I'm playing Witcher 3 (super good game), but this is not only about Witcher 3. I'm tired of playing open world games or RPGs or any kind of game that gives you missions that are marked on a map. When I started playing Witcher 3 I decided to turn off the minimap because I hate playing with one eye on the minimap and one on the rest of the screen. But I find myself having to resort continously to the map in the menu. I talk to someone and says me: you need to go to this building. But he doesn't tell you where the building is, how to get to the building. In fact they never tell you how the building looks like. A mark appears in your map and that's is.
And I'm here wondering: Why you create such mesmerizing worlds where time flies, yet you're fucking reminding me AT ALL TIMES that I'm playing a game. I mean, I don't play games for escapism, I don't think that's the point. The point is: Why nobody comes with a solution? Why nobody cares that you need to navigate your games through marks in a map?
Like, how much effort would it be to add a system that allows you to question peasants for the place you're looking for? Like, instead of never telling you anything, everytime you talk with someone, he points in the general direction you need to go. Or tells you: it's in the next street. Or go south through the road, then turn left at the first house. Or people give you tips when they hire you. They don't say: go to the forest. Like... I'm not from here dude, I've never been here, how do I know where this forest is? Ah,right, it's magically marked in my map!
I hope sometime, not so far away, someone realises that, as much effort as you can put in your game world to look great, if you force your players to navigate it looking at a virtual map, you're doing them a diservice as big as your game world is.
And I'm here wondering: Why you create such mesmerizing worlds where time flies, yet you're fucking reminding me AT ALL TIMES that I'm playing a game. I mean, I don't play games for escapism, I don't think that's the point. The point is: Why nobody comes with a solution? Why nobody cares that you need to navigate your games through marks in a map?
Like, how much effort would it be to add a system that allows you to question peasants for the place you're looking for? Like, instead of never telling you anything, everytime you talk with someone, he points in the general direction you need to go. Or tells you: it's in the next street. Or go south through the road, then turn left at the first house. Or people give you tips when they hire you. They don't say: go to the forest. Like... I'm not from here dude, I've never been here, how do I know where this forest is? Ah,right, it's magically marked in my map!
I hope sometime, not so far away, someone realises that, as much effort as you can put in your game world to look great, if you force your players to navigate it looking at a virtual map, you're doing them a diservice as big as your game world is.