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Gran Turismo Sport announced

amar212

Member
Those gifs only shows that something went horribly wrong after GT4.

Yes. Split RAM.

And Polyohony's stubborness to develop an angine that can handle all below in the real time with such impossible RAM-overflow architecture:

16 cars on track with scalable physics engine (up to 360Hz fro players car) and full-presence (no CPU "shadowing") with 15+1 vehicle AI, real-time effects of flames and brakes, real-time particle effects (including progressive dirt accumulation on vehicles), real-time smoke, daytime/weather engine with full-HDR properties, real-time ambiance lighting with lens-flaring for both vehicles and surroundings, animated rain with physics properties, animated drivers, movable objects in cockpits, progressively animated vehicles (aerodynamic parts, suspensions and real-time procedural crumble damage, wipers and aerodynamically influenced parts such as antennas, visible progressive dirt accumulation/removal on tyres), on-tracks physics (side-track objects with own physical properties, real-time wind simulation, real-time skid marks..), pit-crew AI, real-time vehicle properties (mechanical damage, tyre and fuel), real-time track properties that influence vehicles and weather-engine (temperature, air humidity, track temperature, surface humidity..), real-time weather properties with own sub-engine (rain changes into light snow for instance on SSR7 track or clear weather changes to light snow and to blizzard on Chamonix..), ambiance effects (fireworks, etc.), real-time background saving of all race-data, parallel sub-engine for FFB HID devices, etc.

And then came GT6 with real-time global illumination, partial HDR, enourmously improved alphas and infamous real-time LOD, all with 1440 vertical resolution on top of the above. And I probably forgot something to list.

They finally have a unified-pool hardware built to withstand all RAM-overflows that can cope with "GT on PS3 Engine" in full array of execution.

They have beast of the engine scaled to work amazingly on hardware weaker than 2015 LG washing machines.

I remain optimistic.
 

benzy

Member
GT Sport better have a decent rally mode to make up for what we got in GT6. They showed rally footage in the teaser so I'm hopeful.

And they better bring back the GT4 crowds.

6QtuBHI.gif

Bring this shit back, and get rid of the invisible walls. I wanna fall off Pikes Peak.
 
Yes. Split RAM.

And Polyohony's stubborness to develop an angine that can handle all below in the real time with such impossible RAM-overflow architecture:

16 cars on track with scalable physics engine (up to 360Hz fro players car) and full-presence (no CPU "shadowing") with 15+1 vehicle AI, real-time effects of flames and brakes, real-time particle effects (including progressive dirt accumulation on vehicles), real-time smoke, daytime/weather engine with full-HDR properties, real-time ambiance lighting with lens-flaring for both vehicles and surroundings, animated rain with physics properties, animated drivers, movable objects in cockpits, progressively animated vehicles (aerodynamic parts, suspensions and real-time procedural crumble damage, wipers and aerodynamically influenced parts such as antennas, visible progressive dirt accumulation/removal on tyres), on-tracks physics (side-track objects with own physical properties, real-time wind simulation, real-time skid marks..), pit-crew AI, real-time vehicle properties (mechanical damage, tyre and fuel), real-time track properties that influence vehicles and weather-engine (temperature, air humidity, track temperature, surface humidity..), real-time weather properties with own sub-engine (rain changes into light snow for instance on SSR7 track or clear weather changes to light snow and to blizzard on Chamonix..), ambiance effects (fireworks, etc.), real-time background saving of all race-data, parallel sub-engine for FFB HID devices, etc.

And then came GT6 with real-time global illumination, partial HDR, enourmously improved alphas and infamous real-time LOD, all with 1440 vertical resolution on top of the above. And I probably forgot something to list.

They finally have a unified-pool hardware built to withstand all RAM-overflows that can cope with "GT on PS3 Engine" in full array of execution.

They have beast of the engine scaled to work amazingly on hardware weaker than 2015 LG washing machines.

I remain optimistic.

Stereoscopic 3D, certainly on GT5 cockpit view, 3D, wheel and weather was awesome.
 
Yes. Split RAM.

And Polyohony's stubborness to develop an angine that can handle all below in the real time with such impossible RAM-overflow architecture:

16 cars on track with scalable physics engine (up to 360Hz fro players car) and full-presence (no CPU "shadowing") with 15+1 vehicle AI, real-time effects of flames and brakes, real-time particle effects (including progressive dirt accumulation on vehicles), real-time smoke, daytime/weather engine with full-HDR properties, real-time ambiance lighting with lens-flaring for both vehicles and surroundings, animated rain with physics properties, animated drivers, movable objects in cockpits, progressively animated vehicles (aerodynamic parts, suspensions and real-time procedural crumble damage, wipers and aerodynamically influenced parts such as antennas, visible progressive dirt accumulation/removal on tyres), on-tracks physics (side-track objects with own physical properties, real-time wind simulation, real-time skid marks..), pit-crew AI, real-time vehicle properties (mechanical damage, tyre and fuel), real-time track properties that influence vehicles and weather-engine (temperature, air humidity, track temperature, surface humidity..), real-time weather properties with own sub-engine (rain changes into light snow for instance on SSR7 track or clear weather changes to light snow and to blizzard on Chamonix..), ambiance effects (fireworks, etc.), real-time background saving of all race-data, parallel sub-engine for FFB HID devices, etc.

And then came GT6 with real-time global illumination, partial HDR, enourmously improved alphas and infamous real-time LOD, all with 1440 vertical resolution on top of the above. And I probably forgot something to list.

They finally have a unified-pool hardware built to withstand all RAM-overflows that can cope with "GT on PS3 Engine" in full array of execution.

They have beast of the engine scaled to work amazingly on hardware weaker than 2015 LG washing machines.

I remain optimistic.

All of this is nice and all, but I'd really much rather that it just ran well. You can see the results of compromise more often than you see the results of their ambition.

For example, dynamic TOD is a very nice feature, but when I'm racing I only ever notice the movement and pixel crawl of those horrifically low-res shadows.

Improved tire physics are also very nice, but hard to appreciate when the framerate is wildly inconsistent.

Runtime tessellation is very nice, but hard to appreciate when more than 50% of the game's cars are from the PS2.

HDR is nice, but not when any tiny flash of those fireworks causes the whole screen to dim.

Weather is nice, but not when water spray ruins the framerate and the road doesn't look wet at all (was present in GT5 then removed in a patch).

Damage WAS nice until the real deformation of cars was removed in favour of simply having scratches and a bump map that looks like warped metal.


Out of all of those things though, the increase from 1280 horizontal res to 1440 is downright idiotic. GT5's performance was already sub-par.

Do you see what I'm getting at? I want to love Gran Turismo so much, but it's trying to be the jack of all trades and is subsequently failing at most things. Now I completely understand that most, if not all, of these failures are down to them being too ambitious for the PS3's hardware, but my point is why did they try to achieve those things anyway when GT5 was already at the limit?

Now if it gets announced that GT Sport is essentially Gran Turismo 6 at locked 60fps without those awful shadows, you can fully disregard this and I'll be preordering it day one, but until then I just feel sick of its flaws.
 
Yes. Split RAM.

And Polyohony's stubborness to develop an angine that can handle all below in the real time with such impossible RAM-overflow architecture:

16 cars on track with scalable physics engine (up to 360Hz fro players car) and full-presence (no CPU "shadowing") with 15+1 vehicle AI, real-time effects of flames and brakes, real-time particle effects (including progressive dirt accumulation on vehicles), real-time smoke, daytime/weather engine with full-HDR properties, real-time ambiance lighting with lens-flaring for both vehicles and surroundings, animated rain with physics properties, animated drivers, movable objects in cockpits, progressively animated vehicles (aerodynamic parts, suspensions and real-time procedural crumble damage, wipers and aerodynamically influenced parts such as antennas, visible progressive dirt accumulation/removal on tyres), on-tracks physics (side-track objects with own physical properties, real-time wind simulation, real-time skid marks..), pit-crew AI, real-time vehicle properties (mechanical damage, tyre and fuel), real-time track properties that influence vehicles and weather-engine (temperature, air humidity, track temperature, surface humidity..), real-time weather properties with own sub-engine (rain changes into light snow for instance on SSR7 track or clear weather changes to light snow and to blizzard on Chamonix..), ambiance effects (fireworks, etc.), real-time background saving of all race-data, parallel sub-engine for FFB HID devices, etc.

And then came GT6 with real-time global illumination, partial HDR, enourmously improved alphas and infamous real-time LOD, all with 1440 vertical resolution on top of the above. And I probably forgot something to list.

They finally have a unified-pool hardware built to withstand all RAM-overflows that can cope with "GT on PS3 Engine" in full array of execution.

They have beast of the engine scaled to work amazingly on hardware weaker than 2015 LG washing machines.

I remain optimistic.

All of them are, in their own right, amazing feats of software engineering that don't justify the all-over-the-place frame rate of GT6.

That aside, I'm optimistic about GTSport too, in a way that I thought I'd never be anymore about another Poliphony game.
 
Those gifs only shows that something went horribly wrong after GT4.

I think it highlights something different. To me it says that Polyphony needs to break up the Gran Turismo series into smaller, more focused sub-series. It feels like PD is somethings being stretched too thin.
 
Tech was never a issue I had with the PS3 games.

It was the outdated career design and car management and bonkers "only a Japanese developer would think this was a good idea" online set up in GT5 which I hear was better by GT6.


Not sure that stuff can be blamed on split RAM but I guess the next GT will be a test to see if PD still have "it" and if the PS3 hardware was really what was holding them back.
 

AlphaSnake

...and that, kids, was the first time I sucked a dick for crack
I hope GT4 is included when PS2 backwards compatibility is added to the PS4.

Me too. But playing GT4 on the PS3 showed its age visually. I truly hope they include some neat visual enhancements via emulation. I'd love to play FFXII all over again, and not wait for the remake.
 

isamu

OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
I've owned GT4 for years but never got a chance to play it because my PS2 shit itself, and my PC wasn't able to run it at decent speeds in PCSX2. But I'm building a new rig soon that hopefully will alleviate that problem. I hear PCSX2 makes the game look much better than it does running on the real PS2.

GT4 is still considered the best GT game yet, so I'm looking forward to playing it finally.
 
Cover car?

The next Bugatti super sports car is to be called Chiron.

It will be named in honor of Louis Chiron, a legendary racing driver who won virtually all the major grand prix races for the brand in the 1920s and 1930s. His name is more closely connected with the history of Bugatti than any other racing driver. The new super sports car will make its world debut at the Geneva International Motor Show in 2016 ‪#‎BreakingNewDimensions‬

12308163_685917108203grj6a.jpg


https://www.facebook.com/bugatti/ph....1420.106265072835719/685917108203843/?type=3

Geneva starts March 3rd.
 
So did GT3 (which was the better game btw) ;)

GT3 is the best IMO also. 1 got the ball rolling, 3 perfected it, 2 and 5 are the duds and 6 was what 5 should have been. 4 sits in an odd place for me. It's not as good as 3 but miles better than 2 and 5 and maybe equal to or slightly behind 6.
 
The GPS course maker in GT6 is a load of shit, there's no hope for the future. The terrible twosome have damaged the series beyond repair - it's over!

Evos should have been promoted to Playstation's sim racing developer.
 

M52B28

Banned
I'm frustrated with this in particular.

After I noticed that GT Sport wasn't going to be here, my expectations and thoughts about this conference went flat.

This was my first gaming conference in person, and this has left a bad taste.
 

benzy

Member
I'm frustrated with this in particular.

After I noticed that GT Sport wasn't going to be here, my expectations and thoughts about this conference went flat.

This was my first gaming conference in person, and this has left a bad taste.

Man you were actually there and looking forward to GT... bummer.
 

Yiazmat

Member
Jordan:
The Paris reveal of GT Sport might have been a bit too early. Personally, I think PlayStation Europe really wanted it to be announced there, and the importance of Polyphony's relationship with the Paris-based FIA (and Bugatti, also French) cannot be understated, either.

2020 confirmed. Wtf is Polyphony doing.
 

benzy

Member
Jordan:


2020 confirmed. Wtf is Polyphony doing.

Well, here's his full quote.

I'm not worried, no.

The Paris reveal of GT Sport might have been a bit too early. Personally, I think PlayStation Europe really wanted it to be announced there, and the importance of Polyphony's relationship with the Paris-based FIA (and Bugatti, also French) cannot be understated, either.

I already have some things pencilled in on my calendar for next year. Roll on 2016. :tup:
 
Well, here's his full quote.

Kinda sounds less like Jordan is saying that it's not going to hit in 2016, and more about PD may have preferred to wait until next year so everything was much more cemented and they could talk about it more. But as he said, France is extremely important to motor racing, so it made sense to announce it at PGW. Also interesting that he specifically mentions Bugatti. I really think the Chiron is going to be the cover for Sport. So March 3rd must be one of those pencilled in dates.
 

LCGeek

formerly sane
Sales have been slacking since Pro Street. If you look at NFS as a brand/franchise (console, mobile, Speed Hunters, etc) I guess you could say it is doing ok. This decline has been across the whole genre. The console arcade racer just isn't as strong as it used to be.

EA slowly killed off competition and other people died out.

They easily could've kept the genre fresh by caring about quality but the handling and tracks to play have been sorrily lacking. I can still play hot pursuit 2010 over most of what they release even then it wears thin due to busted mechanics.

Most devs don't care to make solid arcade racers not without boring track designs, poor handling, with rubberband based AI. Which is a common complaint since racers went 3d.
 

Mascot

Member
Sony is so weird. Have a 2-hour long exclusive conference dedicated to themselves. Shows mostly 2016 indie games and a few 3rd party exclusives.

Sony gonna Sony, PD gonna PD.

I don't know why I think GT Sport will be a sensible title with sensible marketing. I'm setting myself up for a fall.

It'll be a bizarre game with fruit loop design decisions and baffling content, probably entirely gesture-controlled or some such shit and running at 4k/42fps.
 
Sony gonna Sony, PD gonna PD.

I don't know why I think GT Sport will be a sensible title with sensible marketing. I'm setting myself up for a fall.

It'll be a bizarre game with fruit loop design decisions and baffling content, probably entirely gesture-controlled or some such shit and running at 4k/42fps.

And, somehow, it'll be all PS4's fault.
 

Jilt

Member
PD have forsaken us ;___;
I just wanted a trailer and more info.

They haven't forsaken anybody. That means it is personal.
They just make a product and sell that.
You will get it, when it arrives.
All the rest is communication and PD and Sony are not really good at that.
Got to do with contracts, NDA's, money, exclusivity and stuff like that.
Been like that for years, gonna be like that forever.

Major thing I am concerned about is that GT Sports is announced as playable from 7-77.
This means it is made for the majority, which means hardcore is ruled out.

GT was a great way of getting to know sim games.

Either move on, or just wait for it.
 

ShamePain

Banned
I don't really even care for GT as a game anymore. I just wanna see how far their software engineers and artists can push the PS4 visually and whether it can top DC. Other than that I think it's dumb to expect a 50 y/o game designer to be in touch with current market trends and expectations.
 

ghst

thanks for the laugh
See Forza Horizon, for example. It offers hundreds of cars, a BEAUTIFUL map, and you get to the festival as the Mr. Nobody. Your objective is to get big, to be recognized, to defeat the big names there. Sounds cool, but then you notice that despite the fact that you're Mr. Nobody, everything revolves around you. The events are there on the map, but they'll only happen if and when you decide to take part. You can do them at the order you want, anytime you want. They'll be waiting there forever for Mr. Nobody. What I mean is that that's a very light approach to the gamer, and a game sometimes has to be mean. If it's not mean, it's not a game anymore. So what if, for example, the career in Forza Horizon was designed in a way that YOU have to follow the rules instead of you making the rules? "Hey Mr. Nobody, there's an event happening at the X place in 30 minutes, worth $X credits and X points. Go there if you're interested", and if you miss it, you fuckin' miss it forever, and that's it. And that wouldn't necessarily mean that you can't achieve your objectives at that game. It's all about game design.

And there's another problem with these games: you have to win (or at least be on the top 3) of every f*ckin' race. I don't know, sometimes finishing in 5th coming from a hard battle starting from 9th, sometimes it feels better than winning.

I don't mean that I want the games to be harder. I just don't want to be the almighty in it, where a game tries so hard not to bore me (and doing exactly that instead) where everything revolves around me, that will force me to win everything I'll have to face.

A game that's the complete opposite of that is Dirt Rally, and that's why it is this bloody brilliant game, with so much praising, even still in early access. It's a mean game, hard as f*ck, but every time you fail, you have only yourself to blame. You know what you did wrong, and you have to deal with it. But it's a sim, tho. An amazing arcade game that work somewhat that way is Grid Autosport, if anyone is interested in something like what I described.

decent post. don't think it's specific to racing games either and highlights why modern big budget experiences are so vapid and disposable.

take something like star wars battlefront. fun for a couple hours until you're done with it's need to pander to every surface level whim and then you're left with something completely hollow and unrewarding. you want a better gun? here, have a better gun, no need for mastery or attuning yourself to its mechanics, it's a better gun! enjoy! you want to fly an xwing? wiggle your thumbsticks and you're away! i bet you never thought flying an xwing would be so easy! you want to be darth vader? have a half decent round and boom you're darth vader! swinging your lightsabre like you're in the movies!

big budget games are in a bit of a popular downswing and they're trying to rectify it by giving people more and more while asking less and less of them. ask a bit more of the people playing your game. you might be surprised.
 

Panajev2001a

GAF's Pleasant Genius
Sony is so weird. Have a 2-hour long exclusive conference dedicated to themselves. Shows mostly 2016 indie games and a few 3rd party exclusives.

1359732128868379938.GIF

... because third parties and great diversity of games IS PlayStation. They still have exclusive bits of content, exclusive first party games and console exclusive or time limited third party games coming over the next year, but it is important that special new conferences like PlayStation experience keep pushing not what gaming on PlayStation is about and has been about since the PS1. Sony has always used its first party developers to push boundaries and increase the system appeals rather than pure blockbusters meant to mainly drive revenue in and of themselves although they managed to get that too :).

There is GDC, there is E3, there is PGW... you cannot expect lots of super huge AAA exclusive titles at each conference all in the span of a year. Adding PS Experience and giving third parties the spotlight, especially giving plenty of time to smaller titles and/or smaller publishers and focus on game experience diversity is a stroke of genius IMHO.
 
Who is Jordan?

And what was the question for the quote? to help context.

He runs the site GTPLANET from back in the day, he is currently the community manager for Rockstar, although we never hear from him in that position like other community managers...

He used to do GTA podcasts and ran the GTPLANET site.
 
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