uh, okay. Probably just /s, but I've been trying to contribute information to the thread, if you don't want people to contribute to threads then, okay.
Eh?
Sorry mate, didn't intend for the comment to Come over as /s or anything
uh, okay. Probably just /s, but I've been trying to contribute information to the thread, if you don't want people to contribute to threads then, okay.
Eh?
Sorry mate, didn't intend for the comment to Come over as /s or anything
Can some one explain the whole recommend specs I have a amd fx 8320 and gtx 760 does that mean the Oculus won't even work? It already said nope you need high gpu and only Intel cpu...which sucks because both of those are pretty good computer parts
Any software sold on the Oculus store is built for a set recommended spec which is an i5 4590 and a GTX 970. If you don't have hardware equivalent to that spec or better, none of that software will run well and you'll likely have a pretty bad experience.
So they will run Just not on like ultra?
I guess anyone interested in buying my parts I just bought a year ago. .. Already outdated
I hope they get their manufacturing in order because right now the ship date is June.
Buddy of mine just had a 2nd seizure from the Rift in 6 months (he works with one every day for some creative company). There's still so much we don't know about how prolonged use of VR affects the brain. Be careful peeps, take some major breaks, don't do the insane gamer hours with them on.
Wait a second what?
VR can cause seizures?
Oculus may not be making a profit on the hardware, but their certainly not losing money either. The cost of the Rift would account for everything from the R & D, administration, manufacturing, hardware, assembly, delivery, advertising, etc. And there's nothing wrong with that. This is new tech, after all. The sticker shock comes from the pathetic messaging prior to the reveal, and the piss-poor way in which it was handled. How many high profile products have kept their price a secret until you were at the checkout?I'm not doubting Palmer that they are selling at cost. The question for me is whether their cost is truly representative of the cost of this tier of VR (which Vive and PSVR seem roughly on par with) - and therefore PSVR and Vive will both be expensive too; or is OR more expensive for oculus to build because of other factors (not experienced in hardware manufacture for example) - which would give Sony and HTC som capacity to be lower cost and therefore lower price? Although HTC will likely want more profit from the hardware than either Sony or Oculus
Wait a second what?
VR can cause seizures?
Shop says, it's shipping in June now. Has there been a delay from March?
Shop says, it's shipping in June now. Has there been a delay from March?
Impressive, thanks. At this point it would be better to wait for a Rift + Touch bundle, no?
599 USD is a steep price... didn't expected that. I expected 499 USD at most.
What is the Oculus Remote?
Impressive, thanks. At this point it would be better to wait for a Rift + Touch bundle, no?
599 USD is a steep price... didn't expected that. I expected 499 USD at most.
What is the Oculus Remote?
Wait a second what?
VR can cause seizures?
Wait a second what?
VR can cause seizures?
Shop says, it's shipping in June now. Has there been a delay from March?
I suggest people who want to know more about that tear down image and how the Oculus was put together should watch this talk. It goes into quite a bit of detail on the subject. They estimate about 200-300 individual parts. Here's the mechanism for just the IPD adjustment alone:
Now shipping in June? Clearly, noone wanted VR at this price point.
Nobody knows how many copies they intended to produce per month, so "June" doesn't mean anything in terms of success. We don't know how many are preordered for scalping either.
Also it seems to have stabilized at June for the last two days, so the first wave of excitement is probably over.
After all my whining the past couple days, my account issues are finally starting to be resolved.
I started receiving the order history e-mails again, and my order history now shows price + shipping + tax.
The Oculus rep on Reddit said they're sorting out some further e-mail issues and then going to be re-sending order confirmations, assuming for the people like me who never received them.
Well, they only allowed 1 sale per person, and are canceling all sales by people who ordered more than one, so people buying them purely for scalping is going to be at a minimum. What you are seeing on eBay are mostly people who saw that a couple people paid a lot for a March preorder, so decided they could sell theirs that way too and then buy another later at retail.We don't know how many are preordered for scalping either.
So I ordered yesterday and still no email. Any tips on to how to resolve this. Got a screencap of the final screen with the order number.
60 minute video? Won't have time to watch all that until after work later.
I suggest people who want to know more about that tear down image and how the Oculus was put together should watch this talk. It goes into quite a bit of detail on the subject. They estimate about 200-300 individual parts. Here's the mechanism for just the IPD adjustment alone:
Edit: ^^^ Hahaha, great minds think alike and all that jazz.
between sourcing raw materials and manufacturing costs you could get in the 'ballpark' ( lol )
Edit2:
If I were going to do a teardown, I'd consult the current market prices of all the metals, and non-custom components (ICs and sensors, some of which may not be custom). note how much you can't figure out, and you can still get a decent figure. I haven't tried to do a teardown, other than looking at partnumbers and sourcing them for replacements on faulty electronics.
http://www.ttiinc.com/page/marketEYE-supply-chain
A car costs much more than the piece of metal it needs. A gpu silicon cost way way waaaay less than the manufacturing price.
You don't know the manufacturing price, not even an estimate.
This is what gets me with consumer electronics. People boil it down to component cost and decide that it is the true cost that a device should be.
A complete ignorance around R&D, logistics, marketing and a whole host of intangible factors that lie outside of the barebones structure of the unit itself.
Then I'm going to be questioning what it is that's different to allow them to reach that price point. The proof will be in the final products and their capabilities, it's far too early to make any judgement on this beyond "That's more than/less than/what I'm willing to pay".Lol. What happens if Sony releases theirs for $400 with another box for processing.
They announced it in their blog, the news was covered by several news sites and we had at least one thread in neogaf about it, but yes, it's been pushed back.And Oculus Touch silently got pushed back to the second half of 2016 instead of Q2 2016?
I think this is one of those few rare occasions where the top tier as well as the entry tier pricing is more crucial than ever. Valve and HTC can utilize their R&D, production lines, games store etc. Sony can utilize their developer teams, platform, app ecosystem.Then I'm going to be questioning what it is that's different to allow them to reach that price point. The proof will be in the final products and their capabilities, it's far too early to make any judgement on this beyond "That's more than/less than/what I'm willing to pay".
Lol. What happens if Sony releases theirs for $400 with another box for processing. We already know it will cost less than oculus. The issue is that they price is high. But in the other side I think some of this may be to let the price be dictacted by market. Therefore reducing resellers. After the smoke clears price reductions come in.
I don't get your point. That's like asking "what if Sony releases a game console for $400, that's way cheaper than a $1200 PC." Entry-level hardware is cheaper (and Sony has a history of selling things for a loss).
How much different is the oculus going to be though from ps vr? That's what I'm saying and as far as selling for a loss this isn't 2006.