hahaha you guys are a bit grumpy today?
I'm an OLD backer. I may download the new patch soon. I'm still a bit dissapointed from what I see and hear about the flight model thought.
I hope they give ship more weight and inertia. Is this still in the plan?
Shit......Let me be honest, I have two 970 and I'm not confident.
Not really grumpy but for someone who's a backer you showed a real low understanding of what the alpha actually is. The game has been subject to drive by's from trolls for so long that it this point, personally I'm completely sick of the FUD. In case you haven't noticed we can't even have a page of discussion without some poor ass drive by. That first post of yours there looked a whole lot like just another drive by.
Now that second part of your post is something worth discussing. The inertia definitely has been improved or at least it feels it when I fly my Connie. The ship CAN turn pretty fast, but it carries its weight into that turn for quite a long time, there's been a few occasions where I hadn't noticed I was still drifting until coming closer to a point of reference. The light ships still feel very nimble, perhaps even a little too much so, but it's hard to really judge since we only have the tiny/small ships in the game right now. Even a Connie isn't actually very big, so as of now it's still kind of hard to get a feel for exactly how nimble each craft should actually be.
Since it sounds like you haven't played for a while I'd suggest downloading it and trying it out. The flight model has undergone quite a large number of changes, additions and tweaks in the past year.
I run the game on a single 970 and get pretty decent framerates in arena commander/free flight. Universe is a different story but I'm hoping that's just the server side issue.
hahaha you guys are a bit grumpy today?
I'm an OLD backer. I may download the new patch soon. I'm still a bit dissapointed from what I see and hear about the flight model thought.
I hope they give ship more weight and inertia. Is this still in the plan?
As someone who bemoaned the previous flight model, it is worlds better now. In a word, nuance. Ships have a lot more personality like strong vs weak axis, main centric flight, weight governed inertia. Before it was nearly unplayable as a stick pilot but I'm having tons of fun just flying and maneuvering through asteroids and stuff. Movements now have consequence with the inertia so the hummingbird flight is dead. There is still work to be done with decoupled (still no access to main engines) and the MAVs still need tweaking to be more fluid in movement.
Still this model is a great foundation for the most important aspect of the game. Now about removing IM...that's another story.
Why DOES a Connie reduce the framerate by about half? Even if a Connie is around at all, I can be inside a station and a Connie is outside and I get ~20fps.
I figure that I will ask here rather than the Elite thread. So I am trying to figure out which one to spend my $45 on currently. I can buy Elite Horizons or buy SC (current and future states.) I am really only concerned with what I can get out of it now, I know they are both pretty barebones, but with my DK2, I am really on the fence here!
I figure that I will ask here rather than the Elite thread. So I am trying to figure out which one to spend my $45 on currently. I can buy Elite Horizons or buy SC (current and future states.) I am really only concerned with what I can get out of it now, I know they are both pretty barebones, but with my DK2, I am really on the fence here!
Should I feel bad that I spent about 15 minutes my first time in the sandbox knocking people's empty ships off the landing pads?
Should I feel bad that I spent about 15 minutes my first time in the sandbox knocking people's empty ships off the landing pads?
We had a great year leading up to the release of Elite: Dangerous from the first Alpha release in December 2013 up to the full release of Elite Dangerous in December 2014, and have now completed another great year with the release of Elite Dangerous: Horizons.
It is incredible to think how far we have come since last year, and the huge amount of work our excellent team have done in that time. This year really is a year of outer space. Not only is our space genre back in games, but we have excellent films like The Martian (truly great and well worth watching if you havent seen it), and I so hope the new Star Wars: The Force Awakens film is great. I think it will be. It has to be! I am seeing it tonight, and Im sure it will be a blast of incredible nostalgia for me.
If that werent enough, we have the British astronaut Tim Peake launching from Kazakhstan to the ISS he launched on the same day as Horizons. We also had Raspberry Astro Pis launched to the ISS a few weeks ago, with Tim Peakes experiments with them to come. A great year.
It is good to have the first part of Horizons finally out, and the team have done a truly great job, with much more to come in 2016. Even in this first Planetary Landings expansion we just launched, we have had to move forward with our minimum machine specs to accommodate this otherwise we would be held back by what we could do. Requiring DX11 and 64 bit OS has enabled us to do truly stunning things on the planets. Elite Dangerous has always been 64 bit internally, but we couldnt continue to support older 32 bit OS tech. This has meant we needed a new minimum spec, so it needs to be a new game, and as a new game we can set a new minimum spec. We do understand some of the issues players have mentioned with Steam because it is a separate game for example wanting recorded play hours to be combined across the seasons. We know this is frustrating for some people, and so it is something we plan to address shortly.
There has also been some discussion about pricing; if you buy the game as soon as it comes out, we expect it to cost $60/50/£40 for your first season, then $45/37.5/£30 for each subsequent season, including all expansions, ships, vehicles, and features through the season in that price, with just vanity items and clothing etc sold on top of that. It is much less than other multiplayer annually-updated AAA games, and works better than subscriptions, paying for each expansion separately, because these would be more expensive overall, and would not keep the player base together in the same way. The season model also enables us to discount the original game over time, to bring more players to the world. What we are doing is unique in having forwards and backwards compatibility, and our model enables us to do that while moving the game forwards in terms of hardware spec, and keeping the central servers running. I am strongly against pay-to-win by charging for ships or in-game money, so this seems to be a good solution.
Landing on planets seems to be the new black as they might say in marketing circles You can do it now anywhere on the surface of countless 1:1 scale simulated planetary surfaces in Elite Dangerous: Horizons and landing is coming in the future in No Mans Sky, Star Citizen (as I heard just now a major new future feature they announced last night), Infinity: Battlescape and many others. This is a great thing, as open world space games have now truly come back with a bang, and I look forwards to playing them and also huge congratulations to Chris and the team for raising $100M for Star Citizen!
What both Star Citizen and Elite Dangerous are trying to do is very hard indeed. Both games are incredibly ambitious. I am proud and excited about what we are doing, but what they are doing is ambitious too, and I am looking forward to playing Star Citizen when it is finished. What we are both doing is new; we are trailblazing. The scope of both is vast and quite different, and neither have been done before, so there is no right answer for either of the approaches. It is frustrating to see some of the criticism of Star Citizen online. We should applaud when someone tries something that is hard, that hasnt been done, not discourage them.
Game development is hard, with a great many independent components to get right. The very best development looks easy, but this is because of a great deal of careful planning by very experienced people behind the scenes working hard to make it happen. Like a swan, there may be frantic paddling of feet underwater, out of sight, but the view on the surface is one of serene beauty with barely a ripple. We are very proud of what we do, we have an incredible community supporting the game, and we have an amazing future.
Ideally you'd get both games, but if it's a binary choice then with the two bolded statements, it's a fairly easy decision. Get Elite. You don't buy into SC for what you get out of it now, but what you'll (hopefully) get out of it in the future. Right now you'll get a buggy hint at the potential, and not a polished game experience. In a similar sense, Elite supports VR now and does it well (if TrackIR support is anything to go by). SC by comparison doesn't support it currently. Nor will it for quite some time, and will require a beast of a rig to do it at any decent framerate anyhow.
Yes, now go stand in the corner as punishment!
Edit: Actually I like tuxfool's idea below better. True atonement for the sin.
David Braben (Elite Dangerous) had some words for SC in his latest post.
Star Citizen (as I heard just now a major new future feature they announced last night)
im pretty sure planet side landing was known way before the reveal last night for Star Citizen.
David Braben (Elite Dangerous) had some words for SC in his latest post.
im pretty sure planet side landing was known way before the reveal last night for Star Citizen.
im pretty sure planet side landing was known way before the reveal last night for Star Citizen.
But not on a procedural and integrated way as shown. That was a pipe dream. Originally, it was going to be like Elite: You enter the atmosphere, loading/grid shifting, and then you are flying in the city/planet. Sort of like what Freelancer did, way back when.
Now, the door is blown open for us to just approach and land on cities by ourselves with no loading screens or instance swap (although I hope that for gameplay reasons, Cities demand an auto-land sequence to prevent griefers when landing).
They still have to make it work in a network environnement too.
Also, playful digs from both sides aside, Braben and Roberts have been quite positive about the other's existence. If only the community as a whole was as accepting.
I'm getting 20-25 fps on everything low with my i5 4460 - r9 380.
What will I have to upgrade first when the game comes out to get better performance?
I only get like 10 fps less on very high.
I think so. As penance, your next session should be spent ferrying around unfortunates that get stranded by people of your ilk.
I'd argue that this method should work even better in a network environment, at least for smaller locations. It is seamlessly integrated into the zone system. The other method would involve loading into a different map.
Don't worry, the first thing I'll do when the Idris is flyable (after walking around it of course) is a full speed ram of a station just to see the pretty explosion. Then I'll try to have a jousting run with Rephin. Gotta get these things out of the system while there's no repercussion for the actions.B-but.... It was so fun!
I figure that I will ask here rather than the Elite thread. So I am trying to figure out which one to spend my $45 on currently. I can buy Elite Horizons or buy SC (current and future states.) I am really only concerned with what I can get out of it now, I know they are both pretty barebones, but with my DK2, I am really on the fence here!
B-but.... It was so fun!
Don't worry, the first thing I'll do when the Idris is flyable (after walking around it of course) is a full speed ram of a station just to see the pretty explosion. Then I'll try to have a jousting run with Rephin. Gotta get these things out of the system while there's no repercussion for the actions.
Well other than the whole keeping track of more people in an instance since the people on the planet would be part of the space around it.
I kinda regret not getting one of those starter packs now.
Dohohohohoho, you're on. :3Don't worry, the first thing I'll do when the Idris is flyable (after walking around it of course) is a full speed ram of a station just to see the pretty explosion. Then I'll try to have a jousting run with Rephin. Gotta get these things out of the system while there's no repercussion for the actions.
I kinda regret not getting one of those starter packs now.
Yeah... I should have per chance just grabbed one for a friend
Dohohohohoho, you're on. :3
Ok..i'm eventually going to own both a Freelancer MAX and a 315p, but right now i only own the MAX.
Now that 2.0 has released i'm unhappy. The ship that the game is allowing me to fly in the Universe is the Merlin. Hate it.
So, i temporarily want to go back to owning the 315p instead of my Freelancer so i can fly it in the 2.0 universe.
Is the most economical way go back to the 315p simply to sell my MAX for store credit then purchase a 315p package?
Ok..i'm eventually going to own both a Freelancer MAX and a 315p, but right now i only own the MAX.
Now that 2.0 has released i'm unhappy. The ship that the game is allowing me to fly in the Universe is the Merlin. Hate it.
So, i temporarily want to go back to owning the 315p instead of my Freelancer so i can fly it in the 2.0 universe.
Is the most economical way go back to the 315p simply to sell my MAX for store credit then purchase a 315p package?
The ships you fly in the Alpha are not the ships you own. You can choose any of the ships from the list. This is off the top of my head so please don't get mad if I miss some.
merlin
Scythe
Hornet
Hornet M
Mustang
Gladius
Constellation
Retaliator
There might be a few others I just cannot recall exactly (maybe avenger, cutlass, and aurora?)
EDIT: I know this for a fact because I never have purchased a gladius and I have two constellations variants .... neither of them are available for me to use.
The ships you fly in the Alpha are not the ships you own. You can choose any of the ships from the list. This is off the top of my head so please don't get mad if I miss some.
merlin
Scythe
Hornet
Hornet M
Mustang
Gladius
Constellation
Retaliator
There might be a few others I just cannot recall exactly (maybe avenger, cutlass, and aurora?)
EDIT: I know this for a fact because I never have purchased a gladius and I have two constellations variants .... neither of them are available for me to use.
Ok..i'm eventually going to own both a Freelancer MAX and a 315p, but right now i only own the MAX.
Now that 2.0 has released i'm unhappy. The ship that the game is allowing me to fly in the Universe is the Merlin. Hate it.
So, i temporarily want to go back to owning the 315p instead of my Freelancer so i can fly it in the 2.0 universe.
Is the most economical way go back to the 315p simply to sell my MAX for store credit then purchase a 315p package?
You could always rent a ship with some REC.
AFAIK it still works in the large world portion, since i just rented an Avenger with it.
Applied for the guild. CzarTim ign
In the stream they mentioned a boxing day ship sale too so might as well wait for that