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FAST Racing Neo out this week (still a December release)

LOL I like the guy. He's funny in a way that you feel a bit bad for laughing. And the thread became quite educational! I imagine Shin'en reading it in the office and having a good time as well :)
How did I miss him before, maybe because I haven't entered many Nintendo threads since Splatoon came out.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Here, ninjablade, since I'm at a loss of words for you, I've produced ... coder's art, may the world have mercy on you:
dynamic_shadow_from_a_far_above_source.png
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Can't tell if the car shadow will transform from the videos, it looks like an alpha map being projected to the track surface. Either way it looks awesome.
It is a luma map projected over the track, that's how projective shadows work (as opposed to volume shadows, be those stencil- or z-buffer -based).
 
Here, ninjablade, since I'm at a loss of words for you, I've produced ... coder's art, may the world have mercy on you:
dynamic_shadow_from_a_far_above_source.png

that doesn't explain how the tree right next to the car is projecting a shadow at angle of the sun, rB]Right next to the car at 5:12,[/B] yet the car doesn't react to light. the tree get the regular treatment of a stretched shadow that responds to light, yet the cars never achieve this.
 
that doesn't explain how the tree right next to the car is projecting a shadow at angle of the sun, rB]Right next to the car at 5:12,[/B] yet the car doesn't react to light.

The environment dynamically casts shadows based on the position of the sun, which is their light source. The hovercraft responds to a different light source.

Are we clear now?
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
The environment dynamically casts shadows based on the position of the sun, which is their light source. The hovercraft responds to a different light source.

Are we clear now?
Just a nitpick: most environment shadows are pre-baked, since the relative positions and orientations of scene's source (this time it is the visible sun! : ), casters and receivers are fixed.

edit: or did Shin'en say something about a time-of-day system.. I can't recall right now.
 
Just a nitpick: most environment shadows are pre-baked, since the relative positions and orientations of scene's source (this time it is the scene's sun! : ), casters and receivers are fixed.


Not in FRN. Shin'en said the TOD is in real-time, though the sun doesn't move very much in a matter of minutes, but it still moves. Also, today, they revealed that the trees are procedurally generated every time the track loads (not randomly though), so the shadows are definitely not pre-baked.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Not in FRN. Shin'en said the TOD is in real-time, though the sun doesn't move very much in a matter of minutes, but it still moves. Also, today, they revealed that the trees are procedurally generated every time the track loads (not randomly though), so the shadows are definitely not pre-baked.
Ah, ok. I'm not surprised - those guys are absolute workaholic loco's.

edit: come to think of it, SSAO makes sense in light of this - it does help with depth-based shadow artifacts. Hey, didn't HTupolev say the same earlier? : )
 
The environment dynamically casts shadows based on the position of the sun, which is their light source. The hovercraft responds to a different light source.

Are we clear now?

that doesn't make any sense, blu has a different explanation then your, he says the light is prebaked, for what ever the reason, we can't be sure till the game out, i have never seen anything like this lol, since there isn't a diffident definition of dynamic shadows, for me these are not, this not handling shadows realistically at all. there will probably never be a game like this again where there so much confusion over dynamic shadows.
 
that doesn't make any sense, blu has a different explanation then your, he says the light is prebaked, for what ever the reason, we can't be sure till the game out, i have never seen anything like this lol, since there isn't a diffident definition of dynamic shadows, for me these are not, this not handling shadows realistically at all. there will probably never be a game like this again where there so much confusion over dynamic shadows.

blu probably just assumed it worked similar to how it does in most racing games. However, we have confirmation from Shin'en

@ShinenGames @AVahne @realkeithmartin The TOD feature, is it dynamic or static during a race? If dynamic, how quickly does time pass?

@HylianCIA @ShinenGames It's realtime. As a race is just a few minutes there are not much visible changes, beside some clouds moving.

@ShinenGames @realkeithmartin
Pre-baked shadows?

@AVahne @realkeithmartin No, we use realtime soft shadows. So we can have dynamic weather and the games size is much smaller.

https://twitter.com/HylianCIA/status/517218642547965952?s=09

https://twitter.com/ShinenGames/status/517225760025636864?s=09

https://twitter.com/AVahne/status/516975983513972736?s=09

https://twitter.com/ShinenGames/status/517208210990587905?s=09



There you have it, straight from the horse's mouth. And the only one having a lot of confusion about dynamic shadows is you. If you actually knew what you were talking about, we wouldn't even be having this discussion right now.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Apropos, a curious moment from a bit earlier in this thread..
I wonder how many readers who saw this shot realized which of the two crafts cast the sun-correct shadow in the middle of the screen ;p

I hope that will make Shin'en's choice a bit more apparent ; ]
 

dogen

Member
that doesn't make any sense, blu has a different explanation then your, he says the light is prebaked, for what ever the reason, we can't be sure till the game out, i have never seen anything like this lol, since there isn't a diffident definition of dynamic shadows, for me these are not, this not handling shadows realistically at all.

He was talking about the environment shadows, you know, for the track, not the shadows for the ships. The environment shadows aren't pre baked though, as we just found out.

there will probably never be a game like this again where there so much confusion over dynamic shadows

lol, nobody else is confused.
 
Shin'en just shot themselves in the foot.

I don't know how much the rest of you know about dynamic shadows in futuristic racing games (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Super Mario 64 where you can become successful by putting a circular dot under the controllable object. If you screw up dynamic shadow casting in futuristic racing games, you bring shame to yourself, and the only way to get rid of that shame is upgrading your lighting engine to PS4 standards.

What this means is the futuristic racing game community, after hearing about this, is not going to want to purchase FAST Racing Neo for the Wii U, nor will they purchase any of Shin'en's games. This is HUGE. You can laugh all you want, but Shin'en has alienated an entire niche racing genre with this move.

Shin'en, make the sun in FAST Neo Racing your only real time shadow casting light source or you can kiss your business goodbye.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
This thread's giving me ideas for the OT's subtitle

FAST Racing Neo | OT | Speed of light, baked shadows
FAST Racing Neo | OT | Racing while ninjas cast shadows
FAST Racing Neo | OT | Sort-of-F Zero UX in our hearts
FAST Racing Neo | OT | Finest result of German engineering
 

?oe?oe

Member
This thread's giving me ideas for the OT's subtitle

FAST Racing Neo | OT | Speed of light, baked shadows
FAST Racing Neo | OT | Racing while ninjas cast shadows
FAST Racing Neo | OT | Sort-of-F Zero UX in our hearts
FAST Racing Neo | OT | Finest result of German engineering

I wouldn't want to flatter him.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
This thread's giving me ideas for the OT's subtitle

FAST Racing Neo | OT | Speed of light, baked shadows
FAST Racing Neo | OT | Racing while ninjas cast shadows
FAST Racing Neo | OT | Sort-of-F Zero UX in our hearts
FAST Racing Neo | OT | Finest result of German engineering
Let me also add:
FAST Racing Neo |OT| Sunbathing under F-Zero suns
FAST Racing Neo |OT| F that, Zero shadow of doubt
FAST Racing Neo |OT| Cleaner than VW
 

DrWong

Member
Shin'en just shot themselves in the foot.

I don't know how much the rest of you know about dynamic shadows in futuristic racing games (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Super Mario 64 where you can become successful by putting a circular dot under the controllable object. If you screw up dynamic shadow casting in futuristic racing games, you bring shame to yourself, and the only way to get rid of that shame is upgrading your lighting engine to PS4 standards.

What this means is the futuristic racing game community, after hearing about this, is not going to want to purchase FAST Racing Neo for the Wii U, nor will they purchase any of Shin'en's games. This is HUGE. You can laugh all you want, but Shin'en has alienated an entire niche racing genre with this move.

Shin'en, make the sun in FAST Neo Racing your only real time shadow casting light source or you can kiss your business goodbye.
Wonderful!
 

Roo

Member
Shin'en just shot themselves in the foot.

I don't know how much the rest of you know about dynamic shadows in futuristic racing games (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Super Mario 64 where you can become successful by putting a circular dot under the controllable object. If you screw up dynamic shadow casting in futuristic racing games, you bring shame to yourself, and the only way to get rid of that shame is upgrading your lighting engine to PS4 standards.

What this means is the futuristic racing game community, after hearing about this, is not going to want to purchase FAST Racing Neo for the Wii U, nor will they purchase any of Shin'en's games. This is HUGE. You can laugh all you want, but Shin'en has alienated an entire niche racing genre with this move.

Shin'en, make the sun in FAST Neo Racing your only real time shadow casting light source or you can kiss your business goodbye.

Holy shit

98234-rock-clapping-gif-Imgur-rPS2.gif
 
Shin'en just shot themselves in the foot.

I don't know how much the rest of you know about dynamic shadows in futuristic racing games (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Super Mario 64 where you can become successful by putting a circular dot under the controllable object. If you screw up dynamic shadow casting in futuristic racing games, you bring shame to yourself, and the only way to get rid of that shame is upgrading your lighting engine to PS4 standards.

What this means is the futuristic racing game community, after hearing about this, is not going to want to purchase FAST Racing Neo for the Wii U, nor will they purchase any of Shin'en's games. This is HUGE. You can laugh all you want, but Shin'en has alienated an entire niche racing genre with this move.

Shin'en, make the sun in FAST Neo Racing your only real time shadow casting light source or you can kiss your business goodbye.


giphy.gif
 

Omnicent

Member
Shin'en just shot themselves in the foot.

I don't know how much the rest of you know about dynamic shadows in futuristic racing games (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Super Mario 64 where you can become successful by putting a circular dot under the controllable object. If you screw up dynamic shadow casting in futuristic racing games, you bring shame to yourself, and the only way to get rid of that shame is upgrading your lighting engine to PS4 standards.

What this means is the futuristic racing game community, after hearing about this, is not going to want to purchase FAST Racing Neo for the Wii U, nor will they purchase any of Shin'en's games. This is HUGE. You can laugh all you want, but Shin'en has alienated an entire niche racing genre with this move.

Shin'en, make the sun in FAST Neo Racing your only real time shadow casting light source or you can kiss your business goodbye.

So good, so goooood. (to lazy to find fitting gif)
I never get tired of the usage of Muppet's post.
 

AdanVC

Member
Shin'en just shot themselves in the foot.

I don't know how much the rest of you know about dynamic shadows in futuristic racing games (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Super Mario 64 where you can become successful by putting a circular dot under the controllable object. If you screw up dynamic shadow casting in futuristic racing games, you bring shame to yourself, and the only way to get rid of that shame is upgrading your lighting engine to PS4 standards.

What this means is the futuristic racing game community, after hearing about this, is not going to want to purchase FAST Racing Neo for the Wii U, nor will they purchase any of Shin'en's games. This is HUGE. You can laugh all you want, but Shin'en has alienated an entire niche racing genre with this move.

Shin'en, make the sun in FAST Neo Racing your only real time shadow casting light source or you can kiss your business goodbye.


This just made my day hahaahha.
 
What's going on in this thre-...oh
Informative posts about physics, pretty cool.
This isn't the first time NB has been discussing shadows of games he's not going to play on consoles he doesn't own. Kind of a weird thing to get fixated about.
 
Having played a bit of this at PAX Aus a few weeks back, I can safely say this is a definite buy from me as a F-Zero fan.

But yeah, for anyone expecting a modern take on GX, this isn't it. The vehicles in FRN a little slower and weightier, compared to the higher speed and twitch reflexes you need when F-Zero gets hectic. There is still a great sense of speed on show though and the controls are still tight enough to not feel frustrating.

I also really dig the blue/orange polarity boost mechanic. Pretty good feeling of flow when you nail a lap with perfect boosting.

The game also looks great in motion for a Wii U title. Definitely no complaints in that department.
 

georly

Member
What's going on in this thre-...oh
Informative posts about physics, pretty cool.
This isn't the first time NB has been discussing shadows of games he's not going to play on consoles he doesn't own. Kind of a weird thing to get fixated about.

If the shadows were good, would he buy it?
 

ika

Member
What's going on in this thre-...oh
Informative posts about physics, pretty cool.
This isn't the first time NB has been discussing shadows of games he's not going to play on consoles he doesn't own. Kind of a weird thing to get fixated about.

I remember that XenoX thread lol... I was having a déjà vu reading about shadows here...
 

exfatal

Member
So much Shadow talk.. I personally dont think he fits in this type of racing game even though he's the fastest thing alive.. Doesnt matter how dynamic they make him.
 

Akhe

Member
Shin'en just shot themselves in the foot.

I don't know how much the rest of you know about dynamic shadows in futuristic racing games (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Super Mario 64 where you can become successful by putting a circular dot under the controllable object. If you screw up dynamic shadow casting in futuristic racing games, you bring shame to yourself, and the only way to get rid of that shame is upgrading your lighting engine to PS4 standards.

What this means is the futuristic racing game community, after hearing about this, is not going to want to purchase FAST Racing Neo for the Wii U, nor will they purchase any of Shin'en's games. This is HUGE. You can laugh all you want, but Shin'en has alienated an entire niche racing genre with this move.

Shin'en, make the sun in FAST Neo Racing your only real time shadow casting light source or you can kiss your business goodbye.

This post makes me sing.

NIf4YLOlxw4z06GuT5jrV5DY_VCrV6droJ1c14uN5_63wFOveMJ9AGtJDN56JIKXx5P7fFa-PBWHkOkjjQivFJrugYPyHoMLBuRcaljkVZesjAYUs3cKrRK3LzTRxsH8xCISJGc3OXmUl2xhglZCbyHpL0OgG9GMz3lvvg=w320-h240-nc


Bravo!! So many memories!!
 

i-Jest

Member
Shin'en just shot themselves in the foot.

I don't know how much the rest of you know about dynamic shadows in futuristic racing games (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Super Mario 64 where you can become successful by putting a circular dot under the controllable object. If you screw up dynamic shadow casting in futuristic racing games, you bring shame to yourself, and the only way to get rid of that shame is upgrading your lighting engine to PS4 standards.

What this means is the futuristic racing game community, after hearing about this, is not going to want to purchase FAST Racing Neo for the Wii U, nor will they purchase any of Shin'en's games. This is HUGE. You can laugh all you want, but Shin'en has alienated an entire niche racing genre with this move.

Shin'en, make the sun in FAST Neo Racing your only real time shadow casting light source or you can kiss your business goodbye.

BOOM!
 
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