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Diddy Kong Racing's IP rights are a mess

Cipherr

Member
The DKR game we have is better than any of the MK games we have. That's why ;)

MK8 takes a steaming dump on DKR.


DKR is nice and one of the bets, but lets not pretend MK8 and its dlc modules have not demolished it. Hell even a Sonic Kart racer has surpassed DKR by now.

I would love a gen with DKR and a new MK though. Its not like anyone else is still making kart racers worth a damn. And DKR excelled at things Mario Kart didnt, primarily single player.
 

daTRUballin

Member
Glad to see some DKR love here.

Yeah, those rights are a mess. But basically only Nintendo can make a sequel, if only for the name and main character. And I don't think I'd like DKR2 by current Rare anyway.

There's no way of telling how a DKR2 by the current Rare would be like.
 

enigmatic_alex44

Whenever a game uses "middleware," I expect mediocrity. Just see how poor TLOU looks.
Mario Kart didn't become a truly great series until Double Dash, Diddy Kong Racing was so much better than MK64 it ain't even funny.

I'd love to see a new DKR, the hovercraft was such a great vehicle.
 

maxcriden

Member
MK8 takes a steaming dump on DKR.


DKR is nice and one of the bets, but lets not pretend MK8 and its dlc modules have not demolished it. Hell even a Sonic Kart racer has surpassed DKR by now.

I would love a gen with DKR and a new MK though. Its not like anyone else is still making kart racers worth a damn. And DKR excelled at things Mario Kart didnt, primarily single player.

I'm sorry, but I disagree. Of course MK8 looks better and has a smoother framerate because of graphical advancements. So I'm not including those in my comparison. But, DKR has a superior SP experience, a better battle mode, multiple vehicle types, better balance of power-ups, and no rubber-banding AI.
 

ffdgh

Member
While it would be nice to see this however I think the next Mario Kart will expand on characters outside of the Mushroom Kingdom.

I can see it now... Link, dark link, and toon link, fox and dark fox, samus and dark samus, Captain falcon and blood falcon, etc. /s :p
 

RK128

Member
I expect a Diddy Kong Racing Sequel to have a completely new cast of characters outside of the Kong characters (Diddy, Dixie, Tiny, ect). That way they can completely ignore all the rights stuff and add in other Nintendo franchises into the mix, but those franchises being lesser or not as popular ones (Rusty, Nintendo Badge Rabbit, Dillion, ect).

I could also see DK, Candy Kong, Lanky Kong, Cranky Kong and Funky Kong also appear in the game as racers too. It will be the bi-generation kart racing series for Nintendo, with this releasing at launch/December 2016 for the NX and MK9 releasing in 2018 for NX.

I believe the rumors for the title and I expect it to be a big title for the NX this fall. Retro Studios and Monster Games co-developing it for the NX launch, is honestly realistic and lines up with a lot of stuff happening between the studios.
-Monster Games working with the DK series for a while now (Returns 3D port, co-developing Tropical Freeze with Retro)
-Retro having experience with kart racers (designed a new track for MK7, shared new track ideas with the MK team, and made the retro tracks for the game)
-Retro NOT working on a Metroid game, confirmed by Metroid Prime producer at E3 last year

Looking forward to seeing what comes from this and considering Monster Games and Retro are amazing developers, excited to see their cart racer this fall :).
 
They make a sequel, but just use Donkey Kong characters. Are all the environments tied to Rare, I'd think they could use some of them and then the rest taken from the Donkey Kong series.
 

SoulUnison

Banned
MK8 takes a steaming dump on DKR.


DKR is nice and one of the bets, but lets not pretend MK8 and its dlc modules have not demolished it. Hell even a Sonic Kart racer has surpassed DKR by now.

I would love a gen with DKR and a new MK though. Its not like anyone else is still making kart racers worth a damn. And DKR excelled at things Mario Kart didnt, primarily single player.

Ok, but DKR is a single game from almost 20 years ago and MK8 is a fully modern, online-enabled title that's eighth in a series that keeps building on itself.

It's not an incredibly balanced comparison.
 

Cipherr

Member
Ok, but DKR is a single game from almost 20 years ago and MK8 is a fully modern, online-enabled title that's eighth in a series that keeps building on itself.

It's not an incredibly balanced comparison.

I definitely understand that, but its better /shrug. Its hard to ignore the great track selection, tighter controls, great track design and music, character roster, online, 200cc, Kart customization and more. Its a better game, as it should be. The only thing I could hand DKR today is its single player campaign, but that's just not enough to even come close to racing with 11 other people online at 200cc on Ribbon freaking Road.

No way, no how. But thinking of how good DKR was and thinking of how far MK came since MK64, I admit I would be overJOYED to get a new DKR. The evolution would be phenomenal if done properly.
 
when the hell did Diddy Kong Racing come out for the DS? I had a launch DS and never remember this game. What the hell. did it have local multiplayer?
 

daTRUballin

Member
That's true but I know how good MK8 is. Id take that bet over something from current Rare any day of the week.

Fair enough. But I still think it's a bit unfair how people always assume that <insert sequel to any old Rare franchise here> will be automatically bad just because it will be made by the current Rare. People tend to not want to give them a chance with things.
 
I expect a Diddy Kong Racing Sequel to have a completely new cast of characters outside of the Kong characters (Diddy, Dixie, Tiny, ect). That way they can completely ignore all the rights stuff and add in other Nintendo franchises into the mix, but those franchises being lesser or not as popular ones (Rusty, Nintendo Badge Rabbit, Dillion, ect).

I could also see DK, Candy Kong, Lanky Kong, Cranky Kong and Funky Kong also appear in the game as racers too. It will be the bi-generation kart racing series for Nintendo, with this releasing at launch/December 2016 for the NX and MK9 releasing in 2018 for NX.

I believe the rumors for the title and I expect it to be a big title for the NX this fall. Retro Studios and Monster Games co-developing it for the NX launch, is honestly realistic and lines up with a lot of stuff happening between the studios.
-Monster Games working with the DK series for a while now (Returns 3D port, co-developing Tropical Freeze with Retro)
-Retro having experience with kart racers (designed a new track for MK7, shared new track ideas with the MK team, and made the retro tracks for the game)
-Retro NOT working on a Metroid game, confirmed by Metroid Prime producer at E3 last year

Looking forward to seeing what comes from this and considering Monster Games and Retro are amazing developers, excited to see their cart racer this fall :).

AND, David Wise is rumored to be working on another new game with Nintendo. HMMMMM. :p

http://www.neogaf.com/forum/showthread.php?t=1073324

when the hell did Diddy Kong Racing come out for the DS? I had a launch DS and never remember this game. What the hell. did it have local multiplayer?

Feb 2007 in NA. :)
 
Besides Diddy Kong, Krunch, the name of the game and the music (I swear I remember David Wise commenting on the latter at some point), the rest is owned by Rare. It's not terribly complicated, it's just Nintendo's never revisited the IP without Rare's involvement and Microsoft does so little with Rare's IP's it's hard to tell.

Regardless, I'd love a proper Diddy Kong Racing 2, even if they have to scrap all of the non-DKC characters. It'd be neat if that rumor from a year or so back with it including more obscure Nintendo characters like Dillon and Mallo holds out, because it just turning into a solely-DKC themed take on Mario Kart would be a bit redundant.

I don't think Nintendo has ever bothered to use Krunch in anything else because nobody really cares about Krunch and he doesn't have much IP value.

I'm fairly sure they said a while back that DKR was supposed to be the "pilot" for a lot of characters, with even Bumper having his own game.. and they just never went anywhere. Basically MarioKart but in reverse, where the racing join-up game came before the character's actual games.


Nintendo and Microsoft's relationship is really weird. They had an N64 in Nuts and Bolts and left the N64 and N64 cartridges in full view in Banjo-Tooie, have released games together, etc.
I think this is half true; Conker's Twelve Tales (before it became Bad Fur Day, naturally) and Banjo-Kazooie were already well into development, but I think other characters like Pipsy and Timber were just characters from failed prototypes that got reused for Diddy Kong Racing to pad the roster out a bit? Diddy Kong being attached as its mascot was actually Miyamoto's idea if I remember right; before the buyout while Nintendo officially owned him, I think internally the two companies always saw him as more of a Rare character.
 

Stopdoor

Member
when the hell did Diddy Kong Racing come out for the DS? I had a launch DS and never remember this game. What the hell. did it have local multiplayer?

Yeah, it had at least 4 to maybe 6 or 8 player single and multi-card play, didn't have any limits on characters or tracks like Mario Kart DS either with single-card play. It had online play too but of course that's shut down now.

It was an alright port, but pretty much all the new additions are not worth bothering with, doesn't let players choose individual vehicles in multiplayer, and it replaces stuff like the Silver Coin Challenge with lame touch-screen sections. Honestly the 64 version outclasses it in every way but the core gameplay is still there if you can only play it on a DS.
 
NX being a Wii u with a better CPU is a joke rumor. Also, Sakurai hinting at dkr2 because he held bananas in puppet form? That means shit.
 

KevinCow

Banned
Yeah, it had at least 4 to maybe 6 or 8 player single and multi-card play, didn't have any limits on characters or tracks like Mario Kart DS either with single-card play. It had online play too but of course that's shut down now.

It was an alright port, but pretty much all the new additions are not worth bothering with, doesn't let players choose individual vehicles in multiplayer, and it replaces stuff like the Silver Coin Challenge with lame touch-screen sections. Honestly the 64 version outclasses it in every way but the core gameplay is still there if you can only play it on a DS.

You forgot to mention the really creepy and unnecessary Tiny Kong redesign.
 

enigmatic_alex44

Whenever a game uses "middleware," I expect mediocrity. Just see how poor TLOU looks.
My thoughts exactly, if Mario Kart had that. We wouldn't exactly need a new Diddy Kong Racing at this point.

?

Mario Kart still doesn't have hovercrafts OR airplanes. Until they incorporate those, there's definitely a place for a new Diddy Kong Racing.
 

Jawmuncher

Member
?

Mario Kart still doesn't have hovercrafts OR airplanes. Until they incorporate those, there's definitely a place for a new Diddy Kong Racing.

Adventure mode to me is the biggest thing Diddy Kong racing has going for it. Though new vehicle types is indeed something, since I doubt they'd do it with Mario.
 

radcliff

Member
I'm not so sure about Monster Games working on DKR 2. I mean they are a team of about 25 people and just completed work on the Xenoblade Chronicles 3DS port this year. DKR 2 may be too tall an order for them, especially for the NX's launch window (assuming it launches this year).
 

jts

...hate me...
Adventure mode.

Boss fights/races.

World map.

Bunch of cheats (in a good way)... JOINTVENTURE

Secrets around the tracks.

3 kinds of vehicles and paths for each kind.

Great battle modes.

Power-ups.

Great soundtrack.

This game was AMAZING. I was blessed to get it instead of Mario Kart 64 (and I did it almost randomly).

But I mean, much later I got Mario Kart 64 and it was okay I guess. I still play it. DKR is my fave kart racer though and no other to this day has managed to mimmick what it did, which is a shame. Rare were gods.
 

Poona

Member
Such a bummer that this wasn't released as Rc Pro Am 64, with Timber being the headline character rather than Diddy Kong. If it didnt get released with Diddy Kong's name we'd probably have seen another game in the series or at a minimum it probably would have made it to Rare Replay.
 

KevinCow

Banned
I just realized that Diddy Kong Racing came out less than a year later than Mario Kart 64. In most of the world, they were both released in 1997. Considering that, it's kind of amazing how much better Diddy Kong Racing was. I mean Mario Kart 64 had shitty graphics with 2D characters, boring tracks, and not a whole lot to do besides play Grand Prix mode on higher difficulties. Diddy Kong Racing had fully polygonal characters, interesting tracks that were designed to be completed by kart, hovercraft, and plane, and a full single player adventure mode.
 

Madness

Member
You could play this and Mario Kart!

Nintendo barely has time for any other IP's and they're struggling in the modern era to get games out, stick to deadlines. What makes you think they can handle both? It's why so many of their IP's are being made by other devs now. It's just a fact of the industry. They'd probably make Mario Kart and then move on to working on the next Mario Kart or doing something else.
 

daTRUballin

Member
I just realized that Diddy Kong Racing came out less than a year later than Mario Kart 64. In most of the world, they were both released in 1997. Considering that, it's kind of amazing how much better Diddy Kong Racing was. I mean Mario Kart 64 had shitty graphics with 2D characters, boring tracks, and not a whole lot to do besides play Grand Prix mode on higher difficulties. Diddy Kong Racing had fully polygonal characters, interesting tracks that were designed to be completed by kart, hovercraft, and plane, and a full single player adventure mode.

Maybe MK64 isn't as great as DKR was, but I still don't really understand all the retrospective hate MK64 gets. The game is a very fun multiplayer game at least.
 

Forkball

Member
I don't get why Nintendo even allowed Rare to retain rights to the characters they created while they were a second-party. When Namco sold Monolith Soft to Nintendo, they didn't retain Xenosaga or Baiten Kaitos. What did Nintendo gain from letting Rare keep Banjo and friends? Maybe Rare had more leverage at that time, but it still seems strange.
 

Diffense

Member
Looking at the way things have gone, I think MS is open to deeper business relationships with NIntendo...far more than NIntendo is. Microsoft is completely irrelevant in Japan and Nintendo is still a force there even despite the Wii U's underperformance. TBH, a console with Nintendo software and MS' Western 3rd party support and backing would have broad appeal. Given MS' acquisitive history, and deep pockets, I don't think that's lost on them at all.
 

Cipherr

Member
Adventure mode to me is the biggest thing Diddy Kong racing has going for it. Though new vehicle types is indeed something, since I doubt they'd do it with Mario.

Same. I wouldn't mind if MK got an adventure mode or something like the stuff they had on the DS version even, but that wouldn't replace me also wanting something in the DKR universe. I want all that stuff updated in a new game. I loved it.

OTOH I didnt like DKR multiplayer at all. We ignored it after trying it a bit, it was weak as hell compared to MK64 multiplayer.
 
Here's another point; Greenwood Village was in Jet Force Gemini and that actually was retained in Rare Replay.

I guess you could argue that the code was merely re-used in JFG, so the Greenwood Village track as it is found in JFG is JFG's "code" just as much as the track as it is in DKR is DKR's "code".
 

Kinsei

Banned
If the rumors of Nintendo trying to get the DKR characters back is true then I'm surprised they did. I doubt people would be mad if characters like Bumper and Pipsy didn't return.

Same. I wouldn't mind if MK got an adventure mode or something like the stuff they had on the DS version even, but that wouldn't replace me also wanting something in the DKR universe. I want all that stuff updated in a new game. I loved it.

OTOH I didnt like DKR multiplayer at all. We ignored it after trying it a bit, it was weak as hell compared to MK64 multiplayer.

Yeah, Mario Kart with an adventure mode like DKR or CTR would be awesome.
 
If the rumors of Nintendo trying to get the DKR characters back is true then I'm surprised they did. I doubt people would be mad if characters like Bumper and Pipsy didn't return.

That's true, but to be fair Nintendo has run out of ideas for characters in MK many times over. Despite the fact that DKR's original characters are devoid of any sort of backstory or presence I'd still rather have Timber than Baby Gold Metal WaPeach or whatever the fuck Nintendo's gonna do for MK9 :p
 

10k

Banned
Nintendo will make a DKR2 but with all new characters and maybe throw in DK while the roster from 1 gets stripped with the exception of the four characters they own.
 

Kinsei

Banned
That's true, but to be fair Nintendo has run out of ideas for characters in MK many times over. Despite the fact that DKR's original characters are devoid of any sort of backstory or presence I'd still rather have Timber than Baby Gold Metal WaPeach or whatever the fuck Nintendo's gonna do for MK9 :p

Haha, true.
 

KevinCow

Banned
Maybe MK64 isn't as great as DKR was, but I still don't really understand all the retrospective hate MK64 gets. The game is a very fun multiplayer game at least.

It's just aged very poorly. The series has gotten progressively better with each installment, so going from MK8 back to MK64 just feels like a huge step backwards.

I don't get why Nintendo even allowed Rare to retain rights to the characters they created while they were a second-party. When Namco sold Monolith Soft to Nintendo, they didn't retain Xenosaga or Baiten Kaitos. What did Nintendo gain from letting Rare keep Banjo and friends? Maybe Rare had more leverage at that time, but it still seems strange.

I always figured it was just part of the deal with Microsoft. MS didn't buy Rare because they wanted the people who worked at Rare to make games for them, they bought Rare because they wanted the Rare name and the Rare properties.
 
They make a sequel, but just use Donkey Kong characters. Are all the environments tied to Rare, I'd think they could use some of them and then the rest taken from the Donkey Kong series.
It says right in the OP everything in the game is owned by Nintendo outside of the non-DK characters. I don't understand how this is a discussion. There's no ambiguity.
 

Peagles

Member
Although the DS version had its missteps, I always really enjoyed the new/additional music it had [especially the songs for Spaceport Alpha and Pirate Lagoon].

I don't think there's a single DKR song I don't enjoy.

Yeh they aren't too bad. I'll never forgive the DS version for replacing the Jungle Falls music though (the replacement is meh, though they did shift the original to the credits I think).
 
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