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Far Cry Primal PC performance thread

tumblr_inline_nyjj8d3QOn1tn6zo7_400.jpg
 

Kezen

Banned
Does not look particularly great and performance is frankly not impressive at all across all the spectrum.
 
No gameworks is a shame as I like HBAO+ (and especially the new ultra version).

I wonder what the other AA options are, the article only mentions SMAA+Temporal (Probably T2x).
 
No gameworks is a shame as I like HBAO+ (and especially the new ultra version).

I wonder what the other AA options are, the article only mentions SMAA+Temporal (Probably T2x).

FXAA and SMAA based on the total biscuit preview. SMAA is disabled with SLI enabled.
 
No gameworks is a shame as I like HBAO+ (and especially the new ultra version).

I wonder what the other AA options are, the article only mentions SMAA+Temporal (Probably T2x).

watching the gamersyde videos it looks very similar to the smaa option in far cry 4. maybe theres also fxaa? pcgh also had a console/pc comparison video and it looked like better shadows/lod but worse aa
 

Kezen

Banned
36 - 46fps on a 970 is pretty dire.

Not in absolute terms, no but considering how this game looks from what I've seen I would say it does not demonstrate first grade optimization. I don't think drivers will be able to do much.

It's not a bad looking game by any stretch but nothing I've seen made a strong impression on me.

Candyland comparison :
https://www.youtube.com/watch?v=z0tUJUx3Ds4
Much better LOD and shadows on PC, but aside from that I can't make out much.
 
Not in absolute terms, no but considering how this game looks from what I've seen I would say it does not demonstrate first grade optimization. I don't think drivers will be able to do much.

It's not a bad looking game by any stretch but nothing I've seen made a strong impression on me.

The bad thing is that low to ultra doesn't make that huge of a difference in frames. If the PS4 version is running 1080p and 30FPS then this is just a garbage port.

That being said, the Nvidia drivers and the day 1 patch are NOT out yet right?
 

GavinUK86

Member
Not in absolute terms, no but considering how this game looks from what I've seen I would say it does not demonstrate first grade optimization. I don't think drivers will be able to do much.

It's not a bad looking game by any stretch but nothing I've seen made a strong impression on me.

exactly. that's where i'm coming from too.
 
FXAA and SMAA based on the total biscuit preview. SMAA is disabled with SLI enabled.
I wonder why they deprecated MSAA in the engine. Meh.
watching the gamersyde videos it looks very similar to the smaa option in far cry 4. maybe theres also fxaa? pcgh also had a console/pc comparison video and it looked like better shadows/lod but worse aa
Aye. I guess it dpeends how much you are OK with ghosting in the frame. I wonder how ghosty their SMAA TAA is.
 

Mivey

Member
36 - 46fps on a 970 is pretty dire.

59 - 70 on a 980ti isn't great either.
On maximum details, who knows what options this includes, could be silly stuff that is super VRAM intensive. Would be more interesting if they were to test different setting profiles too.
 

holygeesus

Banned
Yeah I'm not going to judge the quality of this port until after we get day one patch benchmarks and a refreshed set of drivers.
 

Kezen

Banned
The bad thing is that low to ultra doesn't make that huge of a difference in frames. If the PS4 version is running 1080p and 30FPS then this is just a garbage port.
That being said, the Nvidia drivers and the day 1 patch are NOT out yet right?
There must be a difference, but apparently 60fps locked is not possible.

exactly. that's where i'm coming from too.
It's a bit strange bearing in mind Far Cry 4's excellent PC version, far ahead of any console versions.
 
I wonder why they deprecated MSAA in the engine. Meh.

Aye. I guess it dpeends how much you are OK with ghosting in the frame. I wonder how ghosty their SMAA TAA is.

i found it fine in motion. nothing like battlefront or dyng light to name recent examples that i had issues with the ghosting. dont remember there being ghosting even in still captures in the smaa of the pc version.
 

GavinUK86

Member
On maximum details, who knows what options this includes, could be silly stuff that is super VRAM intensive. Would be more interesting if they were to test different setting profiles too.

it's not if google translated the article properly.

"4,096 × 2,160 pixels culminates occupancy in 4,300 MiByte"
 

Akronis

Member
This is getting a bit ridiculous, if nvidia doesn't get their shit together i'll be sure to sell my 970 and jump on Polaris the day the Fury 2 comes out.

Likewise, I'll buy a FreeSync monitor and Polaris if it destroys whatever NVIDIA has shown.
 

Kezen

Banned
Far Cry 4 had all kinds of weird stuttering and shit when it first released. It took a while for it to get good.

I do remember some stuttering although in my case it was mild, I remember it being very quickly addressed.

Far Cry Primal reportedly does not "stutter" but is arguably more demanding than many expected. I need time with the game (have not even installed it yet) but thus far its hardware demands leave me scratching my head.
 

LostDonkey

Member
isn't the console version 30 frames per second?

Either way that sucks and I wish I had not bought it on PC


Yep, and I've been finding, and I know this isn't for everyone-that if you cap these games to 30 on PC, you have a much better time with it. Batman was the same, all the issues people were having, capped it to 30, whacked the settings up and it never dropped a beat. I can't stand frame drops and stutter.

I know, you hate me, 30fps on pc.
 

Kezen

Banned
The GTX 970 is between 2 to 3x faster than the PS4 GPU though.

I don't think comparing the raw number of tflops between different architectures is wise.

It might simply be that the game does not scale well, not a deficiency of the hardware itself.
 

JaseC

gave away the keys to the kingdom.
Far Cry 4 had all kinds of weird stuttering and shit when it first released. It took a while for it to get good.

Far Cry 4 still suffers from it and I've since upgraded from 8GB RAM and two 2GB 670s to 16GB RAM and a 980 Ti, plus the game is installed on an SSD these days. The only almost-surefire way to fix it is to use DisableLoadingMip0 = 1, which, as the name implies, carries the caveat of disabling LOD0 (i.e. highest-res) textures on some surfaces. The other oft-suggested fix, setting GPUMaxBufferedFrames to a higher value, was of virtually if not precisely no help in my case. I ultimately chose to just put up with the occasional momentary pause.
 

holygeesus

Banned
If after the dust settles and patches are out and driver revisions etc, surely if the 390 is still outperforming the 980 it adds weight to the whole forced obsolescence theory regarding Nvidia crippling their own cards, as there is no reason that performance should swing so drastically between Far Cry 4 and Primal.
 
If after the dust settles and patches are out and driver revisions etc, surely if the 390 is still outperforming the 980 it adds weight to the whole forced obsolescence theory regarding Nvidia crippling their own cards, as there is no reason that performance should swing so drastically between Far Cry 4 and Primal.

far cry 4 had the same performance profile without the gameworks effects enabled.

edit - in terms of relative performance between nvidia and amd. not absolute fps numbers
 

napata

Member
If after the dust settles and patches are out and driver revisions etc, surely if the 390 is still outperforming the 980 it adds weight to the whole forced obsolescence theory regarding Nvidia crippling their own cards, as there is no reason that performance should swing so drastically between Far Cry 4 and Primal.

Why the hell would Nvidia cripple their current line when replacements aren't even close? Makes zero sense.

I think what we're experiencing is the effect of consoles using AMD hardware.
 

holygeesus

Banned
far cry 4 had the same performance profile without the gameworks effects enabled.

edit - in terms of relative performance between nvidia and amd. not absolute fps numbers

I may be misremembering but I thought it was only at high resolutions where the 390 pushed ahead? I'm guessing because of the substantial VRAM difference? Here the 390 is even winning at 1080p.
 

owasog

Member
I think what we're experiencing is the effect of consoles using AMD hardware.
An AMD 390X still can't do 60fps. The game is badly optimized. I don't understand why though, because it doesn't look all that different from Far Cry 4 and that game runs fine.
 
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