Just squint and look away if you suspect spoilers.Really want to watch the vid but dont want to see anything before tuesday. Maybe i should just listen haha.
Just squint and look away if you suspect spoilers.Really want to watch the vid but dont want to see anything before tuesday. Maybe i should just listen haha.
So you only get a code if you buy it from an Xbox Store?If you pre order the game on the Xbox store you get also a W10 code.
Yes or got a bundle.Really like the vid. All the tricks to have this run on a Xbone deserves pat on the back.
And yes, the music sounds great.
So you only get a code if you buy it from an Xbox Store?
Just the shadow buffer. UC4 almost for sure renders geometry in native 10080p with no tricks.Regarding NX Gamer and UC4, he noted that details appear to increase over the course of the first 4 or so frames of a scene, much like has been noted in DF'S analysis of QB.
He then assumed a similar reconstruction technique is being used, but we will have to wait and see to be sure.
If I recall he said the final geometry buffer was still 1920x1080.
Very impressive tech. Love the lighting and character models. Some of the physics is extremely impressive, nice reactive weight to the chairs being shot on the ground.
Shame about the volumetric resolution.
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Taken from a gamersyde video. Not sure if it's improved since but really only shows on rare occasions if you look for it, otherwise it just looks a little grainy at times.
Super impressive nonetheless. Looking forward to picking it up soon.
This comes out the same day on pc?
Holy shit.
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Holy shit.
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Damn. Really nice character model.
Does this game have a photo-mode?
Sadly not.
Remedy better patch it in at some pointSadly not.
But 720p!!!!! Seriously though, it's the most impressive looking game alongside uncharted 4Holy shit.
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Remedy better patch it in at some point
Yep! You get the PC version for free when you pre-order! Digital and through Xbox only, of course.
Holy shit.
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I cannot find any information about the PC standalone release, i.e. how do you buy the PC version if you don't pre-order the game for Xbox One?
They said that if the game is successful, they could add it
There is no photo mode.
Like in all software development, you have a limited amount of resources and the list of features you want is always so much longer than what is possible, so it's always a question of making difficult choices.
When?
They said this back in a thread:
Wait, what? I didn't think I was being obsessed with metrics at all. I poured so much effort into this so these kinds of comments hurt a lot.That video really reminded me why I prefer NX Gamers output to DF. Maybe its just me, but I find NX's enthusiasm for technique much more appealing than DF's obsession with metrics. Things like resolution, be it for individual effects or for the screen as a whole is technologically insignificant, as it just speaks to a need to optimize bandwidth for limited hardware rather than a lack of prowess in execution.
This game is just amazing, that's what you obtain when you let skilled developers work enough on their game, without pressing them for a release every year or two like most other AAA games nowadays, thanks Microsoft for allowing Remedy to make their best job
The gall of you to dare talk about this technical farce called Quantum Break in the same sentence as Uncharted 4. Blasphemy!But 720p!!!!! Seriously though, it's the most impressive looking game alongside uncharted 4
"A soft, filmic appearance that we actually quite like"
You might even call it a cinematic resolution.
EDIT:
Can someone .gif the scene at 7:41? It's staggeringly gorgeous.
They do some strange things to make indirect shadowing appear better than it normally would if it was rendered at whatever resolution they can render it (probably something low). It results in artifacts that sometimes show up as faint looking patterns over things and I think that combined with video macroblocking makes it look like resolution is lower in those places.
I dont think that is due to low resolution of volumetrics, but rather the the temporal reconstruction. If I remember you only see that artifacting when the camera is being moved in that scene, not when the camera is motionless.
That video really reminded me why I prefer NX Gamers output to DF. Maybe its just me, but I find NX's enthusiasm for technique much more appealing than DF's obsession with metrics. Things like resolution, be it for individual effects or for the screen as a whole is technologically insignificant, as it just speaks to a need to optimize bandwidth for limited hardware rather than a lack of prowess in execution.
I dont think that is due to low resolution of volumetrics, but rather the the temporal reconstruction. If I remember you only see that artifacting when the camera is being moved in that scene, not when the camera is motionless.
My wife just said, "Wait - is that not real??" after I showed it to her.Holy shit.
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My impression was the opposite from the whole video. Probably didn't help starting with the elephant in the room comment though.