http://www.pcgamer.com/durantes-dark-souls-3-port-analysis/
Durante gets right to the meat and potatoes
As a first for the series, Dark Souls 3 is launching globally on PC alongside consoles, but does this mean we can expect the best Dark Souls PC port so far? That's the question I try to answer in this article, going into detail on the CPU and GPU requirements of this next-gen iteration of the series.
Beyond discussing all the game's graphical options - and elaborating which ones I consider essential and which I would turn down in a pinch - I've put particular effort into figuring out just how much CPU power is needed to guarantee a smooth 60 FPS. And talking about 60 FPS, due to the series' unfortunate history with that number I've also spent a considerable time hitting walls so you don't have to.
Durante gets right to the meat and potatoes
To start things off, I decided to spend some time checking up on the basic features I consider essential. Dark Souls 3 supports arbitrary resolutions (tested up to 5120x2880) and variable frame rates up to 60 FPS.
Just for you before I go to bed: