I agree with this, actually. Valve's stance on software diversity was pretty clear already.Hilarious that the thread title is actually the least interesting bit out of the quoted text in the OP.
I find the foveated rendering stuff a lot more exciting.
I agree with the AppStore comment all the way. Like I said on the Steam thread: VR doesn't need an killer app, it needs an ecosystem that shows that your 1000 dollar purchase is not just a one trick pony.
Indeed.You are completely missing the point. He is obviously talking about having quality software: it's just that one big name means nothing.
If you read and understand his actual comment, what he does comment on is the similarity of the (early) smartphone marketplace with the (early) VR marketplace.It's he who equated their software prospects to a smatphone appstore. If he only wanted to say that the games won't have AAA production values but still offer atleast some semblance of quality then he should have chosen his words better.
As in, traditional publisher roles and large "AAA" budgets are far less important, and that it provides a chance for smaller developers with great ideas to realize those and be successful.
I don't think that's far-fetched at all.