections, many "run towards the camera" sections etc. This campaign felt as if creators wanted to utilize every single idea they had that didn't fit in any other campaign. It wasn't as cumbersome when I was playing chapters in the chronological order (alternating between all three campaigns), but playing straight through Sherry's campaign was tiresome.
 

Odrion

Banned
Resident Evil 6 is kinda a trainwreck, but it's a very entertaining one with it's deeper-than-expected combat mechanics it never explains and the four sprawling campaigns that try to be different from one another in design and theme. It sure swings for the fences.

Play it with a friend!
 

Dusk Golem

A 21st Century Rockefeller
Too much gimmick sections for my taste: blizzard, snowmobile and motorcycle chase, sneaking sections, melee sections, many "run towards the camera" sections etc. This campaign felt as if creators wanted to utilize every single idea they had that didn't fit in any other campaign. It wasn't as cumbersome when I was playing chapters in the chronological order (alternating between all three campaigns), but playing straight through Sherry's campaign was tiresome.

I just want to throw out there, I think the chronological order is the best way to play the game (yes, I made the chronological order list since I got RE6 early and after completing it thought the game might work better in that format than going straight-through each campaign, but I've played it that way in all replays and it honestly is the best way to play the game).
 

AdaWong

Junior Member
It's true, RE6 breaks the value for money bank. Any other company (including Capcom itself at one point) would have left Ada's campaign on the drawing board for future DLC until the game had shipped, but no, it's right there, ready to play. After playing through the first three campaigns, which was amazing, I thought that was it. Then I'm offered what I assumed was a one-off cool-looking Ada mission, which turns out to be just one chapter in an entire new campaign, with some of the best chapters in the game. I couldn't believe it.

I feel like
Carla
was a planned campaign as DLC (i.e Jill's LIN/DE in RE5). Here's why I think so:

Story-intersections: Every campaign intersects with the other at least once in gameplay. (LeonxChris 1, LeonxAda 3, LeonxJake 1, ChrisxJake 3, AdaxChris 1, AdaxJake 1) and
Carla
intersects once with Leon and thrice with Chris. They could make the intersections with Jake and Ada behind the scenes ala RE4's Separate Ways (Leon & Ada in village/castle/island concurrently and only Ada knows it).

Ustanak: He's fully playable in his own mode, they already programmed that and that would probably come in to play in
Carla's
campaign.
 

khaaan

Member
Resident Evil 6 is awesome, will definitely double dip
once the price is right
on that. Did the console versions have split screen co-op?
 

Sadist

Member
It's true, RE6 breaks the value for money bank. Any other company (including Capcom itself at one point) would have left Ada's campaign on the drawing board for future DLC until the game had shipped, but no, it's right there, ready to play. After playing through the first three campaigns, which was amazing, I thought that was it. Then I'm offered what I assumed was a one-off cool-looking Ada mission, which turns out to be just one chapter in an entire new campaign, with some of the best chapters in the game. I couldn't believe it.
That's something I do appreciate about 6; it's stacked with content. Compared to other games and how publishers do these kind of things RE6 was a breath of fresh air.

Still even with all of that I kinda wished Capcom would have ditched two of those campaigns and fleshed out the Jake/Sherry and Leon/Helena stories. RE6 would still be a flawed game, but I always believe that if the development team would focused on those aspects (while playing those I always thought these were the main parts of the game) it would have been a more complete and coherent game.
 

Replicant

Member
Leon's Campaign is the only one worth playing really. Only one I finished.

God no.

Chris/Piers is the best in terms of storyline.
Jake/Sherry is the best when it comes to variety of locale and gameplay types
Ada is the best when it comes to stealth gameplay
Leon/Helena was great for atmosphere but that only accounts for the first few chapters of their story. In general, however, they get the worse of everything else.
 

Neff

Member
I feel like
Carla
was a planned campaign as DLC (i.e Jill's LIN/DE in RE5). Here's why I think so:

Story-intersections: Every campaign intersects with the other at least once in gameplay. (LeonxChris 1, LeonxAda 3, LeonxJake 1, ChrisxJake 3, AdaxChris 1, AdaxJake 1) and
Carla
intersects once with Leon and thrice with Chris. They could make the intersections with Jake and Ada behind the scenes ala RE4's Separate Ways (Leon & Ada in village/castle/island concurrently and only Ada knows it).

Ustanak: He's fully playable in his own mode, they already programmed that and that would probably come in to play in
Carla's
campaign.

My thought is that if they were gonna do DLC, it'd be for one of those tantalising, missing (at the time at least) pieces of the puzzle like Jill or Claire. Those are names which would get people excited and spending. Also, RE has never been big on letting you play as the bad guys during the story (RE0's Wesker mode will be a first unless I'm mistaken). Heroism is at the heart of this franchise, after all. Operation Raccoon what?

Carla
is cool I guess, but
she
doesn't have enough clout for DLC. Also, how would you sell
her
without spoiling the game? Ada's campaign was enough of a surprising, pleasing, and substantial post-game offering for most, I'm sure.

Still even with all of that I kinda wished Capcom would have ditched two of those campaigns and fleshed out the Jake/Sherry and Leon/Helena stories. RE6 would still be a flawed game, but I always believe that if the development team would focused on those aspects (while playing those I always thought these were the main parts of the game) it would have been a more complete and coherent game.

I absolutely wouldn't change a thing about the game, but I do sometimes wonder what the game would be like if that massive budget and team were focused on a 20-hour/2 campaign game as opposed to a 40-hour/4 campaign game, with better visuals and stronger pacing. I honestly don't think I could sacrifice any of them though, they're all awesome.
 

Fury451

Banned
God no.

Chris/Piers is the best in terms of storyline.
Jake/Sherry is the best when it comes to variety of locale and gameplay types
Ada is the best when it comes to stealth gameplay
Leon/Helena was great for atmosphere but that only accounts for the first few chapters of their story. In general, however, they get the worse of everything else.

I completely agree with this breakdown. I know a lot of people thought it was unfocused, but the wide variety of approaches is actually what I thought kept the game really fresh, even though the basic mechanics were the same.

But I was always baffled why Leon's campaign got praised the most, because it goes downhill hard and fast. Picks up a little bit in the middle, but then it completely faceplants at the end again.

Chris's is my personal favorite, not only because of story, but just general encounter design and the idea of a tactical assault on an infected city.
 

Dusk Golem

A 21st Century Rockefeller
Ada's campaign is fun, and though the co-op is dumb I'm happy they added it in (Ada's imaginary friend, Agent, can't interact with puzzles and appears and disappears like a phantom). Ada's campaign actually has the same problem Leon's campaign has where the first halves are fine, but the second halves fall apart (the opposite of Jake and Chris's campaigns, in my opinion). Though playing through Ada's campaign may have been worth it for me for that one boss fight she has exclusive to herself.

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