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What we know so far about the Nintendo NX with sources

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Late ports are this gen's bread and butter so success is guaranteed! Oh wait, on Nintendo console late ports are laughed out the door, I forgot. :)

Well, the real problem with late ports is when there is nothing else 3rd party wise. Late and gimped. Like it happened for WiiU. I really hope they avoid these toxic ports "Ho look the brand new console with games released last year but without the DLC or MP".
This is a bit of a stretch but you get the idea.
 

Hoo-doo

Banned
This thread seems to have found it's new messiah.

Usually leakers do have some actual leaks though, not things that are practically safe bets with no chance for short-term verification anyway. So far, I can just as easily view them as educated guesses with the aim to send more people to your website, if I can put on my internet-scepticism-hat for a bit.

Hopefully a Nintendo insider could shed a tiny bit of light on the handheld/home console situation? Or, you know, actually give us something we don't already know and/or hasn't already been discussed for over 25 pages? Because if the 2016 launch is the highlight of your insider information, i'm not sure why you're putting in so much effort to get validated in the first place.

It's not personal, Trev, but we've seen insiders for every single console generation and many of them seem to become somewhat addicted to the internet adoration they receive from gullible fans thirsty for any tidbit of information. It would be nice to see an insider not leading people on with vague promises and doublespeak just to get his/her own ego stroked. (Not saying this is what you're doing, mind, but it has happened in the past.)

That said, I hope you do get verified and actually drop something substantial on us later. A good insider source is always amazing fuel for discussion.
 

Rodin

Member
Well, the real problem with late ports is when there is nothing else 3rd party wise. Late and gimped. Like it happened for WiiU. I really hope they avoid these toxic ports "Ho look the brand new console with games released last year but without the DLC or MP".
This is a bit of a stretch but you get the idea.

Releasing a late port of Mass Effect 3 with the trilogy around the corner for every other machine is laughable, especially when a huge part of the Nintendo fanbase never got the chance to play the previous entries in the series. But a late port of a great standalone game like The Witness is an entirely different thing, and it isn't anybody's fault if the console came out after the game's debut. It would be very, very welcomed.

Xbox One is getting a late port of Rocket League, i wonder why i'm not seeing anyone laughing about that.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Couldn't they do X86 for the console and arm for the handheld? I thought that was the point of their new Ambidextrous strategy.

https://www.youtube.com/watch?v=WILaI-NZwss

amd-skybridge,5-P-434365-22.png
It's amazing how to this day people still don't know what Skybridge was. And how it has zero relevance to a hypothetical NX-NXhh ecosystem.
 
R

Rösti

Unconfirmed Member
So how much percent sure are we that Nintendo will actually talk about NX at the fiscal briefing at the end of March
The Fiscal Year Earnings Release for FY 2015 isn't until May (or late April). Nintendo's FY 2015 ends March 31, 2016.
 

BKSmash

Member
They don't have to. MS revealed the X1 at the end of May. Could've just as well waited three more weeks till E3.

And that console wasn't really a hit on launch (thanks to more than the short launch window ofc). And Nintendos current console isn't what I would call a hit with the general public, so I'd like to imagine that they would give themselves some time to hype it up.
 

TheMoon

Member
Releasing a late port of Mass Effect 3 with the trilogy around the corner for every other machine is laughable, especially when a huge part of the Nintendo fanbase never got the chance to play the previous entries in the series. But a late port of a great standalone game like The Witness is an entirely different thing, and it isn't anybody's fault if the console came out after the game's debut. It would be very, very welcomed.

Xbox One is getting a late port of Rocket League, i wonder why i'm not seeing anyone laughing about that.

The biggest shame about the ME3 fiasco was that the port itself was excellent. If that package had included the remaining two games with the same treatment applied to them... :(
 

Sadist

Member
And that console wasn't really a hit on launch (thanks to more than the short launch window ofc). And Nintendos current console isn't what I would call a hit with the general public, so I'd like to imagine that they would give themselves some time to hype it up.
It's not the timeframe what made Xbox One so undesirable at first. It's all in the presentation. People knew full well about Xbox One. But it's initial presentation and the terrible tier one and two nonsense hurt them a lot.
 
CaJrPuoUUAAQHFk.jpg


What do you think about this mockup?
Some things I like about this design, but i still prefer physical buttons

Oh, how it shines! Nice work! It's not perfect, but it's a decent representation of the patent. I would make the sticks smaller and emphasize the 16:9 display area between them more somehow.

Ok, one idea that I've had for a while, and WARNING: I'm in full-on gimmick mode with this one. Since part of the benefit to the Free Form Display is immersion and the user may not always have his/her thumbs on the sticks, what if the analog sticks were translucent? Put some LEDs in them so that they are able to change colors based on what's going on screen. Something like the Playstation Move's orb or the button on Pokemon Go Plus. I thought of that when looking at the patent picture where the sticks represent fireballs.
That poor dinosaur...
 
Nice work. It's not perfect, but it's a decent representation of the patent. Oh, how it shines!

Ok, one idea that I've had for a while, and WARNING: I'm in full-on gimmick mode with this one. Since part of the benefit to the Free Form Display is immersion and the user may not always have his/her thumbs on the sticks, what if the analog sticks were translucent? Put some LEDs in them so that they are able to change colors based on what's going on screen. Something like the Playstation Move's orb or the button on Pokemon Go Plus. I thought of that when looking at the patent picture where the sticks represent fireballs.

that idea has been around since the original Sharp rumour :p
I think a single colour led is realistic but worry it could be more of a distraction than unlit sticks.
 
that idea has been around since the original Sharp rumour :p
I think a single colour led is realistic but worry it could be more of a distraction than unlit sticks.

How did I miss that one? Maybe I filed it to the back of my memory and then it re-emerged from my subconscious under the guise of an original idea? lol

Good point on the distraction factor, but they could remain unlit in instances where the developer (or even the user) sees it as such.
 

shark sandwich

tenuously links anime, pedophile and incels
I really hope Nintendo wouldn't be stupid enough to go with 100% capacitive buttons.

I'm thinking physical buttons with a programmable display around them. It could be used to display context-sensitive information, additional capacitive buttons, etc. Think something like those Intellivision controller overlays but more dynamic. It could be something simple like glowing/flashing when a special attack is ready, QTEs with prompts on the controller, etc. It would open up some great opportunities for local multiplayer, with each player having some private information displayed on their own controller.

I also expect it to be pretty low-resolution and NOT what you would think of as a true dual-display device with remote play. I seriously doubt Nintendo wants an expensive controller with shit battery life again.
 
FWIW, and it may be nothing, but the new Theatrhythm coming to arcades this fall has a control setup w/ two sticks and two buttons.
I think they'll put at least one face button on either side (to maintain symmetry). Since Smash Bros is heavily rumored to be a launch title, let's ask ourselves: What is the bare minimum layout you need to play Smash?
 
How did I miss that one? Maybe I filed it to the back of my memory and then it re-emerged from my subconscious under the guise of an original idea? lol

Good point on the distraction factor, but they could remain unlit in instances where the developer (or even the user) sees it as such.

was a loong time ago, has it been about a year since those first mockups? It might always look better with lit sticks, I'd just have to see it first before I could tell.
 
R

Rösti

Unconfirmed Member
Honestly? We have absolutely nothing. No release date, no hardware facts. Absolutely nothing more than rumors. NX could be 1/2 XOne or 2 x PS4, but we don't know it.
Not entirely true. We know Macronix will be supplying memory products (likely ROM) for NX.
 
FWIW, and it may be nothing, but the new Theatrhythm coming to arcades this fall has a control setup w/ two sticks and two buttons.

I think they'll put at least one face button on either side (to maintain symmetry). Since Smash Bros is heavily rumored to be a launch title, let's ask ourselves: What is the bare minimum layout you need to play Smash?



People still believe Nintendo will go for the two sticks scheme thing ? If they do that, they're dead on arrival.
 
Well, the real problem with late ports is when there is nothing else 3rd party wise. Late and gimped. Like it happened for WiiU. I really hope they avoid these toxic ports "Ho look the brand new console with games released last year but without the DLC or MP".
This is a bit of a stretch but you get the idea.
Yes, you hit the nail on the head. Late ports (considering how many games skipped the Wii U) by itself is not a bad thing as long as there are more ambiguous stuff in the horizon.
Releasing a late port of Mass Effect 3 with the trilogy around the corner for every other machine is laughable, especially when a huge part of the Nintendo fanbase never got the chance to play the previous entries in the series. But a late port of a great standalone game like The Witness is an entirely different thing, and it isn't anybody's fault if the console came out after the game's debut. It would be very, very welcomed.

Xbox One is getting a late port of Rocket League, i wonder why i'm not seeing anyone laughing about that.
Yeah, the Mass Effect situation sabotaged the chance of any fans taking ME3 for the Wii U seriously. It was obvious that EA fell out with the Wii U before its release.
 
People still believe Nintendo will go for the two sticks scheme thing ? If they do that, they're dead on arrival.

The handheld is one thing. The console controller is quite another. For the handheld, they can get away with less inputs as their fiercest competition has no physical inputs.
 
There's also the Most Wanted and Human Revolution ports that were the superior console versions yet were ignored.

Also, no proper Battalion Wars RTS for Wii U is one of the bigger missed opportunities IMO.
 

maxcriden

Member
Sales only maximised if you deny the port exists at the time of launch really.

Not every Wii U owner will buy NX at launch. Plus there are people who will want to play it as soon as it's launched and not wait for another month. Some kind of an upgrade plan would also help tremendously for both double dipping and people moving from Wii U to NX.

I think their best bet for better or for worse is to launch them simultaneously and give people the option of either. But I guess the problem with doing that is asking Wii U owners to deal with NX crowds when getting Zelda. With the idea of launching Zelda U first, ah...hmm. I don't know what I think of that. Unless the Wii U version has some significant functionality that the NX one doesn't, it seems difficult to imagine people not just waiting for the NX version. But on the flip side, you can make the same argument as to why Wii U owners won't buy the game after NX launches-- they'll have already picked up the NX version. All of this assuming that the NX system in question is a console, because if it's a handheld I think the argument for picking up a Wii U version is much stronger, though that's all the more reason it would muddy the game's marketing to release a Wii U console and NX HH version only this holiday season--lots of people will not understand why they should bother with the HH version and will want to wait for the NX console port of the game. But presuming we're talking about console vs. console, I think a cross-buy discount of some kind as a poster proposed above would be the best idea perhaps.
 

Kssio_Aug

Member
CaJrPuoUUAAQHFk.jpg


What do you think about this mockup?
Some things I like about this design, but i still prefer physical buttons

Besides looking a lot like the patent, I think this is a pretty bad design overall!
Where are my physical buttons, and why those 2 sticks covers half the screen? That seems almost as bad as playing emulated games on Smartphones with those buttons layouts to touch.
 
Most likely A or B. My guess would be Zelda Wii U and Zelda NX would either be released same day or Zelda NX shortly after.

*Update on PM situation* I have been told by Nirolak to PM Y2Kev. So I have now PM'd Y2Kev, lol reminds me of calling (insert cell phone service provider).
Zelda U is what most core gamers have their eye on that's Nintendo related.
If Zelda U is great it'll put a lot of attention towards NX as a launch title.
Also, not sure if you mentioned it but is the 2016 NX a console or a handheld? Most people have speculated about the Handheld NX launching it 2016 with the console in 2017 (me being one of those people)
Would be weird to have a shared platform without the base specs releasing first.
Though, admittedly, Zelda U would make for a great launch title and they could release some of the portable titles early and then have a launch for the new handheld in March with Dragon Quest XI as a launch title
 
The handheld is one thing. The console controller is quite another. For the handheld, they can get away with less inputs as their fiercest competition has no physical inputs.



Smartphones arent competition. These are two different markets. They cant get away with less input that N3DS.

Handheld and home console should have control parity and certainly not what we seen in patents aka free form, two sticks and shoulder buttons. If that's their next big idea, I can say it right now: People will see wii U as happy days.
 

Thraktor

Member
Wait, I had thought you and blu and FourthStorm were long saying that BC with Wii U was highly unlikely? Like that but would take more than just this chip? Did I misunderstand?

I still think it's unlikely, I was just pointing out that they don't necessarily need to use Power ISA for their main CPU in order to achieve BC.

I'm not sure it would be so bad per se if all games were cross-compatible. But, based on prior tech-savvy posts ITT it seems like that premise is moderately unlikely. And, please blu and thraktor and FourthStorm correct me here, but I thought the tech consensus ITT was that the HH will be highly unlikely to be as powerful as a Wii U? I.E. that Zelda U for example would not be easily portable to it?

The handheld doesn't necessarily need to be as powerful as the Wii U to run Zelda U. It would need to be in the ballpark of Wii U in CPU performance (not that difficult, even with A53s) and have a little over half the GPU performance, which I believe is where most people's expectations are.
 

Neoxon

Junior Member
That's...interesting. Kind of a weird time to start, don't you think?

REALLY feels like we need a Nintendo Direct soon, though. This feels very important and needs worldwide attention.

I also think they'll charge like $10/year for like...200 games to save files for.
I sincerely hope not.
 

Peterc

Member
I still think it's unlikely, I was just pointing out that they don't necessarily need to use Power ISA for their main CPU in order to achieve BC.



The handheld doesn't necessarily need to be as powerful as the Wii U to run Zelda U. It would need to be in the ballpark of Wii U in CPU performance (not that difficult, even with A53s) and have a little over half the GPU performance, which I believe is where most people's expectations are.

Compared the specs for wiiu vs vita

http://game-consoles.specout.com/compare/66-67/Nintendo-Wii-U-vs-PlayStation-Vita


Beside the gpu, is the vita more powerfull then the wiiu?



If this is the case, why should the nx handheld should be less powerfull then the wiiu?

They will find a solution to run zelda U on it, but do we realy want a handheld less powerfull then < wiiu < vita ?
 
Smartphones arent competition. These are two different markets. They cant get away with less input that N3DS.

Handheld and home console should have control parity and certainly not what we seen in patents aka free form, two sticks and shoulder buttons. If that's their next big idea, I can say it right now: People will see wii U as happy days.
What's their hook then?
 
That's...interesting. Kind of a weird time to start, don't you think?

REALLY feels like we need a Nintendo Direct soon, though. This feels very important and needs worldwide attention.

I also think they'll charge like $10/year for like...200 games to save files for.

Why? Doesn't that tie up with the Nintendo account launch?
 

Rodin

Member
Compared the specs for wiiu vs vita

http://game-consoles.specout.com/compare/66-67/Nintendo-Wii-U-vs-PlayStation-Vita


Beside the gpu, is the vita more powerfull then the wiiu?



If this is the case, why should the nx handheld should be less powerfull then the wiiu?

They will find a solution to run zelda U on it, but do we realy want a handheld less powerfull then < wiiu < vita ?

Are you even serious about this now? The Vita is better than the Wii U with less RAM, a super-low clocked CPU (it's far from being 2GHZ, more like 333MHZ at default and in the 1-444MHZ range), a 540p screen that it can't even match and a 222MHZ GPU that has maybe 1/8 of the power?

Aside from API and RAM, Vita is closer to the Wii than the Wii U. Don't go on trash websites like that to gain info about hardware.
 

Volotaire

Member

This is huge if true. It finally arrives. It took long enough.

That's...interesting. Kind of a weird time to start, don't you think?

REALLY feels like we need a Nintendo Direct soon, though. This feels very important and needs worldwide attention.

I also think they'll charge like $10/year for like...200 games to save files for.

Nintendo are not in a market position to experiment with a pricing structure like this.
 
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