I disagree with the part about MS being the only responsible here... Remedy did a shit work too and are reponsinle for the game issues more than MS.
It is easy to Remedy hides behind UWP when in fact the biggest issues are not related to UWP.
Yes UWP is terrible and needs a lot of work to be something near acceptable.
But that didn't hold any developer to do a good game for PC... even with limitations in options and all you can do a pretty good job in performance and IQ side and that is not the case of Remedy's Quantum Break.
The game is already poor in terms of IQ on Xbone and it doesn't hold compared with this gen standards... in fact in terms of IQ looks more like a remaster with last gen IQ boosted to this gen.
And on PC they choose to use the same bad tech used on Xbone (due he limitations?) making everything looks even worst in a platform without he limitation.
Remedy didn't do anything good for themselves here and there are the first responsible for the development of the game... they created that mess.
BTW it is sad to see great games limited by technical issues caused by gaming developers.
Remedy does not decide how much money they get to fund development for 2 simultaneous releases on different platforms.
That is a publisher decision. Management, in this case, Microsoft, would be deciding how much time and money and human resources are assigned to each task at the grand level. Which basically means what Remedy has the money to do.
Microsoft, of all companies, who own the PC platform for gaming essentially with Windows, should know best how inappropriate it is to almost directly port the Xbone version to PC.
It's still possible that Remedy "squandered" resources that were assigned to the PC release. Maybe. Just maybe.
But that would be taking much more a leap of faith to say the development process itself was shifted.
It is a lot more likely that, given how common cross-platform console and PC games are these days, with such games coming from almost all major publishers who are readily able to release games simultaneously on two platforms, that there is an issue with funding/direction/resources.
Oh and UWA being new and probably not helpful in this scenario isn't great either.
It's absolutely very common to see cross-platform games across consoles and PC, which is why this is even more egregious of an error, for the platform holder, of the OS at least, itself of the vast majority of the PC games market is not willing to or unable to deliver an at least acceptable PC port of their own game.
And it doesn't matter if it is "not willing" or "unable" to deliver a good port of the game on PC. Because both situations are just as bad.