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Oculus Rift available for preorder for $599.99, shipping in March

kyser73

Member
uh, okay. Probably just /s, but I've been trying to contribute information to the thread, if you don't want people to contribute to threads then, okay.

Eh?

Sorry mate, didn't intend for the comment to Come over as /s or anything :)
 

imjust1n

Banned
Can some one explain the whole recommend specs I have a amd fx 8320 and gtx 760 does that mean the Oculus won't even work? It already said nope you need high gpu and only Intel cpu...which sucks because both of those are pretty good computer parts
 

cheezcake

Member
Can some one explain the whole recommend specs I have a amd fx 8320 and gtx 760 does that mean the Oculus won't even work? It already said nope you need high gpu and only Intel cpu...which sucks because both of those are pretty good computer parts

Any software sold on the Oculus store is built for a set recommended spec which is an i5 4590 and a GTX 970. If you don't have hardware equivalent to that spec or better, none of that software will run well and you'll likely have a pretty bad experience.
 

imjust1n

Banned
Any software sold on the Oculus store is built for a set recommended spec which is an i5 4590 and a GTX 970. If you don't have hardware equivalent to that spec or better, none of that software will run well and you'll likely have a pretty bad experience.


So they will run Just not on like ultra?

I guess anyone interested in buying my parts I just bought a year ago. .. Already outdated
 
So they will run Just not on like ultra?

I guess anyone interested in buying my parts I just bought a year ago. .. Already outdated

Forget about ultra at the recommended spec, to give you an idea of the demands of VR my pc is pretty much their recommended exactly and most games I run on a DK2 that provide quality options need to be set to medium or low to achieve 75 fps, and that's on a lower resolution than what CV1 provides, and that requires 90 fps! You really can't skimp here otherwise motion sickness will be a problem. Sim sickness is no fun, take it from me.
 

mrklaw

MrArseFace
I'm not doubting Palmer that they are selling at cost. The question for me is whether their cost is truly representative of the cost of this tier of VR (which Vive and PSVR seem roughly on par with) - and therefore PSVR and Vive will both be expensive too; or is OR more expensive for oculus to build because of other factors (not experienced in hardware manufacture for example) - which would give Sony and HTC som capacity to be lower cost and therefore lower price? Although HTC will likely want more profit from the hardware than either Sony or Oculus
 

rickyson1

Member
woah that went up fast

haven't really been paying attention and got my preorder in a couple days late and it's already up to June
 

DrBo42

Member
Buddy of mine just had a 2nd seizure from the Rift in 6 months (he works with one every day for some creative company). There's still so much we don't know about how prolonged use of VR affects the brain. Be careful peeps, take some major breaks, don't do the insane gamer hours with them on.
 
Buddy of mine just had a 2nd seizure from the Rift in 6 months (he works with one every day for some creative company). There's still so much we don't know about how prolonged use of VR affects the brain. Be careful peeps, take some major breaks, don't do the insane gamer hours with them on.

Wait a second what?

VR can cause seizures?
 

ZehDon

Gold Member
I'm not doubting Palmer that they are selling at cost. The question for me is whether their cost is truly representative of the cost of this tier of VR (which Vive and PSVR seem roughly on par with) - and therefore PSVR and Vive will both be expensive too; or is OR more expensive for oculus to build because of other factors (not experienced in hardware manufacture for example) - which would give Sony and HTC som capacity to be lower cost and therefore lower price? Although HTC will likely want more profit from the hardware than either Sony or Oculus
Oculus may not be making a profit on the hardware, but their certainly not losing money either. The cost of the Rift would account for everything from the R & D, administration, manufacturing, hardware, assembly, delivery, advertising, etc. And there's nothing wrong with that. This is new tech, after all. The sticker shock comes from the pathetic messaging prior to the reveal, and the piss-poor way in which it was handled. How many high profile products have kept their price a secret until you were at the checkout?

HTC is anyone's bet, because their hurting financially, and the reaction to Oculus' price can't have made them comfortable about launching a device they've made no secrets about being expensive. I'm not banking on the Vive having a stellar launch at this point.

Sony, on the other hand, are in the perfect position to launch a consumer-friendly priced VR HMD. They can offset hardware cost with guaranteed software sales, thanks to the PS4. They're producing a cost-effective device, and have demonstrated with the PS4 that they understand competitive pricing is paramount. Their manufacturing muscle means they control huge portions of the supply chain, and they've got literally decades of experience in consumer electronics. US$399.00, with camera, moves, etc., is my bet.
 
Wait a second what?

VR can cause seizures?

Next time you start up any game, pay attention during the start-up load with all of the text, copyright, etc. On almost every game you play there is an epilepsy warning for exactly this reason. Not unique to VR, but applies to anything with a screen. Maybe it would make it worse due to proximity of the screen and percentage of view it takes up in case the developer has inappropriate flashing which could cause a seizure but I'm not a doctor.
 

Gangxxter

Member
Impressive, thanks. At this point it would be better to wait for a Rift + Touch bundle, no?
599 USD is a steep price... didn't expected that. I expected 499 USD at most.

What is the Oculus Remote?
 

Wallach

Member
Impressive, thanks. At this point it would be better to wait for a Rift + Touch bundle, no?
599 USD is a steep price... didn't expected that. I expected 499 USD at most.

What is the Oculus Remote?

The remote is just a tiny media control device (play, pause, iPod like control ring, etc) for content navigation in stuff you wouldn't use a full gamepad for.
 

Sevenfold

Member
Impressive, thanks. At this point it would be better to wait for a Rift + Touch bundle, no?
599 USD is a steep price... didn't expected that. I expected 499 USD at most.

What is the Oculus Remote?

Removal of Xbone controller and addition of two touch controllers?
$699/£620ish?

Only thing to consider is what the order/release gap will be like at that point (which could well be autumn.)
 

Ovek

7Member7
Shop says, it's shipping in June now. Has there been a delay from March?

Nah thats the new estimated delivery date (including mine boo!). I expect (hope) that June orders will get bumped a bit when people cancel and manufacturing ramps over the coming months.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
I suggest people who want to know more about that tear down image and how the Oculus was put together should watch this talk. It goes into quite a bit of detail on the subject. They estimate about 200-300 individual parts. Here's the mechanism for just the IPD adjustment alone:

D4N9QXx.jpg

60 minute video? Won't have time to watch all that until after work later.
 
Oculus Remote is for when you want to do simple things you don't need a full XBox One controller for, such as navigating the Oculus Home store, watching 360-degree videos, watching movies in a virtual theater, playing simple games that only need d-pad and a button. In part it's for people who would be overwhelmed by a full game controller (so for when you show VR to your grandma).
 

Alx

Member
Now shipping in June? Clearly, noone wanted VR at this price point.

Nobody knows how many copies they intended to produce per month, so "June" doesn't mean anything in terms of success. We don't know how many are preordered for scalping either.
Also it seems to have stabilized at June for the last two days, so the first wave of excitement is probably over.
 

Venfayth

Member
After all my whining the past couple days, my account issues are finally starting to be resolved.

I started receiving the order history e-mails again, and my order history now shows price + shipping + tax.

The Oculus rep on Reddit said they're sorting out some further e-mail issues and then going to be re-sending order confirmations, assuming for the people like me who never received them.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Nobody knows how many copies they intended to produce per month, so "June" doesn't mean anything in terms of success. We don't know how many are preordered for scalping either.
Also it seems to have stabilized at June for the last two days, so the first wave of excitement is probably over.

I'd also assume some people saw the later ship date and didn't bother pre-ordering either in hopes of just finding a unit at another retail outlet sooner or going for the Vive if it ends up coming out in that timeframe anyway.
 
After all my whining the past couple days, my account issues are finally starting to be resolved.

I started receiving the order history e-mails again, and my order history now shows price + shipping + tax.

The Oculus rep on Reddit said they're sorting out some further e-mail issues and then going to be re-sending order confirmations, assuming for the people like me who never received them.

So I ordered yesterday and still no email. Any tips on to how to resolve this. Got a screencap of the final screen with the order number.
 
We don't know how many are preordered for scalping either.
Well, they only allowed 1 sale per person, and are canceling all sales by people who ordered more than one, so people buying them purely for scalping is going to be at a minimum. What you are seeing on eBay are mostly people who saw that a couple people paid a lot for a March preorder, so decided they could sell theirs that way too and then buy another later at retail.
 

Venfayth

Member
So I ordered yesterday and still no email. Any tips on to how to resolve this. Got a screencap of the final screen with the order number.

They should be resending confirmation emails for people who never got theirs in the next few days according to the Oculus rep on Reddit.

I ordered within the first half hour and still haven't received mine.

You can open an Oculus Support ticket, but I did that about an hour after my order was placed and still haven't received an acknowledgement :p
 

Hypron

Member
I suggest people who want to know more about that tear down image and how the Oculus was put together should watch this talk. It goes into quite a bit of detail on the subject. They estimate about 200-300 individual parts. Here's the mechanism for just the IPD adjustment alone:

D4N9QXx.jpg

Great talk, I love hearing engineers talk about the challenges they've faced.

As always though, don't read the comments. Some of them made me legit angry.
 
I wanted this tech to succeed but cant afford it to show my support at the moment.

Costs way too much to play Minecraft and Eve online. I'll be waiting for a hardware revision and lower price, and maybe more supported games that interests me by that time.
 
Edit: ^^^ Hahaha, great minds think alike and all that jazz.



between sourcing raw materials and manufacturing costs you could get in the 'ballpark' ( lol )

Edit2:
If I were going to do a teardown, I'd consult the current market prices of all the metals, and non-custom components (ICs and sensors, some of which may not be custom). note how much you can't figure out, and you can still get a decent figure. I haven't tried to do a teardown, other than looking at partnumbers and sourcing them for replacements on faulty electronics.
http://www.ttiinc.com/page/marketEYE-supply-chain

A car costs much more than the piece of metal it needs. A gpu silicon cost way way waaaay less than the manufacturing price of a Titan X gpu.
You don't know the manufacturing price, not even an estimate.
 

Widge

Member
A car costs much more than the piece of metal it needs. A gpu silicon cost way way waaaay less than the manufacturing price.
You don't know the manufacturing price, not even an estimate.

This is what gets me with consumer electronics. People boil it down to component cost and decide that it is the true cost that a device should be.

A complete ignorance around R&D, logistics, marketing and a whole host of intangible factors that lie outside of the barebones structure of the unit itself.
 
This is what gets me with consumer electronics. People boil it down to component cost and decide that it is the true cost that a device should be.

A complete ignorance around R&D, logistics, marketing and a whole host of intangible factors that lie outside of the barebones structure of the unit itself.


Lol. What happens if Sony releases theirs for $400 with another box for processing. We already know it will cost less than oculus. The issue is that they price is high. But in the other side I think some of this may be to let the price be dictacted by market. Therefore reducing resellers. After the smoke clears price reductions come in.
 
Lol. What happens if Sony releases theirs for $400 with another box for processing.
Then I'm going to be questioning what it is that's different to allow them to reach that price point. The proof will be in the final products and their capabilities, it's far too early to make any judgement on this beyond "That's more than/less than/what I'm willing to pay".
 

wachie

Member
Then I'm going to be questioning what it is that's different to allow them to reach that price point. The proof will be in the final products and their capabilities, it's far too early to make any judgement on this beyond "That's more than/less than/what I'm willing to pay".
I think this is one of those few rare occasions where the top tier as well as the entry tier pricing is more crucial than ever. Valve and HTC can utilize their R&D, production lines, games store etc. Sony can utilize their developer teams, platform, app ecosystem.
 
Lol. What happens if Sony releases theirs for $400 with another box for processing. We already know it will cost less than oculus. The issue is that they price is high. But in the other side I think some of this may be to let the price be dictacted by market. Therefore reducing resellers. After the smoke clears price reductions come in.

I don't get your point. That's like asking "what if Sony releases a game console for $400, that's way cheaper than a $1200 PC." Entry-level hardware is cheaper (and Sony has a history of selling things for a loss).
 
I don't get your point. That's like asking "what if Sony releases a game console for $400, that's way cheaper than a $1200 PC." Entry-level hardware is cheaper (and Sony has a history of selling things for a loss).

How much different is the oculus going to be though from ps vr? That's what I'm saying and as far as selling for a loss this isn't 2006.
 
How much different is the oculus going to be though from ps vr? That's what I'm saying and as far as selling for a loss this isn't 2006.

Oculus will most likely offer notably better displays and optics and a 970 as a minimum means the graphics will be better on the high end Oculus titles than on PSVR. It's going to be a lot easier for people making a suitable game for PC to add VR support than it's going to be for people making PS4 games to do it, which is why almost everything announced for PS4 are exclusive titles.

With Oculus devs have to weigh up the cost of adding Oculus support to their games to see if it's worth doing or not. With PSVR you are either targeting VR or you are not. You can port that VR game to the PC too, to expand it's reach... but there aren't going to be many titles that have a VR mode on PS4. It's going to be one or the other primarily.

On PC, developers are targeting a good experience on something less powerful than an Oculus ready PC, so there is overhead to add Oculus support. PS4 games are targeting PS4 hardware, or are going to target PSVR.
 
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