Well, EA can shove their hollow games with that awful DRM up their asses.
Well, if these companies keep insisting on making racing games for people that cares only about what's trending (and racing is definitely NOT something trendy right now), they'll suffer to find sales numbers. I mean, it's no problem to make a game with trendy stuff, but it this is all that matters in a game, the game will suck. See Dirt 3, for example. They should make racing games for people who care about racing. Instead, they come with shallow experiences made for people with short attention span. It's like they have a fear of people getting bored with something with more deepness. It bores me to death these games with races with 2/3 laps in championships that are up to just 3 races. Why not giving me three 15-20 races championships instead of 200 championships with 3 races each? What about instead of shoving me hundreds of cars that I don't care about, and 10-15 unique locations, you guys give me a game with 30-40 locations and not so many cars, but ones I can get attached with? I mean, gaming is all about immersion, ant that's the point where arcade races fall flat, all of them, including Forza Horizon and Driveclub, the currently most loved ones.
See Forza Horizon, for example. It offers hundreds of cars, a BEAUTIFUL map, and you get to the festival as the Mr. Nobody. Your objective is to get big, to be recognized, to defeat the big names there. Sounds cool, but then you notice that despite the fact that you're Mr. Nobody, everything revolves around you. The events are there on the map, but they'll only happen if and when you decide to take part. You can do them at the order you want, anytime you want. They'll be waiting there forever for Mr. Nobody. What I mean is that that's a very light approach to the gamer, and a game sometimes has to be mean. If it's not mean, it's not a game anymore. So what if, for example, the career in Forza Horizon was designed in a way that YOU have to follow the rules instead of you making the rules? "Hey Mr. Nobody, there's an event happening at the X place in 30 minutes, worth $X credits and X points. Go there if you're interested", and if you miss it, you fuckin' miss it forever, and that's it. And that wouldn't necessarily mean that you can't achieve your objectives at that game. It's all about game design.
And there's another problem with these games: you have to win (or at least be on the top 3) of every f*ckin' race. I don't know, sometimes finishing in 5th coming from a hard battle starting from 9th, sometimes it feels better than winning.
I don't mean that I want the games to be harder. I just don't want to be the almighty in it, where a game tries so hard not to bore me (and doing exactly that instead) where everything revolves around me, that will force me to win everything I'll have to face.
A game that's the complete opposite of that is Dirt Rally, and that's why it is this bloody brilliant game, with so much praising, even still in early access. It's a mean game, hard as f*ck, but every time you fail, you have only yourself to blame. You know what you did wrong, and you have to deal with it. But it's a sim, tho. An amazing arcade game that work somewhat that way is Grid Autosport, if anyone is interested in something like what I described.