Spirit Icana
Member
Well, the Wii in 2006 and the Wii in 2011 were very, very different things, which represents by far the most erratic Zelda sales activity since Ocarina. If a divisive (and ancient) game like Majora's Mask can sell 2m copies in 2015, I'd say the series is still pretty damn healthy. When Zelda U turns up, I don't expect it to have any problems going over 4m whatsoever, regardless of NX's fate.
Keep in mind, Twilight Princess shipped 1.4 million copies (mostly in North America) on the completely dead GameCube as well.
The excitement and interest from the internet, press, and general mainstream for this particularly Zelda was very high. The graphics, no doubt, played a role in that. "Mature" and "grown up" were talking points hyping up the game in Nintendo Power magazine articles before its release.
I don't think Wii interest drying up was a big cause to Skyward Swords decline performance. There was simply not as much interest in the game itself, and there are various possible reasons for that.
Anyway, to the future:
Not sure how the new Zelda will turn out. Nintendo has clearly heard us clamoring for a "return to basics" approach to Zelda. Aonuma mentioned it at e3, A Link Between Worlds was made (I believe this was originally planned to be an A Link to the Past 3D port, like Excitebike 3d, before deciding to turn it into a full new game based on it), and Nintendo saw mega success with new modern sequels to Super Mario Bros, Punch Out, and Donkey Kong Country.
Instead of looking to Ocarina of Time, look to the NES Zelda. Tackle dungeons out of order, dangerous overworld, very light on puzzles, exploration heavy, engaging combat, action packed and intense at times.
Now, I think the celshading/anime look might hurt its overall mainstream potential. It's not likely to garner a Skyrim level of interest and help propel the NX to the stratosphere, even if it's a really good game, but a classic reinvention could go a long way to help bring a lot more interest back into the Zelda camp.