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Sonic the Hedgehog Community Thread |OT3 & Knuckles|

TimmiT

Member
Seriously, any chance today might be a reveal day?

Well, yesterday Ruby suddenly popped up in the chat of a live stream Melpontro was doing and hinted at that they'd tease something. (Edit: could also be that he was just joking)

Also they found design documents of Adventure 1 and 2 and are going to try to approve stuff they can show.
 

RK128

Member
Well, yesterday Ruby suddenly popped up in the chat of a live stream Melpontro was doing and hinted at that they'd tease something.

Also they found design documents of Adventure 1 and 2 and are going to try to approve stuff they can show.

The bolded is very interesting and would love to see that :). Hopefully Ruby gets the okay from higher ups at Sega and shares that with us all to celebrate Hedgehog Day :D.

I think we might get a tease for the anniversary game today but I'm not expecting that honestly.
 

HUELEN10

Member
I sent the green-eyed bastard a twit... He hasn't posed anything today period, and it's Hedgejog day!

What's the deal?
 

Psxphile

Member
tumblr_o20zg0bpae1rppy76o1_1280.jpg

?
 

WillyFive

Member
This seems to me more like they have nothing at all to show and are just trying to keep fans from being angry from finding out that there is no new console/PC Sonic game coming because they are all mobile from now on.
 

RK128

Member
Been making a lot of Sonic threads on Gaf, so if you guys want to check out, will share the links here :). My goal for celebrating the 25th anniversary of the Blue Blur is to play through a lot of the games in his series :). And I did quite a few already XD!

Sonic the Hedgehog 1
Sonic R
Sonic Adventure 2
Sonic Heroes
Sonic Riders & Riders Zero Gravity
Sonic & The Black Knight
Sonic Colors

Plan on making threads for the other classic games, Adventure 1, Shadow & 06 (debating if they will be re-plays or just reflecting on my time with those two.....), Unleashed, the Advance/Rush/Rivals series and lastly, Generations.

I have a lot of hope for the 25th Anniversary and I can't wait for the future announcements for the series this year.

Hope everyone enjoys them and feel free to suggest other Sonic games you guys want me to cover :).
 

RK128

Member
Sonic Shuffle

I legit miss that game tbh. It was so janky

I don't own a Dreamcast though :(.

I will get this out of the way; don't own a Dreamcast, 360 or Wii U. So, I can't cover games like Shuffle, Free Riders or Lost World & Boom (even though I want to play those games at some point).

Edit: Heard okay things about Shuffle and its nice that Sonic tackled the Mario Party-style game :). Sonic & The Secret Rings has a MP mode that heavily mirrors Shuffle (mini games, board options, ect), so it does live on a newer console at least.
 
I don't own a Dreamcast though :(.

I will get this out of the way; don't own a Dreamcast, 360 or Wii U. So, I can't cover games like Shuffle, Free Riders or Lost World & Boom (even though I want to play those games at some point).
Lost World is on PC. Could just play that version, if your PC's up to it (or, more to the point, you're up to it).

Edit: Heard okay things about Shuffle and its nice that Sonic tackled the Mario Party-style game :). Sonic & The Secret Rings has a MP mode that heavily mirrors Shuffle (mini games, board options, ect), so it does live on a newer console at least.
Shuffle is a complete and utter trainwreck. Long load times are probably its most forgivable flaw, but then you've still got to contend with uneven character balancing, the somewhat unreliable nature of your hand of cards, and worst of all, the goddamn CPU players.

Seriously, I cannot understate how filthy those guys are. Even on Easy, they will destroy you. They will steal your cards, knowing exactly what you have and where you have it, and may do this even if they already have the card they want in their own hand. They will nail the roulettes that determine how much damage the bosses get. They will gang up against you to ensure that you are going to have a bad time. Really, the best thing that can be said for them is that their AI in the minigames themselves is okay.

I've shared this story before, but I'll regale it again: as an experiment, I decided to start a multiplayer match with one player and three Easy CPUs, but then used the game's "have a CPU take over for a player that needs to go AFC" feature to replace the human player with a single Hard CPU. I then went out to church or something (I dunno, this was like 15 years ago, I think I still attended mass then).

When I came back, the Hard CPU was in dead last.

Those CPUs completely ruined the game for me.
 
Lost World is on PC. Could just play that version, if your PC's up to it (or, more to the point, you're up to it).

I think they already established before that their PC isn't powerful enough to run Lost World at least decently. I'm pretty sure that wasn't someone else, anyway.

If you have a 3DS, though, don't even think about settling for its version of Lost World. If the HD version is bad, the handheld one is a crime against video games and humanity.
 
The sad part about Shuffle was that it did a lot of things right. It did 3D, dynamic game boards well before Mario Party got around to it. It gave the characters unique abilities, which was a good idea on paper. (Execution needed some work.) It had some fantastic stages, like the Firebird (a flying fortress built around a giant phoenix!) and the space one (which sadly ran like butt on the Dreamcast). It had a Story Mode, with different dialogue by the four main characters.

Don't get me wrong, it had a lot of problems.
 

Regiruler

Member
Who is this person and why is he a moderator.

Gah he's younger than even me, I feel so inconsequential, I haven't even been tagged, juniored, or banned (only the former please and thank you).
 

RK128

Member
I think they already established before that their PC isn't powerful enough to run Lost World at least decently. I'm pretty sure that wasn't someone else, anyway.

If you have a 3DS, though, don't even think about settling for its version of Lost World. If the HD version is bad, the handheld one is a crime against video games and humanity.

Yep, don't have a good PC, so no covering Lost World :l. That is the one I really want to play too but eh, you win some and lose some :). Never considered touching the 3DS version either, as that is quite bad X(.

I made a choice for the next thread I'm going to cover and I hope you all enjoy it ;).

dBiRmR.gif
 

WillyFive

Member
I think they already established before that their PC isn't powerful enough to run Lost World at least decently. I'm pretty sure that wasn't someone else, anyway.

If you have a 3DS, though, don't even think about settling for its version of Lost World. If the HD version is bad, the handheld one is a crime against video games and humanity.

Why do people keep saying this? The 3DS game is better than the Wii U one.
 

RK128

Member
Why do people keep saying this? The 3DS game is better than the Wii U one.

I think its from some stages being really badly designed and that sours the entire game. Never played it outside the E-Shop demo on my 2DS, so do you think its a good game :D? How does it play on the 3DS :). If you can answer, would greatly appreciate it and would consider picking it up at some point.
 

TimmiT

Member
Why do people keep saying this? The 3DS game is better than the Wii U one.

ua0Vumz.gif


It's not.

It's really really not.

It's one of the worst Sonic games ever made, up there with Sonic 2006 and Shadow the Hedgehog. There are maybe a couple of decent levels, but outside of that the level design is just dreadfully tedious. Really it might just be the least fun I've ever had playing a Sonic game cause at least all of the other ones at least have dumb bad stuff in it that you can make fun of. But Sonic Lost World 3DS isn't dumb bad, it's just bad.
 
My machine isn't really amazing and can run Lost World pretty well after the latest patches. If you can run Generations on PC, then you probably can run LW, though there will be some stages with massive frame drops (for me, right now, only Desert Ruins Act 2 - and only on the boss).
 

RK128

Member
My machine isn't really amazing and can run Lost World pretty well after the latest patches. If you can run Generations on PC, then you probably can run LW, though there will be some stages with massive frame drops (for me, right now, only Desert Ruins Act 2 - and only on the boss).

When I say my laptop can run Generations, thats when all the settings are very low and the frame rate still dips under 20 FPS. If I try to run Lost World, the game could likely run okay when all the settings are really low, but I want to play that with no issues.

If I ever get a Wii U or if it gets a PS4/X1 port for the anniversary this year.....will get it and playthrough it for sure. Otherwise? Meh, will get the 3DS version for a very low price and dive into that instead.
 

WillyFive

Member
ua0Vumz.gif


It's not.

It's really really not.

It's one of the worst Sonic games ever made, up there with Sonic 2006 and Shadow the Hedgehog. There are maybe a couple of decent levels, but outside of that the level design is just dreadfully tedious. Really it might just be the least fun I've ever had playing a Sonic game cause at least all of the other ones at least have dumb bad stuff in it that you can make fun of. But Sonic Lost World 3DS isn't dumb bad, it's just bad.

Of the two Lost World games, the Wii U one is the one of the two closest to 2006; especially due to the terrible controls and physics. The 3DS did a far better job of making good Sonic gameplay as well as level design.

The Wii U version was a huge downgrade from the 3DS version.

I think its from some stages being really badly designed and that sours the entire game. Never played it outside the E-Shop demo on my 2DS, so do you think its a good game :D? How does it play on the 3DS :). If you can answer, would greatly appreciate it and would consider picking it up at some point.

Anything involving regular Sonic gameplay is superior on 3DS. Better physics, better stages. However, the special stages and some of the bosses are terrible; you have to move your 3DS around to control Sonic, which requires you to stand up or be in a swivel chair to be able to complete the level. That part is certainly worse.
 

RK128

Member
Anything involving regular Sonic gameplay is superior on 3DS. Better physics, better stages. However, the special stages and some of the bosses are terrible; you have to move your 3DS around to control Sonic, which requires you to stand up or be in a swivel chair to be able to complete the level. That part is certainly worse.

Heard horror stories about the special stages, so I can just ignore those if it becomes too much of an issue.

Bosses didn't seem bad from the footage I saw online.....so that's good I guess :).

Thank you for the answer; will consider getting the 3DS version in the future now :D.
 
Anything involving regular Sonic gameplay is superior on 3DS. Better physics, better stages. However, the special stages and some of the bosses are terrible; you have to move your 3DS around to control Sonic, which requires you to stand up or be in a swivel chair to be able to complete the level. That part is certainly worse.

Really can't agree. The 3DS stages dragged on even more than the HD ones did, and they felt more like a mishmash of different gimmicks than anything cohesive. The controls were also in perpetual slippy slidey ice world mode.

It took the HD version until the end of Tropical Coast for me to want to give up. I was already feeling that on 3DS by the second act of Windy Hill.

Personally, I'd put Lost World 3DS below Sonic '06. It's such a joyless, infuriating, and ultimately hollow experience and I wish I could take back the time it stole from me. I willingly replay 06 every now and then, but I'm never touching Lost World 3DS ever again.
 

Regiruler

Member
Of the two Lost World games, the Wii U one is the one of the two closest to 2006; especially due to the terrible controls and physics. The 3DS did a far better job of making good Sonic gameplay as well as level design.

The Wii U version was a huge downgrade from the 3DS version..

The controls in Lost World Wii U had a learning curve. However, that does not make them awful in the slightest.

Speaking of, what is the consensus for ranking the worlds in Lost World? I would go: Windy Hill > Sky Road = Silent Forest > Desert Ruins = Lava Mountain > Tropical Coast > Hidden World >>>>>>>>>>>>>>>>> Frozen Factory
 
For what it's worth, I like the special stages in Lost World 3DS. I think the gimmmick is neat (and I'm pretty sure there's an option to control it without tilting too), although unfortunately I hit a wall because they don't give you enough time to beat them.

The controls in Lost World Wii U had a learning curve. However, that does not make them awful in the slightest.

HAH. "Learning curve" only in that you have to learn to accommodate how bad they are if you want to progess. No, those are some terrible controls. Even the 3DS version feels more natural to play.
 
Don't know why, but I'm feeling the controls on the PC are much better than on the Wii U. Probably because the controller isn't fucking giant and the triggers on the 360 pad are much better.
 

WillyFive

Member
Really can't agree. The 3DS stages dragged on even more than the HD ones did, and they felt more like a mishmash of different gimmicks than anything cohesive. The controls were also in perpetual slippy slidey ice world mode.

It took the HD version until the end of Tropical Coast for me to want to give up. I was already feeling that on 3DS by the second act of Windy Hill.

Personally, I'd put Lost World 3DS below Sonic '06. It's such a joyless, infuriating, and ultimately hollow experience and I wish I could take back the time it stole from me. I willingly replay 06 every now and then, but I'm never touching Lost World 3DS ever again.

The 3DS levels never dragged for me, and certainly were a lot more enjoyable to play for me than the bafflingly terrible Wii U counterparts. Not only did the Wii U version feel like a bad Java knockoff during gameplay, in between each level they kept bothering you with items that constantly filled up your inventory and didn't stop interrupting you about it.
 
So
When in feb can we expect to hear about new sonic news?

If Ruby's ARG numbers are to be believed, the next "teaser" event is in March, I think.

Actually, judging by the numbers, it's probably fair to say there's going to be something weird in each month of the year.

We've already had Feb's, which was "Hedgehog Day" (Groundhog Day) on the 2nd.
 

Regiruler

Member
For what it's worth, I like the special stages in Lost World 3DS. I think the gimmmick is neat (and I'm pretty sure there's an option to control it without tilting too), although unfortunately I hit a wall because they don't give you enough time to beat them.



HAH. "Learning curve" only in that you have to learn to accommodate how bad they are if you want to progess. No, those are some terrible controls. Even the 3DS version feels more natural to play.
Erm, no. If you didn't have it figured out by the end of world 2, it's your fault.

Use of the run button gives you substantial amounts of speed and control. The only criticism I have is that spindash is impractical for the majority of the game.

Don't get me wrong, overall I prefer colors, but the literal on rails levels in lost world felt more skillfull than the majority of colors, to say nothing of the rest of the game.

EDIT: Now that I'm not on mobile, I will elaborate on more of the mechanics.

The multi-lockon system was a natural risk vs. reward system. Jumping high enough to get a lot of hits often leaves you vulnerable due to the momentum you had when you jumped (and inability to dodge outside of completing the attack), and getting the most hits out of a lockon means waiting until the last possible moment to execute, which could lead in failure if your timing isn't perfect, making you lose all your target progress.

This ties in with the split jump functions, and the bounce. The former is probably among the top 3 reasons the game's learning curve is as steep as it is, as mentally programming the two different functions to buttons that serve the same primary action is a bit strange for most people. However, when perfected it gives substantial amounts of player control: the homing attack is your most important offensive component, so naturally it gets its own button, but a lot of the time you wish to ignore your lockon targets, as the double jump gives you substantial momentum if you are jumping into it with enough speed. This actually lets you skip a lot of troublesome sections rather naturally. The bounce essentially replaces the slam. Instead of grounding you completely (or having you slide when held on the ground), it instead gives you back height, and functions as an offensive attack against certain enemies. My biggest complaint about bounce would be that kick is also mapped to it. While kick is moderately useful if you don't want to do a multihit attack against a group of enemies, this one function isn't enough to justify it's existence in my opinion (it's also forced with a few enemies and bosses, but that's really bad mechanic forcing).

I was actually quite surprised how well parkour was implemented. Instead of destroying the entire game, the game designed its jumps with the system in mind, ensuring that it didn't become too easy once you fully learn the mechanic. As the run button serves little purpose while in the air, I see no qualm with mapping parkour to the same button. The most unintuitive parts of the system, the wall shift and wall run, were almost never necessary, and to my knowledge the only time the wall shift was actually required were for a few red rings. Personally, I enjoyed mastering both, as the wall run is really fun to use (it's a shame there are so few good places to use it as opposed to just running through).
 

RK128

Member
Hello guys :).

Sonic Stadium and Sonic Paradox tweeted this article on Twitter and was considering making a thread on it: http://www.polygon.com/2016/2/8/10756318/sonic-the-hedgehog-great-rocky-history

It covers a lot about Sonic's past with SoA marketers, Christian Whitehead's comments about the series migration to 3D, BRB commenting on Sonic Boom U and even Iskuka hinting about the future of the series.

With how Gaf reacts to my past Sonic threads, was considering posting this but I don't know if its a good idea. If you guys think otherwise, will consider posting it :). If not, at least I hope you all enjoy the article :D.
 
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