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Robertson Rumor: Tanabe & Retro no longer on good terms, Sakamoto overseeing Retro

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Liam Robertson trigger warning.
This just popped up on Nintendo Everything, but the source Patreon post itself was made a week or two ago (so maybe it was just set to public, instead of patron-only view?)

Last year, I was investigating Tanabe with regards to this. This involved speaking to a number of developers who had worked alongside him. The way in which they all described Tanabe's directorial style was fascinating. Their words built up a portrait in my mind of a Gordon Ramsey esque figure who strived for perfection and berated anything short of it. It's difficult for me to fully convey my impressions of him without explicitly detailing the anecdotes shared with me in confidence, which could compromise those involved; but I will try my best to elaborate.

The majority of those I spoke to about their experiences with Tanabe told tales of how he would quite often explode with great passion on certain designers when one of them either made what he perceived to be a mistake, or boldly challenged a creative decision of his.

[snip]

Around the time of Tanabe's leave in 2014, Retro had apparently begun to seek a greater level of autonomy from NCL. Previously, Tanabe was NCL's man on the ground there. He was their chief representative, who upheld the Japanese creative sensibilities of Nintendo at the otherwise Western studio. Retro, however, felt that his assistance was no longer necessary. They were campaigning for more freedom; although not just because some individuals had issues with his behaviour, but because they were under the impression that they had earned it. They thought that they had more proven themselves and that they didn't need an NCL producer holding their hand anymore.

If the rumours are to be believed, a certain NCL member responded to these requests by removing Tanabe and assigning a new NCL producer in his place. While they have enormous respect for what the developers there have been able to accomplish over the years, they still feel the need to have one of their closest representatives present, overseeing projects. The identity of Retro Studios' new NCL producer is one that I am not entirely certain of. One source, who is very credible in my eyes, and recently contributed to my story about Nintendo Software Technology's amiibo project (a rumour which was proven to be 100% true), claims this individual is none other than Yoshio Sakamoto. Whether or not this is true, I cannot say for sure. I am only sharing that to allow fans an interesting rumour to discuss. Having said that, don't take it as fact. It's a rumour that even I am unsure of.

Lots more here: https://www.patreon.com/posts/4501013?alert=1
Via: http://nintendoeverything.com/rumor...ood-terms-sakamoto-could-be-new-ncl-producer/
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
That's not true. THAT'S IMPOSSIBLE.

NOOOOOOOOOOOOOO
 
One source, who is very credible in my eyes, and recently contributed to my story about Nintendo Software Technology's amiibo project (a rumour which was proven to be 100% true), claims this individual is none other than Yoshio Sakamoto

We're in the worst timeline. That's it, I'm redirecting everything to studying morphogenetic fields and getting the hell out of here. Was nice knowing you this universes gaf.
 

Sponge

Banned
I really hope this doesn't mean the end of Donkey Kong games by Retro. I'm in the minority when it comes to wanting a new Metroid. If it's Sakamoto though, then I'm concerned.
 

FZZ

Banned
huh?

Also NCL takes another L if that's true and they didn't give them full autonomy

Nintendo's corporate structure is so fucking archaic
 

Vena

Member
Going from Tanabe to, one of the most veteran and respected men at the top, Sakamoto is one hell of a promotion in the ranks for Retro in the eyes of NCL.
 
Oh perfect. Strained relationship between the link that joined Nintendo and its best western first party developer (Retro). I hope this doesn't affect Retro's work negatively. If something changes for them I hope its only for the better.
 

diaspora

Member
One source, who is very credible in my eyes, and recently contributed to my story about Nintendo Software Technology's amiibo project (a rumour which was proven to be 100% true), claims this individual is none other than Yoshio Sakamoto.
vadernoooooooo.jpg
 

Escalario

Banned
Reminder that it's the same guy that said Shovel Knight will be in Smash, Octolings will be playable in Splatoon, there would be a Direct in October 2016, and that there will be a reunion at Nintendo TODAY to talk about delaying or not Star Fox Zero again.

TL;DR he doesn't know shit.
 

Ogodei

Member
Uniting Sakamoto with Retro would make a lot of sense, since Sakamoto's non-Metroid work (Rhythm Heaven and Tomodachi Collection) are likely stuff that will have their thunder stolen by mobile in the near future, and then this reunites the Prime and non-Prime side of things.
 

Oddduck

Member
This is one of those rumors that should be somewhat easy to confirm true or false.

I'm sure some major site out there (Kotaku, Eurogamer, IGN, etc) have sources at Retro Studios, who can confirm whether Sakamoto replaced Tanabe as the new NCL representative.
 

Mariolee

Member
So basically if we ever get another Metroid Prime (which feels unlikely considering Retro kinda wants to do their own thing despite still working with supposedly Sakamoto) it would be comparatively different.

This report could also be completely wrong.
 
Lookin at Sakamoto's track record with Warioware, Tomodachi Life and Rhythm Heaven the guy and most of the Metroid series (I liked Other M though many didn't) he's would be a cool choice with how unique his games are.

I have no idea if I believe this or not considering how hit and miss this guy is.

Also is Sakamoto actually going to spend some time in the US at this stage of his career?
 
I really hope this doesn't mean the end of Donkey Kong games by Retro. I'm in the minority when it comes to wanting a new Metroid. If it's Sakamoto though, then I'm concerned.

While I think Retro did a good job with DK I think it's a waste of Retro's talent to have them developing it. Let them do something slightly more mature.
 

TreIII

Member
Reminder that it's the same guy that said Shovel Knight will be in Smash, Octolings will be playable in Splatoon, there would be a Direct in October 2016, and that there will be a reunion at Nintendo TODAY to talk about delaying or not Star Fox Zero again.

TL;DR he doesn't know shit.

Pretty much how I feel. This guy's record doesn't have anything that at all points to the notion that he knows what he's talking about.

Filing under "ignore" again, until things change.
 
TBH, I don't know that this is necessarily a bad thing. I'll give Sakamoto a chance to give Retro a degree of autonomy. Really, I think it's better to have someone who has a bad opinion on what a Metroid game should be than to have someone who is abusive and disrespectful to employees.
 

CronoShot

Member
This guy was wrong about a ton of stuff in the past.

We already knew Tanabe isn't working with Retro right now anyway.
 

BiggNife

Member
We're in the worst timeline. That's it, I'm redirecting everything to studying morphogenetic fields and getting the hell out of here. Was nice knowing you this universes gaf.

You do realize that Other M is really the only blemish on an otherwise fantastic track record for Sakamoto, right?

Balloon Fight (1984) — Game designer
Wrecking Crew (1985) — Director, game designer
Gumshoe (1986) — Director, game designer
Metroid (1986) — Game Designer
Kid Icarus (1986) — Game Designer
Balloon Kid (1990) — Director
X (1992) — Director
Kaeru no Tame ni Kane wa Naru (1992) - Scenario Writer
Super Metroid (1994) — Director, Scenario Writer
Teleroboxer (1995) — Director
Galactic Pinball (1995) — Special Thanks
Game & Watch Gallery (1997) — Advisor
Trade & Battle: Card Hero (2000) — Director
Wario Land 4 (2001) — Supervisor
Metroid Prime (2002) — Special Thanks
Metroid Fusion (2002) — Director, Scenario Writer
Wario World (2003) — Advisor
WarioWare, Inc.: Mega Party Game$! (2003) — Supervisor
WarioWare: Touched! (2004) — Producer
Metroid: Zero Mission (2004) — Director
Metroid Prime 2: Echoes (2004) — Special Thanks
Metroid Prime Pinball (2005) — Special Thanks
WarioWare: Smooth Moves (2006) — Producer
Rhythm Tengoku (2006) — Producer
Picross DS (2007) — Supervisor
Metroid Prime 3: Corruption (2007) — Special Thanks
Rhythm Heaven (2008) — General Producer
WarioWare: D.I.Y. (2009) — Producer
Tomodachi Collection (2009, Japan exclusive) — Producer
Metroid: Other M (2010) — Director, Producer, Scenario Writer
Rhythm Heaven Fever (2011) — General Producer
Kiki Trick (2012) — Supervisor
Game & Wario (2013) — Producer
Tomodachi Life (2013 in Japan, 2014 worldwide) — Producer

And whatever he's doing at Retro, it would only be in a supervisory role, so he's not going to take over the regins of a theoretical Prime 4 and make it Other M 2.

Sheesh, talk about hyperbole.
 

rhandino

Banned
What is the problem with this? It's true that Sakamoto was responsible for the trainwreck that is Other M but he also had Rhythm Heaven and the Tomodachi series under his umbrella which are really good.

I don't see any problem with this, in case that is true, tbh.
 
If anything I hope Sakamoto being the new NCL-Retro link will try to make amends with Metroid fans by pushing Retro into making a new one that's worth a damn so we can wash that terrible Other M taste out of our mouths for good.
 
And now it's time to let go

Its been what, 15 years?
I can see why the experience soured them to the idea of giving a western third party too much autonomy. And clearly the quality of retro went up after the initial decision and people love their current stuff. What incentive does Nintendo have to change a situation that is working for them really well?
 

Yonafunu

Member
I don't understand why Sakamoto working with Retro would be a bad thing. Y'all are letting Other M get to your heads too much.
 
What is the problem with this? It's true that Sakamoto was responsible for the trainwreck that is Other M but he also had Rhythm Heaven and the Tomodachi series under his umbrella which are really good.

I don't see any problem with this, in case that is true, tbh.

Retro is known for tiple-A complex games. Sakamoto as of late is not. RH and Tomodachi, as good as they are, weren't precisely triple A or complex games. I can see why some might think he might not be the best man for this.
 

Vena

Member
What do you think would happen if they loosened their grip? Would the problematic developers who no longer work at Retro sneak into their offices and take over?

Sakamoto gives them enormous clout at NCL. As I noted, if true then NCL holds Retro in very high standing. Sakamoto isn't some nobody.
 

BiggNife

Member
I don't understand why Sakamoto working with Retro would be a bad thing. Y'all are letting Other M get to your heads too much.

People only know Sakamoto as "the guy who ruined Other M" and not "the guy who directed Super Metroid/Zero Mission and helped create Wario Ware and Rhythm Heaven."
 
I can see why the experience soured them to the idea of giving a western third party too much autonomy. And clearly the quality of retro went up after the initial decision and people love their current stuff. What incentive does Nintendo have to change a situation that is working for them really well?

Well for one, western developers are the current gaming leaders (aside from console makers). They were hands-off with Rare, and Rare basically saved the N64. Yet one bad experience denotes that western developers can't handle themselves?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Why does guy only "leaks" negative and pessimistic stuff?

What I've seen from his most recent rumours that turned out to be true is that he can have actual, real infos about Nintendo's behind the scenes...but, for whatever reason, it mixes real infos with attempts to try to paint a negative look at whatever he gets as info / other infos that just brings up negativity (and, strangely enough, those infos are usually where his record is most sketchy from what I've seen).
 
What do you think would happen if they loosened their grip? Would the problematic developers who no longer work at Retro sneak into their offices and take over?
Nintendo also keeps someone important in a position of power when working with western studios. And honestly, while not Retro, there's a noticeable difference in quality between Nintendo games by Next Level and Monster games and stuff they do outside Nintendo
 

Mak

Member
That sounds conflicting with this Wired article from 2011 about Kensuke Tanabe

How a Slacker Became Nintendo’s Chief Ambassador - Wired April 2011
http://www.wired.com/2011/04/kensuke-tanabe-retro/

“Tanabe-san is very patient, even at times when he doesn’t need to be,” says Michael Kelbaugh, president and CEO of Retro Studios, Nintendo’s outpost in Austin, Texas. “He’s a good mentor for junior staff, and he really takes his time and is sincere about teaching Americans, Westerners, the Nintendo philosophy. It’s really a passion of his.”


Artists and designers who are too set in their ways “don’t succeed” at a Nintendo studio, says Retro’s Kelbaugh.

“It’s much more important to get an employee that’s open-minded, that is fundamentally open to change,” he says. “I would much rather have an employee like that … as opposed to someone who is exceptionally creative [and] very focused on their particular point of view. If you try to outside-influence that, you are met with problems.”

Such flexibility is key to the “Nintendo way,” Kelbaugh says.

For Tanabe, such thinking has become second nature. “It’s the way I was told to make games,” he says.​


And more recently talking about Metroid Prime: Federation Force in 2015

This Nintendo ‘Outsider’ Isn’t Making the Metroid You Expect - Wired June 2015
http://www.wired.com/2015/06/kensuke-tanabe-metroid-prime-federation-force/
“I see myself, within Nintendo, as sort of an outsider,” says Kensuke Tanabe.

The veteran Nintendo game producer doesn’t mean that he’s ostracized by his fellow game creators, but that the projects he heads up can be a little weird, even by Nintendo’s standards.

“When [other Nintendo employees] see the games I create, they might be unique, and people may not agree with them,” he says. But in the end, they let him run with it, because they know Tanabe delivers quality.

“Otherwise,” he says, “I wouldn’t be able to make games that focus on Tingle.”​
 

FZZ

Banned
I can see why the experience soured them to the idea of giving a western third party too much autonomy. And clearly the quality of retro went up after the initial decision and people love their current stuff. What incentive does Nintendo have to change a situation that is working for them really well?

You know the creative freedom that lead to success of Splatoon?

That. That's their incentive, binding Retro to safe IPs and limiting their creative freedom when they have shown time and time again they are capable developers is tragic.

Well for one, western developers are the current gaming leaders (aside from console makers). They were hands-off with Rare, and Rare basically saved the N64. Yet one bad experience denotes that western developers can't handle themselves?

this x1000000000000000000
 

Hakai

Member
Reminder that it's the same guy that said Shovel Knight will be in Smash, Octolings will be playable in Splatoon, there would be a Direct in October 2016, and that there will be a reunion at Nintendo TODAY to talk about delaying or not Star Fox Zero again.

TL;DR he doesn't know shit.

He never said any of those things, and I think the issue is that you guys don't know what a rumor is.

He hear things from different sources, some times things can go through, some times don't.

He report on what he hears, and he always make crystal clear comments that it's a rumor, a thing that may not be entirely true.

Case in point the OP story, he heard Kensuke Tanabe had a falling out with retro, but he does not confirm it at all.
 
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