Release date from the new 60fps trailer:
http://fast.shinen.com/neo/video/shinen_fast_racing_neo_nintendo_direct_1080p60.mp4
(make sure to watch it on a big-ass monitor, full-screen)
update: rats.
Does anyone else love the music for this trailer? Hope it's in the game.
There's no way this one is going to be topped!Let me also add:
FAST Racing Neo |OT| Sunbathing under F-Zero suns
FAST Racing Neo |OT| F that, Zero shadow of doubt
FAST Racing Neo |OT| Cleaner than VW
FAST Racing Neo |OT| Clean German cars
I would actually combine two of the previous ideas for OT name:
FAST Racing Neo |OT| Clean German cars
Someone on fb asked if it will fit with 2GB left on his harddrive and shinen said yes.
So <2GB.
Not witchcraft. Wizardry.WTF, what witch craft is this!!??...either that or it only has like 5 tracks
Not witchcraft. Wizardry.
Shin'en are known for their skills in this area.
The game has 16 tracks!
Isn't Nano Assault Neo only like 80MB?
Isn't Nano Assault Neo only like 80MB?
Closer to 50MB. That one makes heavy use of procedural generation for graphics.
Shin'en getting sloppy ;pThey said the size would be at least 640mb.
Not witchcraft. Wizardry.
Shin'en are known for their skills in this area.
The game has 16 tracks!
WTF, what witch craft is this!!??...either that or it only has like 5 tracks
Not randomly but still procedurally. There's a difference.I thought the technique they were using (randomnly generated geometry or something) was well known for using little memory? it would make sense, and yes this is Shin En ;P
Nope. Just "December 2015".So no release date yet?
lol Nice one!Let me also add: ...
FAST Racing Neo |OT| F that, Zero shadow of doubt ...
The coloring of the game is a bit off.
FAST Racing Neo [OT] Wir fahr'n, fahr'n, fahr'n auf der Autobahn
Get a Kraftwerk reference in there.
I'm all-in for arcade-like colors and appreciate it more than natural colors inIIRC, Manfred discussed their choice of colors during the E3 Treehouse Live stream. Something like, the whole team was fans of old arcade games, and wanted lots of bright arcade-like colors in the game.
I'm all-in for arcade-like colors and appreciate it more than natural colors in
these kind of games. However, the choice of arcade-like colors (the color
tones and their saturation levels) with respect to each other and with respect
to the environment doesn't match together for me. Additionally, the crafts
don't stood out, colors are way too desaturated, and their designs/shapes are
way too similar. From behind they all look the same (almost). Many of the
effects are overdone or too pronounced like the sonic shield, the flashing
gems while hitting, or the very long booster strips. The screen is clutter
with too much unnecessary (non useful) stuff, if you ask me.
Winner, winner, chicken dinner.FAST Racing Neo [OT] Wir fahr'n, fahr'n, fahr'n auf der Autobahn
Get a Kraftwerk reference in there.
If you single things out, they look way good. No question about it. Well, IDifferent strokes, I guess. I think they've done a fantastic job with their use of color and effects. I also think their craft designs are well thought out with lots of little details that car aficionados can appreciate.
I mean, just look at this beauty
Perfection.
doubt this is new thread-worthy, but seems the game is 1.8k yen (inc. tax) in Japanhttp://www.inside-games.jp/article/2015/11/25/93365.htmlor i'm too slow as the Japan price was known already
Let me also add:
FAST Racing Neo |OT| Sunbathing under F-Zero suns
FAST Racing Neo |OT| F that, Ziro shadow of doubt
FAST Racing Neo |OT| Cleaner than VW
If you single things out, they look way good. No question about it. Well, I
don't want to diminish their work/achievement, I rather want to point out that
the representation of the game could be more sound.
If the game is also meant to play online (perhaps competitive) many of the
"smearing" effects become rather distracting.
Let's consider the boost strips again. They are very long and almost uniform
in color. This produces an almost 0Hz region on the screen (and in your eyes)
for a rather long time while approaching the strip and crossing it. This is a
design failure in my book considering you want people to perceive a really
FAST game. Additionally, such regions make your eyes "blind" for a brief
moment (different story). Well, I think they wanted to try something new rather
than copying the standard boost pads seen in many similar games, which is a
complete valid approach. I just want to mention that the strips etc. need more
work. They need structure to pump up the frequency and they need sort of a
velocity-depend filter to filter out time-aliasing (aliased high frequencies
resulting in beat frequencies).
Perhaps this is all nitpicking on an average-gamer scale. xD
Nope.You're talking about the motion blur that correlates with boosting along the strips? ...
FAST Racing Neo |OT| Cleaner than VW
Nope.
I don't think that Shin'en's call, or at least not for the larger part.I don't get why there can't just be a release date already. The game is set to release in December, which is one day away.
Just announce it for the third Thursday in December (the 17th) and be done with it. Sheesh.
And please FASTen your seatbelts because tomorrow we have big news
for #FAST Racing Neo!
Not a release this week, but maybe a release date this week? More specifically tomorrow:
https://twitter.com/ShinenGames/status/671695575033782274
Not a release this week, but maybe a release date this week? More specifically tomorrow:
https://twitter.com/ShinenGames/status/671695575033782274
Xenoblade X and Fast, Great.Not a release this week, but maybe a release date this week? More specifically tomorrow:
https://twitter.com/ShinenGames/status/671695575033782274
Not a release this week, but maybe a release date this week? More specifically tomorrow:
https://twitter.com/ShinenGames/status/671695575033782274