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Star Wars Battlefront: PS4 is outdoing Xbox and PC combined [in concurrency numbers]

Early access is being used against PC gamers? Those people know exactly what they're getting themselves into. To complain about early access is a little silly. Those people are fully aware they bought an unfinished product.
 

RibMan

Member
Is it fair to say that console gamers are often easily mislead by hype/marketing more than PC gamers? PC gamers make better decisions with their money and are generally more informed than your average console gamer IMO.

I definitely disagree with that idea. I think the average PC gamer invests more time into gaming (e.g. Finding discounts, changing performance settings) than the average console gamer, but I don't think that translates to being more informed and less susceptible from marketing campaigns. For example, there was a Steam group that started a movement to boycott MW2 on PC due to a lack of features -- if I recall correctly it was mainly due to the absence of dedicated servers. The movement proved to be ineffective, as most of the members of the group bought and played MW2. By most marketing metrics, MW2 on PC was a success.

The excuses towards Battlefront doing better on PS4 than X1+PC combined are odd. We all know Sony has a Star Wars deal, so it's strange that people are coming up with false realities (e.g. PS4 has no games, PC gamers have marketing shields) to justify the sales gap. I think the answer as to why Battlefront on PS4 is doing better than the other versions is pretty straightforward and can be explained in 3 points:

1. Sony and Disney aligned Star Wars (Infinity and Battlefront) with PS4.

2. The PS4 has a significantly larger userbase than the X1 (roughly 15 million more PS4s than X1's).

3. Unlike the old Battlefront games, this one was positioned as a console shooter rather than a PC shooter, so PC gamers are naturally going to be less interested in it.

I honestly think that's it. In the long run, I believe Battlefront on PC has a chance of doing better than the console versions (I see a lot of flash sales), but it's become clear that the PS4 is going to produce the most sales during launch + holiday season.
 
For example, there was a Steam group that started a movement to boycott MW2 on PC due to a lack of features -- if I recall correctly it was mainly due to the absence of dedicated servers. The movement proved to be ineffective, as most of the members of the group bought and played MW2. By most marketing metrics, MW2 on PC was a success.

This thing will never die. The group was open, and the image showed page 1 of 17, so no, it wasn't "most of the members".
 

Vire

Member
Early access is being used against PC gamers? Those people know exactly what they're getting themselves into. To complain about early access is a little silly. Those people are fully aware they bought an unfinished product.

PC Gamers are da smartest and most knowledgable gamers.

Says the group of people who literally invested $50,000 for a jpeg of a spaceship in a game that may or may never come out.
 

jesu

Member
Is it fair to say that console gamers are often easily mislead by hype/marketing more than PC gamers? PC gamers make better decisions with their money and are generally more informed than your average console gamer IMO.

Let me guess, you're a PC gamer?
 
Wow this thread Escalated quickly. I think xbox players will be split over threre games this perios while the ps4 is split over 2 big shooters and has sold a lot more than the xbox, so it should be doing better, expecially taking into all the marketing funds.

Are those numbers low tho? they seem low to me for this game. I think the bad press has affected it.
 

DeepEnigma

Gold Member
Yes that's what I'm saying console players probably would be just as discerning provided they had the same opportunities. The simple fact is. They don't.

As a PC and console player myself I laugh at this notion, because in the end, the options get whittled down to the same scope of games after all the shovel-ware and junk is combed through. The same options of what a consensus sees as quality, are ending up on the consoles as well. Especially the PS4 with Sony's Indie love. However, there is a catalogue of games that you are forgetting, of quality and diversity on the consoles that the PC's never see from the First Party stables to counteract games that are on PC and do not make it to consoles. So it all evens out.
 
PC Gamers are da smartest and most knowledgable gamers.

Says the group of people who literally invested $50,000 for a jpeg of a spaceship in a game that may or may never come out.
And we're done here, this thread is just taking potshots at each others platforms, embarrassing.
 

Vire

Member
And we're done here, this thread is just taking potshots at each others platforms, embarrassing.

His exact quote was:

Is it fair to say that console gamers are often easily mislead by hype/marketing more than PC gamers? PC gamers make better decisions with their money and are generally more informed than your average console gamer IMO.

I was just pointing out that is hilariously rich considering a game like Star Citizen 'exists'.
 
I can't help but wonder what those PC numbers would be like if it was sold on Steam.

I don't think they would be better, simply because- Look at COD!

42,800-ish people are playing BLOPS 3 on Steam right now. I am sure that number is much, much higher on PS4/Xbox One.


Meanwhile, CSGO, right now, has over 666,000 people playing. Are you shittin me? There is some disconnect there. Most def different crowds on PC and Console. Lots of overlap, but the FPS scene is very different.

Over 82,000 are playing TF2 right now. Almost twice as many people are playing a game from 2007 versus the biggest FPS franchise that was just released.


I'm not sure why it is like this. Why is Ark so popular? These FPS games are neither flashy. They are early access, rough as sandpaper and sort of broken and many PC gamers can't get enough of them.


I think many PC gamers (for better or worse) are bored with games like COD/Battlefield/Star Wars. They are attracted to new experiences because they are older and more jaded. Many of them can't shut the fuck up about how the golden days of 1.6 and BF2 are over. A mix of nostalgia and just being older has made them jaded. And if it isn't as insanely beautiful as something crazy like Star Citizen, this is not enough for their sensibilities.

I think many console gamers are less engaged in games, and better at just shrugging it off and having fun. I feel that most people who complain for days over DLC margins, FOV sliders, and the like come from the PC camp.
 

roytheone

Member
His exact quote was:



I was just pointing out that is hilariously rich considering a game like Star Citizen 'exists'.

He made a stupid generalization about console players and you reacted with a stupid generalization about pc gamers. Both remarks are equally stupid IMO.
 
I missed the update, thanks. Do you have a screenshot of page 2/the other pages? Genuinely curious.

As far as I could find, the first two pages had online players, but only something like 1/2 actually bought the game. From the rest, seems like only a few bought. The information is 6 years old now though.

There's also UK sale numbers, but I'm not sure they are real or from Chartzzz.
 

Pranay

Member
I don't think they would be better, simply because- Look at COD!

42,800-ish people are playing BLOPS 3 on Steam right now. I am sure that number is much, much higher on PS4/Xbox One.


Meanwhile, CSGO, right now, has over 666,000 people playing. Are you shittin me? There is some disconnect there. Most def different crowds on PC and Console. Lots of overlap, but the FPS scene is very different.

Over 82,000 are playing TF2 right now. Almost twice as many people are playing a game from 2007 versus the biggest FPS franchise that was just released.


I'm not sure why it is like this. Why is Ark so popular? These FPS games are neither flashy. They are early access, rough as sandpaper and sort of broken and many PC gamers can't get enough of them.


I think many PC gamers (for better or worse) are bored with games like COD/Battlefield/Star Wars. They are attracted to new experiences because they are older and more jaded. Many of them can't shut the fuck up about how the golden days of 1.6 and BF2 are over. A mix of nostalgia and just being older has made them jaded. And if it isn't as insanely beautiful as something crazy like Star Citizen, this is not enough for their sensibilities.

I think many console gamers are less engaged in games, and better at just shrugging it off and having fun. I feel that most people who complain for days over DLC margins, FOV sliders, and the like come from the PC camp.

What!?

Tf2 is still popular Because its free to play and obviously has a great legacy same as cs.

Destiny is a prime example where people are busy playing it for console along with cod
 
He made a stupid generalization about console players and you reacted with a stupid generalization about pc gamers. Both remarks are equally stupid IMO.

I don't think you should dismiss generalizations all-together. There is a difference between proposing a hypothesis based on the data, and then saying "all pc gamers are like this, all console gamers are like that". That is obviously stupid, and should not need to be clarified every time you're talking about generalizations.

It's one-step away from advocating some #NOTALLXTYPEOFGAMERS stuff.
 

DeepEnigma

Gold Member
I don't think they would be better, simply because- Look at COD!

42,800-ish people are playing BLOPS 3 on Steam right now. I am sure that number is much, much higher on PS4/Xbox One.


Meanwhile, CSGO, right now, has over 666,000 people playing. Are you shittin me? There is some disconnect there. Most def different crowds on PC and Console. Lots of overlap, but the FPS scene is very different.

Over 82,000 are playing TF2 right now. Almost twice as many people are playing a game from 2007 versus the biggest FPS franchise that was just released.


I'm not sure why it is like this. Why is Ark so popular? These FPS games are neither flashy. They are early access, rough as sandpaper and sort of broken and many PC gamers can't get enough of them.


I think many PC gamers (for better or worse) are bored with games like COD/Battlefield/Star Wars. They are attracted to new experiences because they are older and more jaded. Many of them can't shut the fuck up about how the golden days of 1.6 and BF2 are over. A mix of nostalgia and just being older has made them jaded. And if it isn't as insanely beautiful as something crazy like Star Citizen, this is not enough for their sensibilities.

I think many console gamers are less engaged in games, and better at just shrugging it off and having fun. I feel that most people who complain for days over DLC margins, FOV sliders, and the like come from the PC camp.

And resolution, and framerate, etc etc.

I used to be exactly that way when I was primarily PC. I had to step back because I started to get cynical and enjoy the games less for what they were, and was consumed with tweaking, etc. That made my game spectrum very narrow to just a handful of games I would play over and over. Or just stick to the ones that had great mod/developer support.

Once I got over the jadedness you mention, I actually enjoy the games again, like I did growing up in the 80's. My spectrum opened up more again across various genres. Loving some of the Indie games now as well. Just my personal experience that kinda related to what you said. I would not have admitted it though 5-7 years ago.
 
What!?

Tf2 is still popular Because its free to play and obviously has a great legacy same as cs.

Destiny is a prime example where people are busy playing it for console along with cod


I am not questioning that TF2 is popular. I am saying, that the game being 8 years old, and still having twice as many players on average as the latest entry of the biggest gaming franchise on the planet is weird.
There are plenty of good free-2-play games with a good legacy, that hasn't had this sort of retention.
We can look to other genres. WoW is another example of a game that still has around 5 millions players paying a subscription. The game is practically ancient.


I don't think we see this retention on consoles, and I am not sure why. (Also, can't comment on Destiny, haven't played it, but is that being played by more people right now than BLOPS3/Battlefront?).
 

Vire

Member
Origins is a much bigger reason why this game doesn't sell well than any nonsense like "PC Gamers are wiser with their money".

If this came out on Steam, we would be seeing numbers closer in line to the Xbox version.
 

heringer

Member
I think one of the reasons has to do with the level of precision PC gamers have over their FPS's. If a game doesn't really make use of that precision by establishing drastic impact differences between head and body, to use an example, it all becomes boring faster.

But really. The big reason why it isn't doing so hot on PC is Origin only. How is Disney ok with this? PC gaming = Steam.
 

DeepEnigma

Gold Member
I am not questioning that TF2 is popular. I am saying, that the game being 8 years old, and still having twice as many players on average as the latest entry of the biggest gaming franchise on the planet is weird.
There are plenty of good free-2-play games with a good legacy, that hasn't had this sort of retention.
We can look to other genres. WoW is another example of a game that still has around 5 millions players paying a subscription. The game is practically ancient.


I don't think we see this retention on consoles, and I am not sure why. (Also, can't comment on Destiny, haven't played it, but is that being played by more people right now than BLOPS3/Battlefront?).

I think consoles are marketed to their player base differently as well. The whole, got to get the new box in 5-6 years, and play the new hotness of games.

When the big three finally push forward their ecosystems of service based, ala Steam, and have their libraries from each generation accessible moving forward, that is when I think you will see the shift there as well. It is like that on Mobile too, because the games move in one ecosystem like the PC has.

Origins is a much bigger reason why this game doesn't sell well than any nonsense like "PC Gamers are wiser with their money".

If this came out on Steam, we would be seeing numbers closer in line to the Xbox version.

Agreed.

A few people are taking the sales of a particular game a "bit" too personally.

Always happens, sadly.

This thread is turning fucking ugly. Yeesh

I think it is finally turning back around, once people came in and made these comments. Which is a good thing.
 
Yes, new experiences, like Counter-Strike.

DOTA 2 and CS feels like the same games from the early 2000s. It might as well be a remastered CS 1.6 or DOTA.

I was referring to games like ARK, RUST, Unturned! < They don't have the visual prowess, so why do people, even with beefy PCs play these unpolished indie games? What is the fun for them, if not seeking new novel experiences?
 
I think consoles are marketed to their player base differently as well. The whole, got to get the new box in 5-6 years, and play the new hotness of games.

When the big three finally push forward their ecosystems of service based, ala Steam, and have their libraries from each generation accessible moving forward, that is when I think you will see the shift there as well. It is like that on Mobile too, because the games move in one ecosystem like the PC has.

Right- But then do you think that, if people on Xbox 360 could play Halo 3 / Halo Reach with people on Xbox One, (and future XBoxs) that we would then be able to see a better retention in these console online communities?


I am genuinely puzzled because obviously there are these amazing experiences online on console (despite PSN/XBL trying to fuck it up) like TLOU. But is TLOU online community going to still be a thing when PS5 rolls around? Shouldn't it? It seems the MP is good enough for it!
I would like to see developers moving forward thinking more in terms of a crossplatform future, so the game is not being stranded.
Valve and Blizzard have always been great at having a long support strategy and I think that should be the norm.


I would feel so much better about Call of Duty if I knew the community would not be segregated into next years release. But I have a feeling that many console gamers would look at me funny for having that viewpoint. And I wonder, why? Or what if it worked sort of like with starcraft 2. If no matter if you had BLOPS1, AW, Ghost, BLOPS2 or BLOPS 3, everyone could still sort of play together and lobby together. You might not be able to get the weapons or start a matchmaking for the other games, but you would still be able to play and interacte with the shit within your own game.

That could be a way not to split the community!
 
Early access is being used against PC gamers? Those people know exactly what they're getting themselves into. To complain about early access is a little silly. Those people are fully aware they bought an unfinished product.

To imply that PC gamers make better decisions than console players is stupid.
 

DeepEnigma

Gold Member
Right- But then do you think that, if people on Xbox 360 could play Halo 3 / Halo Reach with people on Xbox One, (and future XBoxs) that we would then be able to see a better retention in these console online communities?

That direct comparison, probably not. Since it is still early. However, down the road, you may see less sequels (like on the PC), and more focus on the core game and enhancing that game as a service (like Destiny and Driveclub are, and others are following suit). It is much cheaper (more profitable) to have a base game and then enhance it through DLC, versus pumping out new versions every 2 years or so with rising development costs in the current, "this game is old news after 6 months" system we have in place.

That is why I think the big makers want to make games as a service pretty much like Steam, and a huge ecosystem that moves over to newer tech easily (like the PC). One part is they probably will have more of a chance for an all digital world (cut out the used game market), and the second part is they do not need to pump out so many sequels, rather they can invest more in the games they have, which will cause longer term player base to stick, at a cheaper cost.
 

Lingitiz

Member
Origins is a much bigger reason why this game doesn't sell well than any nonsense like "PC Gamers are wiser with their money".

If this came out on Steam, we would be seeing numbers closer in line to the Xbox version.

No, not really. COD still doesn't sell crazy numbers on PC. The FPS market on PC simply has other cheaper and more deeper options. You're competing with CSGO which has swallowed most of the FPS audience and the stragglers are spread out across TF2 and a variety of other F2P games. I don't see why this is so hard to comprehend.

Battlefront is a game that reviewed poorly, has shallow gameplay, little content, and $60 season pass. When you're looking at that versus playing CSGO for like 10 bucks or whatever it goes for these days, why spend your time there.

If the game was good enough, people would go through Origin to get to it. Didn't stop people from playing BF3 and BF4. It's not. Had it launched on Steam I'm sure it would have done better, but not to the extent you're thinking.
 

Pranay

Member
Right- But then do you think that, if people on Xbox 360 could play Halo 3 / Halo Reach with people on Xbox One, (and future XBoxs) that we would then be able to see a better retention in these console online communities?


I am genuinely puzzled because obviously there are these amazing experiences online on console (despite PSN/XBL trying to fuck it up) like TLOU. But is TLOU online community going to still be a thing when PS5 rolls around? Shouldn't it? It seems the MP is good enough for it!
I would like to see developers moving forward thinking more in terms of a crossplatform future, so the game is not being stranded.
Valve and Blizzard have always been great at having a long support strategy and I think that should be the norm.


I would feel so much better about Call of Duty if I knew the community would not be segregated into next years release. But I have a feeling that many console gamers would look at me funny for having that viewpoint. And I wonder, why? Or what if it worked sort of like with starcraft 2. If no matter if you had BLOPS1, AW, Ghost, BLOPS2 or BLOPS 3, everyone could still sort of play together and lobby together. You might not be able to get the weapons or start a matchmaking for the other games, but you would still be able to play and interacte with the shit within your own game.

That could be a way not to split the community!

Regarding back to your previous post
Destiny is very much popular and there are entirely different set of audience on consoles as compared to pc.

Console users are users and pc users are different. Different buying habits
 

Armaros

Member
I wonder if this thread will go how i think it will.

6IAPwW5.gif


Standard Sales thread for GAF
 
All op did was say how many more players ps4 had than xbox and pc and this somehow turned into pc vs consoles,battlefront is trash and bombed...wtf
 

DeepEnigma

Gold Member
No, not really. COD still doesn't sell crazy numbers on PC. The FPS market on PC simply has other cheaper and more deeper options. I don't see how this is so hard to comprehend. You're competing with CSGO which has swallowed most of the FPS audience and the stragglers are spread out across TF2 and a variety of other F2P games. I don't see why this is so hard to comprehend.

Battlefront is a game that reviewed poorly, has shallow gameplay, little content, and $60 season pass. When you're looking at that versus playing CSGO for like 10 bucks or whatever it goes for these days, why spend your time there.

If the game was good enough, people would go through Origin to get to it. Didn't stop people from playing BF3 and BF4. It's not.

So you are saying, 50,000-60,000 extra concurrent players would not happen if this game was on Steam? I find that a bold statement to make. I think it would, just for the convenience of it being there, and if it is there one click away, it makes it much easier to try out the game that reviewed lower than what would trigger you to go to Origin for.

I agree about the F2P, and $10 CS.
 
Fanboys. When it's announced that a game has sold well for a particular platform, it's time to celebrate unequivocally. When it's announced that a game didn't sell well for a particular platform, or didn't perform well in comparison to another, then it's time to conjure up excuses in an attempt to justify why it's not the fault of said platform.
 
No, not really. COD still doesn't sell crazy numbers on PC. The FPS market on PC simply has other cheaper and more deeper options. You're competing with CSGO which has swallowed most of the FPS audience and the stragglers are spread out across TF2 and a variety of other F2P games. I don't see why this is so hard to comprehend.
I really can't wait for Overwatch to come out and add a little spice to the PC FPS community. I love CS:GO but I'm extremely curious and excited to play a Blizzard designed FPS.
 

Durante

Member
Meanwhile, CSGO, right now, has over 666,000 people playing. Are you shittin me? There is some disconnect there.
It think it's rather simple at a high enough level of abstraction:
PC gamers overall are statistically less likely to move immediately (or sometimes, at all) to the next iteration of (more or less) the same thing. You see this in everything from huge FPS franchises to even sales of direct indie game sequels. It gets more fuzzy when you try to explain why this is the case, but it surely has something to do with library size/longevity and perpetual compatibility.

CS:GO is an extreme example of course (it's ridiculous how huge it has become, and its growth curve is very unusual), but there are also e.g. more people are playing BF4 and BF3 on PC right now than on any other platform. And Civilization V is still in the top 10 most played games on Steam 5 years after its release, despite a newer game in the franchise existing.

I don't really see this as either a "bad" or a "good" thing. It's just a different market.


Completely unrelated to the above, but since I looked at them for this thread, the overall concurrent numbers for SWBF across all platforms are a bit lower than I would have expected. Maybe FO4 just gobbled up too much of the market this month with its ridiculous sales.
 
Fanboys. When it's announced that a game has sold well for a particular platform, it's time to celebrate unequivocally. When it's announced that a game didn't sell well for a particular platform, or didn't perform well in comparison to another, then it's time to conjure up excuses in an attempt to justify why it's not the fault of said platform.
Did i miss sales numbers for Any of these games so far? What is this thread right now? I thought it couldn't get any worst than everybody falling for pr and 90% digital than the other side saying it bombed n that halo thread
 

Kosma

Banned
Completely unrelated to the above, but since I looked at them for this thread, the overall concurrent numbers for SWBF across all platforms are a bit lower than I would have expected. Maybe FO4 just gobbled up too much of the market this month with its ridiculous sales.

The movie isnt even out yet, this game will have great sales in December
 
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