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NX Controller Rumor [Up5: Original was fake, and thus this is too]

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That's a funny and truthful point... People are whining about how its good that Nintendo just not following suit and building a PS4 box or something, but that's not the point. Getting back to basics and just making a solid gaming device, without gimmicks, has often been an incredible formula for success, regardless of company. Whether that's Nintendo, Sony, or Microsoft.

Nintendo's probably gonna follow the same trajectory they've been on for years. Maybe one day they'll wake up and finally give consumers what they want.

I don't think even consumers know exactly what they want.
 
Are they often right about these things? I don't visit the site that often.
Enough people are willing to believe a random redditor because of pictures.

Yet stuff like the story of this Nintendo World Report and this Liam dude via Twitter are being talked off, because at least this Liam dude has been wrong quite a few times, but iirc also right sometimes.

To me, those denying the thing on the pictures being real are neither more trustworthy nor less than a random redditor.
 

ekim

Member
This actually refreshed my memory. Remember back in January that Indie Dev BPlusGames leaked out he had NX dev kits and was making PuzzleBox for NX. Here's a link:
https://www.facebook.com/BplusGames/posts/991794830891175?comment_id=99181942088871

In that link, he says the following:


If we look at the Steam page for PuzzleBox here, you can see the method of control he uses.


It's a similar concept as the wheel putting the colors around the sticks. He says this game is designed for the NX, so it wouldn't be a stretch to imagine he's taking the same concept used for the NX (customizable screen around the analog sticks to give control to players to select the color used) and slapping it in his modified PC version. He also mentions the NX's control allows for 8 colors instead of 4, which would make sense as he can put 4 colors around both sticks.

I definitely this lends credence toward this leak as it would allow this same level of control as seen here. At the very least, I would expect something similar with regards to having a screen surrounding the sticks with the ability for developer customization.

Great find. That stick with the colors surrounding it nearly looks the same.
 

KingV

Member
Also the reflection looks too empty to be an office. Offices are densely packed with desks/cubicles. Also which offices have yellow light? Not many. How many homes have yellow light? Quite a few.

OBQEZu0.png

It appears to have an single incandescent ceiling lamp instead of fluorescent tube lighting like literally almost every office in the world
 

Boogdud

Member
Also the reflection looks too empty to be an office. Offices are densely packed with desks/cubicles. Also which offices have yellow light? Not many. How many homes have yellow light? Quite a few.

OBQEZu0.png

Actually now that I look at it, it's not just the monitor, it's the person taking the picture's head in the monitor flipped upside down (from being in the monitor's reflection). The yellow light is behind their head. It looks like a desk/floor lamp.

Someone needs to draw the outline of that person's head. DETECTIVE GAF ASSEMBLE!!
 
Nintendo's probably gonna follow the same trajectory they've been on for years. Maybe one day they'll wake up and finally give consumers what they want.

Nintendo's at their best when they make something that we didn't even know we wanted yet.

Obviously the Wii U was a bit of a dud for the mass market, but it's one of the few *consoles* that has true soul.

If I had to create an art exhibit on games as art, and had to include a console, I'd exhibit the Wii U for reasons stated in the link above.
 
That would be bad design and rectified by:

What if games (or even the system on an OS level) let you easily rearrange buttons so you can change them to where you want ?

I don't know, the gif suggests that there could be a TON of contextual buttons around the edges of the thumb sticks. Moving those buttons around wouldn't necessarily help you get your bearings. Windows keyboards have bumps the F and J keys for just this reason.

I hope they can make this work because this will be my daughter's first console if it works well.
 

MrBigBoy

Member
This actually refreshed my memory. Remember back in January that Indie Dev BPlusGames leaked out he had NX dev kits and was making PuzzleBox for NX. Here's a link:
https://www.facebook.com/BplusGames/posts/991794830891175?comment_id=99181942088871

In that link, he says the following:


If we look at the Steam page for PuzzleBox here, you can see the method of control he uses.


It's a similar concept as the wheel putting the colors around the sticks. He says this game is designed for the NX, so it wouldn't be a stretch to imagine he's taking the same concept used for the NX (customizable screen around the analog sticks to give control to players to select the color used) and slapping it in his modified PC version. He also mentions the NX's control allows for 8 colors instead of 4, which would make sense as he can put 4 colors around both sticks.

I definitely think this lends credence toward this leak as it would allow this same level of control as seen here. At the very least, I would expect something similar with regards to having a screen surrounding the sticks with the ability for developer customization.
Didn't the ninjas get him?
 

javac

Member
Not too long ago a poster on this very forum alluded to the fact that the resolution for the upcoming handheld to be "higher than you'd expect, lower than you'd hope", if that device is the one we see in these pictures, I wonder where it stands. Maybe it's lower than we'd hope due to the abnormal shape? A majority of posters concluded that 540p would be most likely.

Info on Sharp's Free form display:

Sharp has developed the Free-Form Display, a revolutionary advance over the conventional display shape concept that enables the creation of new display designs to match a variety of applications.

LCDs have contributed to the emergence and spread of a range of application products by offering not just display-related functions such as high brightness, wide viewing angle, high resolution, and superb color purity, but also by providing added value through, for example, greater environmental performance and a superior user interface thanks to touch-panel functions. In addition, LCD application product manufacturers want to offer consumers products with a more polished design, and Sharp has responded by providing these manufacturers with displays that boast features like slim profiles, light weight, and thin bezels.

Continuing on this tradition of innovation, Sharp announces the development of the Free-Form Display, a device that can be shaped to meet a wide range of user needs thanks to the incorporation of IGZO technology and proprietary circuit design methods. Conventional displays are rectangular because they require a minimal width for the bezel in order to accommodate the drive circuit, called the gate driver, around the perimeter of the screen's display area. With the Free-Form Display, the gate driver's function is dispersed throughout the pixels on the display area. This allows the bezel to be shrunk considerably, and it gives the freedom to design the LCD to match whatever shape the display area of the screen needs to be.

For in-vehicle applications, for example, this development makes it possible to have a single instrument panel on the car dashboard that combines a speedometer and other monitors. There are other possibilities for displays with sophisticated designs: these include wearable devices with elliptical displays and digital signage and other large monitors that draw the viewer into the onscreen world.

Sharp plans to enter the mass-production stage for the Free-Form Display at the earliest possible date.

Going even further in the development of LCD technology, Sharp is freeing LCDs from the restriction to be rectangular with its new FFD (Free Form Display) technology, which allows designers to integrate a display of virtually any shape into their products. Free Form Displays move circuitry out of the bezel and into each pixel, opening a new world of possibilities for product design by eliminating the need for traditional rectangular LCD form factors and providing a stylish, ultra-thin bezel.

This new technology will drastically impact automotive displays, since now dashboard screens can be designed in completely new shapes. In the mobile market, the rectangular cell phone or tablet display may soon be a thing of the past. There are also applications in the rapidly growing wearable market.

These Free Form Displays are enabled by IGZO®, an oxide semiconductor that Sharp is the first in the world to successfully mass-produce. Sharp is developing an expanding line of IGZO-based display products that increase resolution, significantly reduce power consumption and improve touch response, as compared to traditional TFT-LCD technology.

Sharp continues to push the boundaries of innovation and there have been great strides in commercializing MEMS-IGZO displays. By combining Sharp’s deep expertise in LCD and IGZO, with the MEMS shutter technology from Pixtronix, Inc., a subsidiary of Qualcomm Incorporated, the display enables high color reproducibility displays that use very low power and perform in a wide variety of environmental conditions. A 7” Sharp tablet, on display at CES, will be the first product in the industry that utilizes this high color reproducibility, low power MEMS-IGZO display.
 

GlamFM

Banned
This actually refreshed my memory. Remember back in January that Indie Dev BPlusGames leaked out he had NX dev kits and was making PuzzleBox for NX. Here's a link:
https://www.facebook.com/BplusGames/posts/991794830891175?comment_id=99181942088871

In that link, he says the following:


If we look at the Steam page for PuzzleBox here, you can see the method of control he uses.


It's a similar concept as the wheel putting the colors around the sticks. He says this game is designed for the NX, so it wouldn't be a stretch to imagine he's taking the same concept used for the NX (customizable screen around the analog sticks to give control to players to select the color used) and slapping it in his modified PC version. He also mentions the NX's control allows for 8 colors instead of 4, which would make sense as he can put 4 colors around both sticks.

I definitely think this lends credence toward this leak as it would allow this same level of control as seen here. At the very least, I would expect something similar with regards to having a screen surrounding the sticks with the ability for developer customization.

Yup, I feel really good on TeamReal right now.

Also #TeamVerySad
 
While we don't know how buttons would be handheld and it might sound like making concessions for this controller, you can also have a lot of enhancements with this new control scheme that's not possible with others even Wii U's gamepad.
It's not like the limited iPhone virtual controls since there are actual buttons and analog sticks, but the screen is more usable than the gamepad's resistive touch screen that doesn't allow you use it without taking your hand off of the gamepad.
 

Peltz

Member
If this is indeed fake (and I truly do believe it is) I definitely think it's one of the absolute best fakes we've ever seen. Gotta commend the person who made this if it's not real.
 

GlamFM

Banned
While we don't know how buttons would be handheld and it might sound like making concessions for this controller, you can also have a lot of enhancements with this new control scheme that's not possible with others even Wii U's gamepad.
It's not like the limited iPhone virtual controls since there are actual buttons and analog sticks, but the screen is more usable than the gamepad's resistive touch screen that doesn't allow you use it without taking your hand off of the gamepad.

It will never be not gimmicky.

It will never be better than actual buttons.
 

KingV

Member
It's the photographer reflected in the monitor that is reflected on the screen. Look at the context of the picture.

Put your phon on your desk, stand up to observe the reflection. The guy is standing, pointing his phoned own at an angle. The reflection on the device will reflect that angle. It's not a vertical reflection, but has an upwards angle.

What you are seeing is roughly a 45 degree angle from the controller to his face. The area behind his head, with the light, is a ceiling lamp somewhere closer to the middle of the room, which makes sense because he is at the window.

If it's a desk lamp it's sitting like 8 feet off of the floor.
 

Peltz

Member
While we don't know how buttons would be handheld and it might sound like making concessions for this controller, you can also have a lot of enhancements with this new control scheme that's not possible with others even Wii U's gamepad.
It's not like the limited iPhone virtual controls since there are actual buttons and analog sticks, but the screen is more usable than the gamepad's resistive touch screen that doesn't allow you use it without taking your hand off of the gamepad.

But is that really a game changing benefit? Is that something Nintendo thinks is worthy of the expense of this oddball screen? I doubt it.
 

KingSnake

The Birthday Skeleton
This actually refreshed my memory. Remember back in January that Indie Dev BPlusGames leaked out he had NX dev kits and was making PuzzleBox for NX. Here's a link:
https://www.facebook.com/BplusGames/posts/991794830891175?comment_id=99181942088871

In that link, he says the following:


If we look at the Steam page for PuzzleBox here, you can see the method of control he uses.


It's a similar concept as the wheel putting the colors around the sticks. He says this game is designed for the NX, so it wouldn't be a stretch to imagine he's taking the same concept used for the NX (customizable screen around the analog sticks to give control to players to select the color used) and slapping it in his modified PC version. He also mentions the NX's control allows for 8 colors instead of 4, which would make sense as he can put 4 colors around both sticks.

I definitely think this lends credence toward this leak as it would allow this same level of control as seen here. At the very least, I would expect something similar with regards to having a screen surrounding the sticks with the ability for developer customization.

That's a good find. It makes a lot of sense now.
 

ironcreed

Banned
It appears to have an single incandescent ceiling lamp instead of fluorescent tube lighting like literally almost every office in the world

He also may have farted and particulates of ass residue could have floated in the air and settled on to the face of the controller itself, as I do see some specks on the screen. Seems pretty authentic.

I always love such deep analysis from detective GAF.
 
That's a funny and truthful point... People are whining about how its good that Nintendo just not following suit and building a PS4 box or something, but that's not the point. It's not about following what's popular, it's about building something that the market has shown, people want from their gaming consoles. Getting back to basics and just developing a solid gaming device, without gimmicks, has often been an incredible formula for success, regardless of company. Whether that's Nintendo, Sony, or Microsoft.

Nintendo's probably gonna follow the same trajectory they've been on for years. Maybe one day they'll wake up and finally give consumers what they want.

Microsoft bulit a solid, back to basics console thats decently powerful and has a lot of thridparty support.

It's struggling to keep up with the WiiU in every single market thats not the US and UK and not far ahead of the WiiU ww.

A traditional Nintendo system that is as bog standard as the X1 and PS4 would never work. For better or worse, they have to be different.

Which works for me, because I'm less than satisifed by with PS4
 
If people seem to be mentioning Zelda too much it's likely because the original patent seemed to be Zelda themed and it's one of the rumored games coming to Wii U (highly speculated and Trev confirmed)
But is that really a game changing benefit? Is that something Nintendo thinks is worthy of the expense of this oddball screen? I doubt it.
Well sure. More types of games are possible in it than they are on a traditional controller but it can also act like one
 
This actually refreshed my memory. Remember back in January that Indie Dev BPlusGames leaked out he had NX dev kits and was making PuzzleBox for NX. Here's a link:
https://www.facebook.com/BplusGames/posts/991794830891175?comment_id=99181942088871

In that link, he says the following:


If we look at the Steam page for PuzzleBox here, you can see the method of control he uses.


It's a similar concept as the wheel putting the colors around the sticks. He says this game is designed for the NX, so it wouldn't be a stretch to imagine he's taking the same concept used for the NX (customizable screen around the analog sticks to give control to players to select the color used) and slapping it in his modified PC version. He also mentions the NX's control allows for 8 colors instead of 4, which would make sense as he can put 4 colors around both sticks.

I definitely think this lends credence toward this leak as it would allow this same level of control as seen here. At the very least, I would expect something similar with regards to having a screen surrounding the sticks with the ability for developer customization.

Have you seen the gameplay? It seems like you actually need to tap the keys/click the mouse buttons pretty fast, which would be very awkward to do with the sticks.
 

GlamFM

Banned
Zelda highly benefits from a touch screen/dual screens. A touch screen isn't a gimmick, it just can be used as one (there's a difference)

A menu screen will do the trick.

Worked fine for decades.

As for touchscreens... I feel like for the second time in a row Nintendo draws the wrong conclusions out of the iPhone´s success.
 

KingV

Member
He also may have farted and particulates of ass residue could have floated in the air and settled on to the face of the controller itself, as I do see some specks on the screen. Seems pretty authentic.

I always love such deep analysis from detective GAF.

Or it's particulate shavings from machining the acrylic and sanding it down that the faker was too lazy to completely wipe away.

Edit: I don't usually get too into these threads but this has its hooks in deep
 

ironcreed

Banned
Or it's particulate shavings from machining the acrylic and sanding it down that the faker was too lazy to completely wipe away.

Edit: I don't usually get too into these threads but this has its hooks in deep

I feel sorry for anyone that desperate.
 
That could be literally any controller with 2 analog sticks though.

It definitely could if it was made to be put on the TV. But if you play on the controller itself, it makes absolutely no sense to display the method of input on the screen with the sticks in place and the colors around as he's doing in the PC version. And it looks like that UI design wasn't built specifically to take advantage of PC since it's strange with the wasd wheel and the mouse wheel surrounding what looks to be sticks.
 
People were saying the same about buttons for phones, keyboard-only controls for computers etc. "Worked fine for decades" excuse leads to nothing but stagnation.

1. You are always looking at a phone's screen while you are using it
2. You don't require time-based response and precision when dealing with a phone

1. You are not always looking at a controller while you are using it
2. You require time-based response and precision when dealing with a game
 
I don't think the common consumer knew or cared that the gamepad was low res.

I think they did care about the fact that it has borders, like touch screen devices from early 2000s, and looked nothing like modern tablets.

2. You don't require time-based response and precision when dealing with a phone

2. You require time-based response and precision when dealing with a game

These points may or may not be valid depending on the actual actions and usages.
 
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